Gran Turismo Sport: General Discussion

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In reality, there is no blur effect.



For me, these tracks was finished.
In reality there is. It occurs in your peripheral vision when you are moving fast and staring straight ahead which is what games try to replicate. The problem occurs when you turn your head. In real life you don't stare at a single point to the side most of the time, instead, your eyes will tend to follow a series of fixed points and hence no motion blur. In game you still will get motion blur if it's part of the programming which then seems a bit unrealistic.
 
Turn 10's output compared to PD is a different league.



It's a graphical glitch on a track, so they need to work on the track, so the track is not finished. They've shown 3-4 tracks you'd think atlleast these would be perfect by now.

At E3, there was not glitch. At Gamescom, glitch was back. But the track was still the same. So, technic issues.
 
At E3, there was not glitch. At Gamescom, glitch was back. But the track was still the same. So, technic issues.

How is that relevant, fact remains the track is still not ready even after all this time.
 
The hardcore driving game players are posting their disappointments and frustrations, I agree. But just as many of them are seemingly fine with the delay. Take a look around the forums; there's a lot of noise from both sides.

Honestly, I wouldn't have a percentage. That's impossible to know. It's why I made sure to lead off with "I think". Even our entire registered member list is about 1/20 of the GT6 sales numbers.

Those are all good questions: I don't have answers, and neither do you. I can tell you that IGN reels in multiple times our monthly number of viewers, and that's not counting how many people would hear their news on Youtube. They cast a very, very wide net, and word travels fast.

Too true with that last sentence, though. It seems every game comes pre-loaded with Brands, Silverstone, and the 'Ring now. Lovely circuits and all, but it means there's so much overlap these days.

I think the Course Creator had the potential to be a game-changer, but it didn't pan out (the 21-month wait did it no favours). I think a merging of manufacturer's more in-depth configurators and a game like Forza or GT would be fantastic: I'm told TDU2 did something like that, but with more realism it'd add even more to the immersion factor.

I also believe VR will have a huge affect on the genre, possibly more than anything that's come before. The major drawbacks are that it's pricey, and not everybody can use it without getting sick. But after trying it, I'm convinced.

A yearly release schedule isn't the answer, I'd agree. That's probably why we don't see it in the genre outside of F1 and NASCAR: Forza does it in name only, as the Horizon and Motorsport series are quite different. I could certainly make the argument for T10 extending things to a three-year interval for each franchise, but the current two is hardly bad: the differences between FM5 and FM6 are massive. I just went back to FM5 earlier this week to grab some achievements, and it feels like a different game to FM6; easily more so than the gap between GT5 and GT6, for instance.

If I am not responding to something you said, I feel there is nothing more discuss because I agree with you.

1, 2 and 3

I have been and yes, everybody got a bit grumpy over the delay, including me. But now what? It is what it is and all the unnecessary unhappiness won't change the reality of the situation. The game has been delayed. Just. A. Game.

Indeed. 5% of the known, current fan base is here and while places like IGN connect to more people, I still question if issues like the delay really matter. Why? Look at the comment sections and forum threads and you will discover that the majority of people there are either attacking it or defending it. I believe behavior like this is what constitutes the hardcore label. Most casuals won't get near that debacle.

4, 5, 6 and 7
I think this is a huge problem. There is only so many times I can drive around "track xyz" with "car 123". I can't be alone in these feelings either. What is going to separate the GT's from the Forza's? Technically speaking FM5-6 and GT5-6 are nearly identical in what they brought to the table. Only thing (yes, I understand the whole FPS and console generation difference) that separated the two in my eyes was Forza's brilliant Livery Editor. Sure, there were subtle differences here and there and some features are better implemented, but in the end, two sim type racing games with similar tracks. Compare the two, they really are close!

Agreed. The course creator's main issue is definitely that it wasn't on launch. I still believe that PDI is the industry leader when it comes to revolutionary features, it's just that their execution is poor or slow at times. Items such as VGT is amazing to me because collaborating with the auto industry is definitely the next step genre and who knows what the future of race games may be like now if the car manufacturers continue to invest into the medium!

VR. That could be the game changer, but what happens when every game offers it? VR around Brands Hatch on Forza, GT, AC, and PC here we come, that's what!

Agreed different types of games that are pretty close to becoming a Madden NFL type of franchise. Maybe it's just me?
 
Post in another subforum made me realize something:
I'd be fine with a GT5/GT6 on PS4, I just want a GT game to play up until release of GTS
That actually is something I hadn't thought about. This is the first time in series history where you can't play a Gran Turismo game on a Sony console at all, potentially approaching four years after its launch. That's... kind of shocking.
 
