GRID Autosport First Impressions

  • Thread starter Awong124
  • 557 comments
  • 44,950 views
I just did sixty laps of Mont-Tremblant South. It was murder, both of my wrists and on the opposition. If you're going to send sixteen touring car drivers into a corner that is essentially two bits of racetrack joined by an access road, of course they're going to crash out repeatedly.
 
I am absolutely loving the first impressions that are being posted here. Like one of you said, physics somewhere between GT6 and Shift 2; that alone is enough reason to get the game.
Actually that's a good comparison of @PIP_36 , i was thinking in the same lines.

@anim8r_uk it seems there's no man with a chequered flag when you cross the finish? :eek:
Was he denied in a board meeting over there or something? :dopey:

Would be nice if you could add that in a patch :bowdown:
 
Last edited:
Really love the game. I play the game on the PC on a triple screen rig (see my sig)

I have about 13 hours in the single player campaign. My wrists are hurting and i have to make myself stop playing it :)

The AI is pretty good overall. Sometimes they are a bit too slow, sometimes they are way too fast.
The standard cockpit views are a joke. The blur really hurts my eyes and the quality is VERY poor and offcourse NO working mirrors.

Already modded the game, have the blur removed and the mirrors are (partly) working.
http://www.racedepartment.com/forums/grid-autosport-mods.355/

The only thing that bothers me is that the camera position in the cockpit cam is very different from car to car.
So with every new car i get in the careermode i first have to manual edit the camera position so it suits my rig.
Takes a lot of time, but the game is worth it.

The race engineer is most of the time very awesome, but sometimes also annoying when he keeps repeating that you're "20 seconds ahead of the pack" 3-4 times per lap.

I love the variation and honestly love every race catagory.

I play the game on Hard, all aids off and 2x race length.
This really hits the sweetspot for me and i often find myself fighting for the podium the entire race.

The game supports simvibe. This means that through my 8 buttkickers i can feel the engines rev, the curbes, crashes and even the cobble stones on the paris city track.

Already bought the season pass. Simply can't wait to get more :D
 
Last edited:
I play the game on Hard, all aids off and 2x race length.
This really hits the sweetspot for me and i often find myself fighting for the podium the entire race.

Already bought the season pass. Simply can't wait to get more :D
I only have a few hours but I agree completely. After a little T500RS tweaking I'm happy with the feel (typical Codies but a little more feel of what the car is doing) and running hard AI with 2x race distance is excellent. Fighting in mid pack is so much more enjoyable than running away from the field at 10s per lap, and you absolutely have to be able to lean on and trust the car (and by association the physics underlying that car) which so far seems to be good.

I think Codies has found a nice balance, with decent wheel support and acceptable if forgiving physics which still need you to focus and hit the right braking points and racing line if you want to do well.

Well done Codies... Now how about getting a move on with DiRT 4 heading back towards real rally, Dakar/RAID and rallycross? A world rallycross championship tie in sounds good to me ;)
 
Really love the game. I play the game on the PC on a triple screen rig (see my sig)

I have about 13 hours in the single player campaign. My wrists are hurting and i have to make myself stop playing it :)

The AI is pretty good overall. Sometimes they are a bit too slow, sometimes they are way too fast.
The standard cockpit views are a joke. The blur really hurts my eyes and the quality is VERY poor and offcourse NO working mirrors.

Already modded the game, have the blur removed and the mirrors are (partly) working.
http://www.racedepartment.com/forums/grid-autosport-mods.355/

The only thing that bothers me is that the camera position in the cockpit cam is very different from car to car.
So with every new car i get in the careermode i first have to manual edit the camera position so it suits my rig.
Takes a lot of time, but the game is worth it.

The race engineer is most of the time very awesome, but sometimes also annoying when he keeps repeating that you're "20 seconds ahead of the pack" 3-4 times per lap.

I love the variation and honestly love every race catagory.

