- 10,403
- GTP_Spag69
- spagetti69
When I drive online, I always turn the damage off anyway so I couldn't care less if damage was removed completely.
There's lots of bumping and grinding in your lobbies I assume.
When I drive online, I always turn the damage off anyway so I couldn't care less if damage was removed completely.
What a depressing waste of resources 👎. I think it's a perfect example of why us, the community, should think our wishes trough. As much criticism I give to PD, criticism I always intend to be constructive because I love the damn game to bits, I have to admit this is a feature they only included to please the "OMG OMG DMG!!! OMG I WNNA CRASH MUH CAR ONLINE N MAKE DIRTY RACING" crowd. They made it in a rush and they made it all wrong, so much that I wish they hadn't gone trough the trouble.
This "If it's in real life, it must be in [Insert sim title here]" thinking is beggining to get out of control: Namely, it's a bloody mess that makes no sense at all. It's software, it's limited by a wide number of variables, it'll never be the real thing, if you want the real thing then go to the real world and do the damned real thing, deal with it.
Hm.. I don't get all the hate in this thread.
I think GT5 is a great game and GT6 will be a great game, too, with or without a good/better damage model.
This should be an option for a-spec...
The best visual damage ever in a racing game has to be Flatout 2. The game was way ahead of it's time. You could see every scratch, crack, dent and loose body panel on the car. But there's one thing to remember about that game; It was all fake! It had fake cars, fake locations, and arcade physics. Sure, the cars did a bang up job portraying their real life counterparts visually, but the mechanics were all wrong! The car that looked exactly like a Delorean (even had the engine in the rear) was listed as FWD! Tell me how that makes sense! Gran Turismo is used to portay the beauty of real life vehicles & locations. Not for you to smash up priceless pieces of art.
I understand what you're saying. I just don't agree with forcing damage on people who don't want it. If some really care about learning how to racing cleanly, let them use it and perhaps the credit bonus will motivate more people to turn on damage. Besides, forcing damage in A-spec won't stop griefers from coming online to ruin races.
Not to mention its unlikely to bring in more sales from the casuals. I'd wager it's just as likely to scare them off.
Like so many other aspects of the game's difficulty, having options is the best approach 👍
there's nothing immersive about "oh i crashed." *Start button -> restart race*
What a depressing waste of resources 👎. I think it's a perfect example of why us, the community, should think our wishes trough. As much criticism I give to PD, criticism I always intend to be constructive because I love the damn game to bits, I have to admit this is a feature they only included to please the "OMG OMG DMG!!! OMG I WNNA CRASH MUH CAR ONLINE N MAKE DIRTY RACING" crowd. They made it in a rush and they made it all wrong, so much that I wish they hadn't gone trough the trouble.
This "If it's in real life, it must be in [Insert sim title here]" thinking is beggining to get out of control: Namely, it's a bloody mess that makes no sense at all. It's software, it's limited by a wide number of variables, it'll never be the real thing, if you want the real thing then go to the real world and do the damned real thing, deal with it.
This is what's wrong with ALL games today: people's expectations are too high to a point where it's not even fun. I miss the PS1/PS2 days were pretty much every game was fun and not criticized on every single little detail possible.![]()
This is what's wrong with ALL games today: people's expectations are too high to a point where it's not even fun. I miss the PS1/PS2 days were pretty much every game was fun and not criticized on every single little detail possible.![]()