Grand Valley Returns to Gran Turismo 7

  • Thread starter Famine
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Did you miss the comparison videos posted a few posts up, or all over YouTube? Aside from the turnaround at what is now the north end of the course, the layout has had only the most minor of changes to it.

I get it, you're stuck in the past. It's time to get with the future.

For reference, I've been playing since 1997.
then plug in old ps from the dusty shelve and play the original...apart from the visual drugging of the new one compare them.

this new one is no racetrack and shows what is wrong with pd. KAZ, you trashed the original great track get back to your roots, trees and kick bugs out of trees again. now its just a gta5 online rammer race on a ****ed up track with great scenery...
 
I'll see what I can do about the line on the 1st corner. This is more of a skill issue on my end lol.
- I Doubt that man; you got this…
Check the the short vid above your last post I inserted yesterday, specifically from between the 6-9 second marks
1. Starting from the right hand side of the tunnel you should be at least in mid 60’s(MPH),

2. Get off throttle dropping a little speed to quickly get to the left. Blips of throttle if necessary to make sure its speed is not too low and starts to climb as you orient yourself toward clipping the corner of the next one.

3. If your having issues staying in 3rd the entire time (sluggish?) as someone else suggested, try the first part in 2nd (as shown in clip) to be nimble and to quickly build back any speed lost… just dont be too heavy on the throttle while still in 2nd

4. Ideally, when directed toward clipping the final chicane have your speed 65-68MPH

5. Change from 2nd to 3rd either right before or while clipping the chicane, this buries the shift time in a slower spot, should help prevent accidental wheel spin and prevent time wasted from beginning the straight near the top of a gear. You can also be more aggressive with the throttle once in third

EDIT: YOU DO NOT HAVE TO BE IN 3RD GEAR, JUST A SUGGESTION BECAUSE IT CAN BE DONE… AND POSSIBLY WITH SOME BENEFITS. HOWEVER @Since80three POINTED OUT HE WAS VERY SUCCESSFULLY ABLE TO COMPLETE IT COMING OUT IN 2ND

LASTLY, IT WAS NOTED THAT CUTTING THE CORNER IS NOT A “MUST”

SO WHICHEVER COMBINATION WORKS BEST FOR YOU,
 
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It would be interesting for PD to add the North layout to Grand Valley, obviously a brand new layout, as well as a rallycross version. By the way, I don't understand why PD doesn't do this with its other original circuits, given the total creative freedom.

Have you ever thought how interesting it would be for Trial Mountain, Deep Forest and High Speed Ring to have alternative and rallycross layouts? Sometimes I think the limitation does not stem from a lack of creativity or financial resources, but from the limitation of GT7's storage, avoiding leaving the game with colossal size.
 
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ESF
the track sucks.
original was better...
grandstands and everything..
real circuit feel to it..

this new version is just a ripoff ridge racer track with a dash of realism of a area of would there be races there? typical shallow for the american market...

no..

gran turismo has lost its magic legendary track died in re-birth, pd disgrace.

may the original rise again.

kaz... your team ****ed up!
ESF
then plug in old ps from the dusty shelve and play the original...apart from the visual drugging of the new one compare them.

this new one is no racetrack and shows what is wrong with pd. KAZ, you trashed the original great track get back to your roots, trees and kick bugs out of trees again. now its just a gta5 online rammer race on a ****ed up track with great scenery...
So true!!!
 
ESF
the track sucks.
original was better...
grandstands and everything..
real circuit feel to it..

this new version is just a ripoff ridge racer track with a dash of realism of a area of would there be races there? typical shallow for the american market...

no..

gran turismo has lost its magic legendary track died in re-birth, pd disgrace.

may the original rise again.

kaz... your team ****ed up!
Seriously come on, member here since 2004 and no comments about ANYTHING other than a solitary GTS photo from 2018.

This track must really be bad.
 
