So my first impression of GT sport ended up pretty mixed, had fun, but slightly mixed about the feel of the car.
Day 2 , I get to drive GTS some more and listen to in-depth presentation by the big guy himself. KAZ, and the Q&A afterward, the presentation by KAZ was standard fair, hitting the major new feature of GTS, these feature include 140 cars that are built from the ground up that are divided into 4 group, gr1, 3, 4 and N. consisting prototypes, gt3 cars, gt4 cars and production car. The track list was also highlighted as well which include 19 locations, and 27 layouts. Although we weren’t give any new info we didn’t know and we are still limited to the track that has been unveil, which include brand hatch, Nordschleife, Tokyo Expressway, Willow spring and Northern isle speedway.. KAZ spent plenty of time going over the Photomode which looks extremely extensive, something which he excited about , for myself, I say it looks lovely and im sure many people will enjoy it but it is not exactly my cup of tea and I little more interested in the on track action myself. Some newer bit of information that didn’t come out during the presentation was the new online matchmaking based system, that matches you against other driver based on your talent and how clean you race. Which sound like another type of system that we know very well, in the sim world ( Iracing). Now this isn’t the first implementation of this type of system on the console as Forza Motorsport 6 unveil a similar sounding system last year , with that said it is debatable how well does work in Forza and it will be interesting to see how well it works in GTS.
During my Q&A session with KAZ , I did ask him whether you will be notify right away if you make a mistake or drive off the track or hit someone , and he said you will not , but at the end of each race you will see your incidents and how that affects your ranking. The last part of the presentation focus on the nations and manufacturers cup, explaining how the better driver of different nation will race each other in the final event against one and another and that all these major races will be broadcast in the future along with a lot of other races that will be broadcast by GTS. KAZ also spoke about the professional new licensing will be in GTS, in selected country , essentially you will be able to earned a FIA driver license through playing the game if you live in a country which been approve , currently there is only 22 country but KAZ believe more will signup by the time GTS launched. All I know is if anyone is getting the official license given to them based on a videogame that I hope they will be racing with wheel and pedal set and not a Playstation controller .
After the presentation I jump over onto the rig or I guess I should say one of the T300rs clamped to the desk , and did a couple of races against the AI. Before I started driving I was told that this is the latest and greatest build for GTS, and it is much newer than the version I drove the day before at E3,and boy did I see a difference , the physic of the new build was much more predictable allowing me to really hit my mark ,and by predictable I don’t mean dumb down , I mean that it was much easier to find the limit of the car. The day before I didn’t know where the limit were at and it was very easy to overstep and I was just have to be really careful. On day 2 I was able to push the car a lot more because this intuitive confidence in me and I knew how far I could push it before I would go too far , in fact the physics remind me quite abit of Assetto Corsa’s physics on pPS4which I had driven the day before as well. Also other than physics there are couples of other topic that I would want to touch on. First are the graphics, GTS right now is kinda interesting, sometimes it looks really really good , and other time not so much.
Overall the graphic when driving look really good, interior looks good , and everything you seeing outside the environment, other cars , overall looks pretty crisp. But for some reason, when you go to the Replay TV Camera, the car all suddenly don’t have anti aliasing going on at all, with a lot of sharp line and jagginess on edges of the car. The environment , the track, the grass the tree, don’t have it nearly as much, and part of that is due to the use of motion blur that help to cover some of that up. For some reason right now the cars just don’t look great from certain camera and angle. Hopefully this will be updated through optimization before GTS become available in November.
Now let’s get to the elephant in the room, and those are the sound, as prior to going to this event, I was given some thumbnails with whole bunch of images and b-roll. I had to say about the sound I had mixed feeling on the sounds. I think the engine note are good, I think they are much better than past effort from GT that all sounded like they were vacuum cleaner but I do think that the engine note are pretty good. Could be better? Sure but right now I give them a good grade. What I don’t care for so much right now is the tire squeal. It’s the same sound that been in GT for years and the high pitch whine just sound awful. Now I’m cautiously optimistic because they are working on the sound and even when it comes to the engine note a lot of those had change from the London launch to now the E3 content,so I am hopeful there will be more progress on the sound , especially that tire squeal sound and hopefully by launch that is all new and get rid of this old tire squeal that never sounded good.
Something else that you might have noticed in my races and have been unfortunately a GT problem for years is the bumper car. So after running a handful of races and knocking the AI or even other people on the multiplayer race, I had to ask KAZ whether there will be damage , and he ensure me that yes there is gonna be damage . I don’t know if it is still not developed yet , I don’t if they had it off for all this E3 activity , like I said, I thought I was on the latest and greatest build but maybe the latest and greatest build that we were trying isn’t the latest and greatest built in-house with everything unlocked. I’m not sure but I’m sure there will be damage now but how evolved that damage will be is anyone guess at the moment but this bumper car that we are seeing hopefully won’t be the status quo when the game is launched in November.
Final thoughts. I think the biggest takeaway I give for GTS is it takes itself really seriously. Compare to previous Gran Turismo title, this is a pretty stripped down no thrill version . This is really about turning you into a better driver and potentially turning you into a real world driver either through something like GT academy or through getting you a FIA license so you can go out and do it yourself in your home country. Talking with KAZ after the presentation only confirm more of this thoughts even for me , and in conversation we talked about how GTS will be triple screen compatible , we talked about how great the FOV is in GTS , how they did such a good job getting a proper driver position which is really nice. I did ask him if we will be able to adjust the FOV or maybe adjust the seats, and he didn’t really give me a yes or a no. So maybe there will be an option but I will say the standard in car view is really good. and then also I didn’t even ask him this, he brought up the new what we think direct drive wheel from Thrustmaster that’s gonna be the next GT branded wheel and talked about how this is the first wheel that he tried with GT where he doesn’t see any clipping and how excited he is about the fans getting hold of this wheel and it feels so natural. And btw he did use the term “direct drive” so where there is smoke, there is fire . But everything about GTS is very focus , dare I say very “sim-like” All that normal stuff that we have come accustomed to as sim-racer , the experience is very sim-like , the latest build physics I drove felt sim-like , the focus on licensing and event that make u a better driver feel sim-like, the racing online against your peer felt sim-like , even though we will see how well that is executed as one thing is to say that but to executed that is another thing. The premise of GTS is very sim-like and serious, which can be awesome or awful. If all goes well, GTS will take people who are a little more arcade racer and make them more serious about their craft and make them focus on what they are doing and becoming better driver maybe give them some of that competitive juice worked up in them and have them to go race online, having them joined these manufacturer event, or nation cup event. All these sim-racing focus can turn people on or off , there could be a lot of people out there want a little more arcade experience , want to spend a little more time upgrading car and playing around and kinda thing that Gran Turismo had always done , then GTS is kinda stripped some of that stuff away .. I certainly hope that GTS pushes people toward the former and not the later . But as of right now, its anyone guess. With that said , I am hella lot more bullish on GTS now after driving it than I was going into E3. I think if the has a lot of potential and if the physics continue to moved in the direction that I felt on day2 versus Day1, then I think this can be a really solid game for PS4 owner and I certainly hope that it does drive more people to the more serious side of sim-racing world we had inhabited.