Cutting through all the meandering, run-on-sentence stuff, this statement stands out. My main question: in what way?
On the contrary, I believe people are very aware that that's the case. The issue is that it's the previous GT game that does a lot of things better than the current GT game.
Does a strawman count?
The market for a traditional GT-game on PS4 is far from crowded: there's nothing on there. Now that GTS is going down a narrow niche road, it looks like the closest gamers will get to a traditional GT experience is FM6 (I believe @Imari first said something along these lines). For me, and anybody else that owns an XB1, that's fine, but I imagine it's a pretty big loss for those that don't/won't.
Or, it could've been as simple as the FIA realizing they don't have a strong foothold in the ever-important younger age groups, deciding video games could potentially help fix that, and determining the series with the highest sales numbers is the ideal partner. Shrewd, clever marketing. As you said, none of us know.
It's not big when it can (and does) happen in just about every other racing game.
We will have to wait and see but that is what Kaz said.Considering GTS is confirmed to have a credits system (and possibly even a progression system tied to the livery editor), there will most certainly be a grind for some players.
That's ignoring the fact that the type of game doesn't dictate whether or not there's a grind to begin with. It was Polyphony's choice to offer almost no cars in Arcade Mode in GT6.
Well it could be a fake gem, we don't know until we see it in action so you are right but my point was if we step back and see it for what it is (as we know it now) it looks like a gem.Maybe we're different, but I don't yell out 'gold' until I've actually struck it.
I thought it was obvious we were discussing serious vs casual gaming and I pointed out other example like wrecking.Except, you know, if the way they want to play it isn't featured.
but PD could easily cater to those with GT Sport by adding an offline event creator.
Some people don't seem to realise there can be a middle ground between the old games and Sport. We may never see a game exactly like GT1-6 again but that doesn't mean everything we see going forward will be exactly like Sport either. There is still a space in between for something fresh to exist, an advancement of the old game formula whilst keeping the newer elements as well.
Actually you missed 2P split screen wich is a big option for casuals.Okay we will start with the stretch 5 and 1 are the same thing but if you don't agree here is a pic od special events in GTS,
![]()
New features.
In addition to that these things are improved
- New 4 part Offline Career
- Sport Mode
- PSVR
- FIA Licence and Real life recognition.
- Special Championships
- GT Sport Live
- Livery editor including defined stickers and user creatable stickers
- Advanced Matchmaking
- Official Servers supporting 20 cars
I'm not sure what I have missed and we don't even know if we know all there is to know as there may be a surprise or 2 left to announce but some of these are substantial projects just like the reasoning for the car and track count being it is new content which is a substantial project and we have been promised more cars after release.
- Scapes photo editing
- Social Features
- Museum
- Physics
- Graphics
- Lighting
- VGT
- FFB (speculative based on the addition of DD)
- Camera views (according to E3 impressions)
Keep in mind we have not seen a build yet that includes damage but we have been told it is in the game so what other things have been hidden from us? I'm wondering if some of the things on your list might actually end up on the Sport list.
Around 8 minutes into this video, they ask about customization. From the answer, you assume what you want to, the only thing they say is pretty much that the tuning won't be as deep as before (just the statment that players won't be able to modify for example a GT-R to 1000hp shows that). The tuning we will have is probably just suspension and gearbox tweaking, and maybe some small power tweaking ability to meet set requirements for set race. Other than that, it will be very limited.
Where else would we discuss moot points that go round in circles until eternity*!?Christ this thread is totally unreadable over the last 10 pages. I vote lock until we get actual news to discuss. Any other individual discussion can go in existing, more specific threads.
For me this is a huge problem with the game. Limited car count that we can't really do anything with. To maintain parity in online, which it would appear is the vast majority of the game, PDI are going to have to really closely control the abilities of all cars. The online is going to have to be stonking for all abilities levels for the long term to not make this a huge failing of the game.I think that the main reason why tuning is limited is to maintain parity in the online races. You see, it would be dumb to race tuned 400 HP MX-5's racing against 500 HP GT-R's - it wouldn't be fair because they are two very different cars. I think this is a reasonable approach to make sure the racing is fair. The only problem is that it won't be possible to build the same vehicles that you could in other Gran Turismo games.
