Gravel: New Off-Road Racer Coming to PS4, XB1 & PC Early 2018

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What's the general time frame for pre-downloads? I'm trying to think of notable games, and most of them do a few days before release. Not nearly a month out.

On the Xbox store, you can often pre-download months in advance, but the file is a ~100mb placeholder until the actual game is ready for release, usually a week or so before the street date.
In Gravel’s case, it appears to be ready already, unless 15 gigs is just a placeholder and the actual game is much larger.
 
On the Xbox store, you can often pre-download months in advance, but the file is a ~100mb placeholder until the actual game is ready for release, usually a week or so before the street date.
In Gravel’s case, it appears to be ready already, unless 15 gigs is just a placeholder and the actual game is much larger.

I wouldn't be surprised if the 15 gigs is just a place holder.
 


https://wccftech.com/gravel-preview-milestone-full-throttle/

Mention of DLC plans:

"Launching with over sixty cars and a surprisingly large number of tracks, Gravel will have a lot to keep you occupied with. Beyond the career, you can simply jump in and race any track you like. As expected, you can change the difficulty, weather and more to your liking in this mode. Always good is the fact that these modifiers aren’t placed in loot crates. One questionable move is that Milestone have already confirmed an 11 piece DLC plan. This includes the pre-order bonus and a mixture of free and paid for DLC’s with the other ten. This does, however, show that the company plans on supporting the game for a long period of time."
 
Mention of DLC plans:

"Launching with over sixty cars and a surprisingly large number of tracks, Gravel will have a lot to keep you occupied with. Beyond the career, you can simply jump in and race any track you like. As expected, you can change the difficulty, weather and more to your liking in this mode. Always good is the fact that these modifiers aren’t placed in loot crates. One questionable move is that Milestone have already confirmed an 11 piece DLC plan. This includes the pre-order bonus and a mixture of free and paid for DLC’s with the other ten. This does, however, show that the company plans on supporting the game for a long period of time."
Just how Milestone works. Haven't you seen Ride and Ride 2? You have free stuff (probably vehicles where the brand is literally paying the devs or things they couldn't polish before releasing the game) and paid stuff.

PS: Considering Ride 2, I guess a long period of time is now like a year at most. :banghead:
 
This game has positions and finish lines right? Never heard of it until today and it reminds me of the off road racing in Horizon. The question is - Is it any good? Looks decent enough but a bit skeptical being milestone.
 
Just to add. Car List as far as I have been able to work out:

2017 Abarth 124 Rally R-GT
BMW X3
Chevrolet Silverado Trophy Truck
1976 Fiat 124 Abarth Rally
1992 Ford Escort RS Cosworth
Ford F-150 SVT Raptor Trophy Truck
Ford Fiesta Rallycross
Ford RS200
2012 Hummer H3
2014 Hyundai Veloster
Lancia 037 Rally Racecar
Lancia Delta
2010 Mitsubishi ASX
1999 Mitsubishi Lancer Evolution VI
Porsche 924 Carrera GTS Rallye
Porsche 959 Rally Raid
2015 Renault Duster Dakar
2004 Subaru Impreza WRC
2015 Subaru WRX STi NR4
2005 Suzuki Grand Vitara
1993 Toyota Celica GT4 [ST185]
1993 Toyota T100 SR5 Trophy Truck
Volkswagen Beetle GRC
Volkswagen Polo R WRX
Volkswagen Touareg
Acciona Dakar
Bowler Bulldog
 
Nothing wrong with Milestone these days, in my view they are one of the most underrated racing devs around.

Looking at YouTube comments it seems quite a few people are excited about Gravel. When I heard Milestone was moving to Unreal Engine I started hoping for SLRE 2. When Gravel was announced I honestly felt like vomiting. I don't like "arcade" racers.

But watching the development of the game over the last few months piqued my interest and yesterday I pre-ordered the standard edition. Why?

  1. I want to support Milestone in the hopes of seeing a successor to SLRE
  2. While the general presentation looks arcadey, the latest builds seem to have some depth to the physics model (dare I use the word "simcade" here).
  3. Dynamically deteriorating road surfaces (ruts get deeper as the cars pass)
  4. Typically great car list (Milestone are the masters of licensing)
  5. Capture the Flag! It looks like we won't be seeing a Warhawk 2 or a Warhawk remastered, and boy do I miss Capture the Flag. Playing it online with cars should be loads of fun.
Milestone made one of my most played games on PS3, Superstars V8 racing. SLRE is another diamond in the rough. They aren't by any means a bad dev and most of their poor repution comes from poorly-optimized games (graphics/sound/fps/peripheral support).

Gravel looks fun so I'm looking forward to giving it a try. And my fingers will be eternally crossed for a new Milestone rally sim using Unreal engine.
 
Looking at YouTube comments it seems quite a few people are excited about Gravel. When I heard Milestone was moving to Unreal Engine I started hoping for SLRE 2. When Gravel was announced I honestly felt like vomiting. I don't like "arcade" racers.

