GT elitism vs Forza Motorsport logical car prices

  • Thread starter nickf1gr
  • 97 comments
  • 9,521 views
Yeah no. That's DLC. PD used to do that too.



Then they decided that exploiting whales was more profitable and then they get the double whammy of having to actually add less to the game while also get constant praises for how "free" it is (as seen below).



Ah, yes. Exchanging money for actual content is bad. Riddling your game with FOMO and patching in microtransactions with laughably extortionate prices right after the review cycle ends is much better for everyone.
Whatever GT has is better than holding back cars from launch and selling it as DLC. There are cars in forza you can't buy in game but can race against .
Withholding content to later sell is is worst than any microtransaction .
 
Last edited:
First, as others already said: The problem isn't really the prices, the problem is the way you make money in this game. There are just a few races that pay well, and doing the same thing over and over again just gets boring after some time.

As for prices being based on real world values: Well, yeah, whatever. It's ok I guess but I wish they would apply this "realism" on other aspects of the game also.
 
Whatever GT has is better than holding back cars from launch and selling it as DLC. There are cars in forza you can't buy in game but can race against .
Withholding content to later sell is is worst than any microtransaction .
Yeah, no, no ones getting a free pass for this one. both situations are equally bad.
 
Last edited:
I've always since FM4 purchased the premium version since it came with VIP and at the time porsche pack which was the first (or maybe 2nd time in a Forza Porsche was in the series), +20 porsche cars back in 2011. The new ones I got premium for the same reason, I want the upcoming cars/tracks, VIP, Rivals, Forza edition cars, etc. I remember there were super rare auction cars that you get rewarded too. Hopefully they bring that back.

Premium for GT7 was more a shill, car music was trash, the 3 cars I didn't care about and thats it.

Both are what $90-$99? To me T10's Premium is the better deal. I got both and feel ripped off spending what I did for GT7.
 
Ahh I'm not sure what to think of the prices in GT...should I hate or love. On the one hand it would be cool to have all the cars and also just buy the legendary cars. On the other hand, it gives it some value...

when I finally after long saving in the McLaren Gr.2 can turn my rounds. Very Geil it feeling. This value does not exist at the prices like in Forza. And I love this feeling somehow, even if I hate the way there most of the time.
 
PD once sold us one use only paint chips.

Turn 10 sell VIP. That was the daily log in bonus for GT.

PD must have got numbers for DLC sold in GT5 and reached the conclusion that it was better to use micro transactions in GT6 and now on GT7. This would be to finance the continued development of the game. Somebody has to pay for that.
 
Last edited:
I really don't have any issue with 15mil+ cars... What I don't understand is the gameplay loop surrounding them.

Grind for cash > buy car > look at car?

I don't get why they couldn't have the Super-VIP vehicles represented in some endgame high roller competitions, so that you actually have to work your way to buying them to then compete with them. Perfect opportunity to tie in high Licence requirements too!

I'm honestly trying to collect all the cars in the game (I don't know why anymore). But the lack of useability within the game means I'm never very likely to pull the trigger on a big purchase.
 
I Stopped grinding for anything over 500k. Anything over that price is a waste of time in my eyes.
 
Whatever GT has is better than holding back cars from launch and selling it as DLC. There are cars in forza you can't buy in game but can race against .
Withholding content to later sell is is worst than any microtransaction .
And you'd find that I'm one of the most outspoken on the forum about Turn 10's nasty habit of withholding cars from sequels and then reselling them as DLC. That mindless simps have defended Turn 10 up and down for it all the way back to Forza 5's first "from scratch" lies doesn't make the people stumping for PD's history of lying about whether microtransactions will be in their competitive multiplayer E-Sports game or intentionally hiding the depth of the microtransactions from reviewers in its sequel until after the review periods were over (and arrogantly blaming players for taking issue with them) look any less foolish.
 
Last edited:
The stupid thing with GT7 is you buy a 917K for 20 million, but can only sell them for half of that. The economy isn't realistic, it's just biased against the player. Whether that's to push MTX or to artificially prolong the grind, who knows but it's just dumb. Appreciation of cars comes from driving them. We know these cars are special and unobtanium for most people in real life. That's why we play racing games to experience it.

Having said that, the grinding script exist and once you got it set up you will literally be swimming in money. Not to mention the weekly time trials and online championship bonuses. It's still hard to get money in GT7, but apart from the 10+ million cars most people should be able to attain them within a reasonable timeframe.

FM8 players seems to have an easier time obtaining cars, but the tuning parts are tied to CarXP. They just replaced one grind with another.

Unfortunately it's just a problem with most modern games in general. The devs can't be bothered thinking up innovative gameplay or improving core features so they force the players to grind to artificially inflate their playtime and boast "look our players have driven eleventy million kms and our game is the best mwahahaha".
 
Last edited:
However, I can have access to all cars(and circuits) at any time, if I buy a car pack from other racing games(ACC, PC2).

This egames have good structure, careers and custom racing. It would be so easy for GT7 and FM to have a Similar way of obtaining access to content.

