GT elitism vs Forza Motorsport logical car prices

  • Thread starter nickf1gr
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I prefer the forza way. No stupid invitations either. But forzas physics are not as good as gt7, so it would be a step down for me to go to forza.
Doesn't seem to be much in it physics wise. ABS and TCS on and it's hard to say which is which. Do you use a wheel?
 
I wouldn’t call car prices in Forza “logical” but the cars are easier to get. At least I don’t have to level up cars to buy parts on GT.

Either way you’re grinding, but I prefer how GT does it.
 
That's kinda baffling. Yes I do use a wheel. I heard forza is more of a controller game.
It really is, and it always has been.

On a wheel it feels like a mix of GT7 version 1.0 and NFS Heat
 
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By far the more pressing issue, in my mind, is where you can race these outrageously priced cars in a meaningful way.

We can argue about the the prices themselves until the cows come home, but until we can use the cars in-game, the whole argument is moot IMO
 
I wouldn’t call car prices in Forza “logical” but the cars are easier to get. At least I don’t have to level up cars to buy parts on GT.

Either way you’re grinding, but I prefer how GT does it.
Yes but actual racing on a different track each time in free play beats doing the same three/four none races in GT.
 
The car prices in GT7 are ass. A first gen NSX costing more than a murcielago is insane. I go to car events in the Bay Area and there are NSXs that look like **** boxes and you are telling me that those cars are more than a murcie? I dont even like the murcie!
I prefer the forza way. No stupid invitations either. But forzas physics are not as good as gt7, so it would be a step down for me to go to forza.
Invitations for cars you already have, prize parts for a car you dont own, low prize roulette pay out, cant undo engine swaps, all cancer in GT7.

How many hours does it take to max a car out in forza . I read it was like 20 ish hours per car..
You can setup free play and do 50 laps of lemans, should net you level 30 or so. Let the game do the grinding, leave controller plugged in and press the down button to toggle the performance (forgot what its called that shows data) so it doesnt ask if are you still playing with in idle controller.
I've actually setup 200 laps of lemans in the wet with an old F1 car, it took 13 hours and gave me like 1.5 million cred and bumped my level to 160. Gave level 50 for the old ferrari f1 car. I'm going to try 50 laps and see what level it gets me.

I dont have to do a monotonous grind myself, let AI take care of it. The beauty is you can step in at any time and do some laps too.
 
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Noone is saying the Acura models in the Bay Area, cost more than a Murcielago.

2009 Lamborghini Murcielago LP640 production numbers:
331 coupes
57 roadsters
Total 10 year production 4,099
1992-1995 (Japan): The first Honda to wear the red Type R badge was the Honda NSX Type R supercar, which was available in limited numbers from 1992 to 1995. Just 500 were sold.

2002 (Japan): The second NSX Type R was simply dubbed NSX-R and was released to the Japanese market in 2002. Just 140 were produced.

I’d say the NSX prices, in game, make sense.
 
Noone is saying the Acura models in the Bay Area, cost more than a Murcielago.
PD is saying it does, thats the problem. A regular NSX in this game is closer to 500k than a Murcielago is. We can look at a type R NSX and compare that to a Murcie SV. One of them is closer to 1 mil IRL and its not the car with a v6.


If PD is trying to replicate real world prices, at least get it right or close to it.
 
PD is saying it does, thats the problem. A regular NSX in this game is closer to 500k than a Murcielago is. We can look at a type R NSX and compare that to a Murcie SV. One of them is closer to 1 mil IRL and its not the car with a v6.


If PD is trying to replicate real world prices, at least get it right or close to it.
Acuras in the USA. They’re not Type Rs. I’m from the USA. I never seen Acura sell a left hand drive NSX Type R and NSX R. I bought three brand new Hondas. Never seen any USA Honda NSX Type R and NSX R in the dealerships I bought my Hondas. There are no USA NSX Type R and NSX R models.

In the game, they’re low volume Type R and NSX R.
235,000 pounds to US dollar= $452,740.66

The prices are about right.
 
It's not a step down by any means.

You may like it more. I understand. But there is definately something strange going on in Forza while using race cars. Those shouldn’t be as tail happy as in Forza. Porsche 919 is actually drifting on LeMans. You won’t see this problems in any more realistic racing games like AC, Project Cars, ACC, rFactor and in GT7…. Forza physics are closer to Grid Legends and NFS Shift with this car behaviour.
 
