Gran Turismo Sport: General Discussion

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In a sales perspective, the old formula made it the "go to" game for those who wanted one game that could offer a lot, so is, atleast in part, a reason to outsell the rest of the games in the genre that are very limited by comparison.
It was the best because it offered a bit of both worlds along with some GT'ness to it.
Now, imagine that classic formula, with the improved physics from GTS, the improved sounds we got so far, the good looks of the game on ps3 (or even ps4), and a constantly updated car and track list. Wouldn't that make it a great game? Only lacking improved AI, that could be improved over the game's life cycle.

I don't know if that's enough to bring the massive sales numbers back, though. Not that I'm suggesting I do know what will — I'm not a professional game developer — but what worked 10-20 years ago isn't guaranteed to work now.

To be honest, I'm not sure there's anything to really do. The public's view on cars has changed a lot in the two decades since GT1 released. The huge lead times for asset development has also impacted the genre, arguably more so than anything else: games like Uncharted are roughly based on the real-world, but aren't chained to it like GT. The team behind Final Fantasy has more work on their plate in a way, because they have to dream up all the assets for their title, but they don't have to ensure it's absolutely accurate compared to a real-world version, because that doesn't exist.

It presents a unique issue for GT: what was so beloved about the PS1 & PS2 titles was the "everyday" models. When a car represents six man-months of work to be included in the current games, how do you justify including something pedestrian in the face of the big names?

And this brings a problem, if a certain part of the fanbase wants X feature, and the other part wants the complete opposite, what should they do?

What @TrevorPhilips said, completely. We know Polyphony tracks online use data; there's no reason it can't also comb through players' game saves to determine what they're doing offline, too (so long as the saves are interacting with the servers).

Of course, that only tells them what players are using that already exists in-game. For new-to-series stuff, that's a bit harder. That's when it helps to look at the competition. The livery editor is a smart move: look at how an entire community has sprouted around it in Forza, for example.

We've tried to do our part and make it easier for Polyphony to comb through suggestions, too. :P

I partially agree. Pretty much all the games are compared to others just because they have cars, which is wrong. But GT tends to be attacked from every side from people wanting it to be everything each of those games are, separately.

It isn't wrong, though. Comparing GT to both Driveclub and Project CARS is perfectly valid; they're in the same genre. Yes, GT isn't an arcade racer like Driveclub... but it could learn a thing (or eight) from the engine sounds in that game. Is Project CARS more of a racing-oriented game with less of an emphasis on car collecting and modifying? Yep, but if GT Sport wants to lean more into motorsports, including flag rules like PCARS is hardly a bad choice.

I believe people take the comparisons too personally. I remember a review of GT1 in Gamepro from years ago, suggesting that the tracks weren't as lively as the contemporary NFS game. I'd absolutely agree — but it didn't change how I preferred GT overall. Comparisons help frame a game: if it's new, we need to know how it relates to what's already out there.

As for getting "attacked from every side" — really, it's not unique to GT. PCARS gets a lot of complaints about a lack of a typical progression/unlocking approach, or the lack of aftermarket upgrades. AC, similar. Forza's official forums are littered with folks asking for a more authentic racing experience with flag rules, qualifying, etc. Every game has its detractors.

Being a jack-of-all-trades doesn't mean the game has to be the best in everything. When there are things, such as the Livery Editor, that are missing from GT, then it makes sense to ask for them. But when people ask for gameplay features (like the physics from hardcore sims), it becomes impossible to make a game that is enjoyable to almost everyone. There are features that are specific to a certain type of game in the genre, others are not.
And I'm also skeptical about this game, but I will give it a try, mainly because I love cars and GT always gave me the best, most confortable, feel while driving them. Is neither too easy or too hard, to drive the cars. The content is the only thing that makes me concerned.

Agreed, it doesn't have to be the best at everything it includes. But ideally, it should at least realize what it does include well. WRC in GT5 is a great example of how to squander a license. Same with Top Gear. It really didn't help that not even a year later, FM4 arrived, showing off a much better idea of how to blend Top Gear's unique character into the game. Not a bunch of slow VW buses in a procession line around the circuit.

Hardcore physics don't necessarily alienate anybody, so long as appropriate assists arrive alongside them.

Yes Kaz chasing for one more time the best graphics and new achievements in his game and for one more time since the very first GT1
all the other Dev can copy those achievements for their next games.

