This isn't just about finances. Forums are a good source of information regarding the health of the series. If the fans aren't pleased, that could indicate a problem. There is nothing wrong with looking at sales numbers as a success criteria, but it's not so simple to say that high sales means that PD did everything right. Maybe in the short term that is true, but it might not be in the long term.
When it comes to using sales numbers as a criteria, I use them because of GT's
success over a 15 year period. That alone provides us with plenty of reason to view PDI and GT in a positive light. I recently read that GT as a series has outsold the Halo and Zelda series of games. Of course, we could look at how GT has performed against it's competitors too.
Sure, the forums are another tool for PDI and other individuals to look at, but think about this. When you look at the sheer amount of people of who have purchased GT5 as compared to the amount at GTPlanet (for example), it is impossible to gauge the feelings of the remaining 10 million people.
Yet, GT5 may lead to sales dropping off for every sequel ever produced.
Yes, and GT6 may become the biggest seller of the franchise. I can remember many people here predicting that GT5 would never reach 10 million copies sold and two years later...
This is true, but ambiguity lies in sales figures as well. Still if most of the conversation generated about the game is negative, that's not something to simply ignore.
Of course not, and all the negativity is something that can't applied to everyone who comes here. If you notice (I have) the people who complain here about GT5 are pretty much the same individuals saying the same thing. Occasionally, you will have someone change their name, but the message stays the same.
I was not saying otherwise. What I was saying is that 1 diehard fan may be worth more than 1 casual player.
All depends how you look at it. Casuals pick the game up, enjoy it, and move to the next big AAA title. The hardcore fans buy the game and play it too, but some decide to come to forums and discuss all the pros and cons of a title. Something to consider, both the casual and hardcore pay with the same money so
who does Sony and PDI favor?
If they're happy based on sales alone, that doesn't seem very safe. Fortunately it doesn't seem to be how they think considering the GT6 announcement. In particular, the physics engine revamp is a big hint that PD knows not to complete ignore the fans. From what I gather most casual players think GT is a supercomputer simulation, and there probably wasn't a loud voice to fix the physics outside of places like GTP (And even then it was only from a fraction of users).
I believe it's PDI moving forward in the effort to put the best racing video game on the market. Kaz's race experience has undoubtedly transformed his mindset when it comes to gaming so it makes perfect sense to include some real world racing companies in GT6.
Cutting projects is not the only option. Increasing efficiency can work extremely well, if not better. Innovation might be more common in the situation we see now, because no one likes to be in it.
Increasing efficiency usually means over-working the employees. See, I was a part of Pepsi Co. (with Frito Lay and PBG) for several years and I have seen and experienced these corporate efficiency "improvements".
With that said, innovation as applied to GT6 might be applied in areas you or I don't favor. I can see the entire Standard car issue with Gran Turismo as quite the
efficient and innovative solution. Use PS2 assets to get your PS3 version of your game a high quantity car list all the while saving time and money. Does it annoy some folks? Well according to the poll here in the GT6 forum, only 110 people are bothered this.