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Considering it has hundreds of championships with 1,260 races (including Porsche expansion events).The one thing it would have going for it now is event quantity.
Considering it has hundreds of championships with 1,260 races (including Porsche expansion events).The one thing it would have going for it now is event quantity.
Yep, that was my point.Considering it has hundreds of championships with 1,260 races (including Porsche expansion events).
Why is that?Hot take: Forza Motorsport 4 career mode has aged poorly.
Off course I knew it wont happen, but I'm looking for something inspired of that, rather than the new way T10 is going. And that could have totally happened after all the ****** new gen version of forza we had. T10 just choose another way fine for them.Is this the Forza version of "Just give me Gran Turismo 4 again just with modern cars?"
Y'all know this was never, ever, going to happen, right?
Yes i understand but its how things are right now..., if you belong to a community in your country you might find people with your likes.Sorry but no, i don’t think so, I can’t do all this stuff. First it lacks the feeling of a challenge someone else (the game) created, then it lacks the feeling of progression (trough a campaign or money that I earn and I could buy stuff with), third it costs me a lot of credits to get to a point where I can put some Ferrari 250 GTOs against Shelby Daytonas or other combinations. To earn that money, I have to grind a lot, which again isn’t that fun because there’s interesting and fun events missing with which I could do that, that’s kind of a catch 22 situation. And at last the AI and payouts are not giving me the same feel and reward in custom races than with developer created events.
I know we all need to do the best out of what we have, and I try to do that myself, but objectively the single player content is just that, lacking, that is undeniable for me.
Comparing to GT Sport, we have, with a more diverse car roster in GT7, a much less diverse table of events, and that is not really understandable for me.
If shareholders are forcing FM to be monetized, they're doing a terrible job considering the game has no microtransactions or anything of the sort beyond a car pass.It is most likely that Turn 10 can’t legally get away with making a better game. Publicly traded companies and projects funded by publicly traded companies are not working for the customer. They are working for the shareholders. They are beholden to the shareholders. The first question on the non game playing shareholders mind is what are you doing to monetize this game? It sucks but it is what it is.
Both games are owned by the console manufacturers. PD used to have major autonomy. I don’t know how far that goes today… ultimately they answer to the man and it seems like countless things in GT7 are ruined so PD can have a better chance of getting cash from people buying credits.
Let me go pick from one of 4 races to grind from… makes a lot of sense!
"Pay to win" doesn't literally mean pay to WIN. Clearly that is impossible as what happens if two people in the same race have "paid to win"? They can't both win. "Pay to win" just means an exchange of real money for any advantage in a game, and Forza does have that, so it does meet the definition of pay to win.Just because I earn twice the money you do, doesn't mean I can beat you.
Pay-to-win in this game would be getting exclusive access to a car that has a tremendous advantage over everyone else, even in spite of skill differences.
When you drill into it a little, Forza Motorsport 4’s single player campaign is essentially a giant spreadsheet of events. There is some brief handholding but ultimately there’s little focus or a player progression journey throughout. Forza Motorsport 3 did things a little better as you had a calendar to follow.Why is that?
"Pay to win" doesn't literally mean pay to WIN. Clearly that is impossible as what happens if two people in the same race have "paid to win"? They can't both win. "Pay to win" just means an exchange of real money for any advantage in a game, and Forza does have that, so it does meet the definition of pay to win.
What is a “Pay-to-Win” Game?
Gone are the days when you couldn’t pay to get a leg up in video games. Here’s what “pay-to-win” mechanics are and how they might be making video games worse.www.howtogeek.com
"In-game microtransactions are often split into two groups. “Cosmetic” microtransactions are purely aesthetic, such as skins, costumes, and outfits that characters can wear. Conversely, there are “pay-to-win” microtransactions that directly affect the core gameplay of a title. These purchases give a “leg-up” to players who are willing to pay, giving them faster or exclusive access to specific skills and items."
More credits in Forza are not cosmetic, they affect game function. They give you earlier access to cars. The game also has exclusive access to functional items, i.e. car pass cars, in exchange for money. As @Eggstor said, that is the definition of pay to win.
