In the list someone has copied before somewhere in this thread it says yes, but i cannot find any info about that, when I actually try entering the race...
In the list someone has copied before somewhere in this thread it says yes, but i cannot find any info about that, when I actually try entering the race...
Thanx...after running some test-rounds with my car of choice(the Pantera) I realised, that I need to stop for fuel anyway sooner or later ;-)
Edit:well "Car of choice"... I was thinking you can only use original N300 cars...now that one can also use downtuned cars like the GT40 it all seems a little bit boring...did a testrun with the GT40 and without even trying hard I was 5 seconds quicker as compared to the Pantera...
Awful qualifier, someone crashed into the turnoff barrier after T1, blocked the road...reset lap from pits, only got one lap in, ran out of time meters before the line on my 2nd try...
Started 13th, but fought my way up to 6th! 259 points. The RX500 proved its superiority on the straights, together with better fuel efficiency. It saved me from getting overtaken out of corners several times. I was lucky to have tuned it just right.
Loved every second of it tbh. When you've not played this game for a while you forget how satisfying it is to just go round a track with a car you know. I got faster with every lap too which was a nice buzz. Bring on the GT-R at Suzuka.
Not sure if discussion should stay in the FIA race thread or transfer here, but I just wanna say it seems the only viable options for this first race are the GT40 and the RX500. I had a sub-2:14 tune for the F50 but it consumes way too much fuel in comparison. RX500 is faster than the GT40 on the straights, noticeably so. Could mean lifting earlier is an option. Kinda unexpected of the V8 to be so fuel-efficient.
RX500 lead start to finish. Only lost the lead when it did the pit, but got it back after the GT40s pit. The Mazda won by a few seconds. Just me and the Plymouth were the only other non Fords on the 20 car grid.
Road to Grand Turimso 7
Round 1 - Tokyo Expressway South Inner Loop - N300
Ford GT40 '66
A+/S Lobby
Practiced and tuned in the GT40, by the time I figured out the fuel advantage of the RX500 it was too late, I was comitted. Not a big deal though, I felt like my pace was pretty good in the Ford. In qualifying I caught up to a slightly slower car and then had a poor last corner, so went again and messed up the last corner again, but managed a Q3.
Race started without any crazy death or punts in T1 or T2 at the Docks. I pulled away in a group of 3 in the first few laps and then I just hung out and played the long game. It all worked out, pitted on lap 7 and jumped a spot in the pit. So, I managed a P2 and my highest point haul, 249 points.
The problem with GT tuning is, it's mostly iterative trial and error. If you really want a meta tune, you need to spend hours testing every permutation of extreme settings. It's nothing like real life tuning where you're guided by physics principles. We don't even have data like basic tyre temps to guide camber tuning, suspension movement telemetry, or even g-force meter (which was in previous games, but removed for some reason). So it's not realistic, it's time consuming, and it doesn't really teach you any transferable skills to real life racing either.
Example of ride height being backwards (high front, low rear gives less understeer).
Example of camber being backwards (normally front camber is higher than rear).
In real life the driver drives, and the engineer/mechanic tunes. Of course the driver also has to give input and understands what a basic setting change does, but it's not their main job. In GT you're forced to do everything (in addition to planning race strategy). Also in real life you're often track time limited. In F1 you only have 3x1h sessions to nail the setup & strategy for a 2h race. In GT, there is literally no time limit. The track is always under the same condition, no red flag interruptions, no traffic. If you're a couch potato or retiree there is literally nothing stopping you from spending a whole week tuning for a 20 minutes race. Somebody who only has half an hour to tune and practice just can't compete.
And if you think that tuning gives you an advantage, that's not the case either. If you give me a perfect tune and I race against Igor Fraga in a default setup, he would still beat me. Tuning might give you an advantage against people of similar skill level (provided they don't tune themselves), but it won't magically make you a world beater if you aren't already near alien level. So again, it just increases the time commitment needed to do FIA from everyone, without actually making the racing any more engaging or changing the end result significantly.
So basically, tuning in GT is time consuming, not logical/realistic, and doesn't improve the gameplay. I'm fine with 1-2 tuning races in a 10 race season for variety, but if every race is tuning, that would be a huge turnoff for majority of the playerbase. We know only 10% of people play Sport Mode. From that maybe 10% race in FIA. Assume that 10% are interested in tuning races. That's only 0.1% of the playerbase. There are other more hardcore sims if you prefer racing with tuning. The appeal of GT's online races is the pick up and play. If you remove this, you're removing the single USP it has over the competition.
