- 6,838
- Europe
- GTP_Slim
- PzR Slim
For everyone else, GT literally just appearing on PS4 is enough.
Any company thinking in those terms is a recipe for a bad product and eventual failure.
For everyone else, GT literally just appearing on PS4 is enough.
Any company thinking in those terms is a recipe for a bad product and eventual failure.
I'm helping you hoping, but since they didn't mention something more specific like 'Spring' or 'Summer' (I won't say 'early' since that's apparently a difficult concept around here) I'll assume the worst. If it's sooner than holiday 2017 then I'm pleasantly surprised.Surely they can't delay the game by twelve months??
"They got a staff over 300+ people." Staff incorporates both contracted and full time employees. Where exactly did I say all 300 are full time employees?No, they don't. They have a staff of about seventy that are actually T10 employees and they contract the rest as necessary. The total number of people that work on a Forza game is about 300-400, but that doesn't mean that they're all working all the time.
I wouldn't be surprised if the total number of man hours that T10 pays for in two years is roughly the same as Polyphony with their 200 full time staff.
"They got a staff over 300+ people." Staff incorporates both contracted and full time employees. Where exactly did I say all 300 are full time employees?
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I don't have two consoles. Many others don't either, and this is more of a divide with paid online subs. Therefore, it doesn't even matter if Forza is 10 or 100 times better, on PlayStation, GT is still the king.
It doesn't need a stellar return - that's what the hardcore fans want. For everyone else, GT literally just appearing on PS4 is enough.
Kaz said 200 in a E3 interview. But a little bit of outsourcing could help Poly. You don't need a master of 3D modeling for some tasks like some trackside objects missing in the Tokyo track...People saying PD should outsource, they're a 150 man studio. One Hundered and Fifty
Let's be honest, if you got a crap game with a GT sticker on the front you'd be disappointed. Your expectations may be different than some others, but you still have them.
There's the old joke with a BMW badge stuck on a turd. It's funny because it's an exaggeration, but nobody would actually buy a turd with a BMW badge on it just cos they were a fan of BMW. Just appearing on PS4 isn't enough for GTS, not for you, not for anyone. If it was they'd have just rebadged GT6 by now and got it over with, or sold you some broken mess of a game instead of delaying to bring it up to standard.
You want a playable game that's fun and entertaining, just like everyone else. What constitutes a fun and entertaining game for you may be different to others, but I don't believe for a minute that you're silly enough to actually knowingly buy an awful game just because it's GT. Polyphony know that, and that's why they delayed.
As for quality, I'm getting no impression they're resting on their laurels - the drastic changes for GTS signal to me the exact opposite. Sticking your neck out and trying something new is a good sign, in my opinion.
Kaz said 200 in a E3 interview. But a little bit of outsourcing could help Poly. You don't need a master of 3D modeling for some tasks like some trackside objects missing in the Tokyo track...
Probably because Kaz is a perfectionist, he never gets satisfied. I wouldn't be surprised if they rework a lot of already done content because he isn't satisfied with it.
Which is ok, just release it as a continuously improving title. Like basically any MMO, Destiny, etc. etc.In Kaz's head - it's never done.
When I did the TT at Sydney Motorsport Park, I mentioned about the sense of speed(I was defaulted to bumper cam for qualifying). To me, there was none.
But 150 people is more than enough to get things done, which is why what PD have shown so far makes no sense, how can a studio this big with that much talent have so little to show.
Well in terms of cars it's presumably primarily because of the insane detail that goes into each one, the individual stitching and so on. I mean sure it's amazing detail that you notice in photomode but is it worth it, when all that detail means less cars overall?
Same for the Gamescom Demo I tried. The problem is pretty clear for me though, an extremely narrow FOV which kills the sense of speed and lack of advanced motion blur like in Pcars, Dirt Rally and Forza for example.
Shiny razorsharp textures repeating over and over again wont benefit the sense of speed either.
For me no. But even then the car count is acceptable but they've shown 3-4 tracks and none of them seems finished yet.
In reality, there is no blur effect.
In reality, there is no blur effect.
In reality, there is no blur effect.
For me, these tracks was finished.
Not when they showed them at the reveal even they were not.
Try waving your arm really fast and tell me that there is no blur... Or try driving a gokart, there is gonna be a lot of motion blur
At full speed, have you ever looked at your car side windows? A subte blur is far better than nothing, even more when a game looks a little dull.In reality, there is no blur effect.
For me, these tracks was finished.
I talk about Gamescom's build.
.
It's like night and day when you compare a GTSport track with the same one from Forza 6. They are clearly not finished, if they are, I'm disappointed^^Even the gamescom event had flickering on the Ring so nope not finished either.
At full speed, have you ever looked at your car side windows? A subte blur is far better than nothing, even more when a game looks a little dull.
Even the gamescom event had flickering on the Ring so nope not finished either.
It's like night and day when you compare a GTSport track with the same one from Forza 6. They are clearly not finished, if they are, I'm disappointed^^
When I drive to 140 km/h, I have the impression to drive at 50.
Nothing to do with modeling. You talk about technic.
Maybe it was that sharpness. I can only describe it like GTPSP(that was my first visual memory when the race was starting).Same for the Gamescom Demo I tried. The problem is pretty clear for me though, an extremely narrow FOV which kills the sense of speed and lack of advanced motion blur like in Pcars, Dirt Rally and Forza for example.
Shiny razorsharp textures repeating over and over again wont benefit the sense of speed either.