Within reason, paying for a Porsche Pack of say, six cars, makes sense than what's going on with modelling and then adding a car in a later update. That's where a PD road map would help.

Wishful thinking...
 
You may like it more. I understand. But there is definately something strange going on in Forza while using race cars. Those shouldn’t be as tail happy as in Forza. Porsche 919 is actually drifting on LeMans. You won’t see this problems in any more realistic racing games like AC, Project Cars, ACC, rFactor and in GT7…. Forza physics are closer to Grid Legends and NFS Shift with this car behaviour.
I haven't driven the 919 but I have drive the Acura NSX GT3 and it feels fine to me. Sure, it may be a little unstable at times but if you don't drive like a maniac, it's fine. I think a better comparison would be with the R91CP, which should be an absolute disaster, but when I drove it around Le Mans it had plenty of traction, and not once did I feel as though it was sliding all over the place. Don't know what game you're playing because it doesn't feel like Grid AT ALL.
So you think the physics aren't a step down from gt7? Care to elaborate?
To me they feel pretty much the same. Cars handle as you expect, they grip as you expect and the weight transfer isn't exaggerated to the point of being ridiculous.
Still you need to pay to have all cars in game

In GT7 you don’t need to. I definately prefer it this way.
So you'd rather grind for hours and hours than pay $60 in DLC? Yeah right.
 
To me they feel pretty much the same. Cars handle as you expect, they grip as you expect and the weight transfer isn't exaggerated to the point of being ridiculous.

From what I heard/see, the roadcars are very prone to understeer. Do you use a steering wheel?
 
The second generation model which would never cost anywhere near 50k in real life.
Honda Civic Type R (EK) '97
Honda Civic Type R (EK) '98
Honda Civic Type R (FK2) '15
Honda Civic Type R Limited Edition (FK8) '20
Honda Civic Type R (FL5) '22

These are the Civic Type R's in the game.
"20 year old" could only mean the EK generation, which is the same generation that I sent the link to.
 
Whatever GT has is better than holding back cars from launch and selling it as DLC. There are cars in forza you can't buy in game but can race against .
Withholding content to later sell is is worst than any microtransaction .
I'd be curious to know what cars those are. The only one I know of is the Acura ARX, but I'm not aware if it can actually be raced against, only exploited through a multiplayer glitch to use it yourself.

You don't own the game, so I'm sure you'll have no problem posting the source you've gotten this from instead.
 
Honda Civic Type R (EK) '97
Honda Civic Type R (EK) '98
Honda Civic Type R (FK2) '15
Honda Civic Type R Limited Edition (FK8) '20
Honda Civic Type R (FL5) '22

These are the Civic Type R's in the game.
"20 year old" could only mean the EK generation, which is the same generation that I sent the link to.
Yeah you're talking about some whole other video game than me. I'm talking about Forza Motorsport, the game which has a 2001-2005 Civic Type R, which is 20 years old which costs exactly 50 000cr and where an LMP car costs exactly 300 000cr, so six times the value of the Civic.
 
Last edited:
Yeah you're talking about some whole other video game than me. I'm talking about Forza Motorsport, the game which has a 2001-2005 Civic Type R, which is 20 years old which costs exactly 50 000cr and where an LMP car costs exactly 300 000cr, so six times the value of the Civic.
Oh I see, I obviously thought that you were talking about GT7 :D
 
Yes, it's in fact an extremely unpopular opinion to defend microtransactions over paid new content in games that are already full priced.
When or where did Artemis defend microtransactions in his request ???

And yes, I also would rather play the game(aka "grind") before paying extra cash to get certain cars...
 
Yes, it's in fact an extremely unpopular opinion to defend microtransactions over paid new content in games that are already full priced.
But the cars aren't locked to MTX? I haven't spent a cent on either GT Sport or 7 and can still enjoy every new car that gets added that catches my interest, I don't see how it's weird to prefer this over them being locked behind a paywall.

This isn't to say that paid DLC is neccesarily bad mind you, I've bought pretty much every Automobilista 2 DLC outside the dirt one, but if you give me the choice of free updates or paid DLC I know what I'm choosing.
 
There were only three sentences in his post. It shouldn't be hard.
It is really not so hard...just read it again, and still can't find the defense of MTXs...just because somebody mentions the MTXs in GT Sport doesn't mean one isn't defending MTXs
 
So you'd rather grind for hours and hours than pay $60 in DLC? Yeah right.
I just enjoy the game? I have already around 370 cars. Event 16 duplicates of GT500 cars to make Super GT Custom races with different liveries. I really don't understand why people prefer paying for DLC instead of being able to play and buy one for ingame credits.

And lets be honest. Those hours of grind are just for some cars worth 20 milions rest of them are normally obtainable.

I know there are some problem with ingame economy of GT7. Especially those god damn invitations are awfull, but overall i prefer GT7 way with full free content, and PERMANENT... not 6 week timegated events like in Forza.
 
Back