Gran Turismo Sport: General Discussion

  • Thread starter Formidable
  • 47,132 comments
  • 4,802,613 views
Cutting through all the meandering, run-on-sentence stuff, this statement stands out. My main question: in what way?

I just explained it to Johnnypenso. To sum up there is nothing more casual than arcade. But in the official racing that has matchmaking it is the matchmaking system that makes the same game cater for every individual. However what it requires to work is correct implementation combined with a big enough entry list.

On the contrary, I believe people are very aware that that's the case. The issue is that it's the previous GT game that does a lot of things better than the current GT game.

But I posted earlier how GTS also does a lot of stuff better than previous games.

Does a strawman count?

Reductio ad absurdum

The market for a traditional GT-game on PS4 is far from crowded: there's nothing on there. Now that GTS is going down a narrow niche road, it looks like the closest gamers will get to a traditional GT experience is FM6 (I believe @Imari first said something along these lines). For me, and anybody else that owns an XB1, that's fine, but I imagine it's a pretty big loss for those that don't/won't.

Windows 10 and Forza are free on PC.

Or, it could've been as simple as the FIA realizing they don't have a strong foothold in the ever-important younger age groups, deciding video games could potentially help fix that, and determining the series with the highest sales numbers is the ideal partner. Shrewd, clever marketing. As you said, none of us know.

No I predicted this years ago, the writing is on the wall for both Motorsports and ICE cars and then for the ability for us to drive our own cars on the road and I absolutely support that last one. The future of driving and Motorsports are both in simulation and I have been saying this for years. It should be obvious to everyone when the EPA try things like they did not too long ago. It is only a matter of time until the EPA do successfully take this away because the trend of society is that humans must act responsible according to the latest scientific studies and they should not act irresponsibly, the trend is that nature and animals are more important than the human race. Motorsports is on the endangered list, so are ICE cars. Clearly humans shouldn't be driving cars as transport because humans kill too many people and the Google cars are perfect drivers.

FIA have realised that the future of Motorsports is in simulation eventually but even now real life Motorsport has been in decline for some time and as a less powerful minority group the ability to protect the industry will lessen. FIA need to strengthen Motorsports, by making Motorsports more accessible this is the quickest way to grow support and a percentage of people will recapture their spark for real life Motorsport. This is a great strategy to both ensure the future of real world Motorsport and to get a foot hold in the virtual world so that FIA have a claim at being the world authority online as well as in the real world. This was their best bet since iRacing were FIRST (iRacers will understand that but wikipedia will explain it if you are curious).

It's not big when it can (and does) happen in just about every other racing game.

I'm sure I will have to say this thousands of time here because I'm not talking to iRacers. It kind of happens on iRacing but not like it will on GTS if they implement the systems right. You guys can either try iRacing or wait for GTS, but the type of online racing most people are familiar with in most sims is nothing like the type of official racing GTS is trying to implement, they are not remotely comparable and the typical online racing most non iRacers will be familiar with is just as likely to drive someone away, probably more so.
Considering GTS is confirmed to have a credits system (and possibly even a progression system tied to the livery editor), there will most certainly be a grind for some players.

That's ignoring the fact that the type of game doesn't dictate whether or not there's a grind to begin with. It was Polyphony's choice to offer almost no cars in Arcade Mode in GT6.
We will have to wait and see but that is what Kaz said.

Maybe we're different, but I don't yell out 'gold' until I've actually struck it.
Well it could be a fake gem, we don't know until we see it in action so you are right but my point was if we step back and see it for what it is (as we know it now) it looks like a gem.

Except, you know, if the way they want to play it isn't featured.
I thought it was obvious we were discussing serious vs casual gaming and I pointed out other example like wrecking.

but PD could easily cater to those with GT Sport by adding an offline event creator.

What do you mean by this? How is this different to creating an event in arcade?

I'm not sure if people realise this but PD must provide a way for people to test and practice, this either means a fully unlocked arcade with all tracks or in the least it means that when you view an event you have the option to practice first. If there is no way to practice and test for events GTS will be a flop.

Some people don't seem to realise there can be a middle ground between the old games and Sport. We may never see a game exactly like GT1-6 again but that doesn't mean everything we see going forward will be exactly like Sport either. There is still a space in between for something fresh to exist, an advancement of the old game formula whilst keeping the newer elements as well.

Surely you mean me but I have said this in a number of posts.
 