Alternatively, we could have a separate tuning championship as some suggested, but I can bet you the turnout would be so low, PD would just scrap it after a few seasons because it's not worth organizing. The fortnightly Time Trials have proven time and again that the non tuned leaderboard always has more players than tuned.
Final note, I'm not against PD improving the base setup of the cars, but that is PD's job, not the players. And I agree that for Manufacturers we should have a few preset tunes to suit the different tracks (e.g. handling, balanced, top speed), so that some cars don't end up being totally meta/useless in some races. Again, this is PD's job. Heck they could even employ a few of the top tuners here to help out (like they have employed some of the Japanese aliens to help with BOP testing).
Just my 2 cents Now I'm off to scour Prairano's garage for tunes for the season (except for kart, because nothing you do will ever make the karts realistic in this game ).
I've always said one of the main thing that makes Gran Turismo great are it's pick up and play either offline or in multiplayer. Tuning, in my personal opinion stops this. If they did go down this route I do hope they enable you to download top 10 setups a bit like Project Cars. I also think if tuning becomes enabled the BoP in GT7 would be all over the place due to some of the extreme setups out there, hopefully not though! The one thing I'd love to see is an additional daily/weekly race for the tuners to really go crazy at
Think a lot of the die hard day buyers PD has for many many years will wait buying it on day one to see how this turns out, can't blame them and I know a few.
Besides that the GT7 State of Play wasn't that impressive too. Olie change please no not again
Multiple tries was first implemented to allow players who got disconnected another chance. When it started it was a one-shot. Then when they initially allowed multiple tries it was best score. The final change they made was best score to last score.
Fought with it a lot more than I would've liked yesterday night. Thought I was ready, well I was wrong. Not totally off the pace but I had to race all stints in order to (thankfully) finally have a decent result. A little over 160 points for an 8th place is what I got. Sure thing, it was a lot of fun - Thanks to all the clean drivers! Now off to Suzuka! 🌞 Stay safe
My best total lobby time at the moment (including traffic, incidents and mistakes) is a 33:03.467 in the Mustang Gr.3 (2H-7S-7M). Has a handy power advantage over the meta DBR9 while feeling consistently more comfortable and stable than the MR cars I considered at one stage (4C, NSX, Citroën, F1 GTR).
Qualifying best is a 1:57.090 with only minor adjustments to anti-roll bars and aero. Been attempting to tweak the Mustang further so it can dip into the 1:56s or even 1:55s, but no luck so far. Currently around 3.7-3.8 seconds off the top EMEA times, so will have to wait and see whether I'll be committing to this as a possible one-off.
My best total lobby time at the moment (including traffic, incidents and mistakes) is a 33:03.467 in the Mustang Gr.3 (2H-7S-7M). Has a handy power advantage over the meta DBR9 while feeling consistently more comfortable and stable than the MR cars I considered at one stage (4C, NSX, Citroën, F1 GTR).
Qualifying best is a 1:57.090 with only minor adjustments to anti-roll bars and aero. Been attempting to tweak the Mustang further so it can dip into the 1:56s or even 1:55s, but no luck so far. Currently around 3.7-3.8 seconds off the top EMEA times, so will have to wait and see whether I'll be committing to this as a possible one-off.
As this is a track and car combo I'm most familiar with, I've chosen this as my final big Sport mode race on GT Sport. Since it has setup in the form of what I ran for this event (With possibly some minor tweaks since its gonna be BOPed), I'm contesting it in the Lexus RC F GT3. While it would be amazing to end my final Sport Mode race with win as I did in the Closed Beta, I'll be just as happy maintaining my current streak of podiums in the FIA events.
Using this player's tune as a starting point, I've been able to get under the 1:57s in the DBR9, but not by much (1:56.966).
Optimum is a 56.852, so will be considering similar changes to the Mustang to mitigate the understeer issues it has. DBR9 still feels a little understeery on pad, but much lighter and sharper due to it being a bona fide GT1 machine.
EDIT: Tried implementing more tweaks to the Mustang, but they haven't worked so reverted to a variation of my best FP settings for it. Can't get under 33 minutes in test lobbies, either, so I'm feeling a bit frazzled knowing that I'm well off the pace at DR A+...