GT producer - Damage still the same.

  • Thread starter bigspleen
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What a depressing waste of resources 👎. I think it's a perfect example of why us, the community, should think our wishes trough. As much criticism I give to PD, criticism I always intend to be constructive because I love the damn game to bits, I have to admit this is a feature they only included to please the "OMG OMG DMG!!! OMG I WNNA CRASH MUH CAR ONLINE N MAKE DIRTY RACING" crowd. They made it in a rush and they made it all wrong, so much that I wish they hadn't gone trough the trouble.

This "If it's in real life, it must be in [Insert sim title here]" thinking is beggining to get out of control: Namely, it's a bloody mess that makes no sense at all. It's software, it's limited by a wide number of variables, it'll never be the real thing, if you want the real thing then go to the real world and do the damned real thing, deal with it.

Amen.
 
Hm.. I don't get all the hate in this thread :).

I think GT5 is a great game and GT6 will be a great game, too, with or without a good/better damage model.

Anyways beeing completely objective, a damage model (physical and mechanical) would improve the gaming experience. And I am pretty sure, that the PS3 hardware could handle it. At all I am a bit disappointed why PD is not giving a good statement about this subject (telling us that they want us to see the beauty of the car is obviously an excuse). Beeing honest and telling me:"We don't want our audience to wait longer" or "the costs in developement would be way to high" would satisfy me more.
Not to mention that a damage system would open some new doors for the A-Spec/Multiplayer.

Just my 2 cents...
 
Hm.. I don't get all the hate in this thread :).

I think GT5 is a great game and GT6 will be a great game, too, with or without a good/better damage model.

You don't get the hate because you thought GT5 was a great game. Nothing wrong with that, everyone's entitled to their opinion.

Some of us didn't think GT5 was very great. And those people tend not to agree that it's a foregone conclusion that GT6 will be a great game.
 
There should be a damage model that is visually and mechanically noticed which GT5 has already accomplished, though it could be better. However, where I think it lacks is in the consequence of alot of damage. Show an after race shot of the car with damage and meters showing the amount of body damage and mechanical damage incurred. After so much damage, it needs to be restored for a fee in GT auto or the vehicle is unuseable until repaired. After exiting to the main menu, the car goes back to normal, but keeps the meters of logged damage. This should be mandatory for a-spec, and an option for online and arcade. If turned off, the cars sustain no logged damage....if turned on damage is logged and must be repaired. If Real Racing 3 for iphone can implement this, so can Gran Turismo.
 
This should be an option for a-spec...

Fixed. Don't think it's a good idea to force styles of gameplay onto people. Reward people who have damage turned on with a credit bonus or something.
 
Your missing the point. By being mandatory in a-spec, it promotes clean racing in a semi controlled enviroment, and better prepares gamers for the online racing. You still will be able to use the car up to the point you have sustained too much damage. cleaner you race, less you have to repair. I do like your idea of a reward bonus for damage on in arcade or online rooms.
 
I understand what you're saying. I just don't agree with forcing damage on people who don't want it. If some really care about learning how to racing cleanly, let them use it and perhaps the credit bonus will motivate more people to turn on damage. Besides, forcing damage in A-spec won't stop griefers from coming online to ruin races.
 
Not to mention its unlikely to bring in more sales from the casuals. I'd wager it's just as likely to scare them off.

Like so many other aspects of the game's difficulty, having options is the best approach 👍
 
The best visual damage ever in a racing game has to be Flatout 2. The game was way ahead of it's time. You could see every scratch, crack, dent and loose body panel on the car. But there's one thing to remember about that game; It was all fake! It had fake cars, fake locations, and arcade physics. Sure, the cars did a bang up job portraying their real life counterparts visually, but the mechanics were all wrong! The car that looked exactly like a Delorean (even had the engine in the rear) was listed as FWD! Tell me how that makes sense! Gran Turismo is used to portay the beauty of real life vehicles & locations. Not for you to smash up priceless pieces of art.

