Gran Turismo Sport: General Discussion

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Why not both? :)

I mean, they're close to 60fps now, so extra visual sexness must be easy

edit: also, PS4 Pro version at TGS?
We don't need better shaders or resolution, they have to change how tracks are done IMO. The Tokyo track could be played at 4k/60fps with HDR, the dull/lifeless scenery won't change. The third person camera is boring, too stiff. No 360deg view for our car like in every games today. No option for blur and so on... I don't even talk about collisions.
 
Why not both? :)

I mean, they're close to 60fps now, so extra visual sexness must be easy

edit: also, PS4 Pro version at TGS?
We've seen them running around 50 fps but that's without weather, time of day changes or damage so they haven't come close to fully stressing the game in public yet. Adding in those three elements could easily take the framerate down into the low 40's or even the 30's. That means that this 50 fps in relatively easy conditions really needs to be closer to 80-90 fps in order to achieve the 60 fps in the most taxing situations. That could easily take up most or all of the Pro's capability. There may be optimization yet to be done but we don't know how much of a factor that is at this point.
 
We've seen them running around 50 fps but that's without weather, time of day changes or damage so they haven't come close to fully stressing the game in public yet. Adding in those three elements could easily take the framerate down into the low 40's or even the 30's. That means that this 50 fps in relatively easy conditions really needs to be closer to 80-90 fps in order to achieve the 60 fps in the most taxing situations. That could easily take up most or all of the Pro's capability. There may be optimization yet to be done but we don't know how much of a factor that is at this point.

Yeah, you're right, just conjecture on my part.

From what I saw of GTS running on a vanilla PS4 though (and this with a 'crappy' early build), the roughly double horsepower of the Pro has me excited.
 
Yeah, you're right, just conjecture on my part.
From what I saw of GTS running on a vanilla PS4 though (and this with a 'crappy' early build), the roughly double horsepower of the Pro has me excited.
One aspect of pc gaming that you don't usually see on consoles, is how easy it is to affect framerates by changing game settings and how much those settings affect your enjoyment of the game vs. the tradeoff in framerates. In AC for example, you can turn World Detail up or down and it greatly affects framerates. Running solo it doesn't matter since you usually get uber high frame rates anyway but in a large field or online it can. For me, seeing individual blades of grass while running at 250 km/h isn't a top priority so when I go online I turn down world detail for the frame rates. IMO, GTSport, and other games, would be best served by having a switch of sorts for VR mode, that turns down graphics in favour of framerates so that the majority of players who don't have VR headsets, can enjoy more eye candy, or, instead, can use VR mode to ensure a rock solid 60fps at all times. At the same time, not using VR mode could have more eye candy but might dip below 60fps in the most stressful situations. Rain, huge fields etc.

That, I think, would please just about everyone, especially if they were forthright about explaining the differences and usefulness of each mode. The only people who wouldn't be happy would be the trolls who think it's possible to get the extreme eye candy and the framerates together and that excluding it is all a plot by Sony to sell VR headsets.:lol:
 
Key word : Optimization, an optimized engine can run more details while having less hit on fps and stable, that's what GTS needs most right now on base PS4. The extra PS4 Pro power will allow more room when GTS already optimized for base PS4.
 
Key word : Optimization, an optimized engine can run more details while having less hit on fps and stable, that's what GTS needs most right now on base PS4. The extra PS4 Pro power will allow more room when GTS already optimized for base PS4.


Yeap~ by tuning down the graphical eye-candy :P


Yeah, you're right, just conjecture on my part.

From what I saw of GTS running on a vanilla PS4 though (and this with a 'crappy' early build), the roughly double horsepower of the Pro has me excited.

With more than 228% power than vanilla ps4. It shouldn't suffer. At least on 1080@60
Whereas 4k is still too early to judge
 
Key word : Optimization, an optimized engine can run more details while having less hit on fps and stable, that's what GTS needs most right now on base PS4. The extra PS4 Pro power will allow more room when GTS already optimized for base PS4.
I did mention optimization above but we have no idea where PD was with optimization. For all we know, since they were planning on releasing the game in two months, they could have been well into the optimization process with the most recent builds and still found game performance lacking.
 
