Gran Turismo Sport: General Discussion

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Such strong arguments for those who don't care for offline. Because an offline game must contain grinding.....:rolleyes:

It's like people are just excusing PD improving their offline game and making it better because it's been iffy in the past. So let's just let them ignore it entirely, and the millions who prefer to game offline. Because yes, they certainly do exist. If they didn't, and everyone wanted every game online, games like Bloodborne, The Last Of Us, Uncharted 4 and many more would not be selling as many copies as they do. Yes they all have online modes but offline is the core focus, nobody buys games like that for the online.

Look at the top 10 selling PS3 games:

Grand Theft Auto V 21.30 million[1]
Gran Turismo 5 11.94 million[2]
The Last of Us 7 million[3][4]
Uncharted 3: Drake's Deception 6.6 million[5]
Uncharted 2: Among Thieves 6.5 million[6]
Metal Gear Solid 4: Guns of the Patriots 6 million[7]
Gran Turismo 5 Prologue 5.35 million[2]
God of War III 5.2 million;
Call of Duty: Modern Warfare 2 4.8 million approximately;
Gran Turismo 6

Of those 10 there is only one you could say has an online focus, COD, and even then it does still have a SP component which I'm sure many still bought it for.

Claim offline play is a thing of the past and going the way of the dodo all you like, the data doesn't support it.

The issue is with people complaining about getting what they asked for. They complained, this is the result.

And this is hardly the other extreme. There is still quite a lot of cars.

1200 to 130. Nobody asked for such a huge drop. Nobody asked for them to remove all the premium cars. Oh and yes, that is exactly the other extreme. What else would you call a 90% decrease?
 
Now if you want to talk about laymens expectations that's different, but again I must remind you of context the current context is regarding consumer law.

That's strange, because up until now you were arguing as if the "context" was something talked about in some throwaway Kaz interview instead of what was actually something still listed on the game's feature list on the game's official website; and something else that was on the website for long after the game released before being quietly removed. In fact, no one said much about consumer law until you framed the discussion from the developer interview context that didn't actually apply, since Simon was clear from the start that he didn't think there was legal ground to hold PD to it:
Now legally I'd imagine it wouldn't take 5 minutes for PD to wriggle out of it based on the wording

Interesting, though, that since you have now been told that the things people were talking about were officially advertised features instead of just something Kaz said off hand he wanted to do like you were arguing, now the only thing a game's official marketing material can be held accountable for is setting layman's expectations. Quite a change from this:
(unless it's said in direct advertising, there are lots of edge cases)


The issue is with people complaining about getting what they asked for. They complained, this is the result.

How low of a regard do you hold PD at where outspoken criticisms like "no more Standard cars", "stop with duplicate cars" and "stop wasting time on the VGT program" can be taken by PD to mean "get rid of everything and start from scratch", "duplicate cars as required for our made up racing classes" and "make many more VGT cars and make them take up a nearly exponentially larger proportion of the total car list" and acted out accordingly?

I'd be legitimately impressed if you could find anyone who said that the number of cars GT6 had was the problem itself rather than how the car list was populated; but until you do simply insisting that PD were acting according to complaints doesn't become any more true just because you keep repeating it.
 
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Now there's excuses to not have offline mode? Wow, nothing has changed here at all it seems... I just don't see GT Sport keeping everyone's interest for at least 2 years cause to me, it looks incredibly boring gameplay wise. Not even an offline campaign will save it from being in its grave till weeks have passed.

So let PD do what PD gotta do cause all it ever matters nowadays is making millions with name alone, but how long will that be able to last until every person gets burnt out from GT, especially after learning about GT Sport?
 
Yes, you want offline.
In reality, You Ain't getting it.

40 hours of grinding....

View attachment 569249
How do you know you won't be grinding in GTSport? There is an economy, we know that much. How does it work? How much money do you earn racing online? How quickly can you build your garage? You're making statements you have no way of backing up at this point.
 
Yes, you want offline.
In reality, You Ain't getting it.

40 hours of grinding....

View attachment 569249

Sigh.

I don't want 40 hours of grinding either. If you'd bothered to read you'd know that.

What I want is an engaging offline career mode. 40 hours of fun, that I don't have to have a solid connection for (I'm on the arse end of the world) and that will provide me with entertainment without me getting annoyed at the endless rammers trying to fit their cars up my arse end.

I enjoy the challenge of racing other real people greatly, but I also have times when I just want to work on a career mode because it's less aggravating and more rewarding.

Online wasn't full of jerks, it was full of people driving as GT trained them to be.

True. Although if you go to the iRacing rookie series you'll find that the standard of driving isn't massively higher.

I suspect it's not only GT, pretty much all but the most serious simulation racing games have trained players that the crash-and-bash style of racing is the fastest and most successful. And they were right.

GTS will hopefully change that, but I expect it to take a few months at least. People at launch are going to be driving the same way they always have. I'm curious to see what the driver training involves, but I can't think of anything that's going to turn around years of conditioning that quickly.
 
