Gran Turismo Sport: General Discussion

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That's why a lot of people go back to play GT3 and GT4. People want a great offline experience as well but it seems like PD doesn't get that.

I would go further and say that the mayority of the people who played GT associate it with the campaign mode.

In my personal opinion the new path GT has taken is only for marketing reasons although i prefer the new way (but i miss offline career too).
 
Maybe Kaz wants us to, figuratively, wipe past Gran Turismos from our minds and start fresh with this new gen game.

This time, the game won't be a serious SIM. It'll be a fun experience from the onset. Beautiful graphics, up to date cars, realistic sounds, livery editor, Online play and spectating, a real Licence reward as a way to live out player's dreams.

Gotta put those past games on the shelf when talking about this game. GT_ is going to require a change of attitude. That may be the key to this one. Maybe...
 
There might be a chance that GT7 will be announced in place of GT Sport. Usually, when a game is "delayed", there is never a need to give a complete refund while waiting for the new launch date to arrive. This is unless, something drastic is going to happen, which in this case, a change in the name of the game (i.e. you will have to reflect all the payments made in credit card statements etc). Pure speculation, but if im right.... i called it first lol

That would make no sense for the given reasons in this post:

Wouldn't a trailer for GT7 be terrible, terrible news? If they've changed their vision of the game so much that it's gone from GTS to GT7, then it's unlikely to be out any time soon and will probably have all the drawbacks of games that start as one thing and gradually morph into something else via extended feature creep.
 
Maybe Kaz wants us to, figuratively, wipe past Gran Turismos from our minds and start fresh with this new gen game.

This time, the game won't be a serious SIM. It'll be a fun experience from the onset. Beautiful graphics, up to date cars, realistic sounds, livery editor, Online play and spectating, a real Licence reward as a way to live out player's dreams.

Gotta put those past games on the shelf when talking about this game. GT_ is going to require a change of attitude. That may be the key to this one. Maybe...

GT was never a SIM (and now it has the most sim caracter of all saga like some people say), the sounds are promising but right now are still one of the worst sounds of the generation and the license reward is wastepaper.

I agree it could be a game changer. Racing genre is becoming more and more serious (more sim games, sim genre is starting to get the console market), and maybe the radical path GT Sport is taking set the way for future games (PCars 2 is going to feature the famous rating PCars 1 didnt get, Assetto corsa is a little bit more closer to have some rating).

I hope offline component wont be forget and it just become a revolution in the way racing games aproach online mode. Interesting times are coming...
 
Damn, the more I play GT4 the more I miss the typical GT career. Also, the code for the GT4 AI should just be copied to GT Sport because it's brilliant. All this intelligent AI bull:censored: needs to go, all we need is fast opponents who want to fight for position, not give you a benefit. Exhibit A : I was driving a Chevrolet SSR in the Sport Truck Race and I was being chased by the much faster Silverado Concept on Fuji Speedway 90's. When I got to the straight, he was right on my rear and I decided to weave about. The Silverado was ALSO WEAVING to get past me, which is something I have NEVER SEEN ANY AI DO IN GT6. 🤬 sake - if 11 year old AI code is better than the current code, WHAT THE HELL HAPPENED? Lift your game PD. You'd think after all this time they'd churn out something amazing. But no. They haven't done 🤬. It's so depressing when an 11 year old game gives you more pleasure than a 3 year old game. I can't stop thinking about it. GT Sport HAS TO BE the best GT ever (which it could very well be if it's done right) or I'll just give up.
 
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GT has always been a SIM. Not in the way of a flight simulator, but It simulated the aspects of driving from magazine type journalist tests to Best Motoring International type race meetings.

I'm going by what is presented. I sure as heck don't know what's in Kaz' head. It's like he's switched gears when the game came out. Kaz wanted to share with us, the different cars in all parts of the world. He accomplished that.
This seems like he wants us to experience the racer in him. That new journey he took when he first entered the Nurburgring 24H. GT_ is basically, not for us that bought GT1 when it first came out, but GT_ is for a new generation.

As mentioned in plenty of posts, he just now admits he wants to do things a bit differently in developing the franchise. He admitted a while ago, about the way he had recorded sounds. He has the technology to finally(again) achieve the visuals he envisioned. The casual online player, will now be able to win a game without resorting to cutting chicanes- slight sarcasm.

Let's see what they come up with in at least 6 months time. If this game becomes more than any of us could have thought, I'd love to eat my past negative words as well.
 
I think we need to reanalyse the definition of 'Simulation'.
In what way? This game? (An)other game(s)?

