Grid Autosport (General Discussion)

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Hey, I will be the first to put my hand up and say I enjoy unleashing my inner Steve McQueen by driving the Mustang, but try doing a 15 lap race in a hypercar and the AI on hard and you will see just how frustrating and poorly-designed it is. It doesn't matter how fast or slow you take the jumps; you will break your car, and that to me is a sure sign of bad design.
 
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GT6 on the shelf. Installing now 👍
 
There are some tracks I don't particularly care for, most on that list are based in Japan as well, but as fun as city circuits can be, I cannot tell you how many times in GRID 2 I was screwed over by a combination of AI and medians. Even after learning the layouts, they still bit me, Chicago and Paris mostly. GRID 1 was Washington and Detroit to a small extent, but I'm certain I left car parts on every corner of that DC set.

I ought to get back on GA sometime, try the street events out, but I haven't turned on the PS3 since....erm....September?
 
The car list is pretty good, no doubt. I'm just disappointed that they never perform like their real world counterparts. For example, in Muscle class the heaviest Challenger is faster than the Mustang and Camaro. In GT class an SL65 is faster than a GT-R SpecV. Really CM :banghead:

The track list is pretty good too, though I would like to see La Sarthe back from Grid 1 and add Nurburgring (a must for any racing game these days). Codies original tracks (the Touges) are some of the best original designs I have ever driven as well 👍

Honestly, if CM made the physics a little more to the sim side GAS will be perfect.

Hey man, it is what it is. Codies already made it clear it won't be a sim, but rather an authentic motorsport experience. I don't think they're planning on venturing into sim territory any time soon. Probably never.

As far as car handling mimicking their real-world versions.. there are very select developers who go to such lengths - Slightly Mad or Turn 10 for instance.
 
Hey man, it is what it is. Codies already made it clear it won't be a sim, but rather an authentic motorsport experience. I don't think they're planning on venturing into sim territory any time soon. Probably never.

As far as car handling mimicking their real-world versions.. there are very select developers who go to such lengths - Slightly Mad or Turn 10 for instance.

True, and I'm not expecting a pure sim either. Even the best PC sims sometimes don't get the performance exactly the same as real life. But the relative performance should be easily coded to be close to real life. When you look at the leaderboards and see SL65s beating GT-Rs it just seems wrong from a car enthusiast POV :lol:

At least it's better than Grid 2 where a drift tuned Evo X is faster around a track than an Ariel Atom :P
 
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Hey, I will be the first to put my hand up and say I enjoy unleashing my inner Steve McQueen by driving the Mustang, but try doing a 15 lap race in a hypercar and the AI on hard and you will see just how frustrating and poorly-designed it is. It doesn't matter how fast or slow you take the jumps; you will break your car, and that to me is a sure sign of bad design.
.........although it may result in fun mayhem sometimes :sly:
 
I find it frustrating because I always start near the back. It's not hilarious when you crash every single time because the AI wipes out on the first lap.
 
Hey, I will be the first to put my hand up and say I enjoy unleashing my inner Steve McQueen by driving the Mustang, but try doing a 15 lap race in a hypercar and the AI on hard and you will see just how frustrating and poorly-designed it is. It doesn't matter how fast or slow you take the jumps; you will break your car, and that to me is a sure sign of bad design.

But that will only happen if you run with damage on? Am I correct? I have done a number of races on SF and was pleasantly surprised to find that out. The cars are fast but fragile. Wouldn't that occur in RL anyway?
 
It always happens, whatever your damage settings.

Accidents are clearly scripted. For example, when you race at Brands Hatch in the GT2 class of Endurance, you will sometimes get a car - usually one of the Monster Energy Zagatos - spinning and causing chaos at Paddock Hill Bend on the opening lap. But it doesn't always happen. Likewise, you will sometimes get accidents going through the high speed chicane at the bottom of the Barcelona circuits.

But in San Francisco, accidents always happen, especially on the 'B' circuits. There's a right-left-left combination just after the start-finish line that is guaranteed to produce an accident. And if you have full damage turned on, someone usually retires (often the pole-sitter or second place).
 
I remember now, just how much work is needed in these Codemasters games. Awesome. A real reward in just finishing a race! Any position.

Red Bull Ring looks amazing. The draw distance with the trees in the background and the lighting sets the tone. Im in my 4th season in Touring Cars. With Practice, Qualy and 5X race day on Sunday, each race meeting feels like a real day of racing. I have nothing bad to say about the game
 
It does seem to be that the AI is just incapable of driving San Francisco in particular. I've seen it reported a few times here and there I'm sure. I haven't run there that much, the only memory I have of racing the bots there is a race on what is I think the shortest version of the track. In a 5x career race no more than 6 of us finished, maybe less than that. I did a brilliant job avoiding multiple huge wrecks and parked cars and cars parking on the racing line right in front of me(please make that stop Codemasters, thanks) for about 3/4 of the race and then I finally clipped a wreck and got my car demolished. Think I finished on 3 tires and still beat some of the surviving bots.

Also, how fair is it that when the AI DNF's they score points and when I do it I don't?
 
The AI seems to have a problem in this game. When they hit or get hit by another car they come to a dead stop. Very annoying in the weekly challenges where it basically turns into a survival/avoidance game instead of a time challenge as it should be. Just remove the damned AI from Racenet Challenges CM :mad:

On another note, I noticed the number of players to be falling quickly every week. I regularly place in the top 200. A couple of weeks ago that's top 6-10%. Now it's top 10-30%. Even Grid 2 lasted longer than this :crazy:
 
That silly AI sometimes its a help, (with drafting down a long straight) or as you well know a pain in the you know what, (with jamming on the brakes while you're in the draft or just jamming on the brakes as you come up on them)

Also agree with the number of people falling away from the game, possibly fallout from Grid 2, releasing only on last gen consoles wouldn't help either. Don't get me wrong I love this game to bits, especially Online play, but its lacking players, especially playing the DLC content
 
I think next-gen can do wonderful things for GAS. I'm also secretly hoping the same team who worked on Dirt 3 get down to business with GAS II.

