Gran Turismo Sport: General Discussion

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I disagree with the notion that GT5/6 were not top quality, they were probably the most polished racing games I've played for the past few years along side Dirt Rally and Driveclub. I like PCARS but it made me appreciate alot of stuff about GT games.

Best overall package remains to be Driveclub a year after release.
 
In what sense? You'll choose a race/lobby, and watch it. That's all there will be to it.
Not only spectating. The whole FIA online experience. Team/Stewards/FCY communication. If that's all PD are going to do for spectating(which is what we can do in GT6), they should be up and running with the game this November.
 
I disagree with the notion that GT5/6 were not top quality, they were probably the most polished racing games I've played for the past few years along side Dirt Rally and Driveclub. I like PCARS but it made me appreciate alot of stuff about GT games.
I'm quite the opposite, PCars made me realise all the stuff in GT5/6 that I just could not stand an simply didn't 'work' for me as a user.

One thing I would agree on is that, just like DriveClub, GT5/6 needed a lot of post launch work to even get close to what they had been sold as, however for my money Evolution did a much better job of it.

As I have already mention in past posts, I can understand why people find GT5/6 a quality experience, but as a product goes I struggle to understand how anyone could justify such a claim.


Best overall package remains to be Driveclub a year after release.
On that I would agree.
 
Not only spectating. The whole FIA online experience. Team/Stewards/FCY communication. If that's all PD are going to do for spectating(which is what we can do in GT6), they should be up and running with the game this November.

They should have been able to get a title of GTS' size and scope out 12 months ago or more, but here we are. I highly doubt the delay has anything to do with spectating or the other stuff you mentioned, I don't see where they said there would be stewards or any operations for spectators, the only talk of that was that the very grand final would be watched by the FIA. And I'm sure that's all it would be, just like the stuff in London.

It's just simply not ready as a whole. Cars, tracks, they're evidently not on track with those, who knows what else.
 
Where's your imagination man!

What about being able to pick a spectator spot at night-time Nurb, with fires blazing and flares going off, floodlit race screaming by?

Or choose an actual seat in a grandstand (wasn't there a promo image showing exactly that?)

All sorts of cool things you could do with this (not that I'm saying they will, of course!).
Being able to walk around too would be cool. :)
 
We still have to find out how we will be ranked. What parameters constitute being a bad driver? PD say it will be one way in theory, we don't know the final draft of that either. We may all have a common sense approach to what PD say are in the game. Is all that completed?

If I want to pursue getting my FIA licence, what's the final draft on that? Are PD going to delete those promises, just to get the game out on (their)time?
 
Your going to have to elaborate on that sir.
IMO what @Imari is saying, is that normally a statement is so outrageous to rational people that you can instantly tell it's sarcasm but when it comes to the GT fanbase beliefs that would be totally outrageous in most circumstances, are actually held as the truth by some.
 
We still have to find out how we will be ranked. What parameters constitute being a bad driver? PD say it will be one way in theory, we don't know the final draft of that either. We may all have a common sense approach to what PD say are in the game. Is all that completed?

If I want to pursue getting my FIA licence, what's the final draft on that? Are PD going to delete those promises, just to get the game out on (their)time?
I say patience is the solution. Enough with the guessing thing.
The more you talk about the game the less you'll find it interesting.
 
IMO what @Imari is saying, is that normally a statement is so outrageous to rational people that you can instantly tell it's sarcasm but when it comes to the GT fanbase beliefs that would be totally outrageous in most circumstances, are actually held as the truth by some.
Why was what I said so outlandish? :confused: :lol:
 
IMO what @Imari is saying, is that normally a statement is so outrageous to rational people that you can instantly tell it's sarcasm but when it comes to the GT fanbase beliefs that would be totally outrageous in most circumstances, are actually held as the truth by some.

Actually, what I think he may be trying to do is to hint at those members who employ just enough caveats to not come across as an obvious troll and get banned and yet still quite clearly are major, relentless, repetitive trolls. I'm sure you agree with me, JP!
 
Why was what I said so outlandish? :confused: :lol:

Probably because of how much time Kaz has explained that GTS is a new direction for the series, GTS isn't a spin-off, GTS could have been called GT7 etc etc. So he's obviously unsure why you are so sure GT7 will return to the old norm with the little econoboxes that you modify and so on.
 
Probably because of how much time Kaz has explained that GTS is a new direction for the series, GTS isn't a spin-off, GTS could have been called GT7 etc etc. So he's obviously unsure why you are so sure GT7 will return to the old norm with the little econoboxes that you modify and so on.

I'd say the smiley meant that he wasn't being entirely serious with that point.
I think that's what smiley emoji are for. Maybe I'm too old to know what emoji mean ;)
 
Probably because of how much time Kaz has explained that GTS is a new direction for the series, GTS isn't a spin-off, GTS could have been called GT7 etc etc. So he's obviously unsure why you are so sure GT7 will return to the old norm with the little econoboxes that you modify and so on.
Well I was more saying that as PD expands the car roster they will inevitably add some of the classic GT type everyday cars. Or at least I assume. Could be wrong.