Please be little bit polite mate...Play GT3 till GT6 then and you'll be fine.
You make some good points however, endless cars means that a greater number of people will have cars that really matter to them included. We all have different tastes and the more cars a game has the, more tastes that can be satisfied. So I agree for individuals it's unnecessary to have an endless list of cars but when you are trying to cater for millions of different people an endless car list means you've got more of a chance to satisfy more of those people.It seems like I may be in the minority, but personally, all that old stuff, where you pick a crappy car, grind and grind, cheat in every race to make sure you win, click through endless repetitive UI to upgrade your crappy car until it's a freaky, overpowered mess got quite boring for me about GT3/4.
Same with the endless cars. Only drove about 5% of them. It became a mess.
Why you would want to repeat that ad nauseam, for over 15 years, and want that exact same formula to continue indefinitely is a bit weird to me.
My two favourite GT's were GT5P and GT Academy demo, because they were the only entries that actually trained me to drive a bit better.
I love the new direction. Change is good.
No, Kyle, that is not my problem, and I will amplify below.This isn't the first time it's come up, but you seem to have a major issue with reading comprehension. I'm not sure if it's intentional or not, but you get a wildly different meaning from words than what they actually say.
That is not what I said and you full well know it. I'd quote my original post, but you know what's in it.So, for the third time: I consider RUF a fine addition in its own right, but it in no way stands in for the decades of history that Porsche has both on and off the track. If you want something modern-911 shaped, sure, a PD-designed racing mod will fit in amongst the PD-designed classes in GT Sport. I even said as much in the original post you oddly took issue with: that RUF almost makes more sense in a game as narrowly-focused as GTS, because the Porsche license would almost be wasted on a game that could only include a handful of modern machinery. But RUF can no more stand in for the entirety of Porsche than Eagle could for all of Jaguar.
Guys Really i miss the standard cars....
I hope pd to give a change for those who want it
To download for free the standard cars from GT6..
Maybe as semipremium like the Yellow bird and other semipremium models from GT6..
(edited from misunderstanding)Play GT6 if you want to use them, or even the PS2 games they belong in. They're not going anywhere from those games. PD have moved on, they're not going to go back from this:
Move on. It's long overdue.
It took a while, but you finally came out and said, "No, I don't want Standard cars and tracks to even be an OPTION in GT7."
Am i the only one who actually don't have any serious problem with what GTS offer on the modes ?
Sometimes i feel like a blind fanboy.
That is why it's great the more options and modes a game offers buyers.
If each of those games were sold at a quarter of the price of a feature rich game you would have a point. But GTS is a full priced title and hence should include the features of a full price title. We are going to be three years into the life of the PS4 come release and if PDI can only get one of the 'half-assed' features from before right what does that say about them? Cutting all but one features from last time because they were bad at implementing them last time just isn't acceptable for a game like GT. PDI really need to try harder to get more than one thing right.I'd rather just different games catered for different tastes.
These days there is no need for GT to be for everyone. It means studios can nail one thing, really really well. Dirt Rally, for example. Or AC to a certain extent. And now GTS. That's kind of great, for the quality level of driving experiences available.
I think it's fair to say that a lot of people were annoyed by a lot of things in GT6, probably more than any other title. Half-assed Nascar, half-assed Senna tribute, half-assed physics, half-assed sound engine, the complaint list is pretty much endless. They couldn't give everyone what they wanted.
Maybe they got sick of the flak they were getting, decided to do just one thing well. Can't blame them.
I'd rather just different games catered for different tastes.
These days there is no need for GT to be for everyone. It means studios can nail one thing, really really well. Dirt Rally, for example. Or AC to a certain extent. And now GTS. That's kind of great, for the quality level of driving experiences available.
I think it's fair to say that a lot of people were annoyed by a lot of things in GT6, probably more than any other title. Half-assed Nascar, half-assed Senna tribute, half-assed physics, half-assed sound engine, the complaint list is pretty much endless. They couldn't give everyone what they wanted.