Did you notice how the track is named Highway 1?
I think the name Highway-1 has nothing to do with the route option, like it was the first alternative route, something like that; but with the location, California Highway 1, the original name of the Big Sur highway. A pun.
 
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I think the name Highway-1 has nothing to do with the route option, but with the location, California Highway 1
If that's the case, that's the worst naming known to man. The number heavily implies more is to come, and I do think it's possible.
 
I think in the context of being based on Highway 1, there’s nothing wrong with the naming of the circuit. It doesn’t automatically mean there will be a 2,3 etc..

If they released a circuit based on Route 66, I expect some people would be asking where the first 65 are.
 
Even PD is acknowledging that it is a different track by naming it Grand Valley Highway 1 instead of Grand Valley Speedway
 
Even PD is acknowledging that it is a different track by naming it Grand Valley Highway 1 instead of Grand Valley Speedway
Considering PD willingly limited their creativity by being obsessed about making the scenery resemble the California roads, I think that's obvious.
 
I didn't bother reading all the 19 pages of this thread, so I have no idea on the reception this track has gotten.

But, to me, it's great. Finally we have a track that's usable and fun for lower tier cars.

Yes, it's not the exact same as the original, but since I'm nearly immune to nostalgia, I can see past that, and enjoy the track for what it offers to a game where nearly every track was design for Sport Mode. If they kept it just like the original, it would be just like any other "realistic" style track in the game.

It's not for every car, which means it doesn't really make sense for PD to shove in a Gr.1 race in there, but slower and mid-tier cars, are very fun to drive there. Plus the scenery is great.
 
Yes, the truly creative thing would’ve been to just rehash a track/environment that’s 25 years old and has been virtually the same in 8 previous games.
Or they could have forgone using any previous track since that would be limiting there creativity, they would have freedom to make the track any shape that would work with the fictional coastline, if anything from the scenic view, the track would have been better located further up the coast in some fictional road in northern California or Oregon coast where the tree line & vegetation are upon the coastline.
 
Something I really don't know; is the original Grand Valley really situated in a grand valley?
That depends on your definition of Grand.
I think the name Highway-1 has nothing to do with the route option, like it was the first alternative route, something like that; but with the location, California Highway 1, the original name of the Big Sur highway. A pun.
I’ve also come to think that Grand Valley is a play on Big Sur Valley.

Big = Grand
 
I like the new track, I welcome every new track we get in GT7. Yet, if I had the choice, I would have preferred the original Grand Valley Speedway. I understand that Kaz and his team want to be creative and innovative, there is nothing wrong with that. In retrospective however, they could have handled this in other ways.

For example, they could have recreated old tracks such as Grand Valley Speedway, Deep Forrest and Trial Mountain 1:1 and call it the "classic layout", then add new features to the tracks in alternative layouts and call them "north", "south", "new" or whatever. Most tracks have more than one layout, so why not apply it with these? It would have given the long-time GT fans what they prefer but still cover any new ideas the team had for the tracks.
 
For example, they could have recreated old tracks such as Grand Valley Speedway, Deep Forrest and Trial Mountain 1:1 and call it the "classic layout", then add new features to the tracks in alternative layouts and call them "north", "south", "new" or whatever. Most tracks have more than one layout, so why not apply it with these? It would have given the long-time GT fans what they prefer but still cover any new ideas the team had for the tracks.
I totally understand that line of thinking, and I thought that way too with Deep Forest thinking the extension to the hairpin could have been another variation while keeping the original as a shortcut back to the main straight.

I think the problem they faced was either keep the circuits as is, Add variants to the tracks, keeping the old but adding new corners to massage out a better 'racing' circuit, or redesign the tracks with a more modern view, keeping the spirit of the circuit intact but making it something new.

So the way I see it is that it leaves 3 problems
Keep the existing circuit - Appease the old guard but suffer the consequences of poorer tracks for racing on.

