The admin team has had to delete more than a page's worth of posts over the past few days in this thread. This is because
the exact same members have responded to their dog-whistles as the last approximately 18,000 times this has happened.
If you can't read a particular (game's name / developer / pineapple-on-pizza supporter) on a page without foaming at the mouth, back away from the post button. If you can't see said foaming without adding your own particular brand to the pile, same advice.
This frankly idiotic tribalism does sim racing (and the racing genre as a whole) a huge disservice. Shape up or ship out -- bans will no longer be temporary if there are repeat episodes. This is not how I want to spend my final night in Salzburg. 👎
So what counts? Revenue? Profit? I'm pretty sure that with GTS discounted heavily almost from launch that FH4 has done better on both counts, even without the contribution from gamepass, and even though it was released later. I don't mind that - I've played both, had fun with both, and they both made enough money to continue to another iteration which is the main thing.
Whoa, whoa -- this post's logic content is too high!
That last bit (which I've cut the quote down to) asks the important question: what counts? And the fact is that, unless anybody is on the board over at Sony and/or Microsoft, they won't really know. Or at other devs for that matter, but Sony and MS are the two first-party console teams involved with racing titles.
People bemoan the move to player counts as misdirection, but it's the new metric. Minecraft just hit 100 million active users per month -- investors want to know those numbers, but in an age of increased online multiplayer (or at least online-enabled features), it also gives players an idea of how alive the community is.
It's not as if sales figures ever really gave players an idea of a game's "success": it didn't take into account the cost to produce the game, or how many sales were at full price, or bundled, or whether that was sold to retailers or actually in the hands of players. Then there's the modern aspect of DLC: GT Sport has microtransactions, FH4 has the more traditional DLC approach. One could argue GT's DLC loses money compared to FH4, but on the other hand, making it available to everyone alongside MTs could lead to people being more willing to open up their wallets for a quick buy instead of grinding away. Some might be bothered by the MTs arriving after Kaz himself said they wouldn't, but I doubt most GTS players even
know that happened.
I'm not so sure about this.
To my knowledge no GT title has ever been free to download on PS+.
So if a 20 year old title has never made the list, I'm not sure why the latest game would.
Obviously I don't know if it will or not, but looking at history it would seem unlikely to me.
Well the other issue with that is that no title from 20 years ago has ever been available to download off the PS Store to begin with
. I'd assume licenses are the issue for the PS1/PS2 era games never showing up.
I honestly can't remember how digital versions of GT5 were handled, but GT6 is delisted now, and I imagine the same approach will happen to Sport when its successor arrives. The servers will probably shut down too, which puts Sport in a very strange position in terms of end-of-life status unless the entire structure is reworked so that it can still mostly function without calling home all the time.
For the past couple years MS has given away a Forza title the month before it gets delisted. Sony could possibly do that for GTS as a sort of "okay now you have zero excuses to not own this great game" move, but I think a PS+ listing coinciding with a big marketing push -- say, Monaco? -- would be a huge power play. The game is already discounted, and the nature of its DLC approach means having a larger player base to draw MT purchases from would help offset the freebie nature of the game that month. If it's done with a reasonable amount of support left too, then the positive word of mouth from all these new players could conceivably translate to more sales once it's off the PS+ listing.