Gran Turismo World Series (2025 Manufacturers Cup | April 2 - April 19)

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With it potentially being my last GTWS, (although going back on the narrowing the Weds slots is a step in the right direction) I decided to go with my favourite manu. No surprises given my avatar that it is Jag.
244ebfefed691469b29188abba9715b4_photo.webp

Good luck out on the track everyone
I’m in a similar situation, unlikely I’ll be playing in a years time (as hopefully I’ll have Wreckfest 2, AC Evo to keep me occupied). Saved Porsche for one final hurrah. On a new account as I decided my old one was clearly cursed with all the horrid incidents lately, so I’ll be down in GT3 for this one.
 
^Don't forget, there is a high probability of rain again at Nord and the MRs thrive in wet weather.
I just ran some 2-lap tests there in the rain (R06, equal conditions mode, W tires, TC0). Looks like a Ford finally gets a chance to shine:

ManufacturerModelBest timeAvg TimeTotal time
FordFord GT Race Car '189:03.4689:03.88318:07.765
JaguarF-type Gr.39:03.8619:05.37818:10.756
ChevroletCorvette C7 Gr.39:04.2489:05.86918:11.737
FordFord GT LM Spec II Test Car9:07.8789:09.21018:18.419
FordMustang Gr.39:10.0949:10.19618:20.391
FordFord GT LM Race Car Spec II9:10.3539:11.91618:23.832

The Jag and Corvette aren't far behind, though.
 
I just ran some 2-lap tests there in the rain (R06, equal conditions mode, W tires, TC0). Looks like a Ford finally gets a chance to shine:

ManufacturerModelBest timeAvg TimeTotal time
FordFord GT Race Car '189:03.4689:03.88318:07.765
JaguarF-type Gr.39:03.8619:05.37818:10.756
ChevroletCorvette C7 Gr.39:04.2489:05.86918:11.737
FordFord GT LM Spec II Test Car9:07.8789:09.21018:18.419
FordMustang Gr.39:10.0949:10.19618:20.391
FordFord GT LM Race Car Spec II9:10.3539:11.91618:23.832

The Jag and Corvette aren't far behind, though.
Someone in here was using the Corvette in the last Manufactures Cup and it wasn't very good they said, I am not sure it was as bad as the Viper I was using, and tbh I don't recall ever seeing anyone using a Corvette, Viper or even Ford in these events (in the races I have taken part in).
 
Some results from some 7-lap tests at Catalunya on RM tires (by best total time):

ManufacturerModelOpt timeBest timeAvg timeTotal time
JaguarF-type Gr.31:43.3521:43.4861:44.08012:08.558
FordFord GT Race Car '181:43.9901:44.1381:44.52512:11.678
FordMustang Gr.31:44.1951:44.3521:44.81312:13.688
FordFord GT LM Race Car Spec II1:44.3831:44.7571:45.41412:17.901
ChevroletCorvette C7 Gr.31:44.7321:44.9061:45.42612:17.982
FordFord GT LM Spec II Test Car1:45.1101:45.2091:45.79512:20.566


manu-select-gtws-2025-rd3-rm.png


Tire tread levels at finish:

ManufacturerModelFront leftFront rightRear leftRear right
ChevroletCorvette C7 Gr.380%90%90%95%
JaguarF-type Gr.375%90%90%95%
FordFord GT LM Race Car Spec II80%90%85%90%
FordFord GT LM Spec II Test Car80%90%85%90%
FordFord GT Race Car '1880%90%85%90%
FordMustang Gr.375%90%90%95%

The Jag just dominated here. It was definitely showing more tire wear than the MR cars, though. Not sure how much that will matter. With these tire multipliers it looks like we'll be able to run most of the race on RMs with only a few laps on the RHs.
 
I did some testing with Renault on my alt account last night, and although it doesn't have as much grunt as the Porsche out of the turns, it seems to now have a higher top speed. It's also extremely nimble and less twitchy. I felt I could push it limits even more than I could in the Porsche.

With regard to racing against much faster drivers, I have absolutely no doubts that the new BOP has had a drastic effect, because the limit of performance has been lowered., the skill gap has also shrunk, as a side effect.

