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- Neomone
Why bother improving anything? Games that were made 40 years ago on very primitive hardware were fun enough. Hell, you don't even need a computer to make a good game, let's all go play hide and seek!
If you don't push the boundaries, you don't know where they are. Let's see what PD have been cooking before damning their apparent technical zeal.
Well, their technical zeal in GT5 got them a game that couldn't hold a solid 60FPS, and had all sorts of graphical glitches. Many of which were eventually patched out, but many of which still exist.
Sorry, but I'm judging them on their past results. They pushed too far on GT5, and there's not really any evidence that GT6 is any different. In fact, from the demo it would appear that the problems are worse, if anything.
You know full well I'm not advocating giving up on advancing technology, but there's got to be some awareness of the capabilities of the system. Why don't they run 40 cars on track at once? Because the system isn't capable. It's an old box, and they make do with what they can. And sometimes that means admitting that certain things just aren't possible.
There's a difference between finding where the boundaries are, and selling it to people for $60 per.