Honestly, I think Flat Out 1 had better damage, both cosmetic AND mechanical. Flat Out 2's mechanical was pretty much non-existent, aside from a missing wheel. You got damaged MUCH quicker in FO1, and there was obvious steering damage. I REALLY admired how difficult cornering became with heavy suspension damage... Though, there wasn't a whole lot of pitch and roll, mostly just up-and-down.

I like the consequence damage brings in FO1 - it gives this sense of "fear", and makes the game that much more immersive than it otherwise would be. And I feel that cosmetic damage will give a better visualization of what sort of mechanical damage you have. (And, for those who don't want to see the beauty of the cars spoiled, it adds incentive...) Of course, some are strictly internal, but I think you get my point.
 
I understand what you're saying. I just don't agree with forcing damage on people who don't want it. If some really care about learning how to racing cleanly, let them use it and perhaps the credit bonus will motivate more people to turn on damage. Besides, forcing damage in A-spec won't stop griefers from coming online to ruin races.

Not to mention its unlikely to bring in more sales from the casuals. I'd wager it's just as likely to scare them off.

Like so many other aspects of the game's difficulty, having options is the best approach 👍

This. A-Spec shoud be tailored to the needs of everyone, as special as those needs might be :lol:. And I think that damage shoulnd't be mandatory online either: Casuals can have their "DIRTY DRG RACNG FO' REAL" lobbies, and we more serious drivers can have our lobbies with realistic mechanical damage.

Everybody happy.
 
Of all the areas that are in need of improvement, this is one of my least priorities.

However, it is another clear indictment on how far behind this series is, and apparently will continue to be.
 
there's nothing immersive about "oh i crashed." *Start button -> restart race*

...You aren't going to finish a race by restarting over and over... And a good half-two hour race will require some pretty flawless performance...

With out it you get "Oh, I crashed, just keep on going like nothing happened..."

The restart allows practice, and PD could put in a setting that eliminates restarting, sort of like Forza's difficulty system - the more difficult the settings, the bigger your rewards. So damage could be an option, anyways.
 
What a depressing waste of resources 👎. I think it's a perfect example of why us, the community, should think our wishes trough. As much criticism I give to PD, criticism I always intend to be constructive because I love the damn game to bits, I have to admit this is a feature they only included to please the "OMG OMG DMG!!! OMG I WNNA CRASH MUH CAR ONLINE N MAKE DIRTY RACING" crowd. They made it in a rush and they made it all wrong, so much that I wish they hadn't gone trough the trouble.

This "If it's in real life, it must be in [Insert sim title here]" thinking is beggining to get out of control: Namely, it's a bloody mess that makes no sense at all. It's software, it's limited by a wide number of variables, it'll never be the real thing, if you want the real thing then go to the real world and do the damned real thing, deal with it.

I strongly agree with you!

Although I must say, I believe that the real world (physics) itself is a software created by God, if we could just "steal the codes.." we could actually simulate the world.. but that's a whole different topic :D
 
This is what's wrong with ALL games today: people's expectations are too high to a point where it's not even fun. I miss the PS1/PS2 days were pretty much every game was fun and not criticized on every single little detail possible.:irked:
 
This is what's wrong with ALL games today: people's expectations are too high to a point where it's not even fun. I miss the PS1/PS2 days were pretty much every game was fun and not criticized on every single little detail possible.:irked:

Agreed. I didn't even realize GT2 was an incomplete game because I was enjoying it so much.
 
This is what's wrong with ALL games today: people's expectations are too high to a point where it's not even fun. I miss the PS1/PS2 days were pretty much every game was fun and not criticized on every single little detail possible.:irked:

That because everything was blocky on GT2, we could not tell that the shadows were blocky. But now that we see how blocky the shadows are, it is simply not acceptable. :lol:
 
I wouldn't mind the damage system, if the technical damage would be on at default, in GT mode, including repair costs. It would force people to drive more carefully and make the game a bit more difficult.
 
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