VR at GTS is gonna be a failure like was the 3D at gt5....
I think you understand all here that the delay is because the VR....
Because Sony wants some AA titles to support VR....
 
Personally I'd rather see the extra power used for rock solid stability at 60fps and anything left over on things like deformable barriers and other extra physics calculations. If there is one thing GTS doesn't particularly need it's extra graphical fidelity.

Doesnt seem fair. Normal PS4 owners could not have that physics improvement.
 
Wouldn't that qualify as an added "feature"? I thought the deal was that the Pro wouldn't have any added features in games, just better graphics.
I think it's inevitable that some form of separation between the two consoles will emerge. Devs will be chomping at the bit to use hat extra power to make their game as good as it possibly can be. And with Scorpio next year Xbox devs are going to be put in the same position. Really interesting times for the consoles.
 
Personally I'd rather see the extra power used for rock solid stability at 60fps and anything left over on things like deformable barriers and other extra physics calculations. If there is one thing GTS doesn't particularly need it's extra graphical fidelity.

Oh yeah, sure. I just thought rock solid 60FPS is a given on PRO so I didn't mentioned it.

But it's PD so.. maybe it's not.
 
I think it's inevitable that some form of separation between the two consoles will emerge. Devs will be chomping at the bit to use hat extra power to make their game as good as it possibly can be. And with Scorpio next year Xbox devs are going to be put in the same position. Really interesting times for the consoles.

This is what was niggling me when the rumors were starting, hence why I'm looking at jumping to PC by the end of the generation.
 
Regarding PS4/PS4Pro, going off of the guidelines issued to devs a few months ago. Resolution, FPS and other aesthetics are fair game. The user experience has to remain the same on both systems though. The mechanics/gameplay and the likes have to be identical according to those guidelines. Basically the majority of PC games today with one running at medium and the other turned up to high. Which is understandable when you look at the specs (CPU is no leap) and it is based on the same architecture.

Regarding XBO/Scorpio it's a different scenario, I think the XBO will still be supported for a while by Microsoft and as long as the numbers add up for 3rd party, but in my opinion it would be a waste not to take advantage of the bigger power gap between the two and not let devs loose and shackle them to create to the lowest common denominator. Also I cannot see any room for the current architecture going forward meaning it will not be the same situation Sony are in.

Besides, by the time Scorpio comes around I think the 4 year span (same gap as Xbox to Xbox 360) and the difference in power is justifiable enough to let devs create better all round experiences even if that means pissing people off. Obviously there would be problems to overcome this way, like online cross play and such but IMO it would be for the best.
 
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Regarding PS4/PS4Pro, going off of the guidelines issued to devs a few months ago. Resolution, FPS and other aesthetics are fair game. The user experience has to remain the same on both systems though. The mechanics/gameplay and the likes have to be identical according to those guidelines. Basically the majority of PC games today with one running at medium and the other turned up to high. Which is understandable when you look at the specs (CPU is no leap) and it is based on the same architecture.

Regarding XBO/Scorpio it's a different scenario, I think the XBO will still be supported for a while by Microsoft and as long as the numbers add up for 3rd party, but in my opinion it would be a waste not to take advantage of the bigger power gap between the two and not let devs loose and shackle them to create to the lowest common denominator. Also I cannot see any room for the current architecture going forward meaning it will not be the same situation Sony are in.

Besides, by the time Scorpio comes around I think the 4 year span (same gap as Xbox to Xbox 360) and the difference in power is justifiable enough to let devs create better all round experiences even if that means pissing people off. Obviously there would be problems to overcome this way, like online cross play and such but IMO it would be for the best.

Yeah, slightly different approach it seems. Scorpio seems like a proper 'new' console, whereas Pro seems more of a quick upgrade.