GT Sport is going to be taking advantage of a lot of very cool tech, but it won't be new: HDR? Already done (FH3). 4K (even though it's not actually proper 4K)? Already done (FH3, numerous PC sims). VR? Already done (PCARS, Driveclub).

Also we are speaking for GT not for drive club so you believe that the Physics dev from PD is working now on CGI?
Are you kidding me?

I think there's a very serious language barrier at play here.

I was trying and testing for 4days the GTS demo at Nurburgring's event and i feel huge jump yes in this early demo (something like GT5P to GT6) on the feeling of the car...
Do you ever try this demo????

Other folks have said it's been a very small upgrade. Some have even said it essentially feels like GT6 with a new coat of paint. Moral of the story: people have different opinions. And that's all they are for now.

And for the end
if the GT 5-6 it wasn't a good sim we know it from people that Racing in real life...
Also from some friends of me, friends that spend thousands km in the track searching for the
Hundredths of a second....

GT Academy is a marketing exercise. A brilliant one, but a marketing exercise.

Are we talking about people that hunt for hundredths of a second in GT6? Because those sorts of people exist in just about every single racing game. That is not unique to GT.

If is gonna be a buggy unrealistic game let the future say this.....[/QUOTE]

No I haven't, but your own personal anecdote means nothing to me, considering your fanatical defending of PD and GT, and your profile pic of you hugging Kaz, you don't come across as particularly impartial.

Y'know, it's got me thinking. The claims of GT Sport being a huge leap in terms of physics always has me wondering: since these claims tend to come from diehard fans — who've had habits of making similar claims with each new iteration of GT — how do they rationalize that against the history of the franchise? If each game is a "huge jump"... what does that really say of the previous ones?

If you're referring to promotional material with real racers endorsing GT games, they're as worthless as professionals endorsing any product they have been paid to do so. These people were paid to say good things about the game. Put it this way: I've yet to see any real racing team using GT to test setups or for driver practice and training... :lol:

It reminds me of an ad that's common on TV right now (this one).
 
I don't know if that's enough to bring the massive sales numbers back, though. Not that I'm suggesting I do know what will — I'm not a professional game developer — but what worked 10-20 years ago isn't guaranteed to work now.

To be honest, I'm not sure there's anything to really do. The public's view on cars has changed a lot in the two decades since GT1 released. The huge lead times for asset development has also impacted the genre, arguably more so than anything else: games like Uncharted are roughly based on the real-world, but aren't chained to it like GT. The team behind Final Fantasy has more work on their plate in a way, because they have to dream up all the assets for their title, but they don't have to ensure it's absolutely accurate compared to a real-world version, because that doesn't exist.

It presents a unique issue for GT: what was so beloved about the PS1 & PS2 titles was the "everyday" models. When a car represents six man-months of work to be included in the current games, how do you justify including something pedestrian in the face of the big names?

Well, that insane level of sales depends a lot on the context. While today gaming is fairly expensive (the prizes don't drop as much as in the PS1 and PS2 Era), in the past games would drop their prizes quickly, the opposition wasn't as big as it is today, for 100$/€ you could buy 7 or 8 games at a time, while today that's impossible. Today people tend to prioritise their choices, so it's less likely that they randomly buy certain games. I bought GT4 (my first GT) randomly, for my birthday. Never heard of the game at the time, bought it, and enjoyed it. The amount of content made the game playable for a long time. At that time, you could afford buying games randomly, so that contributed to a jump in sales in a lot of franchises.

Then of course, there's the content GT gave to players, for a relatively small price. Buying a NFS and a GT would suffice to meet our racing games needs. Now games are giving less for the same, or even higher, price.
The best bet would be giving as content as possible to the players.

What @TrevorPhilips said, completely. We know Polyphony tracks online use data; there's no reason it can't also comb through players' game saves to determine what they're doing offline, too (so long as the saves are interacting with the servers).

Of course, that only tells them what players are using that already exists in-game. For new-to-series stuff, that's a bit harder. That's when it helps to look at the competition. The livery editor is a smart move: look at how an entire community has sprouted around it in Forza, for example.

We've tried to do our part and make it easier for Polyphony to comb through suggestions, too. :P

I know, but there are features that they might not be able know if the player base uses them often or not.
There are also features that get somehow forgoten, like drag racing. Tons of people did drag races in online in GT5, yet in GT6 they gave us no drag strip. For example.

Hell, here on GTPlanet, with polls and whatnot, can't give a clear insight of the preferences of the participants of this forum, let alone a potential fanbase of milions.
Those polls gave us a Livery Editor in GTS, and the Laferrari (so far), let's hope we get something more.