I'm finding myself not being decimated by well known second/third split drivers. They are having to work even harder to get away from me (which in most cases they eventually do) but it's taking a number of laps, as opposed to a few turns. Is this a good thing? I guess it depends on what side of the fence you reside?
 
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I did some testing with Renault on my alt account last night, and although it doesn't have as much grunt as the Porsche out of the turns, it seems to now have a higher top speed. It's also extremely nimble and less twitchy. I felt I could push it limits even more than I could in the Porsche.
I did the same and really liked the Renault. After two laps I had an 8:02.X for reference. I think it's good on Nord but am not as confident on many of the other tracks from the season. Weds races are tough for me, and all the Saturday ones look to favor MR so I may wuss out and just go with McLaren. But, the Renault did feel good around Nord.

It is cool to see Jag as being a viable option. I always liked that car and thought it was a darkhorse often overlooked. But, PD Nerfed it a while back (can't have anything being as fast as the Supra!) and it's been pants ever since. Well, at least until now.

May all be a moot point if PD doesn't fix the FFB issue with Logi and TM wheels.
 
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Someone in here was using the Corvette in the last Manufactures Cup and it wasn't very good they said, I am not sure it was as bad as the Viper I was using, and tbh I don't recall ever seeing anyone using a Corvette, Viper or even Ford in these events (in the races I have taken part in).
I’ve used the Corvette in the past. It’s not too bad in the dry but really struggles if there’s rain. The Gr4 version was more competitive.

Been a while since I used Ford. The old-style GT40s were good, the newer one was ok and sadly the Mustang has been awful for a long time (I got my first Sport win in it so I have a soft spot for the big beast).
 
The old-style GT40s were good, the newer one was ok and sadly the Mustang has been awful for a long tim
That has completely flipped with the BoP changes. The old GT LM cars have been nerfed into oblivion. The '18 GT seems to be the best of the bunch now, with the Mustang decidedly in second, but not by a huge margin.
 
I did the same and really liked the Renault. After two laps I had an 8:02.X for reference. I think it's good on Nord but am not as confident on many of the other tracks from the season. Weds races are tough for me, and all the Saturday ones look to favor MR so I may go with McLaren. But, the Renault did feel good around Nord.

It is cool to see Jag as being a viable option. I always liked that car and thought it was a darkhorse often overlooked. But, PD Nerfed it a while back (can't have anything being as fast as the Supra!) and it's been pants ever since. Well, at least until now.

May all be a moot point if PD doesn't fix the FFB issue with Logi and TM wheels.
The Renault has been good on Nords since quite a a few updates back now. I also have concerns about its ability on other tracks, where I know the Porsche will be able to compete.

I think the last time I signed with Jag was in GT Sport, which tells you how long it's been nerfed. I think me and you have very similar race pace, because 8:01+ is what I'm able to do in it. In the Porsche, I was sub 8, but it was.much more demanding to drive.

Still lots of testing to be done. But I'm actually looking forward to this season.
 
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Someone in here was using the Corvette in the last Manufactures Cup and it wasn't very good they said, I am not sure it was as bad as the Viper I was using, and tbh I don't recall ever seeing anyone using a Corvette, Viper or even Ford in these events (in the races I have taken part in).
That was me. I wouldn't say the Corvette is necessarily bad, but the combination of the tracks/race settings in the last exhibition season and the meta really didn't suit it. There's also my driving style to take into account as well.

The car's fully capable of doing comparative lap times. (Or at least, it was - don't know what it's like under the new BOP.)

I think the issue I was having is that being on the low agility/high power end of the scale, the car requires a bit of a different approach to low speed corners than something like a Porsche or Lambo, and those were very common. The use of custom slipstream also didn't help I reckon.

When you need to brake a little earlier and spend a bit longer on the apex to get the car turned in, people in cars that don't need to do that get a bit twitchy. You're holding them up in their strong parts of the track, so they want past you ASAP (even though you're dragging them along in your strong parts of the track).

They'll start diving to the apex and with the custom slipstream, they had no/very little dirty air inhibiting them from doing it. They turn in much more easily, throw their nose in whilst you're mid-turn and suddenly you're compromised. If you do prevent that, the custom slipstream means you can't escape and end up stuck in a perpetual fight losing time to the car ahead. I'm hoping the return to real slipstream will reduce that a bit.

