If the damage was very spectacular it would be like a red rag to a bull. There are people who like to smash cars off the road, and it would probably give these people more lols if the cars crumpled up and bits flew off.
If nothing else, I hope they fix the damage sounds. If it sounds like kicking a half empty bucket of water again every time I clip something, I will go postal. For some irrational reason, I found that to be the MOST annoying thing in GT5.
If GT6's damage modeling looks like this for all cars or mostly all, then I won't have a problem whatsoever.
If GT6's damage modeling looks like this for all cars or mostly all, then I won't have a problem whatsoever.
Haha![]()
See, that's actually a semi-respectable damage model but it takes so long to get there -- that's a big part of the problem. It shouldn't take too much to damage the car that badly. Just one big front end collision should completely wreck the front, not just put a scratch on the hood.
Sales figures alone do not make a company profitable or healthy.
Utter nonsense, efficient working practice doesn't always mean overworking employees (and PD already does this by its own admission). Often its simply a better way of working that allows people to do more work in less time and can actually be beneficial to both sides, so please don't judge all efficiency programmes by your own experience.
See, that's actually a semi-respectable damage model but it takes so long to get there -- that's a big part of the problem. It shouldn't take too much to damage the car that badly. Just one big front end collision should completely wreck the front, not just put a scratch on the hood.
Net profit since sales figures only tell you how much money you brought in and not how much you spent.Whatever reasons you can up with to justify your statement, one thing should be clear. Having extremely high sales numbers sure beats having low ones.
Yes, and GT6 may become the biggest seller of the franchise. I can remember many people here predicting that GT5 would never reach 10 million copies sold and two years later...
If you notice (I have) the people who complain here about GT5 are pretty much the same individuals saying the same thing. Occasionally, you will have someone change their name, but the message stays the same.
All depends how you look at it. Casuals pick the game up, enjoy it, and move to the next big AAA title. The hardcore fans buy the game and play it too, but some decide to come to forums and discuss all the pros and cons of a title. Something to consider, both the casual and hardcore pay with the same money so who does Sony and PDI favor?
Increasing efficiency usually means over-working the employees. See, I was a part of Pepsi Co. (with Frito Lay and PBG) for several years and I have seen and experienced these corporate efficiency "improvements".
I can see the entire Standard car issue with Gran Turismo as quite the efficient and innovative solution. Use PS2 assets to get your PS3 version of your game a high quantity car list all the while saving time and money. Does it annoy some folks? Well according to the poll here in the GT6 forum, only 110 people are bothered this.
Whatever reasons you can up with to justify your statement, one thing should be clear. Having extremely high sales numbers sure beats having low ones.
If GT6 does become the best-seller of the franchise (and that is a frankly massive if), the only way it would is by a re-release on PS4, using the same GT6 name. Combining the sales totals of both games just may, may topple GT3. Of course, then one could argue it's not the same game...
And those who find excuses for anything negative about the game tend to be the same ones as well. See, it can work both ways.
I think the theory is that a hardcore player, who enjoys the game, is likely to be a free advertisement for it. The same could be true of casuals of course, but I know I'd trust a friend's opinion on a game if it were a genre he's very familiar with over one he just dabbles with. Though, that's just my theory relating to that; let's be real, PD is a company like any other, I doubt they're too concerned over whose money it is, so long as its a sale.
In the realm of video game design, and modelling in particular, increasing efficiency can mean something a fair bit different than in other industries.
...and slightly less than that number actually like them.
Wait, did you just say "high quality"?
I said - I can see the entire Standard car issue with Gran Turismo as quite the efficient and innovative solution. Use PS2 assets to get your PS3 version of your game a high quantity car list all the while saving time and money.
If recycling outdated assets, that are quite literally the lowest quality car models in the genre (in this generation) at this point, is "innovative", then I really hope the rest of the industry doesn't catch on to it.
No, having a number of sales vastly higher than your break-even point is better than not. Especially considering GT5 has had a bargain price tag tied to it for a long time now.
I'm not saying GT5 didn't break even - I'm sure it did - but the numbers alone tell only a portion of the story.
One could argue that, but alas, I expect PDI to combine the sales of both the PS3 and PS4. Even if it was just infuriate some.![]()
Well heck Slip, someone has to be the yin to the yang, wouldn't you agree? The wheels of the message board bus go round and round.