It isn't wrong, though. Comparing GT to both Driveclub and Project CARS is perfectly valid; they're in the same genre. Yes, GT isn't an arcade racer like Driveclub... but it could learn a thing (or eight) from the engine sounds in that game. Is Project CARS more of a racing-oriented game with less of an emphasis on car collecting and modifying? Yep, but if GT Sport wants to lean more into motorsports, including flag rules like PCARS is hardly a bad choice.

I believe people take the comparisons too personally. I remember a review of GT1 in Gamepro from years ago, suggesting that the tracks weren't as lively as the contemporary NFS game. I'd absolutely agree — but it didn't change how I preferred GT overall. Comparisons help frame a game: if it's new, we need to know how it relates to what's already out there.

As for getting "attacked from every side" — really, it's not unique to GT. PCARS gets a lot of complaints about a lack of a typical progression/unlocking approach, or the lack of aftermarket upgrades. AC, similar. Forza's official forums are littered with folks asking for a more authentic racing experience with flag rules, qualifying, etc. Every game has its detractors.

When I say it's wrong, I don't mean the comparisons, I mean the demand for the game to be better than all of those games it is compared to. That's the problem. People expecting in GT all the features present in other games of the genre, does not benefit the development of the game. That's why I always prioritise my "demands", when does priorities are met, then I will ask for more, either for this or for the next game. Not everyone takes it like this though.

As for the rest, I agree. TGTT should have a much better use, the same could be said about the Goodwood Hillclimb. A bit more freedom in both of them, and online playability for Goodwood (making our own festival of speed could be nice, you go up the hill, your time gets counted, you reach the top of the hill, and meet with the rest of your friends), would be great. If TGTT had the full runway at our disposal, would be amazing for drag racing and random stuff. But now it's a bit late for this.
 
Y'know, it's got me thinking. The claims of GT Sport being a huge leap in terms of physics always has me wondering: since these claims tend to come from diehard fans — who've had habits of making similar claims with each new iteration of GT — how do they rationalize that against the history of the franchise? If each game is a "huge jump"... what does that really say of the previous ones?
Or what it means when the game gets it inevitable huge physics patch after 3 months; and then when they revert some of it, then they change it again...
 
It presents a unique issue for GT: what was so beloved about the PS1 & PS2 titles was the "everyday" models. When a car represents six man-months of work to be included in the current games, how do you justify including something pedestrian in the face of the big names?

Honestly, this is what I love about GT the most. The fact that I get a chance to throw around everyday models. The direction in which GT Sport is going is pure race oriented, with GT3s and what not. While I can see the appeal in those cars for some, I feel that a large majority of us relate better to cars we know best. And the cars we know best are the ones we see on the street or if we own them. I own a Golf myself and its quite enjoyable bringing it to virtual Silverstone when i definitely cannot do that in real life. Of course, not all cars should be boring, which is also why i love the exotics like your 458. I definitely do not have the capability or means to buy a 458 or even a Porsche 911(Ruf in GT) now, but i do see them on the road, and i swoon. And at least i have a chance to feel and enjoy abit of those cars on GT. I can relate to them, because i drive everyday. But since i dont watch any GT3 series, there is no way i can relate to the GT3 cars.

If Sport goes the route of complete hardcore race cars, i might honestly think twice. My point is this : rFactor and most other PC sims are focused on race cars. GT and Forza has always been for normal cars, sports cars and then some race cars.This is their market, and they should never lose focus on this market. To go for a pure race car bias would immediately put them up against the PC sims, which in so many ways PD will lose instantly. I understand there are a few road cars, like the new ND. But they are just way way too little, compared to what we have in GT6. Go back to your roots PD, never forget.
 
If Sport goes the route of complete hardcore race cars, i might honestly think twice. My point is this : rFactor and most other PC sims are focused on race cars. GT and Forza has always been for normal cars, sports cars and then some race cars.This is their market, and they should never lose focus on this market. To go for a pure race car bias would immediately put them up against the PC sims, which in so many ways PD will lose instantly. I understand there are a few road cars, like the new ND. But they are just way way too little, compared to what we have in GT6. Go back to your roots PD, never forget.
The newer sims, Assetto Corsa and Project Cars, both have a mix of street and race cars, and AC in particular, has paid some attention to some of the slower vehicles like the Abarth 500, Alfa Romeo Giulietta QV, Audi S1, Mazda MX-5 and several more, along with some of the higher powered sedans, some classic cars etc. And of course Forza has the most outstanding lineup ever seen in a video game IMO. A brilliant mix of old and new, fast and slow, quirky and mainstream etc.
 