When Daniel Riccardo is in his simulator driving around Silverstone, he may have certain or all instances "simulated"(GT players may also experience similar simulations)*:

tyre degradation(GT1-6. Tick)

fuel useage(GT1-6. Tick)

ToD- morning, afternoon, night(GT1-6. Tick)

variable ToD(GT4-6. Tick)

Variable weather(GT3(wet tracks), GT5-6. Tick)

Damage-
Engine wear/damage(GT5.Tick)
Engine failure- Nil
Engine stall- wheel players use manual transmission option. Tick
Suspension/Steering(GT5.Tick)
Body(GT5-6[cosmetic].Tick)
Tyre puncture- Nil
Transmission(GT5.Tick)
Empty fuel tank(GT4-6.Tick)
Brake failure- Nil
Road vibrations- when using Dual Shock controller. Tick


*Going from memory, I may have missed some aspects in the game simulated in one game or multiple games. I don't mind being corrected.
 
That would make no sense for the given reasons in this post:

Its not so much about them "changing their vision". They can still infuse GT7 with elements of GT Sport. If their desire was to create an online matchmaking service, ALA Dota & CSGO, it is still possible to create a strong single element player in GT7 and then incorporate GT Sport in the online segment of it. I don't see why it doesn't make sense. Also, if they bring back single player mode, its called listening to your fanbase. it makes sense to me
 
In what way? This game? (An)other game(s)?

When Daniel Riccardo is in his simulator driving around Silverstone, he may have certain or all instances "simulated"(GT players may also experience similar simulations)*:

tyre degradation(GT1-6. Tick)

fuel useage(GT1-6. Tick)

ToD- morning, afternoon, night(GT1-6. Tick)

variable ToD(GT4-6. Tick)

Variable weather(GT3(wet tracks), GT5-6. Tick)

Damage-
Engine wear/damage(GT5.Tick)
Engine failure- Nil
Engine stall- wheel players use manual transmission option. Tick
Suspension/Steering(GT5.Tick)
Body(GT5-6[cosmetic].Tick)
Tyre puncture- Nil
Transmission(GT5.Tick)
Empty fuel tank(GT4-6.Tick)
Brake failure- Nil
Road vibrations- when using Dual Shock controller. Tick


*Going from memory, I may have missed some aspects in the game simulated in one game or multiple games. I don't mind being corrected.

I think its funny how damage means so much to people. Imagine a scenario in GT Sport, when you're first place running your final lap and you encounter a random engine failure. While that's obviously as realistic as you can get, aka Toyota in the final lap of lemans, i'm pretty sure a large majority of players would flip out, you included, especially after you've been driving for 2 hours. You would be pissed. And i'm pretty sure there will be people who encounter your "brake failure" 5 times in a row, and then? Queue arguments - buggy, cheating, unfair, nonsensical damage.

In addition, what's the big deal with contact damage anyway. Unless you're playing GTA 5 and intend to go around ramming into tons of vehicles. We're in a sim for gods sake, you sure as hell wouldnt crash your car in real life to inspect any physical damage.

The only thing i agree that should be more realistic is when other cars bump into you/when you bump into others. That significantly alters the outcome of the race and that should be reflected more accurately (at present GT doesnt do **** if you crash into someone else)
 
Having skills was never a problem for PD, it is said that some of the best programmers you can find on market work for PD specifically. Money is also not a problem, Sony is backing the entire project.
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Exactly... Sony is the problem since gt5.. If you remember because of Sony PD late to finish the game because sony wants to promote the 3D era with one of the best games...
Also i thing that GTS delay because of the VR... Sony wants again to promote VR with GTS..

We where told directly from the man himself that the PS4 is a lot easier to work with,
Mate.. Yes the architecture of ps4 is easier for the devs but always a game like GT is a flagship for all those new achievements..
So the GT never be a easy game to develop..

The real problem here is Kaz isn't happy with GTS having graphics on the level of Pcars on PS4. He wants it to have the best graphics ever on console, as he always does. The madness engine powering Pcars has a ton of issues, and I would be willing to bet if it was better optimised for the PS4 system, it could run a rock solid 60fps without removing features.

We don't need graphics any better than Pcars, that's what arcade racers like Driveclub are for. What we need in a simulator is for lots of things to be accurately simulated. If that means the graphics won't be on Driveclub's level, then that's fine by me. Unfortunately, there's ample precedent that shows PD is far more interested in wowing people with pretty graphics than accurately simulating as much as possible in their games. GTS looks set to be another example of this.
I like more the gt6 graphics from ps4 version of pcars...
Also i thing is better on some things like lighting...
What are you talking about? Yes the demo that we try me and to many people here doesn't have whether or nigh/day..
But pcars even with no whether or day/night circle can't come close to the graphics of this early demo of GTS...
My opinion
GTS is delay and it will take to much time to finish because os Sony and VR...
Sony wants good games to promote the VR...
We live again this with GT5 and 3D..
 