Forza ManteoMaxsport!When you drill into it a little, Forza Motorsport 4’s single player campaign is essentially a giant spreadsheet of events.
I never liked credit bonus so I'm not going to argue with you there."Pay to win" doesn't literally mean pay to WIN. Clearly that is impossible as what happens if two people in the same race have "paid to win"? They can't both win. "Pay to win" just means an exchange of real money for any advantage in a game, and Forza does have that, so it does meet the definition of pay to win.
What is a “Pay-to-Win” Game?
Gone are the days when you couldn’t pay to get a leg up in video games. Here’s what “pay-to-win” mechanics are and how they might be making video games worse.www.howtogeek.com
"In-game microtransactions are often split into two groups. “Cosmetic” microtransactions are purely aesthetic, such as skins, costumes, and outfits that characters can wear. Conversely, there are “pay-to-win” microtransactions that directly affect the core gameplay of a title. These purchases give a “leg-up” to players who are willing to pay, giving them faster or exclusive access to specific skills and items."
More credits in Forza are not cosmetic, they affect game function. They give you earlier access to cars. The game also has exclusive access to functional items, i.e. car pass cars, in exchange for money. As @Eggstor said, that is the definition of pay to win.
Your spreadsheets are the best.Forza ManteoMaxsport!
Fair points, though I much prefer the free and open approach to handholding, I do understand a degree of handholding and direction is neccessary at times.When you drill into it a little, Forza Motorsport 4’s single player campaign is essentially a giant spreadsheet of events. There is some brief handholding but ultimately there’s little focus or a player progression journey throughout. Forza Motorsport 3 did things a little better as you had a calendar to follow.
Additionally, a sizeable chunk of events pad out their runtime with double-headers and qualifying, leading to eventual burnout and a sense of sameness across the campaign.
While there is a large collection of events and some may like the freedom of being able to do anything, if it were done today it would also be criticised for being directionless and overwhelming. Games like F1 2020 (My Team) and Project CARS 2 pushed things forward in that regard, even Forza Horizon to a degree.
I don’t think the Builder’s Cup is the perfect solution to this, but at the very least there is a threadline you can follow and something you can work towards over successive races.
They haven't announced a recurring broadcast series (Let's Go equivalent) yet, so for now assume that news comes via Forza Monthly and whatever Microsoft will do at gamescom.Will the next info drop be at the next forza monthly? Or is it going to be bi weekly like fh5 was?
Where in Forza do you spend money to gain an advantage?"Pay to win" doesn't literally mean pay to WIN. Clearly that is impossible as what happens if two people in the same race have "paid to win"? They can't both win. "Pay to win" just means an exchange of real money for any advantage in a game, and Forza does have that, so it does meet the definition of pay to win.
What is a “Pay-to-Win” Game?
Gone are the days when you couldn’t pay to get a leg up in video games. Here’s what “pay-to-win” mechanics are and how they might be making video games worse.www.howtogeek.com
"In-game microtransactions are often split into two groups. “Cosmetic” microtransactions are purely aesthetic, such as skins, costumes, and outfits that characters can wear. Conversely, there are “pay-to-win” microtransactions that directly affect the core gameplay of a title. These purchases give a “leg-up” to players who are willing to pay, giving them faster or exclusive access to specific skills and items."
More credits in Forza are not cosmetic, they affect game function. They give you earlier access to cars. The game also has exclusive access to functional items, i.e. car pass cars, in exchange for money. As @Eggstor said, that is the definition of pay to win.
Not sure I agree with that. I think to be pay to win the advantage has be reasonably substantial. In previous Forza games, cars and credits were reasonably easy to acquire, so spending money was a shortcut, but not a significant advantage over anyone else who didn't pay."Pay to win" doesn't literally mean pay to WIN. Clearly that is impossible as what happens if two people in the same race have "paid to win"? They can't both win. "Pay to win" just means an exchange of real money for any advantage in a game, and Forza does have that, so it does meet the definition of pay to win.