No, there is natural blur when things move too fast for our eyes to fully detect. That is what the video effect is trying to replicate.
There re con and pro to this motion blur
Each person doesnt have the same sensibility in real life, it means they need to reach to a certain speed to have a blurry effect who is different for everyone, so having a motion blur could be disconfort for some guys if it s prerendering
 
Well in terms of cars it's presumably primarily because of the insane detail that goes into each one, the individual stitching and so on. I mean sure it's amazing detail that you notice in photomode but is it worth it, when all that detail means less cars overall?
PD needs to prioritize its self better. It's bad management if you ask me. I might get a lot of hate but I think rally should be cut out until they rectify all the other issues.
For GT Sport to be amazing all PD has to do is really fix these issues.
1. Physics
2. Networking
3. Graphics
4. Good Content ( No duplicates or low end cars)
 
Again, I just don't know why they didn't do an FIA GT3 Sprint/Endurance Championship game. There are 20 Gr.3 cars at the moment. 20 car grids.

5 road courses. No matter how angry people would be with so little a game, charge $30-$40 or $50. Whatever. Fix as they go like with GT5P.
 
Post in another subforum made me realize something:

That actually is something I hadn't thought about. This is the first time in series history where you can't play a Gran Turismo game on a Sony console at all, potentially approaching four years after its launch. That's... kind of shocking.

Wow. Now that you mention it...
 
Maybe it was that sharpness. I can only describe it like GTPSP(that was my first visual memory when the race was starting).

Speculation time.
PD are going to wind up adding a few things. Not things that are supposed to be in game at the original November date. I feel Kaz is giving "the team" the green light to add some things(GT Awards cars, track creator, Pikes Peak, as examples) because they have a new window. It's going to make the game GT7.

What else would be PD do for a 20th Anniversary?
Release GTS let's say, March. All's good. The game will be in homes for 9 months. Are PD just going to have a gala in December with an "old" game? Some new seasonals? An eSport festival and the winner gets a GT-R?

If the game stays as GTS, will it be a missed opportunity if not released in December. At this stage, I don't care about waiting that long. Thing is, they couldn't finish the game when they started at the end of GT6's release. They couldn't finish in the next 2-3 months. A further 3 months seems unrealistic. Might as well release on the Anniversary.
Like I've said a few times already, this extra time could open the doors for more content, because I feel as though it needs more of it. So I don't really mind the delay. I'd would love it if they added Pikes Peak to the game. One other thing - I would love to see an Anniversary Version of the game, even if it means paying more for it. However, I wouldn't pre - order anything because I can just buy the game on the release day. All I'm saying is that PD HAVE to deliver now. It's their time to shine.
 
One thing to keep in mind with all of these wishes of added content:

It may not be possible. Not because PD are incapable of crafting the extra stuff — Kaz already went on record with that "500 cars" comment — but a sizeable post-release content schedule could already be part of the plan.

Look at Assetto Corsa for an example: it was originally supposed to launch far earlier in the year, before the Japanese and Red packs launched on PC. Those packs will be coming to the consoles as paid-for content. Some folks have taken issue with that, but it's entirely possible Kunos' agreement with 505 Games included expected revenue from those packs, as the console versions were expected to be available before the DLC.

It could be a similar situation for GT Sport. We have no idea what the post-release plan for the game is/was, but Sony probably does. If they were planning on seeing paid content released starting shortly after November 2016, I'm not sure they'd be okay with waving goodbye to that extra revenue after the developer has already missed the highly lucrative holiday season. One could make the argument adding in the extra content gratis would improve customer relations, which in turn could improve sales, but it's a guessing game at that point.

I'm not saying it won't happen, but I wouldn't count on it either. I'd like to see them just finish what was originally announced first.
 
One thing to keep in mind with all of these wishes of added content:

It may not be possible. Not because PD are incapable of crafting the extra stuff — Kaz already went on record with that "500 cars" comment — but a sizeable post-release content schedule could already be part of the plan.

Look at Assetto Corsa for an example: it was originally supposed to launch far earlier in the year, before the Japanese and Red packs launched on PC. Those packs will be coming to the consoles as paid-for content. Some folks have taken issue with that, but it's entirely possible Kunos' agreement with 505 Games included expected revenue from those packs, as the console versions were expected to be available before the DLC.

It could be a similar situation for GT Sport. We have no idea what the post-release plan for the game is/was, but Sony probably does. If they were planning on seeing paid content released starting shortly after November 2016, I'm not sure they'd be okay with waving goodbye to that extra revenue after the developer has already missed the highly lucrative holiday season. One could make the argument adding in the extra content gratis would improve customer relations, which in turn could improve sales, but it's a guessing game at that point.