Last edited:
7HO
Okay we will start with the stretch 5 and 1 are the same thing but if you don't agree here is a pic od special events in GTS,

SportMode_03_ChampionshipRaces_1465878851-1.jpg


New features.

  1. New 4 part Offline Career
  2. Sport Mode
  3. PSVR
  4. FIA Licence and Real life recognition.
  5. Special Championships ;)
  6. GT Sport Live
  7. Livery editor including defined stickers and user creatable stickers
  8. Advanced Matchmaking
  9. Official Servers supporting 20 cars
In addition to that these things are improved
  1. Scapes photo editing
  2. Social Features
  3. Museum
  4. Physics
  5. Graphics
  6. Lighting
  7. VGT
  8. FFB (speculative based on the addition of DD)
  9. Camera views (according to E3 impressions)
I'm not sure what I have missed and we don't even know if we know all there is to know as there may be a surprise or 2 left to announce but some of these are substantial projects just like the reasoning for the car and track count being it is new content which is a substantial project and we have been promised more cars after release.

Keep in mind we have not seen a build yet that includes damage but we have been told it is in the game so what other things have been hidden from us? I'm wondering if some of the things on your list might actually end up on the Sport list.
Actually you missed 2P split screen wich is a big option for casuals. ;)
 
@7HO I probably should have said a championship creator, something you can create custom multiple race series with, preferably with options to adjust all variables and set a points and reward system. This would be much more engaging then just running single races with no real objective.
 


Around 8 minutes into this video, they ask about customization. From the answer, you assume what you want to, the only thing they say is pretty much that the tuning won't be as deep as before (just the statment that players won't be able to modify for example a GT-R to 1000hp shows that). The tuning we will have is probably just suspension and gearbox tweaking, and maybe some small power tweaking ability to meet set requirements for set race. Other than that, it will be very limited.

I think that the main reason why tuning is limited is to maintain parity in the online races. You see, it would be dumb to race tuned 400 HP MX-5's racing against 500 HP GT-R's - it wouldn't be fair because they are two very different cars. I think this is a reasonable approach to make sure the racing is fair. The only problem is that it won't be possible to build the same vehicles that you could in other Gran Turismo games.
 
It seems like I may be in the minority, but personally, all that old stuff, where you pick a crappy car, grind and grind, cheat in every race to make sure you win, click through endless repetitive UI to upgrade your crappy car until it's a freaky, overpowered mess got quite boring for me about GT3/4.

Same with the endless cars. Only drove about 5% of them. It became a mess.

Why you would want to repeat that ad nauseam, for over 15 years, and want that exact same formula to continue indefinitely is a bit weird to me.

My two favourite GT's were GT5P and GT Academy demo, because they were the only entries that actually trained me to drive a bit better.

I love the new direction. Change is good.
 
I think that the main reason why tuning is limited is to maintain parity in the online races. You see, it would be dumb to race tuned 400 HP MX-5's racing against 500 HP GT-R's - it wouldn't be fair because they are two very different cars. I think this is a reasonable approach to make sure the racing is fair. The only problem is that it won't be possible to build the same vehicles that you could in other Gran Turismo games.
For me this is a huge problem with the game. Limited car count that we can't really do anything with. To maintain parity in online, which it would appear is the vast majority of the game, PDI are going to have to really closely control the abilities of all cars. The online is going to have to be stonking for all abilities levels for the long term to not make this a huge failing of the game.
 
It seems like I may be in the minority, but personally, all that old stuff, where you pick a crappy car, grind and grind, cheat in every race to make sure you win, click through endless repetitive UI to upgrade your crappy car until it's a freaky, overpowered mess got quite boring for me about GT3/4.

Same with the endless cars. Only drove about 5% of them. It became a mess.

Why you would want to repeat that ad nauseam, for over 15 years, and want that exact same formula to continue indefinitely is a bit weird to me.

My two favourite GT's were GT5P and GT Academy demo, because they were the only entries that actually trained me to drive a bit better.

I love the new direction. Change is good.
You make some good points however, endless cars means that a greater number of people will have cars that really matter to them included. We all have different tastes and the more cars a game has the, more tastes that can be satisfied. So I agree for individuals it's unnecessary to have an endless list of cars but when you are trying to cater for millions of different people an endless car list means you've got more of a chance to satisfy more of those people.

And grinding to upgrade a car can be tiring but if we don't have the ability to upgrade cars to different levels it's going to be really difficult for people wanting to run their own custom championships to come up with a build that they want to run their championship too.
 