For me, being in VR only compounds that because I find it difficult to track someone who's in my blind spot.

I guess the best way of putting it, is that driving the Corvette felt like doing a different dance to everyone else. It was fine if I could get a little bit of space to do my own thing, but quickly found things would go awry when I was in the middle of the line, running at a different rhythm to the cars around me. I felt pressured into trying to do things in a way the car isn't good at.
 
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That was me. I wouldn't say the Corvette is necessarily bad, but the combination of the tracks/race settings in the last exhibition season and the meta really didn't suit it. There's also my driving style to take into account as well.

The car's fully capable of doing comparative lap times. (Or at least, it was - don't know what it's like under the new BOP.)

I think the issue I was having is that being on the low agility/high power end of the scale, the car requires a bit of a different approach to low speed corners than something like a Porsche or Lambo, and those were very common. The use of custom slipstream also didn't help I reckon.

When you need to brake a little earlier and spend a bit longer on the apex to get the car turned in, people in cars that don't need to do that get a bit twitchy. You're holding them up in their strong parts of the track, so they want past you ASAP (even though you're dragging them along in your strong parts of the track).

They'll start diving to the apex and with the custom slipstream, they had no/very little dirty air inhibiting them from doing it. They turn in much more easily, throw their nose in whilst you're mid-turn and suddenly you're compromised. If you do prevent that, the custom slipstream means you can't escape and end up stuck in a perpetual fight losing time to the car ahead. I'm hoping the return to real slipstream will reduce that a bit.

For me, being in VR only compounds that because I find it difficult to track someone who's in my blind spot.

I guess the best way of putting it, is that driving the Corvette felt like doing a different dance to everyone else. It was fine if I could get a little bit of space to do my own thing, but quickly found things would go awry when I was in the middle of the line, running at a different rhythm to the cars around me. I felt pressured into trying to do things in a way the car isn't good at.
This is probably the best explanation I've seen to the difficulties of driving powerful FR cars like the Vette. The Beemer is an exception to the rule because it has incredible rotation ability. And the Supra always has the pace to make up ground lost in the turns. But the biggest casualties of the custom slip have been the Vette, Viper, and Jag. Maybe even the Genesis (although not as severe)
 
Another set of test results from my short list of manufacturers -- Chevy, Ford, and Jaguar. These are from Rd. 4 at Spa. I did 4-laps in both dry and wet conditions.

Dry first (C02, by total time):

ManufacturerModelOpt timeBest timeAvg timeTotal time
JaguarF-type Gr.32:19.9532:21.7502:21.6659:26.661
FordFord GT Race Car '182:20.1842:21.7462:21.9819:27.924
ChevroletCorvette C7 Gr.32:20.7132:22.5402:22.5839:30.333
FordMustang Gr.32:21.3542:22.4712:22.8689:31.473
FordFord GT LM Spec II Test Car2:22.3122:23.4082:23.4079:33.627
FordFord GT LM Race Car Spec II2:22.6272:23.8722:24.0449:36.177

Tire wear at finish (dry conditions):

ManufacturerModelFront leftFront rightRear leftRear right
ChevroletCorvette C7 Gr.380%80%85%90%
JaguarF-type Gr.380%85%90%90%
FordFord GT LM Race Car Spec II85%90%85%90%
FordFord GT LM Spec II Test Car85%90%85%90%
FordFord GT Race Car '1880%85%85%90%
FordMustang Gr.375%80%90%90%

Wet conditions (R06, equal conditions mode, TC0, by total time):

ManufacturerModelOpt timeBest timeAvg timeTotal time
FordFord GT Race Car '182:37.0902:38.3432:38.45610:33.825
FordMustang Gr.32:37.0202:38.9362:39.06010:36.240
JaguarF-type Gr.32:36.9372:39.3692:39.27910:37.115
FordFord GT LM Race Car Spec II2:37.4642:39.5562:39.35110:37.402
ChevroletCorvette C7 Gr.32:36.8992:39.1442:39.65510:38.618
FordFord GT LM Spec II Test Car2:38.8402:40.1942:40.81710:43.266

The Jag continues to top the list in dry conditions, but the MR Ford bests it in the wet. I did make some mistakes in the Jag on the wet track, so the difference might not be as big as the numbers make it seem.

