Gran Turismo Sport: General Discussion

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I like time transition, but it's not a necessity in this game to me. My reasoning is that in my time of being able to play, I wouldn't get much chance to take advantage of a real gradual time change. I know you could speed it up in previous gt's, but my situation now with work and my schedule I'm cool with it just being a set time. Mostly in gt6 I ran quick 5 lappers online. So for those who do the quick races it might not be a big deal. But the endurance racers will not be so forgiving.

It is a feature I would miss having. So hopefully it will return to the series in gt7(?). As long as the cars handle realistically and the gameplay is smooth with unique and relative cars, I'm good with that.
 
Like I mentioned earlier, the course maker has ToD. Even online short 5 lap races can be set up that way.

If I look back to what Kaz said about GTS being a fresh start/new generation GT game, fine. GT1-4 had day or night racing. Some races were dusk or dawn. The cars and racing experience were all that mattered. That's what we all loved anyway.

If I treat GTS like a rebooted, updated, beautiful GT1, this works. However, it becomes a half:censored: move by putting a limit on a feature that, by latest technology, should have no limits.

How pretty does the game have to be?
 
Like I mentioned earlier, the course maker has ToD. Even online short 5 lap races can be set up that way.

If I look back to what Kaz said about GTS being a fresh start/new generation GT game, fine. GT1-4 had day or night racing. Some races were dusk or dawn. The cars and racing experience were all that mattered. That's what we all loved anyway.

If I treat GTS like a rebooted, updated, beautiful GT1, this works. However, it becomes a half:censored: move by putting a limit on a feature that, by latest technology, should have no limits.

How pretty does the game have to be?
Where does it say it's all down to being pretty? I see a lot of comments trying to say that's the definitive reason there's no dynamic time transition, but is that it? I'm not 100%, but I would think there's a lot more to it than that.
 
Slow cars with a controler are boring for me in the PS3 era GTs. In fact, I love driving them in Forza 6 but I prefer to drive fast cars in GT6.
 
If I treat GTS like a rebooted, updated, beautiful GT1, this works. However, it becomes a half:censored: move by putting a limit on a feature that, by latest technology, should have no limits.
I'm not sure why'd you think that this generation wouldn't have limits, unless I'm just misunderstanding you.

Where does it say it's all down to being pretty? I see a lot of comments trying to say that's the definitive reason there's no dynamic time transition, but is that it? I'm not 100%, but I would think there's a lot more to it than that.
What I think is that a lot of time is obviously spent on things looking "pretty." It's abundantly clear as a lot of the things showcased so far(considered there isn't that much we know) are things to tote the graphical prowess of the game. Is that what's the drawback to the game? Who knows, but it sure is a focus.

Slow cars with a controler are boring for me in the PS3 era GTs. In fact, I love driving them in Forza 6 but I prefer to drive fast cars in GT6.
How is it boring for you in one game, but not the other?
 
Where does it say it's all down to being pretty? I see a lot of comments trying to say that's the definitive reason there's no dynamic time transition, but is that it? I'm not 100%, but I would think there's a lot more to it than that.

https://www.gtplanet.net/gt-sport-will-not-feature-dynamic-time-or-weather/

We opted to not have the transitions in the race this time in order to raise the framerate and the quality of the image *during* the race.
 
You don't have to though. GTSport has a big enough budget that you could have multiple levels of settings to accomodate dynamic time and weather. Tiny little sims produced by relatively tiny little teams provide a range of settings and levels of detail to accomodate various ages and configurations of hardware. There's no reason why PD can't do the same except it would be having a dynamic mode that reduces car poly's and environmental detail to maintain framerates. IMO it's one of the real downsides of much of console gaming, the lack of options provided to the user to customize their personal experience and to customize the game overall.

That's another point though, it's a topic that I'm not sure where I stand on, on the one hand options is almost always good news but not sure it should go very deep with it since it interferes with the pick up and play nature of consoles, and having GTS do what DC does with double the cars on track and double the framerate you do need a whole new mode where almost every graphical feature is turned way down, PD are in a place like say Naughty dog where you expect them to push the graphics to their absolute limit (hence the standard cars backlash), but like I said I don't have a strong argument against this per say but don't think it would work honestly.
 
Surely, as someone who's thrown a lot of dubious modifications at a car that isn't an ideal platform for tracking, you appreciate the David vs. Goliath factor that those "novelty" cars bring. Just about any car can be fun to drive. 👍

Though there is certainly an argument to be made that, in light of GT Sport's competitive slant and limited roster of cars, only groups of similarly-performing cars should be included to ensure classes aren't lop-sided. If Kei or sub-compacts aren't really included (we've seen the Mito and... that's about it), it may not be possible to put them in, at least at launch.
I agree with the novelty of them being great, but I just don't think they have a place in a game like GT Sport. I'd rather not have any road cars ideally in my opinion.
 
Sorry if the question was already answered, but have Polyphony said anything about the graphical differences between PS4 Pro vs regular PS4? If, by any chance, I decide to get this for my PS4, I'm definitely not getting a Pro.
 
not sure if this is the right topic but I played GT Sport today (infogamer) and overall I'd say it felt okay, no idea what build it was though

graphics were good but the framerate stuttered occasionally, driving felt okay and realistic, AI didn't leave an impression on me, unfortunately I couldn't hear the sounds

I know it's only a very quick look on an unfinished product but it didn't feel particularly special, felt like just another racing game (didn't really seem to interest anyone else as well)
 
I'm not sure why'd you think that this generation wouldn't have limits, unless I'm just misunderstanding you.