I play the game on Hard, all aids off and 2x race length.
This really hits the sweetspot for me and i often find myself fighting for the podium the entire race.

The game supports simvibe. This means that through my 8 buttkickers i can feel the engines rev, the curbes, crashes and even the cobble stones on the paris city track.

Already bought the season pass. Simply can't wait to get more :D

You sure are lucky to have a rig like that, yesssiree!

You can adjust the camera??? Does this apply to console versions too, I wonder...

How many frames you getting BTW?

Yeah i hope will we see the same improvement in DIRT4:

Hardcore rally gameplay, no gyhmkana stuff and all that other ****.

Just pure rally racing :D

Gosh darn it, I've been longing for a Dirt game that works along those lines. Dirt should be all about JUST rallying and nothing else. I don't mind even if the physics are a little forgiving... although I'm *secretly* hoping Codies will eventually start making the shift towards sim or sim-like physics!
 
The cockpit makes me wait for this game to become nearly free. They seen the complaints for the cockpit, and they turn around and add the most low res PS2 era cockpit they could. It's a shame. No wonder this game is below 80 on meta critic. This game is a dud.
 
You sure are lucky to have a rig like that, yesssiree!

You can adjust the camera??? Does this apply to console versions too, I wonder...

How many frames you getting BTW?
...............

Thanks, :)

I just wish i could send the wife and kids aways for a whole weekend and just keep on racing :D
The rig was a lot of work and i spend years evolving it to what it is now.

I just glad there are games like grid autosport that are so much fun driving it in my rig.

I edit the cameras by editing the cameras.xml files in the folder of each car. I use a laptop and edit them through the network so i do not have to exit the game to do the editing.

This is only possible with the PC version.

My average framerate is 75 FPS 5760x1080 @ 8x FSAA, everything at the highest settings.

Als very much looking forward to Dirt 4. This should be Codemasters first next gen engine game, with (hopefully) good working cockpits.
 
The cockpit makes me wait for this game to become nearly free. They seen the complaints for the cockpit, and they turn around and add the most low res PS2 era cockpit they could. It's a shame. No wonder this game is below 80 on meta critic. This game is a dud.
Actually it's not, the interior view is indeed somewhat improvised, but if you take the closest position it's perfect for the immersion as you are mostly concentrated on the circuit, and they aren't disturbing like GT6 black holes in standard cars.

Trust me; once you start playing like that you'll still have the feeling your inside the cockpit. Don't let what is a great racing game wait because you can't see the dash, you're missing out on the experience.

I just wish i could send the wife and kids aways for a whole weekend and just keep on racing :D
I feel like taking a day of work this week ;)
 
Last edited:
255220_screenshots_2014-06-28_00008.jpg
This game is awesome.
 
Last edited:
I love how the AI is super fast, but they also make mistakes sometimes, even really small ones. I just had a race in open wheel where I was following Rick Scott in a Ravenwest. I was just following him for laps and, while I was able to keep up, I also wasn't fast enough to outright pass him. It was a tight track (Autosport Club Circuit), so I set my car up with higher downforce and shorter gearing. So I was better under braking, but he was faster down the straights. On one corner he got just a tiny bit sideways, which cost him just a tiny bit of speed down a short straight, and I was just able to capitalize on it and slot it down the inside under braking for the tight left-hander. If he didn't make that mistake, with his pace I would have never gotten past him.

The AI in this game is so incredible that players are able to utilize this level of racecraft. No other games I have ever played has ever come close to this level of realism and immersion in regards to racing. In other games you're always aware that the AI are predictable robots, and you know how to exploit that. Even if they are fast, they really just do the same thing lap after lap. But Codemasters has succeeded in making me forget, at least in the heat of the moment, that I'm not racing against real people.



I feel like taking a day of work this week ;)

Tuesday is a holiday in Canada. Monday is supposed to be a business day, but my company gave us Monday off so we have an extra long weekend.