For some reason it had never entered my mind that there might not be a traditional GT game after 6, despite the things you mentioned.
 
I'm quite the opposite, PCars made me realise all the stuff in GT5/6 that I just could not stand an simply didn't 'work' for me as a user.

One thing I would agree on is that, just like DriveClub, GT5/6 needed a lot of post launch work to even get close to what they had been sold as, however for my money Evolution did a much better job of it.

As I have already mention in past posts, I can understand why people find GT5/6 a quality experience, but as a product goes I struggle to understand how anyone could justify such a claim.



On that I would agree.

PCARS just feels lower quality than GT games, from striking LOD switching during replays, to glitches ranging from Audio to video to the soundtrack (or lack thereof) to the UI , etc.

The racing itself is unquestionably better but the overall package is just a bit too unpolished for me.

It's like comparing iPhones to Android phones back in the day (only analogy I could think off :D )
 
PCARS just feels lower quality than GT games, from striking LOD switching during replays, to glitches ranging from Audio to video to the soundtrack (or lack thereof) to the UI , etc.

The racing itself is unquestionably better but the overall package is just a bit too unpolished for me.

It's like comparing iPhones to Android phones back in the day (only analogy I could think off :D )

Totally agree on this - it's messy and unwelcoming and utterly fugly as a user experience, the default controller settings are shockingly bad, etc

The racing is amazing, but GT is so much slicker and more pleasant to use (disclaimer - though not perfect by any means)...

Also, AC, despite it's crapness as a game, is great in comparison to PCars.
 
PCARS just feels lower quality than GT games, from striking LOD switching during replays, to glitches ranging from Audio to video to the soundtrack (or lack thereof) to the UI , etc.

The racing itself is unquestionably better but the overall package is just a bit too unpolished for me.

It's like comparing iPhones to Android phones back in the day (only analogy I could think off :D )
I'd say that's a fair comparison but as with most things, the value you place on the negatives vs. the value you place on the positives will determine how you feel about a game overall. I'd never buy a small budget third party game and expect the same level of polish with the overall graphics, UI etc. as with the premier AAA franchise, but i would expect it to deliver on certain aspects of gameplay that are often overlooked in the more mainstream games and I think that's where most of the positive vibes for AC or PCars come from.
 
Well I was more saying that as PD expands the car roster they will inevitably add some of the classic GT type everyday cars. Or at least I assume. Could be wrong.

For some reason it had never entered my mind that there might not be a traditional GT game after 6, despite the things you mentioned.
Actually, from what I remember of the currently known car list, practically all cars are from the last 5 years or so.

GTS seems to have quite a different focus than GT games before then...
 
Maybe the GT Sport aproach was made to cover the flaws. I really love the new aproach of the series, more than the GT normal games. But i would be disappointed if they would not make any more GT normal games. There is no substitute in the market (PS4).

Delay doesn't mean they have nothing

True, but it shows almost entirely how many things they have made. Do you think that in london event they had another better build? Why did they showed those crappy graphics?
 
PCARS just feels lower quality than GT games, from striking LOD switching during replays, to glitches ranging from Audio to video to the soundtrack (or lack thereof) to the UI , etc.

The racing itself is unquestionably better but the overall package is just a bit too unpolished for me.

It's like comparing iPhones to Android phones back in the day (only analogy I could think off :D )
I see the point your making, but would be able to counter with the sheer inconsistency of quality within GT5/6 and the lack of key features are launch, many of which were not included until nearly two years had passed.

Please keep in mind however that I am not claiming that PCars was a polished item, nor that it was even more polished that GT5/6; I'm rather saying that I don't consider GT5/6 to be polished, quality items as products.
 
I'd say that's a fair comparison but as with most things, the value you place on the negatives vs. the value you place on the positives will determine how you feel about a game overall. I'd never buy a small budget third party game and expect the same level of polish with the overall graphics, UI etc. as with the premier AAA franchise, but i would expect it to deliver on certain aspects of gameplay that are often overlooked in the more mainstream games and I think that's where most of the positive vibes for AC or PCars come from.

Valid point and like I said the racing which arguably is the most important aspect of a racing game PCARS is better no doubt about it, it's still a 60 dollar vs 60 dollar overall experience though and GT's presentation is leagues above (and so it should be given the talent plus budget).

You can have the greatest physics but If I have to go through numerous glitches, ugly UI, underwhelming visuals, etc to get there my experience is tainted.

