- 15,532
- Cairo, Egypt
- GTP_SEMS
They already ran it in other regions, there was literally one video where the driver didn't tap the walls. All the rest looked like this:
Yikes it's not like there is a lack of options, that build has Brands Hatch.
They already ran it in other regions, there was literally one video where the driver didn't tap the walls. All the rest looked like this:
For me GT Sport should focus the car list in real world competitions, if they want to make an actual worldwide (as I said before "Reality Show") racing competition.
The list of real world cars should be composed by: GT/2/3/4/LM cars, BTCC/WTCC cars, DTM cars, Super GT500/300, Fórmula 1, GP2, GP3, NASCAR, LMP's 1/2, WRC, Highclimb, etc.
This non sense of PR (as in GT5 and 6) or Gr 1, 2, 3, 4 (GT Sport) ...I mean what the hell is that? Is an excuse to include non real world cars (concepts and made by them, like those Racing versions of street cars) and mix them with real world regulated cars.
I mean this is a game and all, but in my opinion if they want to go real, they should stick with the real deal.
I mean this is PD what we are talking about, they sure have the resources and the money to buy licences for enough cars to make a more than decent car list.
We don't need 1000 cars as before...we just need a great list of cars.
As an example I'll put Forza Motorsport Apex (on PC which I play time to time...with a controller ugh ), it does have a small car list compared to Forza but if you take a closer look you actually have a full grid of GT3 cars, a full grid of BTCC cars, and an almost full grid of LMP cars.
And guess what...it is actually pretty damn good to race with and against those cars because you feel that you are running in a real world regulated class with equal (realistically speaking) cars.
Another example RaceRoom Racing Experience which has DTM, GT, Prototypes, Classic cars, Highclimb, etc...and it works.
Now going back to PD...you have LMP's racing against concept cars...For me that is a major non sense.
I know that a lot of people loves to race with their road cars, but for example I rather race with a Miata Cup car (race version) than an actual Miata regular street car. Why? Because this is racing that we are talking about...that's why. And guess what, you can tune race cars as well. Maybe you loose the "fun" of make your street car into a race one by adding aerodynamics, parts, etc...but this is a racing game after all, not a mechanic simulator (yet there is one on PC tho).
Now personally, I want prepared to race now cars, legal actual regulated race cars to make realistic leagues as it is happening in all PC simulators since 2006 or even before. Can we have a little bit more of common sense or are we going to keep having this thing of PD trying to mix the fun old days of just driving cars in race tracks, with at the same time trying to make us all pilots in a reality show, mixing actual real world competition with fictional non sense content?
I don't know...I'm a bit confused. I just wanted a game similar to GT4, but if they now want to go for the real thing...just go for it and stop mixing/milking or whatever. This is a "spin off" (it isn't) after all, right?
PS: I just wish Forza Motorsport Apex (a developer and game with clear ideas) had steering-wheel support (hope they'll add it soon). Yet there is Assetto Corsa, rFactor 2, R3E, etc. I can't complain having those.
Yikes it's not like there is a lack of options, that build has Brands Hatch.
Also, Kaz has stated this at the time of the Livery Editor "We can not cover all of motor sports."
I will think of a way that can cover some of the Race Car at the Livery Editor.
The opinion I'll never understand is 'There are too many cars'. It's like going to the grocery and saying there's too many types of wine.
Do you like every single varietal?
Do some wineries produce better quality wines than others?
Are there similar offerings? (Chardonnay for example)
Am I ever going to have the time to give each wine the thought and attention it might deserve?
Yes, there are straight up duplicates in the GT showroom. I get it. We've been down this road countless times. Can I live with 130 cars? Absolutely.
But if cutting the car count doesn't open valuable free space for other features (more beer, for instance) then what's the harm in keeping them? To reduce the count by 90% like it's time to release employees on account of a recession makes little sense in a video game unless that's the way PD wants to proceed.
Ultimately you can filter out undesirable cars just like filtering responses on this forum you don't want to read.
Yeah, weird choice that... Also the fact that it's a fantasy track for such a real-world challenge.
I'm a bit suspicious of this whole livery editor thing. Kaz has barely mentioned it and he skipped quickly past it, like it was a naughty child, at the Copper Box reveal. I'm thinking it won't appear, or there'll be a bit of a delay to the release date, maybe...
Early on, after the FIA affiliation and the idea of FIA approved tracks was announced I remember saying I'd take a wait and see attitude as to what it actually means and whether it was just a rubber stamp type of thing or had some real meat to it. Starting out using the Tokyo track and seeing all the wall riding and lack of damage has done little to convince anyone so far that this FIA deal is going to ramp up the overall quality of the racing experience.Yeah, weird choice that... Also the fact that it's a fantasy track for such a real-world challenge...
I'm not sure GT-A or the preview events are strictly representative of the overall racing experience, so of course it means waiting a bit longer.Early on, after the FIA affiliation and the idea of FIA approved tracks was announced I remember saying I'd take a wait and see attitude as to what it actually means and whether it was just a rubber stamp type of thing or had some real meat to it. Starting out using the Tokyo track and seeing all the wall riding and lack of damage has done little to convince anyone so far that this FIA deal is going to ramp up the overall quality of the racing experience.
I'm not sure GT-A or the preview events are strictly representative of the overall racing experience, so of course it means waiting a bit longer.
They already ran it in other regions, there was literally one video where the driver didn't tap the walls. All the rest looked like this:
The test events at the launch were not exactly much better. I think the only thing that is likely to change it is a good mechanical damage model but it remains to be seen how that will actually turn out.