You may like it more. I understand. But there is definately something strange going on in Forza while using race cars. Those shouldn’t be as tail happy as in Forza. Porsche 919 is actually drifting on LeMans. You won’t see this problems in any more realistic racing games like AC, Project Cars, ACC, rFactor and in GT7…. Forza physics are closer to Grid Legends and NFS Shift with this car behaviour.
We all know that those top race cars that are build with super high down force are suppose to drift on every corner have you not seen the real WEC.:lol:
 
We all know that those top race cars that are build with super high down force are suppose to drift on every corner have you not seen the real WEC.:lol:
Yeah. Race cars in Forza behave more like "tuned road cars" and it feels terribly wrong in my opinion.

I don't mind having Forza as less realistic fun title, but it definately is step down in physics near GT7.
 
I would not mind paying 20 million for a car if the stupid payouts were good.

Also get rid of the stupid invitations.

Legends dealership should have categories of all the cars instead of a stupid refresh rotation.

Im not gonna wait weeks just for the Ferrari F50 to appear. What this shows how broken GT7's buying cars are. Then again it was purposely made so people pay for micro transactions.

Honestly by this rate GTR Revival and AC2 better be good. I also hope Automobilista 2 makes it into console.
 
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How many hours does it take to max a car out in forza . I read it was like 20 ish hours per car..
It takes about 2 hours to level up a car to level 50.

The car prices in GT7 are ass. A first gen NSX costing more than a murcielago is insane. I go to car events in the Bay Area and there are NSXs that look like **** boxes and you are telling me that those cars are more than a murcie? I dont even like the murcie!

Invitations for cars you already have, prize parts for a car you dont own, low prize roulette pay out, cant undo engine swaps, all cancer in GT7.
The prices for cars in GT7 are pretty accurate. A first gen NSX Type-R would be worth more than a normal Murcielago in real life, they are.

But I agree that the pricing structure doesn't benefit a game and the roulette and invitation systems are terrible.
You can setup free play and do 50 laps of lemans, should net you level 30 or so. Let the game do the grinding, leave controller plugged in and press the down button to toggle the performance (forgot what its called that shows data) so it doesnt ask if are you still playing with in idle controller.
I've actually setup 200 laps of lemans in the wet with an old F1 car, it took 13 hours and gave me like 1.5 million cred and bumped my level to 160. Gave level 50 for the old ferrari f1 car. I'm going to try 50 laps and see what level it gets me.

I dont have to do a monotonous grind myself, let AI take care of it. The beauty is you can step in at any time and do some laps too.
And it's a shame that it's a good thing you have to jump through those hoops to avoid a grind. Neither game has got the grind right. They both prevent players from having freedoms of choice that players used to have in older titles in their respective series. It's backwards.
 
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The Forza franchise started out really great. But for me now, Forza is micro transaction hell and considering the physics, I feel it's more comparable to Grid or The Crew.

GT on the other hand seems to be in between those and the more realistic sims being still 'controller-friendly'.

Forza (arcade / money grab); GT (simcade); ACC (sim)

You can grind for every car in GT7. Forza not so much...
 
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The Forza franchise started out really great. But for me now, Forza is micro transaction hell and considering the physics, I feel it's more comparable to Grid or The Crew.

GT on the other hand seems to be in between those and the more realistic sims being still 'controller-friendly'.

Forza (arcade / money grab); GT (simcade); ACC (sim)

You can grind for every car in GT7. Forza not so much...
Where are the microtransactions in Forza?
 
Noone is saying the Acura models in the Bay Area, cost more than a Murcielago.

2009 Lamborghini Murcielago LP640 production numbers:
331 coupes
57 roadsters
Total 10 year production 4,099
1992-1995 (Japan): The first Honda to wear the red Type R badge was the Honda NSX Type R supercar, which was available in limited numbers from 1992 to 1995. Just 500 were sold.

2002 (Japan): The second NSX Type R was simply dubbed NSX-R and was released to the Japanese market in 2002. Just 140 were produced.