This isn't the first time it's come up, but you seem to have a major issue with reading comprehension. I'm not sure if it's intentional or not, but you get a wildly different meaning from words than what they actually say.
No, Kyle, that is not my problem, and I will amplify below.

So, for the third time: I consider RUF a fine addition in its own right, but it in no way stands in for the decades of history that Porsche has both on and off the track. If you want something modern-911 shaped, sure, a PD-designed racing mod will fit in amongst the PD-designed classes in GT Sport. I even said as much in the original post you oddly took issue with: that RUF almost makes more sense in a game as narrowly-focused as GTS, because the Porsche license would almost be wasted on a game that could only include a handful of modern machinery. But RUF can no more stand in for the entirety of Porsche than Eagle could for all of Jaguar.
That is not what I said and you full well know it. I'd quote my original post, but you know what's in it.

As usual, you have to twist my meaning into something I never said. We could have had something as a discussion if you had simply left it at that middle part. But no, you had to go and turn a post that states how nice it is to have RUF in a racing game because the alternative is NOTHING, into "Who needs Porsche while we have RUF? 919 LMP? Pah, we have a remanufactured Carrera, a remanged 911, a redone 997, a Yellow Bird makeover..."

I could see a misunderstanding if english wasn't your primary language. But it is. Stuff like this is rather like trolling, and is not behavior I expect from a mod.

Now this whole point could be moot, and if things like Johnnypenso's post are any indication, it's possible that Porsche is finally available to all. Finally. So now, maybe we won't have what SMS, Sector 3 and other racing game devs have done, and whip up racing RUFs to serve as missing Porsches. But we have yet to see about that. And if PD have made some racing RUF GT cars, I hope we still get them.

And then there's this...
Guys Really i miss the standard cars....
I hope pd to give a change for those who want it
To download for free the standard cars from GT6..
Maybe as semipremium like the Yellow bird and other semipremium models from GT6..
Play GT6 if you want to use them, or even the PS2 games they belong in. They're not going anywhere from those games. PD have moved on, they're not going to go back from this:

Move on. It's long overdue.
(edited from misunderstanding)

I know that the Standards, both cars an tracks, are sore points with many here on both sides. Imagine that on GT Planet... ;)

Believe me, if you google up some images of those Standard tracks, they're even uglier than the average Standard car. Compared to the glorious locations we're seeing in these demos of GT Sport, they stick out like heroin addicts in a beauty pageant. But to me, having them as an option would be a great compromise, and better than wasting bandwidth on DLC, put an install file on the disc. And just in case the player thinks, "Oh crepes, this stuff is awful," have the option to uninstall it too. This should make everyone happy. As for me, I still want all that stuff. All those cars and more. All the legacy tracks from Gran Turismo, even if they only look as good as the Standard tracks in GT5 and 6.

Can't have time of day or weather on them? Can't damage the guard rails, knock over the tire stacks, livery up or wreck the cars? I still want them, because more cars are more cars to race, and more tracks are more tracks to race them on. The more, the merrier.

I wonder what the reaction here will be if Kaz goes ahead and gives us this option in GT7. I won't be shy about stating I did it, and will be loving all that content.

Now, this horror picture show (to some) may well not happen, because Kaz is an artist that loves beauty, and I have to concur with the haters that these Standard cars ans tracks are ancient crude models compared to the glory of the content in Sport. So chances are we won't have that option. But I hope we do.
 
Last edited:
It took a while, but you finally came out and said, "No, I don't want Standard cars and tracks to even be an OPTION in GT7."

How can you directly quote me and then attribute a completely different thing to me in your own quote? :confused: I didn't say I don't want the option to be there, I suggested he should move on or play the old games for them because it's quite clear, to me, that the option is not going to be there in GTS. It's a piece of advice, to move on, just as it appears PD have with their new 'Super Premium' assets and scapes mode. Plus Kaz's statement of GT1-6 being the first chapter and GTS being the start of a new chapter. They have claimed to created everything from scratch for this game.

Yes I know the old tracks look just as bad and guess what, they also appear to have gone. Will they return, as is? Seems extremely unlikely to me.

If the standard cars do come back as an option in GT7 I wouldn't give a damn as long as they are indeed totally optional extras. I'm just saying it seems unlikely based on what PD have presented with GT Sport and it's probably a good idea to accept that because even you must realise, they have to go eventually. The start of a new era seems the right time to do it.
 
Am i the only one who actually don't have any serious problem with what GTS offer on the modes ?