Exactly... Sony is the problem since gt5.. If you remember because of Sony PD late to finish the game because sony wants to promote the 3D era with one of the best games...
Also i thing that GTS delay because of the VR... Sony wants again to promote VR with GTS..

I don't buy any of that. Plus Sony have the power to delay VR until GT is ready.

VR is released, that window has passed. By the time GT is ready Smell-o-vision may be the new thing and PD may implement that too.
 
I think some of us don't realize that GT is mainly a technical showcase for Sony and the PlayStation console. One of the best ways to showcase it is through graphics and visuals. Kaz and PD just simply can't go with the ugly graphics of Pcars or Assetto Corsa to be the best simulator and racing experience.

So for every new generation, they have the pressure to push graphics to its limit, while sticking to the 60fps target to the best of their ability. I think it's going to be at least two generations later where graphics will reach the point of satisfaction and Kaz can put in features like dynamic weather and ToD, with 60fps at night without compromise.

But yes, if they want, they could just use GT6 graphics engine, stick with 16 car grid, and have stable dynamic weather and time of day at night, while still looking better than project cars and AC mind you, but PD has the obligation to push the graphics every generation to the point of sacrifice.

So no, I don't think they're lying when they say the ps4 is much easier to develop on. It's just not powerful enough to fulfill everything they want.

This is where you can appreciate PD on how they can just manage to push every console. What they did with GT for every PlayStation generation is unheard of and never matched. GT on ps1 looked great, and the only game to offer some sort of realistic physics, and it also had a mode showcasing 60fps. GT3 for the ps2 was simply wow (sunset, sparks, and heat wave), and GT4 being the only game to offer 1080i hd support. Then GT5 came out with dynamic time and weather, interior view, while outputting at a resolution most ps3 games couldn't do at 1280x1080p. GT6 pushed it further while increasing it with even more pixels and introducing rendering methods never done on a console with adaptive tesselaton.

It will be no different with GT Sport. Visuals will be the priority, then physics, then 60fps. Whether that is a choice by Kaz or Sony or both, it doesn't matter. It's the reality. Again, they could at least stick with ps3 premiums quality but no, they are going super premiums... All at the cost of dynamic weather and time, among other things.
 
GT has always been a sim. It just hasn't been a very good sim at times. But it's always attempted to represent real physics to the best of it's ability, and that's about all you can ask of a sim.

I was saying it was never a pure sim or the reference in physics. Maybe in PSX was at the top of the list in physics simulation, but in PS2 definetly lost the title.
 
I was saying it was never a pure sim or the reference in physics. Maybe in PSX was at the top of the list in physics simulation, but in PS2 definetly lost the title.

Just because it's not the best sim in the world, and GT never has been, doesn't mean that it's not a simulation.

You said GT was never a sim. You're wrong. If you're now saying it's not a pure sim, how is that different? A simulation is a simulation. You can have good simulations and bad simulations, but the goal of all simulations is the same. To simulate, which is what GT tries (ever so earnestly) to do.

GT on ps1 looked great, and the only game to offer some sort of realistic physics...

Not so. The very first Need for Speed was released on the PS1.
 
Just because it's not the best sim in the world, and GT never has been, doesn't mean that it's not a simulation.

You said GT was never a sim. You're wrong. If you're now saying it's not a pure sim, how is that different? A simulation is a simulation. You can have good simulations and bad simulations, but the goal of all simulations is the same. To simulate, which is what GT tries (ever so earnestly) to do.

I repeat, when i said that GT was never a SIM I was saying that GT was never a pure simulator. Just like today we dont call GT (or Forza) a sim, and you know it. By your argument, i can say Driveclub is a sim too. And NFS. And mario kart. Why not? They all simulate things in differents levels.

In PS2 era there was already things like RBR, GTR, RFactor or LFS.
 
During the pre-release period of Gran Turismo 6 the cars and tracks in which we later saw in the game were initially revealed to the public using a somewhat grouped format. Discontinuous media releases in the form of trailers and screenshots would showcase several additional cars and tracks at a time often alongside a demo build featuring them at various media events.

Begging the question, when will Polyphony decide to show more content?
 
Also, the code for the GT4 AI should just be copied to GT Sport because it's brilliant.
I wouldn't go that far. On countless occasions in GT4 AI wouldn't care about my presence at all, pushing me out of the track mercilessly. Also, to have at least decent race you always had to compromise your own driving line so that AI wouldn't keep on pushing you out or ramming into you.

