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Here's what bothers me. How come anyone who played the GT6 demo did not purposely crash? The driver could bang up the car and observe the results, giving us a clearer picture on how damage would be in GT6.
Alright than this is my other personal opinion. I say damage should be the last thing to even worry about. Kaz and PD has far more important stuff to worry about than damage, that should be the last priority.
While I agree that damage is not the most important thing to worry about, I would say it is far from the bottom. It is actually one of my favorite features of simulators and sim-like games. Interior damage would be a lovely thing and something I would be excited for if it was implemented, since, like I've stated many times(maybe to many times? lol) that I strictly stick to interior view.
Off topic - My avatar never changes because it is just awesome![]()
This isn't just about finances. Forums are a good source of information regarding the health of the series. If the fans aren't pleased, that could indicate a problem. There is nothing wrong with looking at sales numbers as a success criteria, but it's not so simple to say that high sales means that PD did everything right. Maybe in the short term that is true, but it might not be in the long term.I disagree with you for a couple of reasons, since we do not have access to the financial statements of PDI, the only fact we have to go off is the amount of sales as an indicator. Remember, our opinions of where this game title is doesn't matter when speaking of a franchises strength unless it is for the individual.
Yet, GT5 may lead to sales dropping off for every sequel ever produced.Even with GT5 being the lowest critically rated title of the series, it still managed to shift several millions of units after the launch blitz.
This is true, but ambiguity lies in sales figures as well. Still if most of the conversation generated about the game is negative, that's not something to simply ignore.My main point is, and I keep saying it, it is impossible to understand the complete feelings toward GT5 due to how forums represent such a low amount of the user base.
I was not saying otherwise. What I was saying is that 1 diehard fan may be worth more than 1 casual player.As far as casuals picking the game up, playing it and moving on, Sony and PDI will consider that mission accomplished being how a consumer spent 60 dollars on the game.
Yes, and experience has taught me and others around the world that "it's impossible to please everyone". I know based on two decades of experience (and doing my homework) that I need to come up with designs that have the widest appeal possible all the while staying within budgets and time constraints.
If they're happy based on sales alone, that doesn't seem very safe. Fortunately it doesn't seem to be how they think considering the GT6 announcement. In particular, the physics engine revamp is a big hint that PD knows not to complete ignore the fans. From what I gather most casual players think GT is a supercomputer simulation, and there probably wasn't a loud voice to fix the physics outside of places like GTP (And even then it was only from a fraction of users).As I said before in an earlier post, PDI has obviously seen that their product sells quite well, so they have to believe that what they are doing is still acceptable to the fans. Right or wrong, it's going to stay that way until a GT title fails to reach the GT sales standards.
Cutting projects is not the only option. Increasing efficiency can work extremely well, if not better. Innovation might be more common in the situation we see now, because no one likes to be in it.Innovation is fine and all, but in a stressed global economy, sometimes innovation takes a back seat to reality. Look around friend, economies all over the world are in serious trouble and we all know of Sony's recent financial woes. I could bore you with a massive change my company recently had to make in order to keep costs down and budgets where they need to be, but I won't.
personally i don't care for gt6 damage..
i care ONLY for new physics ..
personally i don't care for gt6 damage..
i care ONLY for new physics ..
That light bit of damage decreased my vehicle aerodynamics just enough so that my top end speed was decreased by about 10 mph.
As far as I know, a splitter damaged "lightly" would do next to nothing on the straights, maybe 2 or 3 miles per hour, at most, and would make the car "unpredictable," because the car wouldn't have linear amounts of grip anymore; the hole in the splitter would make different bumps change the entire "feel" of the car in the corners.
We can't have CAD grade FEA for collisions, but this does not seem terribly wrong. It's far better than GT5.Saying that it slows you down by 10 mp/h just shows that other game developers are also getting it wrong.
You can't dent carbon fiber. It will either shatter or shift position and cause adverse effects.I can't imagine a car with 600-700 hp, like a V8 Supercar, would be hindered that much by a small dent or hole.
Yesterday I was playing FM4 and I was racing Australian V8 Supercars around Indianapolis. The first place driver brake checked me which slightly damaged my front splitter. That light bit of damage decreased my vehicle aerodynamics just enough so that my top end speed was decreased by about 10 mph. The rest of the car was in perfect condition but that damage and decrease in top speed resulted in me coming in last place.
This is what GT needs. Hopefully their new aerodynamics model will take this into account but it's even sweeter when accompanied with the appropriate visual damage.
I don't care much about damage. GT was fun even when there was no damage at all. It's a driving simulator at first. Not so much of a racing simulator. So I care more about drivng physics.
. It's a driving simulator at first. Not so much of a racing simulator. So I care more about drivng physics.
If you want to smash cars up then just play GTA IV, simple as.
Why do some people cover for something wrong when the exact same people would gloat over other games if they implemented it properly?
It's not about something wrong or right, there are ton's of things wrong with this or any other game. It's more about priorities, for us and for PD. Many people, me included, think realistic crash damage is more of a sideshow than an integral part of the game. And PD's resources are not unlimited. Modelling damage on 1000 cars I would imagine involves a whole lot of programming time, which would mean that some other aspect of the game would get less attention. Given how many areas there are for improvement in GT6, that's not a tradeoff I'd be willing to make.
DB Level 100 reached: You've unlocked vinyls!Exaggeration level: 10
As far as I know, a splitter damaged "lightly" would do next to nothing on the straights, maybe 2 or 3 miles per hour, at most, and would make the car "unpredictable," because the car wouldn't have linear amounts of grip anymore; the hole in the splitter would make different bumps change the entire "feel" of the car in the corners.
Saying that it slows you down by 10 mp/h just shows that other game developers are also getting it wrong.
I can't imagine a car with 600-700 hp, like a V8 Supercar, would be hindered that much by a small dent or hole.