Outside of its surprisingly good showing at Nurburging, the Corvette is struggling. I feel like it's rapidly falling out of contention for me.
 
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I really hope top split is an absolute mess this season, not that I wish ill on anybody and hope they lose out on their holidays, but to show PD that making Gr3 race like Gr4 is an awful decision that is already ruining the quality of racing. The dailies being a mess is one thing but PD won't really pay attention unless it affects their main championship.
 
All Gr.3... Pretends to be shocked. Really these are all the same tracks we always see in Manus too, with the possible exception of Sardegna A in reverse instead of forwards like usual. Come on, PD, 39 locations and we get maybe 15 of them over and over again? We just ran the Nurburgring last week!!! And it looks like similar settings too...

Also, Manu round 1 is up in-game. I have no idea what to pick, so I'm just going to read through the T&C. Apparently you have to be 7 years old to drive in the online qualifiers (other than in Japan, where you only have to be 6!). The live event age limitations are unchanged. And yes, in case you were wondering, the top Croatian driver in each cup still wins a T-shirt.
Something I noticed in the terms (not sure if new or not):
9. [...] Entrants from Japan are required to sign a performance agreement in order to participate in the GT World Series Live Events and the World Finals Live Event.
EDIT: Turns out the PlayStation website has the 2024 terms, where that clause is already there.
 
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I have just tried the Jaguar F-Type and the Renault RS.01 at the Maggiore endurance race and I was worse than ever, I was hoping the BoP would help me improve, I might just skip this Manufactures Cup ☹️
 
I really hope top split is an absolute mess this season, not that I wish ill on anybody and hope they lose out on their holidays, but to show PD that making Gr3 race like Gr4 is an awful decision that is already ruining the quality of racing. The dailies being a mess is one thing but PD won't really pay attention unless it affects their main championship.
It’s so tricky. I have a suspicion that the reason CSA was disabled in GTWS as they knew this change was going to make this change.

There are 2 sides of the coin here I think. The first is we get closer racing but this invites a different mentality (constant pushing, or those super sensitive to any slight contact)

The second we end up with these precessions which is basically just what ever you QT time is that’s where you’ll be.

It makes a case to say, if we are going to have slightly more stable cars then either shuffle the grids, have per race 1 lap show down or introduce strat of some sort in to all races (B/C and GTWS) other wise we are going to see more of this frustration type racing as there isn’t enough in the consistency of drivers and car performance to allow for more dynamic but fair racing.
 
Well I wussed out and picked McLaren for the primary account, did some laps at Nord and........... regret it. Over two seconds back of the Renault time. I also picked Peugeot on a different account, and it fell between them.

But likely a moot point. Wednesday time-slots are, 8:00P, 10:00P, and midnight. Midnight on a Wednesday for a race that will take over an hour for qual time plus race time? Seriously? Thanks Kaz.

This is all presuming they fix the FFB issue with 2/3rd of the major wheel providers used in the game within the next 1.5 days.

So to recap, PD have:

-Nerfed all the Gr3 cars just before the season is set to start
-Glitched out the FFB in a large portion of wheel users essentially making the game unplayable in online races.
-Made 2/3s of the available time slots for GT1 all but un-useable for working class people.

Not sure which is worse... being disappointed or getting used to being disappointed. Thanks Kaz.
 
Glitched out the FFB in a large portion of wheel users essentially making the game unplayable in online races.
I haven’t seen this mentioned anywhere other than the physics thread and being diplomatic there is a lot in the eye of the beholder opinion there.

Nothing really mentioned in the dailies thread? Have I missed something?????
 
I haven’t seen this mentioned anywhere other than the physics thread and being diplomatic there is a lot in the eye of the beholder opinion there.

Nothing really mentioned in the dailies thread? Have I missed something?????
Yes. I made a thread about the Logitech TrueForce being dead in online races and found out Thurstmaster are having similar FFB issues. Fanatec seem okay.

 
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Yes. I made a thread about the Logitech TrueForce being dead in online races and found out Thurstmaster are having similar FFB issues. Fanatec seem okay.

I’m Fanatec as you know and we had our issues a couple of updates ago, so I don’t check the LG/TM threads.