No they don't. Nobody has said it's online only.
I did not say here on GTP
There are still people out there who think it's online only
No wonder if they read "GTS have no offline mode"
"No career" and "no offline" mode are 2 different things
 
How do you know you won't be grinding in GTSport? There is an economy, we know that much. How does it work? How much money do you earn racing online? How quickly can you build your garage? You're making statements you have no way of backing up at this point.
Let's not forget the scary possibility of micro-transactions being forced down the throats of players..
 
Let's not forget the scary possibility of micro-transactions being forced down the throats of players..

Said with a suitably scared-looking new avatar 👍

119404.jpg
 
I did not say here on GTP
There are still people out there who think it's online only
No wonder if they read "GTS have no offline mode"
"No career" and "no offline" mode are 2 different things
I would guess that for most people, the lack of a career mode means, in effect, that the game is online only to them. If your goal is racing there are only two places to do that, online and offline. GTSport only has one.
 
I would guess that for most people, the lack of a career mode means, in effect, that the game is online only to them. If your goal is racing there are only two places to do that, online and offline. GTSport only has one.

If, for example only, GTS released campaign DLC like Driveclub, would you offline-guys be happy?

Is this enough? Or do you just want the normal GT offerings only?

If not, what?

(So many questions!)
 
Let's not forget the scary possibility of micro-transactions being forced down the throats of players..

I almost forgot about the "exclusive" livery editor bits tied to the Collector's Edition. I wonder if it will function like the paint shop in GT5... :scared:
 
I doubt microtransactions in GT Sport will be as intrusive as other video games, considering that the microtransactions in GT5 and GT6 were relatively mild.
 
Such strong arguments for those who don't care for offline. Because an offline game must contain grinding.....:rolleyes:

It's like people are just excusing PD improving their offline game and making it better because it's been iffy in the past. So let's just let them ignore it entirely, and the millions who prefer to game offline. Because yes, they certainly do exist. If they didn't, and everyone wanted every game online, games like Bloodborne, The Last Of Us, Uncharted 4 and many more would not be selling as many copies as they do. Yes they all have online modes but offline is the core focus, nobody buys games like that for the online.

Look at the top 10 selling PS3 games:

Grand Theft Auto V 21.30 million[1]
Gran Turismo 5 11.94 million[2]
The Last of Us 7 million[3][4]
Uncharted 3: Drake's Deception 6.6 million[5]
Uncharted 2: Among Thieves 6.5 million[6]
Metal Gear Solid 4: Guns of the Patriots 6 million[7]
Gran Turismo 5 Prologue 5.35 million[2]
God of War III 5.2 million;
Call of Duty: Modern Warfare 2 4.8 million approximately;
Gran Turismo 6

Of those 10 there is only one you could say has an online focus, COD, and even then it does still have a SP component which I'm sure many still bought it for.

Claim offline play is a thing of the past and going the way of the dodo all you like, the data doesn't support it.



1200 to 130. Nobody asked for such a huge drop. Nobody asked for them to remove all the premium cars. Oh and yes, that is exactly the other extreme. What else would you call a 90% decrease?
I think it is difficult to add all of the premium cars to PS4.
Please look at the early-made premium cars.
Try to expand the 787B and SGT500 Cars.
 
I think it is difficult to add all of the premium cars to PS4.
It should be easier than conversion from standard to premium or semi-premium in GT5/6 was. Personally, I'm positive than many people wouldn't notice difference between a premium from GT6 and one from GTS.

It is actually unbelieveable how they plan on removing cars that would quality-wise blend in perfectly, yet they were extremely persisting in keeping the standards for more than 6 years.
 
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I think it is difficult to add all of the premium cars to PS4.
Please look at the early-made premium cars.
Try to expand the 787B and SGT500 Cars.

All of them? They didn't include ANY of them. Yes, some of the earlier models are a little shoddy but the vast majority needed a minor touch up at the most.
 
All of them? They didn't include ANY of them. Yes, some of the earlier models are a little shoddy but the vast majority needed a minor touch up at the most.

They didn't include any of them? Really? I'm pretty sure I saw some
 
If only we can duplicate classic GT race mod liveries... I really hope it is a true editor, and not a 5 skins per car affair.
 
I doubt microtransactions in GT Sport will be as intrusive as other video games, considering that the microtransactions in GT5 and GT6 were relatively mild.

You may not remember the credits situation at the start of GT6.

http://kotaku.com/you-can-spend-140-on-one-car-in-gran-turismo-6-1476706210

The reason that they failed is largely the money glitch.

http://gamerant.com/gran-turismo-6-free-money-glitch/

I wouldn't say that they microtransactions in GT6 were mild. I'd say that they were just unfortunately (or fortunately) undermined by a programming error. That was fixed and they then reintroduced the daily bonuses.

http://www.pushsquare.com/news/2013/12/gran_turismo_6_patch_v102_makes_accruing_credits_a_breeze

There's evidence that they tried reasonably hard to push the credits microtransactions, but they got unlucky and it didn't work so they ditched the idea almost completely for GT6.

I expect them to try again in GTS, especially with it being mostly online. That there are preorder bonuses of credits means that there will almost certainly be a microtransaction to buy credits. The only question is how much they alter the economy to push sales of microtransactions.
 
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