Though on a very serious note, it's about time they evolved with the physics and sound.
 
Hey guys. I was wondering if you can race a car outside of its discipline. For example, my brother and I want to race a split screen race with GT3 spec cars but dont want to do an endurance race. We just want to have a normal race like in the Touring discipline
 
Hey guys. I was wondering if you can race a car outside of its discipline. For example, my brother and I want to race a split screen race with GT3 spec cars but dont want to do an endurance race. We just want to have a normal race like in the Touring discipline
You can do it in Custom Cup, though having not played split screen, I am not sure if you can do it there. If you can, look for "race type - endurance" in the initial race set-up, and change it to "race type - race". It may be buried in advanced options. If it's not there, then you can't do it.
 
I'm fairly sure you actually can't do a true endurance race in Custom Cup even if you want to, the options are just the same as the other disciplines(and the same silly 20-lap limit on every track of every length). Haven't looked at the split-screen options myself either, but I wouldn't be surprised if it was the same as Custom.
 
Looked last night, the longest you can go in an endurance race is 40mins, and you can do just a race with the endurance cars, though you can't do an endurance race with other classes.

This is the case in Custom cup, i'm sure its the same in split-screen
 
Looked last night, the longest you can go in an endurance race is 40mins, and you can do just a race with the endurance cars, though you can't do an endurance race with other classes.

This is the case in Custom cup, i'm sure its the same in split-screen

Interesting, I had tried to look for that before and all I got was lap races even if I used the endurance cars. I must have missed an option somewhere. I'll have to look again.
 
Curious - Did they ever add in a rear view mirror to the ps3 version? My disc packed away so did not want to dig it out and put it in just to check.

I know it is not a big deal but I said at one point I would buy all the GAS DLC if they added it in and I want to make good on my word if need be.
 
Curious - Did they ever add in a rear view mirror to the ps3 version? My disc packed away so did not want to dig it out and put it in just to check.

I know it is not a big deal but I said at one point I would buy all the GAS DLC if they added it in and I want to make good on my word if need be.

Nope, still no rear view. Codies have stopped all support for GAS at this point so it's unlikely that it'll get added in the future as well.
 
Nope, still no rear view. Codies have stopped all support for GAS at this point so it's unlikely that it'll get added in the future as well.

Great thanks just making sure.

Also bummer they had layoffs. Was looking forward to the next Dirt game.
 
Great thanks just making sure.

Also bummer they had layoffs. Was looking forward to the next Dirt game.

No probs.

As for the layoffs, I get the impression that they're just scaling back the team, so don't rule out a next gen Dirt game yet. But yeah, it's not looking good for them at the moment. They need to ditch the F1 license that's just been bleeding money from them and just focus on making a great Dirt & Grid game, because that's what their physics engine is suitable for.
 
No probs.

As for the layoffs, I get the impression that they're just scaling back the team, so don't rule out a next gen Dirt game yet. But yeah, it's not looking good for them at the moment. They need to ditch the F1 license that's just been bleeding money from them and just focus on making a great Dirt & Grid game, because that's what their physics engine is suitable for.
F1, in some capacity, hemorrhaging funds? No, that could never happen. :rolleyes: Sorry, I'll stop being facetious now.

If Dirt 4 is legitimately Dirt 4 and not Showdown 2, they'll probably recover. The next GRID though, that's gonna be interesting just from looking at us here. You have the steadily decreasing contingent I'm with that would love to see a full-on follow up to GRID 1, those whom ally themselves with GRID 2, and the new group who will be rooting for GA2, and no I'm not gonna type GAS like everyone else, coming off a game that is arguably as much of a simulator as GT, Forza, or even the F1 games.

Of course, they could release both GRID 3 and GA2, fixing what needed it from the last game, and be done with it.....which is where I'd put the money because I'm resigned to GRID 1 being a 1-in-(number) game that strikes a unique balance.

I'm feeling some PS3 tonight, think I'll give GA's street tour a go.
 
I could see Grid & Dirt separating into arcade (Showdown/Grid 2 style) and a more hardcore version (Dirt 1/Grid 1/GAS style) in the future. Both still use the same assets (cars & tracks), but the gameplay elements will be tailored to the different markets. Just like Forza alternating between the main release and Horizon series, we could see Codies alternating Dirt > Grid > Showdown > Grid Arcade for a 4 year cycle. Should help keep things fresh while suppressing development costs.

I don't mind the gymkhana aspects of Dirt, as long as 50% of the game is still classic rallying. But for a small developer it's going to be hard to create lots of full length, unique rally stages with next gen graphics, so it's inevitable that the rallying experience will be pared down. IMO if you are really serious about rally you should just get RBR on PC.

As for my view on Grid, I maintain that the first game is still the best experience and the most polished. GAS has slightly better physics and Custom Cup support, but it's a hastily put together apology with recycled assets. G2 in my opinion is a misnomer, and should not be called a Grid game at all. If you can look past that fact, it's an excellent arcade game in its own right.

Basically the racing market is becoming more and more saturated lately. And the trend seems to be shifting to either full arcade games (a la NFS/Driveclub) or full on sims (a la GT/Forza/pCARS). Codies is famous for being in the "simcade" market, but that market is shrinking and their last few games have been massive misfires riddled with bugs, poor support and terrible microtransactions. Unless they can innovate with something truly amazing like Grid 1, I can't see them lasting long into next gen. A shame too, because there's some truly talented developers working there.
 
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