Sucks bud :(
 
Something I noticed in the terms (not sure if new or not):

9. [...] Entrants from Japan are required to sign a performance agreement in order to participate in the GT World Series Live Events and the World Finals Live Event.
That's most likely something to do with the Japanese broadcasting rights/protection/processes, you need permission for filming places/persons as the main focus. Not requiring it from foreigners could be because the bureaucrats who wrote the law forgot, didn't care, or thought the legal process would be troublesome, aka they couldn't be bothered.

bduddy
"All Gr.3... Pretends to be shocked. Really these are all the same tracks we always see in Manus too, with the possible exception of Sardegna A in reverse instead of forwards like usual. Come on, PD, 39 locations and we get maybe 15 of them over and over again? We just ran the Nurburgring last week!!! And it looks like similar settings too..."


Likely they bias the track choice based on what BoP is calibrated against. I expect that they work out the BoP based on certain tracks, and on those, it's "fairly valid". The further away from those tracks you are (in terms of track characteristics), the more likely you'll get odd results with cars being too fast/slow.



Anyway, I did some strategy testing of the rounds:
NOTE: There's only Light Damage even in GT1 apparently, so no need to worry about repairs.


Round 1 Nurburgring Endurance:
You have enough fuel and tyres to no-stop the race in the dry. Burn Fuel. HOWEVER there is a mandatory 1-stop.

Optimal, Dry: Pit end of Lap 2, get fresh tyres. I think the fresh rubber will more than offset the time lost changing them. Especially lap 4 and 5 can be a bit rough if you don't change to fresh rubber.
Wet: Pit as you need to, if you need to change tyres. Your tyre life will depend on the conditions on the track. But here it's better to be safe than sorry, especially the last 1/3 of the track and the big brake at the end of the lap. Wrong tyres there and you're in big trouble.
Ferrari: Not pitting during the race gives a 60-second time penalty, which is longer than the pit loss time, so remember that you actually do have to pit. Don't forget, set a reminder if you have to.

Round 2 Interlagos:
The Mediums will get to the end of the race, as will fuel. Burn fuel. There really isn't any strategy here.

Optimal: No-stop on mediums. Make sure you're in P1 at the end of the race and you'll win.


Round 3 Barcelona Good:
The Mediums will get to the end of the race, but you have to use Hards too. Burn Fuel.

Optimal: 17M + 1H or 1H +17M. Depending on where you start, getting ahead or getting out of traffic could be wise. Tyres and fuel will last to the end. Any damage you get will ruin this strategy.
Safe: 3H + 15M. This should get you a few laps into the race and put the highest risk of carnage behind you. This strategy helps cover off the risk of punts caused by being in a crowd. If everyone pits Lap 1, then your free air on Hards might be better than their pack racing on Mediums.
Ferrari: Make sure you use both Mediums and Hards at some point, and check for plank wear, otherwise you will be DSQ.


Round 4 Spa:
The mediums will go more-or-less the entire race if you need them to, but with loss of performance. Mandatory Pit Stop! Fuel will get you about ~18 laps, more if you save. Might, maybe, be possible to do it without refueling, saving time in the pits.

Optimal: 9M + 11M (or close to that). Refuel a little to get to the end. This is the best most even use of the mediums. You have a lot of leeway to undercut or overcut if you want, to get out of or follow the traffic.
T1 Bowling: 5M + 15M. If you really really want to get out of the carnage, pit lap 5 at the earliest. Then enjoy that clear air, get some good laps in, and pray the undercut was worth losing the slipstream.
Wet: Pit as you need to, if you need to change tyres. 3T multiplier should help keep inters alive for a few laps if it dried up at the end and you don't want to pit. As always, watch out for the soaking wet pit exit if you change onto slicks.
Ferrari: Again, not pitting during the race gives a 60-second time penalty, which is longer than the pit loss time, so remember to box at some point during the race.
Ferrari, Wet: If there's water on the track, you should switch to wet tyres. During the race, it's probably better to just copy what other cars around you are doing.


Round 5 Sagradegno A Backwards:
I hate this track, abandon ship lol.