I'm not saying it won't happen, but I wouldn't count on it either. I'd like to see them just finish what was originally announced first.
The points you make here completely slipped my mind... PD needs to make money for Sony. But I don't want Sony to restrict PD to the point where they can't put in more content... I will be so disappointed if the extra content is held off as DLC, it would immediately tell me that Sony want a quick cash grab and I don't think it will go down well with the fans.
 
I don't have a problem with that. Whether it is DLC or inclusive. I'd be surprised if the game came out in March or before.
 
Thanks Tornado 👍 Also think about how much easier it would be to just adjust graphics a bit and re-release 5 or 6 (or better yet 5&6) with better frame rate and crisper graphics.

Y'know what, I'd consider buying that. I sold my PS3 ages ago, and despite being spoiled for racing games this gen, it'd be alright to have a GT5+6 remastered edition on PS4. Sure, the graphics would be well behind other PS4 titles, especially the horrible looking standards, but they'd both have all the content of the finished PS3 titles, and would easily run proper 1080p at a rock solid 60fps.

Having to wait so long for all the updates and promised content in GT5 and 6 was one of the worst parts of the experience of those games. Another big issue with those games was the horribly inconsistent frame rate. Hell, the PS4 could easily run GT5 in 3d mode at full 1080p (was 720p on PS3), and still hold a solid 60fps.

And, since they wouldn't be trying to peddle the micro-transactions, well I certainly hope they wouldn't, being a simple HD remaster, they could adjust the payouts to significantly reduce the grindy nature of the original games.

At the end of the day, I know that is nothing more than a pipe dream, and PD would never do something like that, but it would have made a lot of sense to release something like that a couple of years ago. Might have kept a lot of GT fans happy in the short term.

Edit: Reading that back to myself after posting it, I realised I'd be more likely to buy that than GT Sport lol.
 
In reality, there is no blur effect.

there is indeed a blur effect. I guess most people think here of something else.

Surely the air or what so ever doesnt start to blur, but things moving by close to you do. Ever looked down to the asphalt next to you while driving? Or driving on the left lane on the highway passing plants? All you gonna see is things passing by blury. Even riding your bycicle looking down the gravel you wont see anything sharp just a blurred mess passing by. It's natural and has nothing to do with unrealistic. another perfect example is riding a train and look down to the rails next to you, the planks of the rails will blur pretty quick same goes for everything else which passes there as gravel or flowers etc. There is tons of other examples. Especially when driving and passing objects.

Being able to notice every single crack in the asphalt or seeing every screw in the bends of the track or every single blade of grass on the side of the track at high speed is pretty unrealistic and unnatural.

As soon things move too fast to focus for your eyes they blur. thats a natural fact.

The point that you dont like in videogames is another. But not that its unrealistic.
 
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There re con and pro to this motion blur
Each person doesnt have the same sensibility in real life, it means they need to reach to a certain speed to have a blurry effect who is different for everyone, so having a motion blur could be disconfort for some guys if it s prerendering
Then it would be a good idea to include a slider in the settings that allow you adjust how much or little motion blur you want :)
 
I think that is indicative of just how much GT is built into the gaming landscape. GT was the first and best and even though for many people they have flattered to deceive in recent years their place in gamer's psyche is maintained. However, more people are waking upto the fact that GT is no longer the best and in many ways has fallen behind it's competition. GT can only continue to make the mistakes of the past for so long, living on past glories is not a recipe for success. GT Sport has to be a return to stellar form and from what I have seen so far, whilst what has been shown is of a very high quality, I just don't think it's going to offer enough to be a stellar return to form.

Its also indicative of GT's quality. Despite the stigma at launch, a harsher critical reception than expected, GT5 sold massive numbers and notably continued to sell massive numbers throughout the years with big activity as well. I saw many people thinking GT6 would be around 2 million and its turns out to be at 5+ million and still selling.

There is an undeniable draw to the GT games that supersedes brandname.
 
Its also indicative of GT's quality. Despite the stigma at launch, a harsher critical reception than expected, GT5 sold massive numbers and notably continued to sell massive numbers throughout the years with big activity as well. I saw many people thinking GT6 would be around 2 million and its turns out to be at 5+ million and still selling.

There is an undeniable draw to the GT games that supersedes brandname.
Yep GT5 & 6 were top quality. There was nothing wrong with either game, not a thing :boggled:
 
Perhaps you should learn the difference between quality and perfection.
Absolute perfection.

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You really need to learn to accept criticism of your favourite when it's warranted.
 
....Out of sheer curiosity, can anyone here able to verify just exactly what percentage of the massive GT5's sales have come in the form of console bundles?

Because I remember seeing a fair number of ads for PS3 bundles that featured GT5 Academy edition alongside other titles. Surely, those must've counted into the lifetime sales of the game itself....
 

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