- 295
- United Kingdom
- andyparks
I'm fed up of all these demos I want to play it on my ps4 amateur
Absolutely!Small cars like the Honda Jazz, Renault Clio, Toyota Corolla, Citroen C4 and heck, even the Toyota Vitz/Yaris should very much be included in a GT game - everyday vehicles have been in previous games and it adds variety that no other game can offer. So many games include sporty cars with over 200 HP and some fancy badge without really considering the cars that real people drive. I think that connection is critical in a video game.
Pssssh.
But its fun, I like to drive 400pp race in GT6. Online and ofline.Dont understand why people keep claiming that hot hatches or small utility agile cars are fun. Nobody have said the opposite.
Explain me the fun of driving in a circuit cars like volkswagen sharan, toyota prius, Honda crv, Ford Cmax, Citroen C4 Picaso...
Explain me the fun of driving in a circuit cars like volkswagen sharan, toyota prius, Honda crv, Ford Cmax, Citroen C4 Picaso...
"Linear time changes we won't be doing again," Yamauchi says bluntly when asked about the feature. "We do give a selection of being able to choose times, and we're considering a system when you pit in with the car the time of day might change again."
Source
"Linear time changes we won't be doing again," Yamauchi says bluntly when asked about the feature. "We do give a selection of being able to choose times, and we're considering a system when you pit in with the car the time of day might change again."
Source
Once again, he can't do what he wants to do(change ToD/dynamic weather), because of a limiting factor.
Why can't they do time change in these recent builds? Just to showcase 6am-6pm. it's like the ToD option when using course maker. Yet, he wants to put in time change at a pit stop? I just don't get it. Sacrificing that for graphics. Sacrificing game play, game immersion, for vanity. So to speak.
This is a stupid excuse, simply look at Forza Horizon 3 , it looks beautiful on the X1 , and it's an open world racing game with dynamic time - weather . I don't think it's so impossible to do this on a race track ( which is obviously less bigger than an overworld) with 22 cars ( FH3 has also traffic ) .
Just think about it , GT5 added this feature and GT6 implements it on more tracks, and the only thing I want to see on new GT is this feature on all the tracks without any limitation .
And also, there's one feature that I like a lot on GT5 Prologue : shadows. It looks better than the full GT5 and GT6 , I don't like those "puffy" shadows.
Uhm, surely, he forgot to add that what he meant was there wouldn't be time changes in GT:S.
I'm glad PD are keeping the rest of the tracks/cars secret.
I wish to see them when I play the game, like the old days.
As has been said hundreds of times PS4 is more than capable of running dynamic time and weather at locked 60fps. The limiting factor is Kaz and his desires to add as much visual eye candy as possible. Just look at all this focus on HDR, new cameras for lighting, focus on the scapes mode during presentations, talk about future technologies in the visual department.
The focus is all on the visuals. Does someone want to remind him he's supposed to be making a focused racing title with FIA championships? He rather seems to have forgotten.
As has been said hundreds of times PS4 is more than capable of running dynamic time and weather at locked 60fps. The limiting factor is Kaz and his desires to add as much visual eye candy as possible. Just look at all this focus on HDR, new cameras for lighting, focus on the scapes mode during presentations, talk about future technologies in the visual department.
The focus is all on the visuals. Does someone want to remind him he's supposed to be making a focused racing title with FIA championships? He rather seems to have forgotten.
Then why suggest these changes could potentially be implemented during pitting?
I strongly disagree with this. Maybe one or two as a novelty, but I have no real interest in ever driving a Prius or anything like one.Small cars like the Honda Jazz, Renault Clio, Toyota Corolla, Citroen C4 and heck, even the Toyota Vitz/Yaris should very much be included in a GT game - everyday vehicles have been in previous games and it adds variety that no other game can offer. So many games include sporty cars with over 200 HP and some fancy badge without really considering the cars that real people drive. I think that connection is critical in a video game.
I think every one of those cars that was posted in that quote would fit perfectly, especially in a lower tier racing category in the game. It would be nice to have something like that, rather than an over abundance of really fast cars.I strongly disagree with this. Maybe one or two as a novelty, but I have no real interest in ever driving a Prius or anything like one.
Maybe you, but there are others who wouldn't mind driving hybrid cars or race them in a series.I strongly disagree with this. Maybe one or two as a novelty, but I have no real interest in ever driving a Prius or anything like one.
I strongly disagree with this. Maybe one or two as a novelty, but I have no real interest in ever driving a Prius or anything like one.
You don't have to though. GTSport has a big enough budget that you could have multiple levels of settings to accomodate dynamic time and weather. Tiny little sims produced by relatively tiny little teams provide a range of settings and levels of detail to accomodate various ages and configurations of hardware. There's no reason why PD can't do the same except it would be having a dynamic mode that reduces car poly's and environmental detail to maintain framerates. IMO it's one of the real downsides of much of console gaming, the lack of options provided to the user to customize their personal experience and to customize the game overall.Not sure I want to sacrifice the game looking like PCARS rather than Driveclub for dynamic weather to be honest.