Gran Turismo Sport: General Discussion

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Me too. I just think there's a problem when some fans start talking down less-serious games to inflate their own egos.

It's an oddly parallel thought process to the "expensive plastic toy wheel elitist"* way of thinking. So similar, in fact, that both tend to be spotted together.

* - EPTWE? There's gotta be a better way to say that...
 
"Radioactive green" was pretty childish, agreed.

Thats childish?? :eek: That is a type of green. Amazing that even when I have a driveclub photo in my avatar, there is some kind of rejection and defensive attitude when im critizing some aspect of the game.

Agree with the rest of the comment.

Getting childish answers? Your argument was just your own subjective opinion, and wasn't a good argument for your original claim that AC looks more realistic than DC, and that DC looked unrealistic. I showed examples of DC that didn't look unrealistic, and your own comparisons of DC and AC showed DC looking significantly more realistic. You even said yourself that DC looked "more photorealistic than AC", so at that point you were actually arguing against yourself...

Of course it is my opinion. We are talking about visuals, how that could be objective? :rolleyes: And i try to support it with reasonable arguments and photos. The last frase just sums up what have you doing in the discussion: no reading at all and just repeating the same things. I explained you why I said that. Not doing it again.

Then, you decided DC has "too much contrast" compared to a real photo, conveniently ignoring the fact that the amount of contrast in photos is entirely dependent on the equipment used to take the photo and how that equipment is set up. Set the equipment up differently, and you can get vastly different amounts of contrast. Also, the amount of contrast in a game can be drastically changed by setting up the game and your TV differently.

So the problem that Driveclub appears to have too much contrast (a problem many games suffers like Dirt 3, GT grass, forza) is because the contrast on the onboard i posted? Thats seems to me a very twisted argument.

Lastly, when I said that washed out colour doesn't look realistic, when real life provides ample vivid colours, your response was that DC has "radioactive green", which is just being silly. So obviously at that point I just can't be bothered wasting any more time arguing the point with you any more, so instead of leaving it at that, you call me childish? Nice way to "perform a good argument" :rolleyes:

I repeat the answer to SlipZ.

And yes, i gave up to try to "perform a good argument" and call your arguments (not you, it's different) childish. Dont know why.

Also the whole "bright colours are unrealistic", which I've heard so many times, is rubbish. Go outside, and unless you live in a desert or the weather is always rotten
Repeating this many times
The really weird part of your post though is how you completely contradict yourself at the end by saying Driveclub is more photorealistic than AC.
In any case I'm not going to argue this any more.
I don't care anyway, think whatever you want lol.

And all that when i was completely respectful. If radioactive green was a great offense, How I should take those? It is possible to discuss this matter without getting defensive?
 
Nice to meet you too!



Nowhere in my post did I say Gran Turismo has "stellar gameplay." Just that I don't think Project Cars does, at least on PS4. Nowhere did I say GT was better designed, and yet you immediately got so defensive over somebody maybe not liking Project Cars as much as you, you had to launch into a detail-by-detail comparison about how your simulator of choice is "100% fantastic" and anyone who disagrees prefers "games" (GASP!) with quotation marks. Silly, unrealistic baby "games." Heathens!

What I actually meant was I think other sims handle better, run better, look better, and are a bit less glitchy. Wasn't talking about career modes, or how I like dumb gold star stickers, or how I only enjoy playing racing games only if I win every time. Never said any of those things, but I appreciate your interest in what you think I think.

For the record, I like Project Cars. I like that it does all the things you mentioned. Many racing games play it safe with features and content; Project Cars does not. I don't necessarily think it is the benchmark in any particular area - it's got more of a jack-of-all-trades/master-of-none thing going on. It lacks some polish. But good on SMS for doing what other studios won't, with a fraction of the resources.

"Other sims handle better" - to be honest, if you're on console, at this point in time the only real competitor might be AC. So there's not much comparison involved? Then again, if you've done enough research (on reddit subs, or on AC forums) where there are many more serious sim racers than over here, you will find that AC isn't all that great like how the general population makes it out to be. It "feels" and handles better because of canned effects, not because it is super realistic and handles better than PCARS. From a pure mathematical point of view, PCARS and AC are equivalent. The only difference is the problematic FFB settings in PCARS atm.

"run better" - ??????????

"look better" - Are you kidding right now? Bar driveclub, the general consensus is that PCARS is easily the second best looking game in the market. With the rain effects and dynamic weather, so im not sure what you are on about.

"glitches" - bar the initial stages when the game was just released, PCARS in its final stage today runs way than AC right now (with all the unplayable screen tearing and sound problems) so not too sure what you are on about again.

Now look, i'm not a hardcore PCARS fan. I love GT more than PCARS to be honest (infact im back playing GT6 again right now), but that is in part due to the sheer amount of cars available. But, the reason why i am coming off strongly is because you seem to state things that are completely wrong/misconstrued about PCARS. Just don't state things that you are unclear/not sure about and you'll be fine.