Maybe they got sick of the flak they were getting, decided to do just one thing well. Can't blame them.
Okay Samus, I misunderstood and will go back to make the post a hypothetical. The thing is, it sure didn't sound like you wanted the allowance, especially when the poor poster specifically mentioned making Standard content DLC. But this is what happens when the medium doesn't allow direct discussion.How can you directly quote me and then attribute a completely different thing to me in your own quote?I didn't say I don't want the option to be there
Okay Samus, I misunderstood and will go back to make the post a hypothetical. The thing is, it sure didn't sound like you wanted the allowance, especially when the poor poster specifically mentioned making Standard content DLC. But this is what happens when the medium doesn't allow direct discussion.
And just to divert traffic a bit and play off of your options remarks, let me reiterate what some of us have been asking for in GT Sport. I think you and RACECAR both mentioned this, because both have voiced resistance to a heavily online biased Gran Turismo. Me too.
If Kaz would give us an Event Maker in Arcade and online modes, this would solve a huge issue of Sport being such a small, narrowly focused game. A race builder tool which would allow us to create events from single races, all the way up to full blown mini-seasons complete with championships, would be a fantastic way for GT Sport to cater to both offline gamers, online FIA Championship chasers, and those who wanted to create online clubs and racing leagues. I've been lobbying for this to be included in Gran Turismo for years now, and I hope this time, particularly with a game as narrowly focused as Sport is, we get this. It would make GT Sport a lot of fun, and the fun factor is perhaps the biggest question mark with the game right now, as far as I can tell.
So obviously the question is, what do the majority of GT players want? I don't think we'll truly know the answer to that until GTS has arrived and feedback comes in. Will most people be happy with the online focus or will there be a huge outcry from those who want the offline stuff taken away from them? It'll be interesting to see, and will most certainly decide how PD go with the following game.
It seems like I may be in the minority, but personally, all that old stuff, where you pick a crappy car, grind and grind, cheat in every race to make sure you win, click through endless repetitive UI to upgrade your crappy car until it's a freaky, overpowered mess got quite boring for me about GT3/4.
Same with the endless cars. Only drove about 5% of them. It became a mess.
Why you would want to repeat that ad nauseam, for over 15 years, and want that exact same formula to continue indefinitely is a bit weird to me.
My two favourite GT's were GT5P and GT Academy demo, because they were the only entries that actually trained me to drive a bit better.
I love the new direction.
Change is good.
Yeah, all good points. The Codies thing is a little easier to quantify, but maybe GT's problem is that it has ballooned so much partly because they tried to cater for what they thought the fans wanted a little too much, in a scattershot way, and now everyone is a bit confused (probably PD and Sony included) as to what people want.
Hence Kaz mentioning a 'new start' perhaps? He's trying to clearly state, with GTS, what he thinks GT should be about. I agree with him, personally (and the clarity is good, generally speaking), but like you say, will be interesting to see what it means for everyone else. Only sales figures and online engagement/longevity stats will show us, I guess.
I dunno, with PD I always get the idea they just did what they wanted to do and that is how we ended up with things like the GPS Visualiser and moon missions.
I think that the main reason why tuning is limited is to maintain parity in the online races. You see, it would be dumb to race tuned 400 HP MX-5's racing against 500 HP GT-R's - it wouldn't be fair because they are two very different cars. I think this is a reasonable approach to make sure the racing is fair. The only problem is that it won't be possible to build the same vehicles that you could in other Gran Turismo games.
I'd rather just different games catered for different tastes.
These days there is no need for GT to be for everyone. It means studios can nail one thing, really really well. Dirt Rally, for example. Or AC to a certain extent. And now GTS. That's kind of great, for the quality level of driving experiences available.
I think it's fair to say that a lot of people were annoyed by a lot of things in GT6, probably more than any other title. Half-assed Nascar, half-assed Senna tribute, half-assed physics, half-assed sound engine, the complaint list is pretty much endless. They couldn't give everyone what they wanted.
Maybe they got sick of the flak they were getting, decided to do just one thing well. Can't blame them.