I’d say the NSX prices, in game, make sense.
They just should’ve put the 2002 Honda NSX in Hagertys then, it doesn’t make sense to have a car in Brand Central with a price tag based on auctions.

On the overall subject, I think PD should stick to the real world pricing, it gives a lot of weight to it, but it doesn’t work that good when the way to earn these isn’t that much enjoyable and instead feels too much like work.
And it also necessary to create events where you can use especially those high rollers.
 
Where are the microtransactions in Forza?

brol.PNG
 
Those are just regular pieces of DLC? Nothing like paying money for something you can already get in-game or tiny transactions for cosmetics/pay-to-win.


Still you need to pay to have all cars in game

In GT7 you don’t need to. I definately prefer it this way.


GT7 system but with a 5 milion price cap.

I don't like the FM prices logic BUT the game economy is great.

I would see this other way around. Just give players a challenge to earn this credits. Or some kind of special rewards. Or bring back bonus for using slower car. Price system in GT7 is good it is just earning credits broken.
 
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Price system in GT7 is good it is just earning credits broken.
I respectfully dissagree, there's too large a gap between the lower priced cars and the higher priced cars in my opinion. The economy is broken with it taking so long to save to buy the expensive cars, but if you made it possible to earn 10m Cr in an hour you would break the game economy in a different way.

You need a games economy to be balanced so that in the end game, no individual car takes too long to save up for, but you aren't earning so many credits that you can buy almost everything else in moments either. GT2 for example broke it's economy with a single race, the GT All Stars at Red Rock Valley.

Although the prize Cr is only 50k, you won a car you could sell for 500k, for 5 laps of a fast track. 5 laps, roughly 5 minutes of racing, represented earning 27.5% of the most expensive car in the games cost. That was too fast and that event just became the go-to grind to save up. All GT games have had thier go to grind events, the DTM series in GT4 for example gave you a car worth over 700k if you won, but none quite so big as GT2's.

If it was me, and granted, this is just me, everyone will have differing sweet spots, I would set the game so it takes a good while to reach the end game stage. There would be a lot of events and races to clear and these would gradually increase in difficulty and earnings per minute of racing.

So at the start, you'd see a 2m credit car and it'd seem almost unobtainable at the rate you are earning credits early on. By the end game though, you're earning 2m credits in a couple of hours, but since it's taken you a long time to get there it still feels rewarding. Because the cars are all a 2m Cr range, earning 1m Cr in an hour isn't so obscene that it removes having to save for anything other than the most expensive cars, whilst at the same time, prevents the player from having to grind seemingly endlessly to purchase one car.

The races should be based on the difficulty, the stage of the game they are unlocked and a cr per minute time forumla. Of course, you can't do an exact, but you can work out an approximate time each race should take and then calcualte the credits awarded from that.

There's no real shortage of cars in GT7, and the body kits and livery editor makes it really appealing to have multiple of the same car. So it's not like making the economy more balanced would stop people having anything to save for. I'm sure some people would love to have a custom races with a grids full of some of the more expensive cars but will never get the chance due to the time it takes to achieve that and/or the dull grind involved that disengages players.

You simply make the single player career, lengthy but also rewarding, with defined goals, and instead of grinding the same 3 races over and over and over again, by the time you've reached the end point, you're in a position where saving for those end game cars doesn't require putting your life on hold.
 
Yeah no. That's DLC. PD used to do that too.



Then they decided that exploiting whales was more profitable and then they get the double whammy of having to actually add less to the game while also get constant praises for how "free" it is (as seen below).


Still you need to pay to have all cars in game

In GT7 you don’t need to. I definately prefer it this way.
Ah, yes. Exchanging money for actual content is bad. Riddling your game with FOMO and patching in microtransactions with laughably extortionate prices right after the review cycle ends is much better for everyone.
 
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GT7 lacks offline events and stuff to do. We need more off line events that have good money rewards. Like, we should have several times more stuff that we have now, and the payings should be much higher... either that, or lower the prices of the cars a lot.
Prices of many cars (esp. the ones that cost 10 millons or more) are ridiculous and a grind nightmare. I think it's the first time in my GT life that I will probably not get all cars in the game, for this reason. I'll probably skip some of the 10-15-20 million cars.

I hate that GT7 has this problem because it can easily be fixed, but apparently they aren't bothered to do so.
 
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