Have a good day
 
But, the reason why i am coming off strongly is because you seem to state things that are completely wrong/misconstrued about PCARS.

I "misconstrued" that the game isn't 100% fantastic. Not the first time someone's told me something along those lines...

Just don't state things that you are unclear/not sure about and you'll be fine.

:lol::lol::lol:

Oh I'm perfectly sure of myself.
 
I don't know about you guys, but I am loving the "off topic" drama that is currently going on here. :D :lol:

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Dry enviroment driveclub beats Assetto no doubt
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Green enviroments
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I actually think that Assetto Corsa looks worse than DriveClub in these images. The lighting and reflections look more realistic and the whole package is more impressive than AC. What the heck is wrong?
 
What's wrong is, we haven't seen any new tracks in GTS. As for cars, we got to see the Bugatti, Charger and Gr.B WRX. Let's get some of these Gr.N200/N400 and Gr.4 cars in some gameplay videos.
 
I "misconstrued" that the game isn't 100% fantastic. Not the first time someone's told me something along those lines...



:lol::lol::lol:

Oh I'm perfectly sure of myself.

This is a perfect example of "when you know you're wrong and cant make any half decent debate in return so you just come up with sarcasm". Nice! Have a good day!
 
"look better" - Are you kidding right now? Bar driveclub, the general consensus is that PCARS is easily the second best looking game in the market. With the rain effects and dynamic weather, so im not sure what you are on about.

FH3, and in my opinion, FM6 look quite a lot better than Project Cars. I think you're makings things out to be fact when they aren't.
 
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I actually think that Assetto Corsa looks worse than DriveClub in these images. The lighting and reflections look more realistic and the whole package is more impressive than AC. What the heck is wrong?
DC have problem to render sunny days but in this comparaison, DC wins over AC
The tone of the trees in real life is like in DC than AC
In his AC picture, the trees are too yellowish and fade out for an shadow scenary
But that doesnt mean the lighting is always like in DC in real life
 
I actually think that Assetto Corsa looks worse than DriveClub in these images. The lighting and reflections look more realistic and the whole package is more impressive than AC. What the heck is wrong?
Wrong in what sense? If you think AC should look better because it's newer? Then why? The PS4 has finate memory. You can use it for graphics or you can use it for physics. The proportion of each will be down to each development team. It's really not surprising that Driveclub looks as well as it does. That's where the effort went, nor is it surprising what AC looks like. They spend the effort on physics.
 
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Wrong in what sense? If you think AC should look better because it's newer? Then why? The PS4 has finate memory. You can use it for graphics or you can use it for physics. The proportion of each will be down to each development team. It's really not surprising that Driveclub looks as well as it does. That's where the effort went.
I believe he's asking what's wrong with DC in those images, not stating that AC looking worse is wrong. 👍
 
I should be hours into GTS right now, but have no clue when it's even going to come. I should have many hours behind the wheels of some P-cars in AC by now, again, no idea when I'll see them. My new commander-in-chief is a literal clown. This was supposed to be a happy November. At least The Grand Tour is coming in a few days. Watch that get pulled last-minute for some legal reasons. I will take the bridge.
 
I actually think that Assetto Corsa looks worse than DriveClub in these images. The lighting and reflections look more realistic and the whole package is more impressive than AC. What the heck is wrong?

The difference it is not so big with the green environments IMO. Is a little bit cartonish. My point is, if AC could perform the details and textures of Driveclub, it could be more real because the choosing of colors.

I leave the offtopic. Although i think it concers GT too. The graphics of GT sits in a middle ground between full fireworks (DC) and full raw reality (AC) speaking about colors and spectacle, not detailing and textures.
 
AC sold poorly on consoles because it wasn't marketed aggressively, and because it has a very small car and track roster. People also don't buy racing sims if they're not interested in real life racing, because to the average gamer, racing sims are boring, and arcade racing games offer more variety than "jump in car, drive car around track". I know this because I have a good friend who is big into gaming, but finds motorsport as boring as golf (I know, why am I friends with people like this? lol). He loves games like Mario Kart, or anything that puts action and crazyness first. He could easily play AC with all aids on, being such an avid gamer, but he wouldn't, because he'd find it terribly boring.

I have to disagree with that. Marketing could have helped to a degree but as you stated later, Sims are considered boring to many players out there. Boring, in my eyes, is the 800 lb gorilla in the room that no one really wants to talk about.

I really hope someone comes along and creates lightning in the bottle with the sim style games like the original Gran Turismo did years ago. I am not sure how, but maybe doing something like the NBA2K series of games is the answer. I really want to see games like GT dominating the sales charts.

Anecdotal of course but most people I see dismissing Sims is because they find them dull and boring, not because they expect them to be difficult. They want arcade experiences for the flashy excitement, not for the easier handling model.

I've even seen people dismiss Driveclub for that reason and that is obviously far from simulation 'hard' physics. They just perceive realistic track racing as boring, they want lasers, explosions, crashes, flips and so on.