What I think is that a lot of time is obviously spent on things looking "pretty." It's abundantly clear as a lot of the things showcased so far(considered there isn't that much we know) are things to tote the graphical prowess of the game. Is that what's the drawback to the game? Who knows, but it sure is a focus.
See quote below

 
I'm still not seeing where you'd think that this generation wouldn't have a limit though.
I don't think this generation wouldn't have a limit. Kaz always says the system is "limited" AFTER he wants to pile on all his dreams.
He's the one that said PS4 is powerful and working to build GT7 was easy(transporting cars from GT6 that are deemed "future proof"). He's the one that says we'll do this and that. Yet, he'll then say, as the post shows, we won't do weather etc, so we can run at optimum visuals. Where's that "Why not both?" gif?

I figure with technology today and the power of PS4(I'm not a data whiz, but going by the knowledgeable people on gtplanet) all options are achievable. Visuals(60fps or whatever), offline game play(AI), online, weather, ToD, replays, photo modes, vehicle count, details, track ambience, engine sounds.
 
Framerate and image quality. I think that's better than having jaggies, stuttering and weather. It'd be best to have both. But perhaps they just don't have the time or skill to do that for GTS?

They have the time, so I'm guessing it's skill that's lacking.
 
So, if it took PD 2 years(at least) to make GT1, they have been lacking skills for over 20years? That's not good.
 
They have the time, so I'm guessing it's skill that's lacking.
If there's anything I've learned in my engineering classes this year, it's that there are usually 2 constraints. Time and money. Take too much time, can't make money. Spend too much money, you'll have no time. PD needs some serious help with their PR. At least give us an update or something.
 
logically, it must only apply to GT:S

With Sony introducing half a generation update today, and GT Sport seemingly nowhere near ready for release it becomes likely this will be the sole iteration of the game under PS4 “label” I fear. Unless PD perseverate in releasing a reworked sequel way late into the hardware cycle...
 
With Sony introducing half a generation update today, and GT Sport seemingly nowhere near ready for release it becomes likely this will be the sole iteration of the game under PS4 “label” I fear. Unless PD perseverate in releasing a reworked sequel way late into the hardware cycle...

...You know, you could be right. Who knows what PDI/Kaz is thinking of at this moment.... :boggled:
 
If there's anything I've learned in my engineering classes this year, it's that there are usually 2 constraints. Time and money. Take too much time, can't make money. Spend too much money, you'll have no time. PD needs some serious help with their PR. At least give us an update or something.

It's usually three linked things in development; time, cost, and quality. Choose the two of three that you want.

You can have a product fast and cheap, but it will be crap.
You can have a product fast and good, but it will be expensive.
You can have a product cheap and good, but it will take a long time.
 
Having skills was never a problem for PD, it is said that some of the best programmers you can find on market work for PD specifically. Money is also not a problem, Sony is backing the entire project.

Time is certainly the issue as high-tech hardware units nowadays are demanding, so outsourcing (which is not being used) becomes important. Add focus on unimportant things during the development and you get the answer you need.
 
I think we all underestamating how difficult it is to make a game like GTS. And yes other games are being made, but no game is the same as there is no universal way to make different games. Because that is what we want right? A different game then the games currently available.

So let pd do their thing, make the desicions they think are right and them when it's done make up your mind if you like the game that different.
 
I think we all underestamating how difficult it is to make a game like GTS. And yes other games are being made, but no game is the same as there is no universal way to make different games. Because that is what we want right? A different game then the games currently available.
Are we really underestimating? We where told directly from the man himself that the PS4 is a lot easier to work with, so why would it be wrong to believe that?

That's all fine, but the game really isn't doing anything that different than what's already available.
 
As has been said hundreds of times PS4 is more than capable of running dynamic time and weather at locked 60fps. The limiting factor is Kaz and his desires to add as much visual eye candy as possible. Just look at all this focus on HDR, new cameras for lighting, focus on the scapes mode during presentations, talk about future technologies in the visual department.

The focus is all on the visuals. Does someone want to remind him he's supposed to be making a focused racing title with FIA championships? He rather seems to have forgotten.


I want nice visuals.

I'm not going to remind him of anything. It's looking good, for me.
 
If taking photos is your thing, that's cool. I'm interested to see the Sport aspect of the game and why it's so important for that to be the focus this time.

We have only seen the Copper Box challenge. How come we haven't seen more(I think there was one more recently, unless it was just Michael Caruso at the GT Academy event) human vs human racing at these demos? Wouldn't that make sense to showcase as well? I mean, Kaz plays the game at these functions. Why not have more multiplayer races each build? That is what this game is mainly about.
 
We all want nice visuals but there is more to the game than the looks, why isn't Kaz ever talking about the rest of it?

This was a PS4 Pro event no? Not a GTS event. He was there to blather on about visuals. Fine by me.
Eye candy FTW.
 
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