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Do you guys think GTAV has led to low sales for racers this gen? That game has sold more then any console game ever and I here a lot of people race online in GTAV. Just a theory tho.
I think you are right. Like I said in my earlier post before:Do you guys think GTAV has led to low sales for racers this gen? That game has sold more then any console game ever and I here a lot of people race online in GTAV. Just a theory tho.
Looks like everyone is happy with GTAV (or a similar action game what offers to drive), where you jump into the car, then you crash it. No matter how bad and unrealistic the physics are.
Why? Every time there's a poll of the day on gamefaqs about online/offline gaming it always comes out north of 80% favouring one player gaming under 20% preferring multi player and less than 2% are totally about multiplayer only.
If anything, it makes it more impressive that things like iRacing have gotten as large as they have. Competitive multiplayer is a niche inside a niche in any genre, outside of a handful of massive exceptions like CS:GO and DotA2.
Because it is much simpler to make an online PVP game than it is to make a fully featured one player game?Which is surprising considering the preponderance of modern titles encouraging and pushing online play. What gives?
Because it is much simpler to make an online PVP game than it is to make a fully featured one player game?
Therefore Devs and Publishers like to pretend it's all about online.
Which is surprising considering the preponderance of modern titles encouraging and pushing online play. What gives?
With the number of penalty systen updates in GTS, it appears to be anything but simple.
New to the modern world of gaming? Updates are what happens to everything. Especially when you're in the mood to play something and you can't because it's downloading an update.With the number of penalty system updates in GTS, it appears to be anything but simple.
Bear in mind that GT4/5/6 numbers are lifetime shipped and GT was never record setting series in terms of sales charts. It's a slow burner system seller. I'd say that 3.5 to 4 mil. actually sold copies in 8 months is a huge start for any racing game, let alone Gran Turismo title. Every Forza Motorsport this gen is slightly above 1 million shipped, for example.
GT Sport will easily hit 10 millions because it's a single GT game for the entire generation. GaaS and racing platform, if you want. Will it be full price? Maybe not. But that's not the point for both Sony and PD, the monetization here is PS+ subscription. Thats why cars and tracks are free.
The title is incorrect.
GT series shipped 77 million in Sept 2017. Its now sold 80.4 million. GTS has sold 3.4 million + .
Judging by user data, its probably 4-5 million.
This is around 2-4x times as much as other recently released sims.
On KudosPrime, there are notes talking about how the statistics are calculated:
Statistics based on 46,605 players representing 4,660,500 players (4,226,800 of the final game) on 2018-05-08.
Where does that 4.2M number come from, and how does it relate to the 3.3M copies sold?
They don't say but it doesn't say discs either. I'd assume it includes digital downloads as it is third party chart sites that count discs only. PD will know how many of each they've sold.No career (on launch but now not really either "eeeh here's some events shut up now geez"), little content (for a GT game and compared to competition) "Prologue" stigma - 3.3m without digital is a success. This is without digital ?
New to the modern world of gaming? Updates are what happens to everything. Especially when you're in the mood to play something and you can't because it's downloading an update.
I'm busy watching the Nurburgring 24 hours on YouTube on my PS4 so I'm not going to check version numbers now but most of the games I play have had lots of updates and bug fixes over time and since I don't leave my system in standby unless I'm downloading a new game so any updates happen when I switch it on. Which I've done to play a game. Which needs an update.....Not new to modern gaming, but unless there was a pressing need to download an update immediately after release, I’ve never had to wait for an automatic update.?
Yes... the article title is inaccurate.PD's numbers are shipped numbers while the 80 M number is sold through. So we can't really deduce GTSport's sales there.
That is great but actually the minimum.
Previous sales data of 77 million is shipments to retail while this new sales data is sold-through to consumers (why Sony changed the way to share the data? I don't know).
What that means?
Well from these 77 million in September you need to discount the copies of GT games on shelves at retail... that means the number of sold-through to consumer were lower than 77 million... perhaps 0.5 to 1 million lower but there is no way to know.
That makes GTS sales at minimum of 3.4 million sold worldwide including digital.
PS. It is some years since I come back to GTPlanet forum... well the site changed to multiples racing news?
Yes... the article title is inaccurate.
The only guess you can done with the actual data is GTS sold over 3.4 million... around 3.3 million is basically a lie.
One big thing why GTS and some other racing games might not sell that much is that wheel setups have become more common. A person who doesn't want to spend that amount of money for gaming is probably gonna pass on GTS too.
I didn't play GT6 cause I was on Xbox, but few of my friends did. They didn't have steering wheels or didn't even talk about them. Now I think they're more common and people might think it's not worth it with a pad.
Friends who have played GTS with my rig have been only praising GTS. But they're not gonna get it because they don't want to spend money on a wheel. It's just too much.
Game like Fortnite doesn't become a better game with a better controller. But racing sims sure do.
No, it says "around 3.3 million". It's not an exact figure — and we never present it as such. That's the benefit of reading the article.
As I've already mentioned in the thread, it's very unlikely the shipped/sold difference in the series prior to GT Sport is in the seven-figure range. It doesn't make sense; Sony wouldn't have kept pumping out more copies of GT6 (or even older titles) if there wasn't a demand in the market for it.
Kudosprime doesn't count profiles who only played the demo (let's keep in mind that they are existing account, and yet not related to a sale) but it indeed includes all copies, as as soon as you start the game, it creates a PD player account, no matter what.
Not new to modern gaming, but unless there was a pressing need to download an update immediately after release, I’ve never had to wait for an automatic update.?
I don't know why people are acting like this is bad . It took Driveclub 2 years to hit 2 million copies sold .
I don't think that multiple accounts play at this numbers a big role. I guess only pretty high A/A+ players created second accounts to test things out or play sometimes just for fun without pressure in sport mode
Many younger kids don't find car racing entertaining
Polyphony needs to find a way to make a game that justifies that sort of investment.
However if it's an online game then your local version has to be the latest. So you have to wait.
I’ve never heard of local versions, thought everyone got the same version.
My PS4 is set to download updates while in low power (rest) mode so any update is ready when I turn on the console after being away. Never had to wait for an update. Must be blind luck.