Edit: @Scaff I'd also agree with your points, the PS3 era GTs are probably the most inconsistent in terms of polish and overall quality in the history of the franchise, but Forza aside, a lot of racing games (Especially this gen)fail to live up to those. Need for speed is a weird example, it's presentation is actually pretty decent and up to AAA standards but it comes with the worst driving model I've ever experienced.

That's the frustration with GT, they do a lot of stuff so much better than anyone else but the racing itself isn't even average, it's plain awful.
 
I'd say that's a fair comparison but as with most things, the value you place on the negatives vs. the value you place on the positives will determine how you feel about a game overall. I'd never buy a small budget third party game and expect the same level of polish with the overall graphics, UI etc. as with the premier AAA franchise, but i would expect it to deliver on certain aspects of gameplay that are often overlooked in the more mainstream games and I think that's where most of the positive vibes for AC or PCars come from.

Meh, I don't have to sacrifice polish in other genres when going third party, so I've never really accepted it as an excuse in the driving genre. I played Cuphead at an Xbox event last month and was utterly floored by the quality on display in every single aspect of the game.

I think what both AC and PC could use on consoles is a softer touch in the menus. There's no animation when selecting anything; it's all immediate, cutting instantly to the next menu/option/whatever. It makes things feel very... cheap, for lack of a better term.

I could go on about AC in particular, but I'll save it for the review coming later this week...

GT is far from perfect too, though; the insistence on keeping a cursor on screen has had a big negative impact on ergonomics. GT4's menu, as pretty as it was, was the worst offender: you were never sure where you'd end up when you pressed a direction on the D-Pad.
 
Meh, I don't have to sacrifice polish in other genres when going third party, so I've never really accepted it as an excuse in the driving genre. I played Cuphead at an Xbox event last month and was utterly floored by the quality on display in every single aspect of the game.

I think what both AC and PC could use on consoles is a softer touch in the menus. There's no animation when selecting anything; it's all immediate, cutting instantly to the next menu/option/whatever. It makes things feel very... cheap, for lack of a better term.

I could go on about AC in particular, but I'll save it for the review coming later this week...

GT is far from perfect too, though; the insistence on keeping a cursor on screen has had a big negative impact on ergonomics. GT4's menu, as pretty as it was, was the worst offender: you were never sure where you'd end up when you pressed a direction on the D-Pad.

Very true, all of that. For me, this gen, PCars is easily the worst, super amateur UI/UX and ugly as hell. Driveclub is the best - simple, classy, efficient.
 
Your going to have to elaborate on that sir.

Kaz has been pretty clear that he considers GTS to be GT7. If you say GT7, what you really mean is GTS.

So you could have been making a cutting quip about how the stuff that will be in GTS won't be in GTS. Or you could actually believe that GTS isn't GT7, despite Kaz saying otherwise several times.

There's a lot of people dismissing the scope of GTS by saying "but GT7 will fix that". No, it won't. GTS is GT7. At least until Kaz changes his mind and decides that he wants to go back to the old style.
 
Very true, all of that. For me, this gen, PCars is easily the worst, super amateur UI/UX and ugly as hell. Driveclub is the best - simple, classy, efficient.

Driveclub's UI is very good, I agree. FM6's is similar, but as it's a much bigger game, the menu has suffered a bit from the sprawl. They're both very well-organized, and I believe that's important for funnelling players through the games.

I do like how most of the games have their own soundtracks for the menus now; it's a nice touch.

Kaz has been pretty clear that he considers GTS to be GT7. If you say GT7, what you really mean is GTS.

So you could have been making a cutting quip about how the stuff that will be in GTS won't be in GTS. Or you could actually believe that GTS isn't GT7, despite Kaz saying otherwise several times.

There's a lot of people dismissing the scope of GTS by saying "but GT7 will fix that". No, it won't. GTS is GT7. At least until Kaz changes his mind and decides that he wants to go back to the old style.

The latest example of the odd dichotomy within the GT community: taking Kaz' words at face value when it's convenient, but also completely disregarding his words when it's convenient. :P

Everything Kaz has said in relation to GT Sport suggests the old style of GT is just that: old. In the past. It's entirely possible Polyphony will pull a U-turn and release a more traditional GT game (or, given this delay, craft GT Sport into a more convincing addition to that lineage), but as of right now, I'm really not sure why people are expecting a GT7. I'd love one, but it doesn't look to be on the cards currently.
 
Very true, all of that. For me, this gen, PCars is easily the worst, super amateur UI/UX and ugly as hell. Driveclub is the best - simple, classy, efficient.

Yeah the UI is disappointing on pCARS and it's all the more disappointing as a backer that was trying to improve it. Me and a few other guys were posting up ideas/suggestions/fixes for the UI as the game was developed and then, with all due respect to him, the guy doing the UI came back with something completely different more often than not. There were some really cool ideas and designs coming from the backers that looked, IMO, far batter than the final product, but that's what we got.

I'm not part of it any more but hopefully they do get them implemented with pCARS 2.
 
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