Round 6 Suzuka:
Assuming this is dry, it could be fairly interesting with tyre strats. Fuel burn as much as you can, you should end the race with about half a tank left. You'll notice the weight come off. The Softs will go a long way, and the mediums are pretty fast here too so don't be afraid to switch.

Optimal: 8M + 12S or the opposite. Basically you're limited by front tyre performance at spoon corner and the esses in the first 40 seconds.
Alternate: You should be alright to pit anywhere between lap 6 to 14 and switch and still have some tyre life if you want to undercut or get out of traffic. Although 15 on softs is pushing the limit typically.
Tyre-Saving: If you're one of those people who can save the fronts, and still be fast, this might be the race for you.
 
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That's most likely something to do with the Japanese broadcasting rights/protection/processes, you need permission for filming places/persons as the main focus. Not requiring it from foreigners could be because the bureaucrats who wrote the law forgot, didn't care, or thought the legal process would be troublesome, aka they couldn't be bothered.

bduddy
"All Gr.3... Pretends to be shocked. Really these are all the same tracks we always see in Manus too, with the possible exception of Sardegna A in reverse instead of forwards like usual. Come on, PD, 39 locations and we get maybe 15 of them over and over again? We just ran the Nurburgring last week!!! And it looks like similar settings too..."


Likely they bias the track choice based on what BoP is calibrated against. I expect that they work out the BoP based on certain tracks, and on those, it's "fairly valid". The further away from those tracks you are (in terms of track characteristics), the more likely you'll get odd results with cars being too fast/slow.



Anyway, I did some strategy testing of the rounds:

Round 1 Nurburgring Endurance:
You have enough fuel and tyres to no-stop the race in the dry. Burn Fuel. HOWEVER there is a mandatory 1-stop.

Optimal, Dry: Pit end of Lap 2, get fresh tyres. I think the fresh rubber will more than offset the time lost changing them. Especially lap 4 and 5 can be a bit rough if you don't change to fresh rubber.
Safe, Dry: Pit end of Lap 3, get fresh tyres, repair if needed. Since there's a mandatory stop, keep it up your sleeve if you have to pit for damage. The extra lap helps safeguard against that, so you get to use the pit-stop like everyone else, but get a chance to repair 'for free'. You can pit end of Lap 1 if you have damage and still be alright to get to the end.
Wet: Pit as you need to, if you need to change tyres. Your tyre life will depend on the conditions on the track. But here it's better to be safe than sorry, especially the last 1/3 of the track and the big brake at the end of the lap. Wrong tyres there and you're in big trouble.
Ferrari: Not pitting during the race gives a 60-second time penalty, which is longer than the pit loss time, so remember that you actually do have to pit. Don't forget, set a reminder if you have to.

Round 2 Interlagos:
The Mediums will get to the end of the race, as will fuel. Burn fuel. There really isn't any strategy here.

Optimal: No-stop on mediums. Make sure you're in P1 at the end of the race and you'll win. Try not to get damage.


Round 3 Barcelona Good:
The Mediums will get to the end of the race, but you have to use Hards too. Burn Fuel.

Optimal: 17M + 1H or 1H +17M. Depending on where you start, getting ahead or getting out of traffic could be wise. Tyres and fuel will last to the end. Any damage you get will ruin this strategy.
Safe: 3H + 15M. This should get you a few laps into the race and put the highest risk of damage behind you. If you are damaged, use the pitstop to get onto the Mediums and repair. This strategy helps cover off the risk of damage that comes with the Optimal strat.
Ferrari: Make sure you use both Mediums and Hards at some point, and check for plank wear, otherwise you will be DSQ.


Round 4 Spa:
The mediums will go more-or-less the entire race if you need them to. Mandatory Pit Stop! Fuel will get you about ~18 laps, more if you save. Might, maybe, be possible to do it without refueling, saving time in the pits.

Optimal: 9M + 11M (or close to that). Refuel a little to get to the end. This is the best most even use of the mediums. You have a lot of leeway to undercut or overcut if you want, to get out of or follow the traffic.
T1 Bowling: If you have damage you can pit on Lap 2, fill up, get fresh mediums, and safely make it to the end using the mandatory stop to repair. Damage Lap 1 might be harder, you could need to shortshift a little to make up the extra lap. But you won't need an extra stop.


