Gran Turismo Sport: General Discussion

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What's the fun of knowing anything before i buy it? None. IMO

It's definitively fun to buy stuff blindly I give you that :lol:

"Well crap - there's no damage system at all and night racing is on 3 tracks. Oh well but at least I had so much fun discovering it by myself đź‘Ť"

:lol:

Nah yeah let's all blindly buy a game from developers that had a rather not ideal track record when it comes to promising/delivering.
 
What's the fun of knowing anything before i buy it? None. IMO

There has to be the right balance between knowing everything and not knowing anything. In a story driven adventure game I certainly don't want to know most of the story, settings and key points before I buy it but I'd like to see some of it, to give me an idea of most of the game mechanic, the general setting and feel of the game.

With a racing game no, I don't need to see every track in every situation but I want to at least see one track in the dark, one track with weather and I want to know how widespread the features are.

I'm not just going to blindly buy any product because the creator says it has X and it's awesome. I need to at least get an idea of X first.
 
What are you guys even talking about? Tell us everything you can, if people want to go in blindly, they can always avoid the news, it's not that difficult.
 
How much did you know about the contents of the original GT Before buying it.??

I had the Demo disc that came with my PS1.
 
How much did you know about the contents of the original GT Before buying it.??

I had the Demo disc that came with my PS1.

Times change. Games were not promoted in completely different ways back then, namely magazines and demos. That was about it, if you wanted people to know about your game you paid for a preview or feature to appear in a magazine and hoped they liked what they saw in those 2-6 pages. Maybe they also saw a review once it was out. That was all we had to go on for any game, except trying it at a friends house or something.

Today is rather different. We have far more opportunities to learn about games and if they'll be for us. We no longer have to buy a game almost blind and hope it lives up to what is on the back of the box or what was written in a magazine.
 
What's the fun of knowing anything before i buy it? None. IMO

That attitude works just fine for ardent GT fans, who will buy anything with the name on it sight-unseen. Or elderly folks buying a gift for their grandkids, I suppose, where they just ask the sales person for a "racing game".

I imagine most people prefer to make informed decisions on things they're dropping money on. Do they need to know every single detail? Probably not. But some? Handy.

I haven't liked PD's habit of releasing the entire car list prior to release. I always liked a few surprises (like the PS2 era).

What are you guys even talking about? Tell us everything you can, if people want to go in blindly, they can always avoid the news, it's not that difficult.

It really isn't. Look at the trend of spoilers in movie trailers. Sure, racing games don't really have stories to spoil, but it's a lot harder to maintain a complete blackout than you think. Especially if it's a title as popular as GT.
How much did you know about the contents of the original GT Before buying it.??

I had the Demo disc that came with my PS1.

Strictly speaking, I didn't: my dad bought it. I did however read a review and express my interest in it. Saved my own money to buy GT2 as a 13 year old, and continued that every installment since.

But that first one was 18.5 years ago. Times change. I don't buy any game without knowing at least a fair amount about it, especially without the ability to easily rent games these days.
 
It really isn't. Look at the trend of spoilers in movie trailers. Sure, racing games don't really have stories to spoil, but it's a lot harder to maintain a complete blackout than you think. Especially if it's a title as popular as GT.

It's very easy, actually. I hadn't played The Last of Us until a year after the release and I didn't even know who the main characters were or what the game was about (outside of "it's a zombie game"). I didn't go into a complete blackout, I just didn't watch the trailers, read news stories, or go into forum threads about it.
 
Times change. Games were not promoted in completely different ways back then, namely magazines and demos.
Ahhh the good old days, it was so simple and romantic back then this gaming passion of ours as you actually had to make an effort to get the scoop on all the latest goodies. The excitement when that monthly copy of your favorite games magazine was due in the post...

Smartphones were still a decade or more away, and i'd already be spending half an hour or more on the John :)
 
I agree to an extent. I like to take chances and go blind into games too, but they have to be interesting enough, some information must be read, some features must be seen before I can leap into it without going googling for more.
 