That looks incredible. Must be on PC right? PS3 looks nothing like that.
 
Last edited:
Must be.

I have played the game on the PS3 and on the PC.

The PC version with the high texture pack, FSAA, triple screen support and the mods looks SO MUCH better
 
That looks incredible. Must be on PC right? PS3 looks nothing like that.

PC yeah :) High settings. Can run Ultra too but get the odd stutter but with high it's very smooth.
Was quite suprised actually as my PC is nothing special (Intel i3 32bit and HD6950)
 
I sent a memo to my Race Engineer today.

"FYI, 4th place, 4 seconds behind the leader, is not mid-pack. Try to be a little more positive."

I know the game is classed as "simcade" but last night I drove my first street race and I think the feedback from my G27, combined with the audio feedback from the tire noise, is actually better in the FF I drove than in GT. I had no trouble knowing what was going on with the car when it was about to understeer or oversteer on entry and when I was getting wheelspin induced understeer on exit. I hate driving FF's in GT because the FFB is so dead, and I actually put off the street racing in GAS for this reason. Now I look forward to it!!
 
I just did an endurance race (40min), and 10min from the end my transmission actually lost 5th gear. Still won though. Nathan McKane was fast, but he couldn't conserve tires at all. I followed him for about 15 minutes and he hung his tail out in every single corner. He ended up even finishing behind Arron Westley by quite a bit.
 
VXR
Does the career mode force you to do the tuner events at all?
No. If you want to unlock the ultimate championships, which are multi-discipline, then you have to do them, but otherwise you can avoid them without penalty.
 
The AI in this game is so incredible that players are able to utilize this level of racecraft. No other games I have ever played has ever come close to this level of realism and immersion in regards to racing.
This. If nothing else, GA has made me appreciate modern circuit design. I know people blast Tilke for unimaginative circuit design, but after racing on some of his circuits - particularly Abu Dhabi - I can appreciate what he was trying to do. Any idiot can dive-bomb down the inside and make a pass stick, but the circuits demand a refined level of racecraft of you, because otherwise all you'll do is take a trip through the scenery.

I know Tilke didn't design Algarve, but it's a perfect example. When I was racing McKane, I noticed he was braking very late into the first complex, and there was a moment where he was perfectly stationary. I managed to get him by braking earlier, taking a much more shallow line in, then crossing back alongside him and beating him out of the corner.

Of course, I still like the old-school circuits. I caught Wittenstein at Brands when he had a high-speed twitch in the middle of Paddock Hill Bend, and I got him at the hairpin.
 
The Subaru BRZ in Street is by far the worst car I've had the displeasure of driving in this game. Total piece of crap.
 
The Subaru BRZ in Street is by far the worst car I've had the displeasure of driving in this game. Total piece of crap.
Yeah, it is fairly horrible. Especially if you're used to other coupes, like the Integra. Driving the BRZ is a lot like driving the endurance cars - it's all about throttle control. Too much power too soon, and you'll just spin out. You have to pick your line through a corner, then feed the power in. If you're racing on a street circuit, use as much of the road as you can. So long as you can keep the momentum up, it's easy to drive defensively.
 
Don't mind me asking but, is that real life or in game? :D This game sounds really great after reading everyone's impressions on it. :)
I almost didn't buy it. When I picked it up on steam I thought I would be wasting my money but took the plunge.
So glad I did.
Like any game, it's not without it's flaws. No pit stops is disappointing. Racing some tracks such as Bathurst and Spa in reverse felt very wrong at first, although I suppose it adds longevity.

SP is a blast though as is MP. There is something very nice about racing online in your own car knowing that if you bin it you have to pay for the damage (MP).
I also like the fact that you can set up your own custom cup both in SP and MP by picking a class of car and deciding on which tracks to race and the number of rounds etc.
 
