Gran Turismo Sport: General Discussion

  • Thread starter Formidable
  • 47,132 comments
  • 4,794,079 views
I hope NOT

i19vSWH72FeiauB.jpg

i1lKXglwxj0PihH.jpg

i1RxFIzLiiZ8RhB.jpg
2017 Prius confirm
 
I think Redbull is only assuming that night races will offer a good demonstration of HDR technology, or may have based it on the tunnel at Tokyo or evening at Nurbrugring where the headlights get turned on.
 
Red Bull has apparently seen the night racing.

http://www.redbull.com/en/games/stories/1331827632764/gt-sport-ps4-pro-improvements

The quality improvement brought about by the enrichment in brightness capacity are most obvious during night races when cars have their beams on full and there exists an incredibly high level of contrast between the headlights and darkness around them. One of the problems with displaying this example of high contrast when playing without HDR is that the detail in the brightest areas of the screen is lost as their doesn't exist enough variations in luminance to differentiate between the dark areas and the darks, and the light and the very lightest. As such, for example, the outer edges of a headlight is indistinguishable from its inner core whereas it is visibly separate in HDR.
Sounds to me like he's just spewing out some technical jargon because it sure doesn't read as first hand experience.
 
Red Bull has apparently seen the night racing.

http://www.redbull.com/en/games/stories/1331827632764/gt-sport-ps4-pro-improvements

The quality improvement brought about by the enrichment in brightness capacity are most obvious during night races when cars have their beams on full and there exists an incredibly high level of contrast between the headlights and darkness around them. One of the problems with displaying this example of high contrast when playing without HDR is that the detail in the brightest areas of the screen is lost as their doesn't exist enough variations in luminance to differentiate between the dark areas and the darks, and the light and the very lightest. As such, for example, the outer edges of a headlight is indistinguishable from its inner core whereas it is visibly separate in HDR.
Sounds to me like he's just spewing out some technical jargon because it sure doesn't read as first hand experience.
 
Surprised the selection of 10 cars is met with such snobbish attitude here. To me they are a great, modern representation of the car list that used to make GT GT, regular cars from dull to exciting that don't appear in other games.

They are not "Sports" Cars.
they have no Place in GT-Sport.

GT-ShoppingTrolley, yes.
 
Surprised the selection of 10 cars is met with such snobbish attitude here. To me they are a great, modern representation of the car list that used to make GT GT, regular cars from dull to exciting that don't appear in other games.

Unfortunately, it seems that sort of approach died with the PS2 era (not counting all the carry-over Standards, of course). Outside of a handful of Keis and some "beginner" cars (non-Abarth 500, Yaris, the dreaded Fit), the cars Polyphony has targeted have been primarily high-performance modern machines.

They are not "Sports" Cars.
they have no Place in GT-Sport.

GT-ShoppingTrolley, yes.

The Mito isn't a sports car either.
 
I be happy with those cars unless you can swap their engines and tune them to become faster like in Forza. Otherwise no thanks to slow buckets on wheels. :cool:
Some competitive racing can come from those slow buckets though. The most fun I have in racing games with realistic physics is online races with people around my skill level in sub-300 hp cars. I find concentrating on taking the best lines and overtaking at precise moments more fun than concentrating on not losing control of the car at every moment.
 
Some competitive racing can come from those slow buckets though. The most fun I have in racing games with realistic physics is online races with people around my skill level in sub-300 hp cars. I find concentrating on taking the best lines and overtaking at precise moments more fun than concentrating on not losing control of the car at every moment.
Although I don't disagree with this, I find tuning your cars to be just as competitive as it shows how great of a tuner you are when building setups for racing on circuits/sprints. It feels really rewarding imo. And losing control? Unless you don't give your car too much power to the point it can't take corners properly, balancing power and handling is always the key thing to focus on when building your machines. Therefore worries will cease to exist (sometimes haha).

But anyway, to each their own I guess. I just love tuning cars to make them competitive. :D
 

Honestly, I don't mind these cars will appeared in Gran Turismo. Besides, GT series always brought some cars that is an import (in this case JDM cars) while as we know these car is not being sold or available in our country. That what makes GT different than other racing games. Maybe only Enthusia that did pretty similiar as GT, which if I remember correctly they added cars like Toyota Alphard and Nissan Elgrand.

Also about these cars being underpowered doesn't mean it's not good to try it out. Instead an amateur or casual player can try different handling characteristics and behavior between these cars and learn how to drive well in video game. Anyway, it's not going to make sense if your starter cars would be like high performance cars or race cars, what you need is low-powered stock car to nailed some basic steps and hone your skills better than before.
 