This is how I buy my games:

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:P
 
This is how I buy my games:

View attachment 608617

:P
Too many characters give away the plot :D


I'm thinking if all the news of GT Sport were representative of what it'll be like, then it's definitely not a go-getter. Wait until the weeks leading up to the release and we SHOULD have enough information to hate or love what's been done. I HATE the exemption of time change. I hate the diminished of car list. I hope these aren't representative of how wholesome of an experience it'll turn out.
 
That's not a bad thing though, is it? I'd be happy to wait and see what's in the game when I buy it, so I wouldn't be disappointed. I like surprises.

It's not a bad thing if you're guaranteed to buy the game no matter what. No judgement, for some people that's the case and that's fine. But it's not for everyone.

It is a bad thing if you want to see whether the game might be right for you first. I'm not dropping $60 on a random game unless I'm really sure I'm gonna like it, and my last couple of experiences with GT (and their massive change of direction) have me doubting that this time. I will gladly sacrifice the thrill of the unknown for some solid pre-release information.

This isn't even getting into the fuzzy area of limited info only really being of benefit to developers, specifically developers who have developed a game with issues but still want to cash in on those early sales before people find out it's a dog. Not that Polyphony is necessarily in this category, but it's become a common thing to be very suspicious of any game that doesn't have pre-release copies for reviewers.
 
This isn't even getting into the fuzzy area of limited info only really being of benefit to developers, specifically developers who have developed a game with issues but still want to cash in on those early sales before people find out it's a dog. Not that Polyphony is necessarily in this category, but it's become a common thing to be very suspicious of any game that doesn't have pre-release copies for reviewers.
I'd agree that keeping a game a surprise is ridiculous, but I do feel for developers these days. The video game industry has become a lot trickier for many reasons.

I don't see the ubiquity of big "day one" patches as any sort of indicator of widespread laziness in the industry. It's a pretty natural thing unfortunately. So if you consider that many games are not representative of their final form until close to day one (after the patch is approved/available,) review copies are a little trickier. They really need the day one patch as well. That's not to say there aren't developers who have hidden behind that. I'd never question PD in that regard. GT will always disappoint me :lol: but PD will never lose my respect đź‘Ť
 
Goodies to win at the Essen Motor Show.


(I'm sure a Gran Turismo store online would be a big success. Selling clothes, stickers, books...)

Well, they had the GT Botique, but that wasn't going for a lot of time if I'm not mistaken.

EDIT: Still not sure if I'm going to the Motor Show or not so I could possibly give you guys my thoughts about the build that they are going to run there. I'll update you on that.
 
Goodies to win at the Essen Motor Show.


(I'm sure a Gran Turismo store online would be a big success. Selling clothes, stickers, books...)

Like @Nico_Ble99 said, the GT Boutique wasn't very popular. It didn't last very long. At least I got to buy a GT jacket not too different from that one before they shut down ^. They had all kinds of apparel. I miss it. I wish I bought more, a few stylish t-shirts and sweaters.
 
It's not a bad thing if you're guaranteed to buy the game no matter what. No judgement, for some people that's the case and that's fine. But it's not for everyone.

It is a bad thing if you want to see whether the game might be right for you first. I'm not dropping $60 on a random game unless I'm really sure I'm gonna like it, and my last couple of experiences with GT (and their massive change of direction) have me doubting that this time. I will gladly sacrifice the thrill of the unknown for some solid pre-release information.

This isn't even getting into the fuzzy area of limited info only really being of benefit to developers, specifically developers who have developed a game with issues but still want to cash in on those early sales before people find out it's a dog. Not that Polyphony is necessarily in this category, but it's become a common thing to be very suspicious of any game that doesn't have pre-release copies for reviewers.
Yes, the landscape has most definitely changed and devs have no choice but to give the consumer the necessary info so they can make an informed choice, I totally understand that. People don't take a lucky dip anymore.
 
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