Yeah, it is fairly horrible. Especially if you're used to other coupes, like the Integra. Driving the BRZ is a lot like driving the endurance cars - it's all about throttle control. Too much power too soon, and you'll just spin out. You have to pick your line through a corner, then feed the power in. If you're racing on a street circuit, use as much of the road as you can. So long as you can keep the momentum up, it's easy to drive defensively.

At least in Endurance the other cars aren't trying to take you out a dozen times per lap.
 
Thanks, :)

I just wish i could send the wife and kids aways for a whole weekend and just keep on racing :D
The rig was a lot of work and i spend years evolving it to what it is now.

I just glad there are games like grid autosport that are so much fun driving it in my rig.

I edit the cameras by editing the cameras.xml files in the folder of each car. I use a laptop and edit them through the network so i do not have to exit the game to do the editing.

This is only possible with the PC version.

My average framerate is 75 FPS 5760x1080 @ 8x FSAA, everything at the highest settings.

Als very much looking forward to Dirt 4. This should be Codemasters first next gen engine game, with (hopefully) good working cockpits.

Just some of the perks of gaming on PC eh? :D

Wow... those are crazy numbers mate! :dopey: I imagine you must have put in some serious cashiola into your rig!

I look forward to a cockpit view as well... ONLY though if they've made the wheel animation behave the way it does in the respective models IRL. *unlike that silly stuff from Forza or GT*

PC yeah :) High settings. Can run Ultra too but get the odd stutter but with high it's very smooth.
Was quite suprised actually as my PC is nothing special (Intel i3 32bit and HD6950)

I'm sure you know this, but to get smooth gameplay on ultra detail and max resolution, you need to upgrade your RAM. If that doesn't do it, VRAM.. and finally processor! Also keep optimizing your HD and all. Man... am I glad I don't have to do any of that stuff while gaming anymore! :cheers:

Actually it's not, the interior view is indeed somewhat improvised, but if you take the closest position it's perfect for the immersion as you are mostly concentrated on the circuit, and they aren't disturbing like GT6 black holes in standard cars.

Trust me; once you start playing like that you'll still have the feeling your inside the cockpit. Don't let what is a great racing game wait because you can't see the dash, you're missing out on the experience.

I feel like taking a day of work this week ;)

Precisely @HELLAFLUSH240SX.

Like Mister Dog said, a cockpit view (or lack of) isn't a game breaker by any means. Other games have very finely detailed cockpit views, but then again:

a. How much time are you going to spend oogling over the dials and readouts while racing? Do drivers do this IRL? I think not.

b. You can imagine how much resources it would suck out of your system (particularly consoles), if there was a proper view with working mirrors and FULL wheel animation.

c. More than likely, when Codies get to this aspect, they're going to do it just right. I gotta give them points for listening to their fans every time; now we have a cockpit view. This can and will only get better.

Have faith mate!
 
First day online racing yesterday and WOW, loved it.

Jumped in a random room at first with damage on, got smashed every race, after 5 runs i give up.

Set my own room up with friends and had some epic races, its like shift2 without the bugs, but better.

Loving the RS500 and Holden VF had some great runs in them.

Great job CM 👍
 
Is it just me, or is the BMW 320i Cat-B Touring Car really difficult to drive?

I can't figure out what the problem is. I think it's rear-wheel drive, but I can't tell because I was playing around with the traction control before I drove it. With TC on, it's horrendously slow, but take it off and you spin the moment you're pointing at the slightest of angles. I'm sure there's a way to set the car up, but since it's Cusco Racing, the set-up options are limited to 0/50/100.
 
Is it just me, or is the BMW 320i Cat-B Touring Car really difficult to drive?

I can't figure out what the problem is. I think it's rear-wheel drive, but I can't tell because I was playing around with the traction control before I drove it. With TC on, it's horrendously slow, but take it off and you spin the moment you're pointing at the slightest of angles. I'm sure there's a way to set the car up, but since it's Cusco Racing, the set-up options are limited to 0/50/100.

Yup...it's RWD
 
Back