But watching the development of the game over the last few months piqued my interest and yesterday I pre-ordered the standard edition. Why?

  1. I want to support Milestone in the hopes of seeing a successor to SLRE
  2. While the general presentation looks arcadey, the latest builds seem to have some depth to the physics model (dare I use the word "simcade" here).
  3. Dynamically deteriorating road surfaces (ruts get deeper as the cars pass)
  4. Typically great car list (Milestone are the masters of licensing)
  5. Capture the Flag! It looks like we won't be seeing a Warhawk 2 or a Warhawk remastered, and boy do I miss Capture the Flag. Playing it online with cars should be loads of fun.
Milestone made one of my most played games on PS3, Superstars V8 racing. SLRE is another diamond in the rough. They aren't by any means a bad dev and most of their poor repution comes from poorly-optimized games (graphics/sound/fps/peripheral support).

Gravel looks fun so I'm looking forward to giving it a try. And my fingers will be eternally crossed for a new Milestone rally sim using Unreal engine.
it bugs me to see people repeat the notion that a game from milestone won't be good or whatever, when the issue with milestone has been polish. They make good games. I was actually happy to hear they were making a proper arcade game, but hope they make an SLRE2 too. I'm gonna have to assume that they will for sure make a Rally game as Rally and bikes have been their staple in the last 10 years iirc.

it is a great opportunity for them as they could basically release SLRE with Dirt Rallys polish, with no current offering from Codemasters to compete with, that we know of anyway.
 
After reading all the above ;) I also gave in and pre-ordered the digital version to support Milestone (For the Porsches as well). I enjoyed SLRE and MXGP series (especially MXGP3). They come across as genuine and have a real passion for their games in their dev.diaries. I now look forward to trying out all these courses around the world, especially Latvia from this new video! 👍
 
This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on February 12th, 2018 in the Gravel category.
You should not shorten the name of the Acciona Ecopowered car since Acciona is only the name of the electric power company. You wouldn't call a G&E prototype just "G&E", right?

PS: I hate that car and how they disobeyed a ****ton of FIA and ASO rules to "complete" the Dakar Rally. Cars and trucks in the Dakar Rally are not allowed to refuel... but they changed batteries every like 150 miles every day.
 
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Looks promising but they state that there will be 50 plus cars. Excluding the Bulldog and Acciona I count 25. Are the rest DLC or just not revealed??
 
Looks promising but they state that there will be 50 plus cars. Excluding the Bulldog and Acciona I count 25. Are the rest DLC or just not revealed??

Here is the most complete car list so far, courtesy of @The Stig Farmer

Well I guess I have now @ELmarcotuff

I spent too much time doing this...

- - - - -

Abarth 124 Rally R-GT

Alpine A110

BMW X3 CC

Chevrolet Silverado Trophy Truck - Baldwin Motorsports

Fiat 124 Abarth Group 4
Fiat 131 Abarth

Ford Escort Mk II RS1800 - Rothmans Rally Team
Ford Escort RS Cosworth
Ford F-150 SVT Raptor Trophy Truck
Ford Focus RS WRC 99
Ford Fiesta ST Rallycross - OlsbergsMSE
Ford Ranger T6 Dakar
Ford RS200

Hummer H3 Dakar

Hyundai Veloster Race Concept

Lancia 037 Rallye
Lancia Delta HF Integrale Evo
Lancia Delta S4
Lancia ECV
Lancia Stratos

MINI Countryman ALL4-Racing Dakar
MINI Countryman RX

Mitsubishi ASX Racing
Mitsubishi Lancer Evolution VI WRC
Mitsubishi Lancer Evolution X
Mitsubishi Pajero/Montero Evolution MPR14

Nissan Navara

Porsche 911

Renault 5 Maxi Turbo
Renault Duster Dakar

Subaru Impreza 555
Subaru Impreza WRC2003
Subaru Impreza WRX STI "GR" GRC
Subaru WRX STI NR4

Suzuki Grand Vitara Cross Country - Suzuki Italia

Toyota 222D
Toyota Celica GT-Four ST185
Toyota GT86 CS-R3
Toyota Hilux V8 Dakar
Toyota Land Cruiser Dakar
Toyota T100 Trophy Truck

Vauxhall Astra 4S

Volkswagen Beetle GRC
Volkswagen Polo R WRX - Marklund Motorsport
Volkswagen Race Touareg III

- - - - -

Unsure which specification the 911 and Navara are, but hey they're there. A fair amount of carry-over from Seb Loeb Rally but also plenty of fresh metal. Sources = all trailers, gameplay etc. Tried to give each car its original official name because the in-game naming scheme is very unfinished; the R4 Subaru is named "2015 Subaru WRC" or something which isn't technically wrong but isn't exactly helpful either. The Hummer is listed as a Chevrolet in this game. Also, TIL that Suzuki Italy campaigns a team of Vitaras (both Grand and regular sizes) in national cross-country rallies! Good times

 
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