Hello i'm new to Gtplanet in terms of commenting, but i have been reading a lot of these threads as of late. And i just wanted to give my thoughts on some things.

I never really understood how someone can get put off by Gran Turismo so much by little things like graphics or even sound. To me those things just aren't important to me. This especially goes for GT Sport as I've seen people say it looks and sounds terrible, when it looks fine and sounds good enough. I've seen images of Gt Sport gameplay and it looks amazing. Yet I see people saying it looks like a PS3 or PS2 game.

If someone can just explain to me why this is? Why people say GT looks terrible when it looks fine, to me at least. I've seen games with horrible graphics and GT isn't one of them. Sure the environments could use some work but i don't see how they would put somebody off. They're just environments to me. For me, if they at least look passable, i'm good with it, as long as the gameplay is there which it is for me.

gts2.jpg

I just don't see how this looks bad, or anywhere near like a PS2 or PS3 game.
 
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Hello i'm new to Gtplanet in terms of commenting, but i have been reading a lot of these threads as of late. And i just wanted to give my thoughts on some things.

I never really understood how someone can get put off by Gran Turismo so much by little things like graphics or even sound. To me those things just aren't important to me. This especially goes for GT Sport as I've seen people say it looks and sounds terrible, when it looks fine and sounds good enough. I've seen images of Gt Sport gameplay and it looks amazing. Yet I see people saying it looks like a PS3 or PS2 game.

If someone can just explain to me why this is? Why people say GT looks terrible when it looks fine, to me at least. I've seen games with horrible graphics and GT isn't one of them. Sure the environments could use some work but i don't see how they would put somebody off. They're just environments to me. For me, if they at least look passable, i'm good with it, as long as the gameplay is there which it is for me.
If you've been reading a lot of these threads lately, it shouldn't be hard to figure out that we are all individuals and have a different way of looking at things and different priorities when it comes to our driving and racing sims. Your own comments are a good example of that.

Also, don't double post. Use the edit button instead.
 
If you've been reading a lot of these threads lately, it shouldn't be hard to figure out that we are all individuals and have a different way of looking at things and different priorities when it comes to our driving and racing sims. Your own comments are a good example of that.

Also, don't double post. Use the edit button instead.

Okay.

I just fine incredibly hard to relate to this community. A ll the problems that I've seen people have with GT never apply to me. I know it's all down to personal opinion but I just find most of these complaints as knitpicks. Heck, i can relate more to the Call of Duty community more(as terrible as it is).

I personally like GT because of the gameplay, music, cars and attention to detail. As long as the game functions, is fun to play, easy on the eyes and feels like Gran Turismo, I'm cool with it.
 
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Hello i'm new to Gtplanet in terms of commenting, but i have been reading a lot of these threads as of late. And i just wanted to give my thoughts on some things.

I never really understood how someone can get put off by Gran Turismo so much by little things like graphics or even sound. To me those things just aren't important to me. This especially goes for GT Sport as I've seen people say it looks and sounds terrible, when it looks fine and sounds good enough. I've seen images of Gt Sport gameplay and it looks amazing. Yet I see people saying it looks like a PS3 or PS2 game.

If someone can just explain to me why this is? Why people say GT looks terrible when it looks fine, to me at least. I've seen games with horrible graphics and GT isn't one of them. Sure the environments could use some work but i don't see how they would put somebody off. They're just environments to me. For me, if they at least look passable, i'm good with it, as long as the gameplay is there which it is for me.
Welcome to :gtpflag:
 
https://www.gtplanet.net/gt-sport-to-feature-dedicated-servers-for-sport-mode/

Since GT Sport is going to be mainly based on Online play and that i heard dedicated server is going to be in the game, for Sport mode only. I'm wondering why they couldn't just make it available for the entire online mode? I believe they have the enough money to do it. They shouldn't force us to go with P2P only in Open Lobby's (If there's any). I also hope it will be massively improve as it was terrible in GT6.
Another thing i would like to mention is where would the servers location be? All around the world? or just North America, Europe and Japan only because the majority of players are there? Because i live in the Middle East (Small Market compared to other places) and most online games end up being terrible with 100+ Ping. Cod Black Ops 3 for example didn't have any servers in middle east so i'm forced to go to European servers and end up with 150 ping. Most Online lobbies in GT6 for me were 2, 1 or even zero bars! The fact my internet sucks doesn't help. The only really playable online games here are Valve games like CSGO and TF2 because there's actual servers in Dubai.