Sometimes i feel like a blind fanboy.

"Am I the only one who likes Oysters?"

I'm not sure why you're surprised different people have different tastes and desires. No, you're not the only one happy with the GTS modes and that (alone) doesn't make you a blind fanboy just as it doesn't make someone a 'hater' because they have different preferences and don't find GTS modes desirable.

We all want different things out of games. I know that some people would be very happy if the only modes of the next GT game were relating to cruising/legal driving/car show/meets culture but plenty of people wouldn't, because hey, different tastes. That is why it's great the more options and modes a game offers buyers.
 
That is why it's great the more options and modes a game offers buyers.

I'd rather just different games catered for different tastes.

These days there is no need for GT to be for everyone. It means studios can nail one thing, really really well. Dirt Rally, for example. Or AC to a certain extent. And now GTS. That's kind of great, for the quality level of driving experiences available.

I think it's fair to say that a lot of people were annoyed by a lot of things in GT6, probably more than any other title. Half-assed Nascar, half-assed Senna tribute, half-assed physics, half-assed sound engine, the complaint list is pretty much endless. They couldn't give everyone what they wanted.

Maybe they got sick of the flak they were getting, decided to do just one thing well. Can't blame them.
 
I'd rather just different games catered for different tastes.

These days there is no need for GT to be for everyone. It means studios can nail one thing, really really well. Dirt Rally, for example. Or AC to a certain extent. And now GTS. That's kind of great, for the quality level of driving experiences available.

I think it's fair to say that a lot of people were annoyed by a lot of things in GT6, probably more than any other title. Half-assed Nascar, half-assed Senna tribute, half-assed physics, half-assed sound engine, the complaint list is pretty much endless. They couldn't give everyone what they wanted.

Maybe they got sick of the flak they were getting, decided to do just one thing well. Can't blame them.
If each of those games were sold at a quarter of the price of a feature rich game you would have a point. But GTS is a full priced title and hence should include the features of a full price title. We are going to be three years into the life of the PS4 come release and if PDI can only get one of the 'half-assed' features from before right what does that say about them? Cutting all but one features from last time because they were bad at implementing them last time just isn't acceptable for a game like GT. PDI really need to try harder to get more than one thing right.
 
I'd rather just different games catered for different tastes.

These days there is no need for GT to be for everyone. It means studios can nail one thing, really really well. Dirt Rally, for example. Or AC to a certain extent. And now GTS. That's kind of great, for the quality level of driving experiences available.

I think it's fair to say that a lot of people were annoyed by a lot of things in GT6, probably more than any other title. Half-assed Nascar, half-assed Senna tribute, half-assed physics, half-assed sound engine, the complaint list is pretty much endless. They couldn't give everyone what they wanted.

Maybe they got sick of the flak they were getting, decided to do just one thing well. Can't blame them.

True but some of those things you mention are what everyone wants in a game, physics, sounds, graphics etc, I think the vast majority of people want realism as much as possible in all three. As for NASCAR, Rally, Senna, stuff like that, I agree they tried to spread themselves to far trying to appeal to more.

I certainly don't think games should try to cater to everyone, that would make a lot of games very messy and half-assed. Some games you have to accept just aren't going to be for you. However I think when you're running an established franchise like GT you have to recognise what most of your fanbase wants and what the majorities tastes are.

It's interesting you bring Dirt Rally up actually because that, and the GRID series, both from Codemasters, are good examples of series losing popularity with fans because they drifted away from what the majority wanted. Sure, some people absolutely loved the Ken Block Gymkhana stuff in Dirt 3 and the more arcade, street racing stuff in GRID 2 but the backlash that followed told CM that they weren't giving the majority what they want. The result was GRID Autosport and Dirt Rally. They took both back to where the fans wanted.

So obviously the question is, what do the majority of GT players want? I don't think we'll truly know the answer to that until GTS has arrived and feedback comes in. Will most people be happy with the online focus or will there be a huge outcry from those who want the offline stuff taken away from them? It'll be interesting to see, and will most certainly decide how PD go with the following game.
 
How can you directly quote me and then attribute a completely different thing to me in your own quote? :confused: I didn't say I don't want the option to be there
Okay Samus, I misunderstood and will go back to make the post a hypothetical. The thing is, it sure didn't sound like you wanted the allowance, especially when the poor poster specifically mentioned making Standard content DLC. But this is what happens when the medium doesn't allow direct discussion.