Honestly, I don't mind these cars will appeared in Gran Turismo. Besides, GT series always brought some cars that is an import (in this case JDM cars) while as we know these car is not being sold or available in our country. That what makes GT different than other racing games. Maybe only Enthusia that did pretty similiar as GT, which if I remember correctly they added cars like Toyota Alphard and Nissan Elgrand.

Also about these cars being underpowered doesn't mean it's not good to try it out. Instead an amateur or casual player can try different handling characteristics and behavior between these cars and learn how to drive well in video game. Anyway, it's not going to make sense if your starter cars would be like high performance cars or race cars, what you need is low-powered stock car to nailed some basic steps and hone your skills better than before.

Well, I understand your point. Im a massive car enthusiast and would be interesting trying the lacks of performance of this cars. Just for curiosity.

But this cars arent even pleasure to drive in real world, can imagine how they feel in a racing game. I dont imagine myself playing hours and hours of GT with this cars. And if they are in the game, they wont leave space for others much more interesting cars. It would be specially painful that those cars appear in the game when there are only 140.

And not everything has to be supercars and racing cars. There are a lot of low powered cars that are a lot of fun like: hot hatchbacks and lightweight sports cars.

In this Sport there is no space for this type of cars: the car list is too short and the game have a different caracter from pass GTs.
 
You say this but I managed to get my girlfriend interested and playing GT6 because it had her car, a 206cc on it and as such made it more real for her.

Racing can be fun in a fiat cinquecento or n comfort tyres, against. Competative field. You don't need all cars to be 400bhp plus to make it a race.
 
Some of the most fun I've ever had driving a car was messing around with a Smart fortwo in a parking lot. Slow cars can be fun.


Minivans and Prius variations very much tend to be not.
 
Some of the most fun I've ever had driving a car was messing around with a Smart fortwo in a parking lot. Slow cars can be fun.

Minivans and Prius variations very much tend to be not.

I learned to drive in a base-model, no-power-steering, 92hp Hyundai Accent. And it was hilarious.

I dunno, I quite liked the Prius in GT5, when we were forced to drive it in an early Seasonal. The hybrid motor means it has quite a slug of torque, and you definitely couldn't accuse it of being over-rubbered like most modern sports cars. Yeah, it's far from my top choice in a list of desired cars, but it certainly can be fun. Of course, it'd help if we had a wide range of tuning available.
 
Don't get me wrong, in the past I too loved driving cars in their stock forms and still do today. It's just that I also enjoy seeing how far you can push any car's potential after tuning them to max each of their limits or possibly above it, or making them become something you imagine of them being/not, such as a track, drift, or rally racer. GT had always given you this ability since GT1 (especially the modification option that everybody always loved).

You can say I just love making my cars different from everyone elses' cars.
 
Well, I understand your point. Im a massive car enthusiast and would be interesting trying the lacks of performance of this cars. Just for curiosity.

But this cars arent even pleasure to drive in real world, can imagine how they feel in a racing game. I dont imagine myself playing hours and hours of GT with this cars. And if they are in the game, they wont leave space for others much more interesting cars. It would be specially painful that those cars appear in the game when there are only 140.

And not everything has to be supercars and racing cars. There are a lot of low powered cars that are a lot of fun like: hot hatchbacks and lightweight sports cars.

In this Sport there is no space for this type of cars: the car list is too short and the game have a different caracter from pass GTs.
Look at my avatars. That's my daily driver. I had high hp cars and they were fun. My Kei car is fun as well. Whereas I could basically only use 2nd & 3rd gears around town in my XR8, I row through all 5 gears of my Charade @60km/h speed limits.

On a track, it's going to be slow on something like the 'Ring. Tracks like Tsukuba, Autumn Ring, Mid-Field(pretty much all tracks with low gradients) have suited Kei cars just fine.
 
...I for one don't think those Priuses and soccermom MPVs have a place in a game like GT:S. Wrong focus. Sure, I buy the arguments for small and slow cars being fun. I absolutely adore Renault Sports' hot hatches.

But, those small and slow cars are in part designed to be enjoyable to hoon around in. Meanwhile, certain other cars - say, soccermom MPVs, for instance - are definitely not designed for sporty, fun driving experience. It's not their focus, not the reason for their existence.

Yes, that's real life, so in a video game, that's not an issue. But then, if PDI is planning to launch the game with only 140-ish cars, why waste the precious slot on a car that wasn't designed to be sporty in the first place? I'm reaching here, but I also think the car manufacturers wouldn't want to see their halo models overlooked in favor of mundane, bread basket boxes on wheels.

Rather than having small, slow and not-very-fun cars, I'd have classic machines. Old school muscle cars. Old school rally cars. Old school Le Mans bruisers. And yes, old school supercars.
 
Back