That is a possibility, but lets be honest here. PDI has seen GT5 become the 3rd highest selling title it has produced with many of the purchases made after the reviews came in and friends talked to friends.
We here at GTPlanet discussing GT are a different breed. LOL
Perhaps, perhaps not. Maximizing production while limiting expenditures is a universal undertaking.
With the majority of people not minding the standards at all.
You better re-read what I posted sir.
Hey. I remember the charge you led against the Standards back in 2010, and I also remember that stating that while I am not happy about them, I don't have a problem with them.
It's a tough world out there right now for the gaming industry as it continues to shrink on a monthly basis. Who knows what we will see over the next few years if things get worse (I believe they will, but that's another topic).
One thing that should be clear is that you have made no attempt to back up your claims with anything approaching evidence, high sales figure are always good to have (please find me stating anything different), but alone they are not an indication of a business' health, once again see GM.Whatever reasons you can up with to justify your statement, one thing should be clear. Having extremely high sales numbers sure beats having low ones.
What an utterly asinine comment to make!Spoken like someone from middle management.
Then you have worked for the wrong people, however its rather naive to then apply that standard across programes. That much was however quite clear the second you stopped discussing the subject and employed the personal digs..Oh I am sure some great programs have existed out there, but I have learned over the past decades that employees are usually the ones forced to adjust to efficiency guidelines.
It won't have less.In the linked article, I'm far more concerned with this comment:
"Polyphony will release a good game, but they'll also now add a lot more to it post-release instead of adding and adding before release which used to result in delaying and delaying."
If GT6 has even less game playing content at launch that GT5 did we're not going to have much to do other than look at the pristine cars.
It won't have less.
Well timespan matters, and what's happened over a decade ago may not be relevant now. I certainly think that GT carries a lot of sales momentum, which would be why backlash from GT5 would come slowly. If GT6 does well, it may never come. It's not clear what will happen yet.When it comes to using sales numbers as a criteria, I use them because of GT's success over a 15 year period. That alone provides us with plenty of reason to view PDI and GT in a positive light. I recently read that GT as a series has outsold the Halo and Zelda series of games. Of course, we could look at how GT has performed against it's competitors too.
GTP isn't to be used as a gauge for the majority of the fanbase. It's a gauge for GTP. I'm not saying that the hardcore fans hold the dominant opinions, but that they can't simply be ignored.Sure, the forums are another tool for PDI and other individuals to look at, but think about this. When you look at the sheer amount of people of who have purchased GT5 as compared to the amount at GTPlanet (for example), it is impossible to gauge the feelings of the remaining 10 million people.
Well money isn't going tell you. But if it did, the price of the game and the numbers in each group still doesn't make it clear. The hardcore buy expensive editions, DLC, and perhaps even multiple copies. They can generate 10's of times more profit than a causal player and if the bottom line is money they could end up being far more important.All depends how you look at it. Casuals pick the game up, enjoy it, and move to the next big AAA title. The hardcore fans buy the game and play it too, but some decide to come to forums and discuss all the pros and cons of a title. Something to consider, both the casual and hardcore pay with the same money so who does Sony and PDI favor?
Overworking employees is the exact opposite. Now people may have to work harder, but it's an innovation because it's new and better. Not just more. When Lincoln Labs wanted a high altitude Global Hawk replacement concept, the team I was with didn't just take existing work and add on to it, we looked for new ideas to make the project goals a reality. We ended up with a twin fuselage, turbo prop high altitude surveillance plane.Increasing efficiency usually means over-working the employees. See, I was a part of Pepsi Co. (with Frito Lay and PBG) for several years and I have seen and experienced these corporate efficiency "improvements".
While I greatly enjoy standard cars, they aren't an innovation. Resourceful perhaps, but the results speak for themselves. There is a large amount of dislike for them. The cars also aren't at the same level as those from competitors. It was a tradeoff.With that said, innovation as applied to GT6 might be applied in areas you or I don't favor. I can see the entire Standard car issue with Gran Turismo as quite the efficient and innovative solution.
Thank you even more for your unnecessary reply.Thank you for your information, Mr Polyphony Insider.
In the linked article, I'm far more concerned with this comment:
"Polyphony will release a good game, but they'll also now add a lot more to it post-release instead of adding and adding before release which used to result in delaying and delaying."
If GT6 has even less game playing content at launch that GT5 did we're not going to have much to do other than look at the pristine cars.
Now this is real crash damage and physics....
from 1min onwards