Round 5 Sagradegno A Backwards:
I hate this track, abandon ship lol.


Round 6 Suzuka:
Haven't tested yet.
I’m crying as a Ferrari fan!😭😭😭
 
It’s so tricky. I have a suspicion that the reason CSA was disabled in GTWS as they knew this change was going to make this change.

There are 2 sides of the coin here I think. The first is we get closer racing but this invites a different mentality (constant pushing, or those super sensitive to any slight contact)

The second we end up with these precessions which is basically just what ever you QT time is that’s where you’ll be.

It makes a case to say, if we are going to have slightly more stable cars then either shuffle the grids, have per race 1 lap show down or introduce strat of some sort in to all races (B/C and GTWS) other wise we are going to see more of this frustration type racing as there isn’t enough in the consistency of drivers and car performance to allow for more dynamic but fair racing.
I don't see why the lower lobbies should have different race settings to GT1, if people down there don't want the longer races they won't enter, it's a bit patronising to put them in with easy short races imo. That being said some of the assists don't belong in GT1, so should be restricted to just GT2/3
 
That's most likely something to do with the Japanese broadcasting rights/protection/processes, you need permission for filming places/persons as the main focus. Not requiring it from foreigners could be because the bureaucrats who wrote the law forgot, didn't care, or thought the legal process would be troublesome, aka they couldn't be bothered.

bduddy
"All Gr.3... Pretends to be shocked. Really these are all the same tracks we always see in Manus too, with the possible exception of Sardegna A in reverse instead of forwards like usual. Come on, PD, 39 locations and we get maybe 15 of them over and over again? We just ran the Nurburgring last week!!! And it looks like similar settings too..."


Likely they bias the track choice based on what BoP is calibrated against. I expect that they work out the BoP based on certain tracks, and on those, it's "fairly valid". The further away from those tracks you are (in terms of track characteristics), the more likely you'll get odd results with cars being too fast/slow.



Anyway, I did some strategy testing of the rounds:

Round 1 Nurburgring Endurance:
You have enough fuel and tyres to no-stop the race in the dry. Burn Fuel. HOWEVER there is a mandatory 1-stop.

Optimal, Dry: Pit end of Lap 2, get fresh tyres. I think the fresh rubber will more than offset the time lost changing them. Especially lap 4 and 5 can be a bit rough if you don't change to fresh rubber.
Safe, Dry: Pit end of Lap 3, get fresh tyres, repair if needed. Since there's a mandatory stop, keep it up your sleeve if you have to pit for damage. The extra lap helps safeguard against that, so you get to use the pit-stop like everyone else, but get a chance to repair 'for free'. You can pit end of Lap 1 if you have damage and still be alright to get to the end.
Wet: Pit as you need to, if you need to change tyres. Your tyre life will depend on the conditions on the track. But here it's better to be safe than sorry, especially the last 1/3 of the track and the big brake at the end of the lap. Wrong tyres there and you're in big trouble.
Ferrari: Not pitting during the race gives a 60-second time penalty, which is longer than the pit loss time, so remember that you actually do have to pit. Don't forget, set a reminder if you have to.

Round 2 Interlagos:
The Mediums will get to the end of the race, as will fuel. Burn fuel. There really isn't any strategy here.

Optimal: No-stop on mediums. Make sure you're in P1 at the end of the race and you'll win. Try not to get damage.


Round 3 Barcelona Good:
The Mediums will get to the end of the race, but you have to use Hards too. Burn Fuel.

Optimal: 17M + 1H or 1H +17M. Depending on where you start, getting ahead or getting out of traffic could be wise. Tyres and fuel will last to the end. Any damage you get will ruin this strategy.
Safe: 3H + 15M. This should get you a few laps into the race and put the highest risk of damage behind you. If you are damaged, use the pitstop to get onto the Mediums and repair. This strategy helps cover off the risk of damage that comes with the Optimal strat.
Ferrari: Make sure you use both Mediums and Hards at some point, and check for plank wear, otherwise you will be DSQ.


Round 4 Spa:
The mediums will go more-or-less the entire race if you need them to. Mandatory Pit Stop! Fuel will get you about ~18 laps, more if you save. Might, maybe, be possible to do it without refueling, saving time in the pits.