I can see Sony announcing PS5 or Pro 2 or whatever (which has a similar upgrade step from PS4 > Pro) when MS launch Scorpio, just to steal some of their thunder. A year's leadup is a lot for Sony, and the wide differential in the new strategies is really interesting.
 
Would be interesting to know if the build has changed for the Gold Coast GTA event. Tokyo Expressway was used the first day. Nissan Motorsport said a different track may be used today.
 
Doesnt seem fair. Normal PS4 owners could not have that physics improvement.
So people who pay money to have a better product can't see a visible result of their purchase because others have not made the same purchase? :odd:

You may as well say "no don't get a ps4 and gt sport because some people can't have either".
 
I'm a bit disappointed that it was delayed, but it was to be expected. I for sure knew that a November release date wasn't really feasible because we hadn't seen some major parts of the game. Anywho, I am glad that the game is a bit different from the others. Gran Turismo has always been unique, and it still seems like it is. Perfect. I cannot bear to wait a few months longer. I have to play it now!
 
So people who pay money to have a better product can't see a visible result of their purchase because others have not made the same purchase? :odd:

You may as well say "no don't get a ps4 and gt sport because some people can't have either".

The differences have to be purely cosmetic. They can't seriously impact gameplay or make the experience qualitatively different across different versions of the PS4 (aside from maybe a slight boost in framerate). That's not what the PS4 Pro is for. How is their competitive online network supposed to be fair for all players if the physics wildly vary between PS4 models?
 
So people who pay money to have a better product can't see a visible result of their purchase because others have not made the same purchase? :odd:

You may as well say "no don't get a ps4 and gt sport because some people can't have either".

So people that spent 400 bucks for a product that was expected to last 6-7 years, at half of that time those people will no longer enjoy proper games or games with less features than the people that do buy the new console.

So, in few words, you are defending scorpio/ps4 strategy.

Cool.
 
This is what was niggling me when the rumors were starting, hence why I'm looking at jumping to PC by the end of the generation.
Better late than never ;)
Consoles are now heading the PC route more or less, but with extra costs and more restrictions.
 
The differences have to be purely cosmetic. They can't seriously impact gameplay or make the experience qualitatively different across different versions of the PS4 (aside from maybe a slight boost in framerate). That's not what the PS4 Pro is for. How is their competitive online network supposed to be fair for all players if the physics wildly vary between PS4 models?
My point is not that we should be expecting any huge difference, and as you say, something like vehicle physics cannot be different if they are to run together online. I was questioning the notion of nothing at all being able to differ between two consoles of varying capabilities. Admittedly he did not actually say that exactly, but this:

So people that spent 400 bucks for a product that was expected to last 6-7 years, at half of that time those people will no longer enjoy proper games or games with less features than the people that do buy the new console.

So, in few words, you are defending scorpio/ps4 strategy.

Cool.
confirmed my suspicion.

It is unfortunate of course that the original ps4 has proved inadequate so fast, but it does not justify the handicapping of another product to protect people's feelings. It boils down to "I don't have what you have". In any other situation would you really entertain this thought process?
 
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So people who pay money to have a better product can't see a visible result of their purchase because others have not made the same purchase? :odd:

You may as well say "no don't get a ps4 and gt sport because some people can't have either".
My point is not that we should expecting any huge difference, and as you say, something like vehicle physics cannot be different if they are to run together online. I was questioning the notion of nothing at all being able to differ between two consoles of varying capabilities. Admittedly he did not actually say that exactly, but this:


just confirms my suspicion.

It is unfortunate of course that the original ps4 has proved inadequate so fast, but it does not justify the handicapping of another product to protect people's feelings. It boils down to "I don't have what you have". In any other situation would you really entertain this thought process?
Thats why there shouldnt have been a same generation split like this in the firstplace.
 
This is why current gen should have had more power to start with.
Was it really an issue, though? The games I play are still plenty fun.

Or is this just a case of being power hungry for the sake of it? If anything they should just go the extra mile and actually make something significantly more powerful and start a new gen. This just seems like a half step.
 
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