While you couldn't create a field of your own cars, FM7 had pretty decent, if fiddly custom race options. And I think they confirmed the new game will still have 'Free play' as you won't need to be online for it.If Forza doesn’t have a option for Custom race… I will be seriously disappointed… I know many of you love the single player experience… that’s cool and respectable… For me to make my own custom races grid with my own cars and liveries in GT7 is simply amazing… other than racing in leagues this is one of the best options anyone can have in a racing game in my opinion. GT7 custom race setting are not perfect and is missing some important things but still to make your own grid is just so much fun! You also add Forza has 24 car grid!!! Things could get real spicy! I am praying we can create our own grids using our own cars…. The only problem I see with that is the grinding your going to have to do to get the proper upgrades for each car… that’s gonna be work!!
It quiet literally does. It's about giving the player a completely unfair advantage not available to other players, regardless of skill. Having extra credits over someone, or a car they dont have, doesn't give them a completely unequal advantage. I'll still have good, fast cars and lots of credits regardless of who buys what."Pay to win" doesn't literally mean pay to WIN. Clearly that is impossible as what happens if two people in the same race have "paid to win"? They can't both win. "Pay to win" just means an exchange of real money for any advantage in a game, and Forza does have that, so it does meet the definition of pay to win.
No, it's really not. It's a hard grasp to try to pretend it is."In-game microtransactions are often split into two groups. “Cosmetic” microtransactions are purely aesthetic, such as skins, costumes, and outfits that characters can wear. Conversely, there are “pay-to-win” microtransactions that directly affect the core gameplay of a title. These purchases give a “leg-up” to players who are willing to pay, giving them faster or exclusive access to specific skills and items."
More credits in Forza are not cosmetic, they affect game function. They give you earlier access to cars. The game also has exclusive access to functional items, i.e. car pass cars, in exchange for money. As @Eggstor said, that is the definition of pay to win
If you believe these bullshots, cinematics are PC gameplay then that means on PC there should not be any photo mode 🤣If you have a time machine I will very much like to borrow it. Also, GT7's so called "photo travel" is not even compatible. 🙄
If the DLC has any impact on performance, then yes, it's pay to win. FH, FM, GT7, ACC, RaceRoom, iRacing all allow you to buy functional items (or at least earlier access to functional items that can be earned with play time) with money, so all have elements of pay to win. An example of a game that is completely free from pay to win is Age of Empires 4, there is nothing at all you can buy in game with real money that affects your performance. There are other games that are almost entirely free from pay to win, such as Rocket League, where cars are cosmetic, but there is arguably a tiny functional difference due to the different visual appearance and how well the appearance of different cars match the hitbox. But huge numbers of pro players use the Octane, which is given to all players when they install the game, so any advantage from other cars is so small as to be rejected by those pro players, and the game can be considered essentially free from pay to win elements.But car pass is a pay to win? I'm not sure if I can agree to that. If "being able to buy functional item with money" is a definition you're going for, then basically 90% of DLCs for any games out there counts as a pay to win.
There has to be a reasonable test inserted into if the advantage gained is substantial enough over playing through without paying.
If the DLC has any impact on performance, then yes
Still waiting on that time machine my guy, cause not of what I see are bullshots nor cinematic.If you believe these bullshots, cinematics are PC gameplay then that means on PC there should not be any photo mode 🤣
Being subtle is not the same as doing a bad job. It could actually be that the people developing the games are doing a great job fighting back the people who want the GTA and Diablo cash. Or it could be that the people pushing for the money know that if they push the wrong button the whole thing could go up in smoke.If shareholders are forcing FM to be monetized, they're doing a terrible job considering the game has no microtransactions or anything of the sort beyond a car pass.
Even for GT7, Sony has never considered it a live service game. Every time they have talked about their expansion to live service games, they've said they currently only have a single live service franchise, the MLB games. These games aren't monetized because of some top-down mandate, but because of the simple logic that to have an ever-updating game it needs to be funded in some way, they just take different routes to get there.