Damage is an interesting prospect, certainly - hopefully it will raise the game in respect of the FIA stuff proper. I hope it does interesting things for single player as well.The test events at the launch were not exactly much better. I think the only thing that is likely to change it is a good mechanical damage model but it remains to be seen how that will actually turn out.
Damage is an interesting prospect, certainly - hopefully it will raise the game in respect of the FIA stuff proper. I hope it does interesting things for single player as well.
I was actually thinking more about how the driver rating might settle things out in the long run.
It would indeed be nice to know how that will all work.
This is pretty good for opening or ending movie for GT Sport.
Before going to muy grandma's funeral... Recently found something interesting...
View attachment 568924
Simple - don't hold official races and GT Academy races on the Tokyo track - but that's too logical. Any other track where you can leave the track limits instead of wall riding do not have the issue.A combination of a realistic increase in drag due to friction + mechanical damage + a loss of aero efficiency should put an end to any advantage that wall riding might bring. The problem is that works best when you are out on the track by yourself because when you hit the wall it's your own fault. When you have other drivers on the track and they can give you a light tap to send you into the wall and they only take a small hit on their driver rating, the advantage is going to be wth the dirty driver. I'm not sure that that is an easy dilemma to resolve other than through race stewarding.
I don't know, I've searching and didn't find anything that relates GT with Baja like Pikes Peak...I take it GT is going down the 'real motorsport' route by sponsoring absolutely everything?
What the hell do they care about Baja?
Context: selling players on the promise of an upcoming update for a product. On the official website for the actual product.
You'd have a point if there were words along the lines of "we hope to include..." or "we're going to try to do this, but we're not sure if it's possible". The word choice is clear there: the GPS-based function will be coming.
Once again I'm not sure why "too many" is a valid criticism but "too few" isn't. Just because people wanted less duplicates and standard models padding out a car list to 1200 it doesn't mean they wanted the lowest car count of any full game full of fictional models. They've gone from one extreme to the other, is it really that hard to fathom most people wanted and expected something in the middle?
When you have other drivers on the track and they can give you a light tap to send you into the wall and they only take a small hit on their driver rating, the advantage is going to be wth the dirty driver. I'm not sure that that is an easy dilemma to resolve other than through race stewarding.
And games are not sold on the promise of future content. Read the software license, you buy the right to use what is on the disc, that is it.
And this is hardly the other extreme. There is still quite a lot of cars.
Yes I think it would attract new players. People just don't want to grind for credits or go through rigorous processes to achieve a set goal. They should be able to learn how to drive without any major hassles or repetition. No one wants to waste time doing unnecessary things that don't need to be done (this is in a general sense, may not apply to every individual on this planet). Online is the way of the future, and there is no changing that, as much as some others want to.Would it? It seems to me that an offline career mode could be a valuable place for people to learn the skills to race and be good sportsmen without negatively impacting on the experience of others. All it would require is that offline career have the same restrictions and penalties as online.
I don't think including an offline career mode would drive new players to the franchise away, nor do I think that many (or any) will be attracted because there isn't an offline career. They may not care either way, but I don't see why anyone wouldn't buy a game simply because it has an offline career.
I suspect that Polyphony simply wants to force as many people as possible into online, as serious multiplayer games oftenrise and fall on the size of their player base.
People just don't want to grind for credits or go through rigorous processes to achieve a set goal. They should be able to learn how to drive without any major hassles or repetition. No one wants to waste time doing unnecessary things that don't need to be done (this is in a general sense, may not apply to every individual on this planet).
Online is the way of the future, and there is no changing that, as much as some others want to.
I have the firm belief that GT Sport will open up the doors for new players. The only case for offline is that people who played other GT games will have a sense of nostalgia. I don't know anyone who plays offline anymore and quite frankly, none have really expressed serious interest in games like Gran Turismo. GT is not the kind of game people think of when it comes to online interaction - it cannot be played by the masses like GTA, NBA 2K16 or COD. I may be a shocking COD player and GTA isn't my favourite game, but I can play them because they aren't hard to play. Racing games really are a niche market and are played by the minority who are genuine car buffs, you see? Kaz wants to change GT's current image and make it more mainstream than what it was in the past. I know I've changed up the topic, but I don't believe that a full-on career mode would be attractive to the average gamer.Why do any of these things need to be in an offline career mode?
What precludes any or all of these things from being in an online career mode?
If those are the things that you think would attract new players they can be done in both online and offline. This is not a strong argument that online only is necessary.
No, online is an additional option that is available to developers. They may choose to use it or not, as they see fit.
You'll notice for example that while 3D graphics have become much more popular in the modern age, there's still a significant amount of games that are made with 2D graphics.
Why should online/offline be any different? What is it about online that makes it unequivocally better than an offline experience? I can think of at least one reason why a developer would want their game not to be online: control over the experience.
It requires careful balancing of the penalty systems, both explicit (like penalty points) and implicit (like damage). It certainly isn't an easy problem, but it's probably more cost effective than trying to pay stewards for large numbers of races.
I have the firm belief that GT Sport will open up the doors for new players.
The only case for offline is that people who played other GT games will have a sense of nostalgia.
I don't know anyone who plays offline anymore and quite frankly, none have really expressed serious interest in games like Gran Turismo.
GT is not the kind of game people think of when it comes to online interaction - it cannot be played by the masses like GTA, NBA 2K16 or COD. I may be a shocking COD player and GTA isn't my favourite game, but I can play them because they aren't hard to play.
Racing games really are a niche market and are played by the minority who are genuine car buffs, you see? Kaz wants to change GT's current image and make it more mainstream than what it was in the past. I know I've changed up the topic, but I don't believe that a full-on career mode would be attractive to the average gamer.