Variants including Original Circuit - May be able to encourage better racing, bumps up circuit count but does limit on what and how the extensions/variants can be added. Trial mountain for example doesn't really have any run-off areas to extend into while keeping the original circuit.

Recreate the circuit in a reimagined state - Better designed for modern racing/physics etc, keeps some nostalgia but will annoy the old guard who want the original circuits as is.

Having raced these circuits a lot online through GT5 and 6, and put a huge amount of hours into GT Sport, understanding better how online racing is with modern race cars. The original forms don't really hold up to modern racing standards that encourage clean racing and would also struggle more to put on a show come the World cups.

Deep Forest really only had 1 place you could overtake and that was a difficult place to overtake. The rest of it was follow the leader, or someone taking a sneaky lunge which usually ended up in contact. Trial Mountain was much the same with less run off. Grand Valley had 2 places that had potential, but really it was spending the lap to setup for a draft down the front straight as the the first hairpin was tricky to go side by side into and the 2nd hairpin was very easy to defend. There were a number of straights between different corners but they were too short to get a run on someone and the corners as they existed didn't encourage side by side racing.

The tracks were designed with single player and AI in mind, not what we have today.

I do miss the old tracks, I was never a huge fan of the trial mountain chicane but it was fun and kept the overall speed of the circuit up. I really miss the final corner of deep forest, I do not like the change to the ultra tight hairpin but it does make for more interesting battles and works quite well in reverse now which the original wasn't great in reverse. Grand Valley on the other hand is an improvement in nearly every way. The changes encourage more side by side racing through some corners and the tweaks have made the two overtaking spots easier than the old layout.

On balance, I like the direction they are going with the reimagining of the circuits and prefer them generally over the old circuits as they are better racing circuits which I think make them better all rounders.
 
I'm not a big fan of the track itself, but I welcome the addition of a new track and the variety it brings.

The slow combo corners favor a slow entry to the first corner in order to set up an optimal exit to enter the second corner in 3 different locations on the track. This is going to be hugely entertaining in sport mode.
 
I am loving the new track.

Played GT since the 1990's and not overly fussed that it is a bit different to it's forefathers. In my 288 GTO the Classic race is a hoot and the 600pp is probably the toughest challenge I have had in GT since it started. Have really enjoyed re-working my R32, R34 and collection of 911s on it... and I also bought myself the Alfa GTam which finally got me my W.

The daily race Gr.3 is not the best race (I do like pit stops) but when the sun sets in the last few laps and the lights in the tunnels come on, it is a joy to be racing.
 
Got to say I have now come around to fully understanding why PD hve gone the route of no communication with their players.
I definitely understand why they don't communicate with the players. Nobody is nuts enough to do it voluntarily when it would go just about exactly like this.

update with three cars NO! We don't want more cars! We want more tracks! And more races!
update with more races These races suck! They're too short and too long and too easy and too hard!
update with a new track NO! Not that track! We want the old ones! And where are the cars? We want cars!
update with a returning track Boring! Recycling old stuff! Where's the creativity?
update with new cars NO! Not those cars! We want the legendary GT cars!
update with returning cars Boring! Recycling old stuff! We want the latest hypercars!
update with modern cars NO! We don't want more cars! We want more tracks! And more races!
 
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I definitely understand why they don't communicate with the players. Nobody is nuts enough to do it voluntarily when it would go just about exactly like this.

update with three cars NO! We don't want more cars! We want more tracks! And more races!
update with more races These races suck! They're too short and too long and too easy and too hard!
update with a new track NO! Not that track! We want the old ones! And where are the cars? We want cars!
update with a returning track Boring! Recycling old stuff! Where's the creativity?
update with new cars NO! Not those cars! We want the legendary GT cars!
update with returning cars Boring! Recycling old stuff! We want the latest hypercars!
update with modern cars NO! We don't want more cars! We want more tracks! And more races!
You just managed to sum up every single update thread into a single post. Bravo, my friend, bravo.
 
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