Sounds, Physics and Graphics shouldn't be the only main thing talked, Online is going to be a Major if not the Main part of the game. Based on the awful GT6's Online, PDI will need a lot of work to be doing.
 
Okay.

I just fine incredibly hard to relate to this community. A ll the problems that I've seen people have with GT never apply to me. I know it's all down to personal opinion but I just find most of these complaints as knitpicks. Heck, i can relate more to the Call of Duty community more(as terrible as it is).

I personally like GT because of the gameplay, music, cars and attention to detail. As long as the game functions, is fun to play, easy on the eyes and feels like Gran Turismo, I'm cool with it.
Nowadays the attitude easily turns hostile to GT here, unfortunately.
But as 'they' defend the atmosphere, 'it is an open forum'. So welcome and taste the lemon.

But believe! Soon we are in for a treat! :cheers::gtpflag:
 
There is your answer.
He has a point, the little things shouldn't really matter when you are talking about a new GT.
I get that everyone has personal opinion but there are things that shouldn't put you off a game, for example; GT not having tire pressure but if it doesn't have any type of tuning then it is a reason to put you of the new GT.
Another example, to me, Fallout 4 is awful and is not because of details (in fact,the game as some amazing details in many things) but just the fact that the hole roleplaying aspect of the previous titles is gone replaced by a dubious perks system (I am not the only one thinking like this) and the protagonist is voiced then this is enough for me to hate it.
He is a true GT fan, let me tell that, just for the reason that he wants the next GT to be a proper GT and not a copy of other games that many of you enjoy more like assetto corsa, project cars or the forza francise. I could develop more then this but I'm getting bored of writting so much.
 
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If some feel GT is GT. Then, compare it only to GT games.

From GT1-GT6 to GTPSP, we have seen licence tests, coffee breaks, TT rallying, kei cars, F1, a concept F1 van, etc. So, far, we know there are vehicle prices. How do we acquire the Cr? The normal way per race or by completing an event? There appears to be no tuning. Which makes receiving low Cr. just about pointless.

Does this make the game more arcade like? Should we all be wiping our memories of past GT games and judge by what we get at launch?
 
He is a true GT fan
No he's not. As a matter of fact there is no such thing is a "true fan" of any franchise, regardless of their tone. In the end, we are customers paying for a product, and it's up to the developer to get its customers to buy their product. Constantly driving them away (based on the current performance by said developer) is not going to get them good sells, especially their history that were recently past (GT5 and GT6).

The reason why most folks here act the way they do is because they are concerned about their favorite franchise they grew up with (something others tend to forget or pretend to forget), which leads them to want to share their opinions/feedback in order to improve said franchise to regain its glory days again. Must it be said TIME AND TIME AGAIN that this a "fourm", you know, a place where people discuss things?

It always irks me to see that "one guy" tell others how to feel or not feel when it comes to discussing about a franchise they oh so love, especially that "you know, I've been reading this fourm for awhile now" type of guy. Not trying to sound like a mod or even act like one, but those type of people need to give others a chance to express their feelings or share their thoughts.

Don't get me wrong. Trolling and blindly hating on something isn't any better either (just putting that out there just in case), because I'm actually happy to see improvements happening in GTS over the course of its life - certainly better than GT6 that's for sure. But there are still more things for PD to improve before release, so my fingers are crossed for them happen.
fingers%20crossed.gif


I'm loving the new Dodge Charger's engine sound btw. 👍
 
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there are things that shouldn't put you off a game, for example; GT not having tire pressure [...]

Fallout 4 is awful [because of] the fact that the hole roleplaying aspect of the previous titles is gone replaced by a dubious perks system [...] and the protagonist is voiced then this is enough for me to hate it.

So we "shouldn't" be put off by GT because of things like PS2 quality sounds or fundamental things like tyre pressures not being simulated, but at the same time, you "hate" Fallout 4 because they changed the leveling system and hired a voice actor for the main character?
 
I'm just seating here wondering where is the rest of the game ? Other tracks, cars ? Night racing, rain ? Damage system ?

Sick of seeing the same stuff - which really is in big part the stuff we saw in GT6 too.

You'll see it when you buy it.
 

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