I don't know how the AI behaves in GT5/6, but in case they ever decide to copy an AI code, I would go with GT2.

Exactly... Sony is the problem since gt5.. If you remember because of Sony PD late to finish the game because sony wants to promote the 3D era with one of the best games...
Also i thing that GTS delay because of the VR... Sony wants again to promote VR with GTS..
I once heard of the rumour that Sony speeded up the development so that GT5 could appear in December, when people usually buy gifts and stuff. Otherwise, PD would keep on delaying the game a bit more. It is just a rumour, but it makes sense actually.

On the other hand, when you know you have a deadline, you certainly won't lose time by working on something only few people will appreciate once the game comes out and leaving actually important things aside. So I think the blame between PD and Sony should be shared equally.
 
I think its funny how damage means so much to people. Imagine a scenario in GT Sport, when you're first place running your final lap and you encounter a random engine failure. While that's obviously as realistic as you can get, aka Toyota in the final lap of lemans, i'm pretty sure a large majority of players would flip out, you included, especially after you've been driving for 2 hours. You would be pissed. And i'm pretty sure there will be people who encounter your "brake failure" 5 times in a row, and then? Queue arguments - buggy, cheating, unfair, nonsensical damage.
Racing simulators replicate damage(engine,gearbox,clutch damage) only if you do not drive properly.There is no malfunction damage and there is no need for such damage.
In addition, what's the big deal with contact damage anyway. Unless you're playing GTA 5 and intend to go around ramming into tons of vehicles. We're in a sim for gods sake, you sure as hell wouldnt crash your car in real life to inspect any physical damage.
The most clean and high-quality racing I had in rooms with heavy damage and all AIDS OFF including ABS(in GT5/6)
We're in a sim for gods sake
This makes things even more bizarre,SIM without damage.
 
Racing simulators replicate damage(engine,gearbox,clutch damage) only if you do not drive properly.There is no malfunction damage and there is no need for such damage.

The most clean and high-quality racing I had in rooms with heavy damage and all AIDS OFF including ABS(in GT5/6)

This makes things even more bizarre,SIM without damage.
You can't call clean racing if the reason is there is the heavy damage fonction, you can do clean racing without this option, it s just psychological
 
I think its funny how damage means so much to people. Imagine a scenario in GT Sport, when you're first place running your final lap and you encounter a random engine failure. While that's obviously as realistic as you can get, aka Toyota in the final lap of lemans, i'm pretty sure a large majority of players would flip out, you included, especially after you've been driving for 2 hours. You would be pissed. And i'm pretty sure there will be people who encounter your "brake failure" 5 times in a row, and then? Queue arguments - buggy, cheating, unfair, nonsensical damage.

Damage and random mechanical failures are two quite different things. Damage is required to create consequences, random failures are less important.

In addition, what's the big deal with contact damage anyway. Unless you're playing GTA 5 and intend to go around ramming into tons of vehicles. We're in a sim for gods sake, you sure as hell wouldnt crash your car in real life to inspect any physical damage.

It's called an "accident". Like I said, consequences. If you or anyone else gets a corner wrong and hits a wall, your car should be damaged. Otherwise it's just arcade bumper cars.
 
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I'm still waiting to get excited about GT SPORT. If better graphics and sound is all that they can say to look forward to, then it is nothing more than an update of the game. Sure there is VR , but we have to fork out for a NEW machine to get this. I bought a PS4 in anticipation of a GRAN TURISMO game , but nothing. All we here is a lot of promises, but all we get is delays. The best part is that when a game DOES come out (GT 5 and 6 ) other than a couple of bells and whistles aside, they are not much better than the previous versions.
Just played catch up on the last 30 pages of this thread, and apart from lots of speculation it's mostly talk about resolution and possible frame rates. Gameplay news is basically zero whilst that is just the aspect of the GT series that is in dire need of an overhaul.

Kaz and PD just simply can't go with the ugly graphics of Pcars or Assetto Corsa to be the best simulator and racing experience.
Ugly graphics :odd:, GTS will probably look better in the graphics department but you can't say AC and PCARS look ugly.
Anyhow like mentioned above shiny graphics and good looking trees hold little value when the gameplay is still stale and lacking.

For PD's sake i hope they can release something that comes close to the depth iracing offers with regards to online racing and competitions, as that will be the main objective of GTS. Bumper cars and bouncing of walls with practically no damage will be a big no no.
 
When you're in cockpit view, with the exceptional smudges and lighting effects on the windscreen, AC looks great. It's just silly to say it's ugly.
Trees look uglier than in GTS though (love those GTS trees) :D
But yes AC is far from ugly and this statement is even weirder when throwing PCARS in the mix, which received unanimous praise for its eye candy.
 
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