Is it really anecdotal? I don't think it is because if Assetto Corsa lit the sales charts on fire the developer and publishers would surely talk about it like everyone else in the industry does.
 
Is it really anecdotal? I don't think it is because if Assetto Corsa lit the sales charts on fire the developer and publishers would surely talk about it like everyone else in the industry does.

I'm going to be honest, I don't know how that reply relates to what I posted.
 
I have to disagree with that. Marketing could have helped to a degree but as you stated later, Sims are considered boring to many players out there. Boring, in my eyes, is the 800 lb gorilla in the room that no one really wants to talk about.
Sims are often considered boring because of their relatively serious and dry game design, not because of the physics. When the physics are really good, as in PCars or AC, it's what makes the game playable in spite of the dry and dull "game" that surrounds it. Don't conflate the two. There's no reason you can't have better simulated physics within a GT or Forza type of game combined with a much deeper and more well rounded game to go with it. They certainly have both the manpower and budget to do both.
 
Anecdotal of course but most people I see dismissing Sims is because they find them dull and boring, not because they expect them to be difficult. They want arcade experiences for the flashy excitement, not for the easier handling model.

I've even seen people dismiss Driveclub for that reason and that is obviously far from simulation 'hard' physics. They just perceive realistic track racing as boring, they want lasers, explosions, crashes, flips and so on.

I've seen it too, even at game stores. I can't remember which racing game I was pre-ordering, but the the sales person was surprised I wanted a "realistic" game. He said he didn't understand the appeal, he much preferred more "fun" stuff, and found a lot of people buying into the genre were the same these days.

As you said earlier though, it's anecdotal. But I'm sure plenty have noticed it. For a lot of folks, gaming is escapism: they want spectacle. Some people will never understand why some of us really want to take the digital recreation of our boring everyday car around a big forest circuit in Germany, the same way some don't get the appeal in the real world either.

I have to disagree with that. Marketing could have helped to a degree but as you stated later, Sims are considered boring to many players out there. Boring, in my eyes, is the 800 lb gorilla in the room that no one really wants to talk about.

I agree that marketing would've helped a bit, but it also could've been more bad than good, considering how poorly the console version of AC has gone over in comparison to the PC one. Unless you're a hardcore sim racer with a full wheel setup that exclusively likes hotlapping, it doesn't offer much... and if you are one of those people, you probably already have a PC, and the superior version of the game.

AC isn't boring because of the physics; it's boring because there's very little on offer in terms of gameplay other than the straight-forward car-on-track.

I really hope someone comes along and creates lightning in the bottle with the sim style games like the original Gran Turismo did years ago. I am not sure how, but maybe doing something like the NBA2K series of games is the answer. I really want to see games like GT dominating the sales charts.

I'm pretty sure that bell can't be un-rung. This is all just my opinion of course, but I don't think we'll ever see a resurgence in sim-style racing game popularity to the levels older GT games enjoyed. It's just not where the gaming landscape is heading. The original GT hit a sweet spot: it was approachable and in-depth, satisfying both the casuals and the hardcore. The wide car list and tuning options were great, but they didn't alienate people who didn't understand the finer points. Joe Gamer could build a 900hp GTO and even without going into the tuning menu, it would be reasonably competitive.

The sim-style games have become too complicated for a lot of folks, compounded by the tuning menus largely being user unfriendly. Sure, one could argue people could just Google what half of the terms mean, but that's not a viable alternative to explaining each aspect in-game.

What makes matters worse is when games become nigh-on unplayable without a wheel; it may earn them some kudos with the wheel-only elitists, but the majority of players won't own them, and that's a big base to alienate. PCARS and AC both are guilty of this to a degree; GT's fastest players tend to be wheel users but with only a slight advantage, while Forza games typically favour controller users.

I think I've relayed the story of getting my girlfriend around the TGTT in both GT5 and FM4 before — maybe even to you! — but the big difference that made it possible (and even enjoyable) for her in FM4 was the full pack of assists available. She started with just about everything on, and slowly weaned herself off most of them (ABS stayed on, because that's what she's used to in the real world).

Personally, I love the continued striving for more and more realism in terms of physics engines. If a game purports to being a "simulator", reality should always be the goal. But, there's nothing stopping devs from making these complex physics engines more approachable for players of all skill levels. The key is the assists on offer, but IMO, they need to teach players about the actual physics, not modify them with aspects that don't make sense (looking at you, SRF).

On the other hand, I also welcome games that don't try to be the last word in realism. If every game is the same, the genre becomes stale. Horizon 3, like I said in my review (shameless plug), is a breath of fresh air because I'm not always worrying about my damper settings or grip levels out of Turn 6 at [insert world-renowned circuit]. Games like Horizon, or the Crew, or Driveclub, can act as gateways to get people into the more sim-leaning titles. That's a good thing.

What about the NBA2K games should be emulated? Genuine question, since I'm not too familiar with them (only own 2K11 and 2K12, haven't played them more than once yet).
 
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