Optimal: 9M + 11M (or close to that). Refuel a little to get to the end. This is the best most even use of the mediums. You have a lot of leeway to undercut or overcut if you want, to get out of or follow the traffic.
T1 Bowling: If you have damage you can pit on Lap 2, fill up, get fresh mediums, and safely make it to the end using the mandatory stop to repair. Damage Lap 1 might be harder, you could need to shortshift a little to make up the extra lap. But you won't need an extra stop.


Round 5 Sagradegno A Backwards:
I hate this track, abandon ship lol.


Round 6 Suzuka:
Haven't tested yet.
Good info, thanks! One thing to note is Damage for all categories is set to light, so unless you take damage right before the pits it likely won't be part of the strategy.
 
I don't see why the lower lobbies should have different race settings to GT1, if people down there don't want the longer races they won't enter, it's a bit patronising to put them in with easy short races imo. That being said some of the assists don't belong in GT1, so should be restricted to just GT2/3
That’s the problem, isn’t it cherry picking between leagues assists, length, car class etc that is some of the problem.

I don’t know if you’ve seen Rory’s latest video, I wouldn’t want to drive with some of those people in a long format race.

I think personally, lower lobbies are 2 things firstly places learn and get more comfortable with longer races with humans and possibly some basic strat. Concentration is the skill it teaches.

Secondly I think what does other leagues races matter when you are in the one you are in, you can only do the race in front of you that you are eligible for so it’s wasted effort (noble but wasted) to worry too hard about them.
 
Good info, thanks! One thing to note is Damage for all categories is set to light, so unless you take damage right before the pits it likely won't be part of the strategy.
Updating the strat post to account for this.

Really surprised by this, it's always been Heavy for GT1 (and light for the peasantry). Thanks for the catch!
 
I don’t know if you’ve seen Rory’s latest video, I wouldn’t want to drive with some of those people in a long format race.
I saw it pop up but didn't watch, to be honest I'm not really comfortable with that kind of content where they're effectively using how bad the lower ranked players are as entertainment, it feels a little exploitative when they're just trying to enjoy their own races.

I think personally, lower lobbies are 2 things firstly places learn and get more comfortable with longer races with humans and possibly some basic strat. Concentration is the skill it teaches.

Secondly I think what does other leagues races matter when you are in the one you are in, you can only do the race in front of you that you are eligible for so it’s wasted effort (noble but wasted) to worry too hard about them.
I saw comments on a stream from the Nurburgring race last week where a few in GT2 had a 3 lap race instead of 5 and missed out on the strategy and the rain, it feels like for once Gran Turismo was using some of its cool features but locking them to only the more skilled players which is a shame even if lots in the lower ranks would quit. If they were given the same race as GT1 I'm sure lots would love it, and for those where it is too much they would still have the daily races to fall back on.
 
saw it pop up but didn't watch, to be honest I'm not really comfortable with that kind of content where they're effectively using how bad the lower ranked players are as entertainment, it feels a little exploitative when they're just trying to enjoy their own races.
I can see that, but then when people deliberately do 360 no scopes or wild overtakes is somehow ok?

I don’t like seal clubbing either and I don’t particularly think 360 no scopes are great either but here we are.

I will be fairly honest, it’s ok they have their own race but a couple of things is mentality, separate the lobbies by age firstly.

That solves a lot of those issues is kids get to learn to race.

It’s utterly poor racing, the game and life hasn’t taught them any thing :/ so as a person who has passed through 3 times, I appreciate your view but it’s from a talking about top split towers or A+ level mate.
I saw comments on a stream from the Nurburgring race last week where a few in GT2 had a 3 lap race instead of 5 and missed out on the strategy and the rain, it feels like for once Gran Turismo was using some of its cool features but locking them to only the more skilled players which is a shame even if lots in the lower ranks would quit. If they were given the same race as GT1 I'm sure lots would love it, and for those where it is too much they would still have the daily races to fall back on
So the race length should be consistent for leagues to make it more accessible but the cars can’t be dialled down to make them more usable for a wider range of people?

This is the problem, you can’t balance all of the factors to make everyone happy. Because let’s face it they have chosen to bring Gr3 as a better car for GT2/3 so you can’t have it all ways, everything is becoming more equal?
 

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