And just to divert traffic a bit and play off of your options remarks, let me reiterate what some of us have been asking for in GT Sport. I think you and RACECAR both mentioned this, because both have voiced resistance to a heavily online biased Gran Turismo. Me too.

If Kaz would give us an Event Maker in Arcade and online modes, this would solve a huge issue of Sport being such a small, narrowly focused game. A race builder tool which would allow us to create events from single races, all the way up to full blown mini-seasons complete with championships, would be a fantastic way for GT Sport to cater to both offline gamers, online FIA Championship chasers, and those who wanted to create online clubs and racing leagues. I've been lobbying for this to be included in Gran Turismo for years now, and I hope this time, particularly with a game as narrowly focused as Sport is, we get this. It would make GT Sport a lot of fun, and the fun factor is perhaps the biggest question mark with the game right now, as far as I can tell.
 
Okay Samus, I misunderstood and will go back to make the post a hypothetical. The thing is, it sure didn't sound like you wanted the allowance, especially when the poor poster specifically mentioned making Standard content DLC. But this is what happens when the medium doesn't allow direct discussion.

I never said I didn't want it though, I outlined the reasons why it seemed extremely unlikely.

And just to divert traffic a bit and play off of your options remarks, let me reiterate what some of us have been asking for in GT Sport. I think you and RACECAR both mentioned this, because both have voiced resistance to a heavily online biased Gran Turismo. Me too.

If Kaz would give us an Event Maker in Arcade and online modes, this would solve a huge issue of Sport being such a small, narrowly focused game. A race builder tool which would allow us to create events from single races, all the way up to full blown mini-seasons complete with championships, would be a fantastic way for GT Sport to cater to both offline gamers, online FIA Championship chasers, and those who wanted to create online clubs and racing leagues. I've been lobbying for this to be included in Gran Turismo for years now, and I hope this time, particularly with a game as narrowly focused as Sport is, we get this. It would make GT Sport a lot of fun, and the fun factor is perhaps the biggest question mark with the game right now, as far as I can tell.

Yes, I absolutely agree with that. If done well, with a myriad of options and possibilities, that could make the game a lot more desirable to those who don't care so much for online. Much better AI to suit all skill ranges with no rubberbanding would still make or break it though.
 
So obviously the question is, what do the majority of GT players want? I don't think we'll truly know the answer to that until GTS has arrived and feedback comes in. Will most people be happy with the online focus or will there be a huge outcry from those who want the offline stuff taken away from them? It'll be interesting to see, and will most certainly decide how PD go with the following game.

Yeah, all good points. The Codies thing is a little easier to quantify, but maybe GT's problem is that it has ballooned so much partly because they tried to cater for what they thought the fans wanted a little too much, in a scattershot way, and now everyone is a bit confused (probably PD and Sony included) as to what people want.

Hence Kaz mentioning a 'new start' perhaps? He's trying to clearly state, with GTS, what he thinks GT should be about. I agree with him, personally (and the clarity is good, generally speaking), but like you say, will be interesting to see what it means for everyone else. Only sales figures and online engagement/longevity stats will show us, I guess.
 
It seems like I may be in the minority, but personally, all that old stuff, where you pick a crappy car, grind and grind, cheat in every race to make sure you win, click through endless repetitive UI to upgrade your crappy car until it's a freaky, overpowered mess got quite boring for me about GT3/4.

Same with the endless cars. Only drove about 5% of them. It became a mess.

Why you would want to repeat that ad nauseam, for over 15 years, and want that exact same formula to continue indefinitely is a bit weird to me.

My two favourite GT's were GT5P and GT Academy demo, because they were the only entries that actually trained me to drive a bit better.

I love the new direction.

The problem with this new direction is that it seems to be putting such a heavy focus on competitive racing and the single player is becoming secondary. The typical GT formula has already been taking a decline in quality ever since GT5 and now instead of trying to improve it, the whole concept of single player is getting pushed aside for this focus on e-Sports.


Change is good.

Not always, especially if it's drastic.
 
Yeah, all good points. The Codies thing is a little easier to quantify, but maybe GT's problem is that it has ballooned so much partly because they tried to cater for what they thought the fans wanted a little too much, in a scattershot way, and now everyone is a bit confused (probably PD and Sony included) as to what people want.

I dunno, with PD I always get the idea they just did what they wanted to do and that is how we ended up with things like the GPS Visualiser and moon missions.

