- 176
- Dublin
- tillbot8
It's not about something wrong or right, there are ton's of things wrong with this or any other game. It's more about priorities, for us and for PD. Many people, me included, think realistic crash damage is more of a sideshow than an integral part of the game. And PD's resources are not unlimited. Modelling damage on 1000 cars I would imagine involves a whole lot of programming time, which would mean that some other aspect of the game would get less attention. Given how many areas there are for improvement in GT6, that's not a tradeoff I'd be willing to make.
Oh I can understand PD writing out a plan and them evaluating that Modeling crash and damage physics would take a lot of time and resources! But I meant more for the People who are saying we don't drive to crash etc. To me that sounds like a cop out! It's an integral part of immersion and consequences of one's actions! To not implement it for whatever reason! Okay I can live with that! But sometimes it seems like blind followers will support whatever they put in no matter what! And in the long run that could damage the potential of future GT's as they will not feel a need to push the envelope!