Hence Kaz mentioning a 'new start' perhaps? He's trying to clearly state, with GTS, what he thinks GT should be about. I agree with him, personally (and the clarity is good, generally speaking), but like you say, will be interesting to see what it means for everyone else. Only sales figures and online engagement/longevity stats will show us, I guess.

It will be very interesting indeed.
 
Where did all the talk of physics go? I thought people's number one concern in this genre was physics. I'm really hoping to read some of Jordan's impressions soon.
At this point, whatever it's called I think it's shaping up to be a game for the here and now. I've seen several people with the common consensus that gt3 racing online is the most popular. I absolutely agree. Gt6 and Pcars have confirmed that in my experience. Go online and it's not hard to find gt3 rooms. I'm sure more classes will be added in future but for now it seems the focus is on the popular categories. Online is promising to be the star attraction. I cannot wait until this game is in my PS4. I'm looking forward to having a proper scheduled race to compete in every Saturday and Sunday. I'm looking forward to trying my hardest to progress through the first years championships.
 
I dunno, with PD I always get the idea they just did what they wanted to do and that is how we ended up with things like the GPS Visualiser and moon missions.

GPS Visualiser appears to me like one of the gems that never got cut to a proper shape. I understand it was tagged as Useless by many, but can only consider it as massivelly underused. Sure the current (hopefully not final) exploitation involving a handful of compatible cars and track/days made it kind of Elite. However some more accessible usages appear so straightforward I still wonder why they haven’t been concretized yet.

We already had a glimpse of comparable concepts, like with some events of the Senna tribute consisting in matching real-world quali lap times. Sure having accurate ghosts of say Lucas Ordonnez @Le Mans or Kaz @nurburgring could bring the game “chase the rabbit” approach to more meaningful levels. The interaction with real world Motorsport events would be great and the scope of possibilities drooling; Loeb’s Pikes Peak record immediately comes to mind, not to mention the collateral benefit on general asset/performance accuracy...
 
I think that the main reason why tuning is limited is to maintain parity in the online races. You see, it would be dumb to race tuned 400 HP MX-5's racing against 500 HP GT-R's - it wouldn't be fair because they are two very different cars. I think this is a reasonable approach to make sure the racing is fair. The only problem is that it won't be possible to build the same vehicles that you could in other Gran Turismo games.

Then, that's why there's a separate Sport mode, with all the restrictions it will have. The rest of the game shouldn't be limited to that formula. We should be able to tune our cars the way we have chosen to in the past, and those who don't want to, have the choice to not to. As of now, the choice will be more limited, not only in car count, but also in customization and how many ways you can play the game.
Tuning a car to absurd amounts of power, doesn't mean they are being used to race. Those tunings are just for some specific forms of racing/entertainment in the game, either being drift, drag or top speed runs. That's the thing, different ways to be fun to different people.

I'd rather just different games catered for different tastes.

These days there is no need for GT to be for everyone. It means studios can nail one thing, really really well. Dirt Rally, for example. Or AC to a certain extent. And now GTS. That's kind of great, for the quality level of driving experiences available.

I think it's fair to say that a lot of people were annoyed by a lot of things in GT6, probably more than any other title. Half-assed Nascar, half-assed Senna tribute, half-assed physics, half-assed sound engine, the complaint list is pretty much endless. They couldn't give everyone what they wanted.

Maybe they got sick of the flak they were getting, decided to do just one thing well. Can't blame them.

How much would that cost for the casual player? 200$ to fill their needs, when before they could get a game for 60/70$ that would do it well enough? With GT being the way it was, only one racing/driving game was enough, the rest of those 200$ (that I exemplified earlier) could be spent in any other games the casual gamer loves.

The biggest complaints for GT6 always were the sounds, the standards, AI, lack of livery editor and wider customization options, and of course not being released on the new platform with a quality over quantity approach (once again, standard cars were absolutely hated for that). The physics weren't much of a problem for the casual gamer, since for most they were already good enough (not counting those bugged physics elements, apart from these, it was good enough physics wise).

They could have easily improved these things, without reducing the content of the game. And this is my point. Some content was left out for no reason, and the content we have is too focused on one thing, the Sport mode. "You want to drive that classic car? Screw you, go somewhere else, this game only has space for a restricted selection of cars. Want that deep tuning we had before? Nope, you can't have that either, because one mode being sanctioned by FIA, automatically makes tuning out of place in this game."

I get your points, quality wise it will be king, but it will lack every other aspect that didn't necessarily bring down the quality of the game, in fact these increased the amount of hours and ways everyone could enjoy the game.
 
Back