It may be, or might have been. Strong GT5 sales don't indicate a strong franchise. Pre GT5 reputation may have had a lot to do with GT5 sales, and the impact of GT5 on the series might not show itself until much later.
I disagree with you for a couple of reasons, since we do not have access to the financial statements of PDI, the only
fact we have to go off is the amount of sales as an indicator. Remember, our opinions of where this game title is doesn't matter when speaking of a franchises strength unless it is for the individual.
Even with GT5 being the lowest critically rated title of the series, it still managed to shift several millions of units after the launch blitz.
Possibly. The average player will pick up the game and play it for a while, or occasionally, and that's about it. The hardcore players are more likely to generate content about and in the game. Who will generate music videos, race series replays, videos and articles about physics or awesome game moments, etc. The hardcore fan might be exponentially more valuable than the average person in promoting the series. They can serve as free advertising or content generators. For example if GT6 has a livery editor, who is going to make the awesome designs for people who don't have the time/skill/drive to make their own? Probably a bunch of livery editor fanatics. The same can go for tuning.
Hey, believe me, I am all for things like livery editors. Not because I use it, but others will.
My main point is, and I keep saying it, it is impossible to understand the complete feelings toward GT5 due to how forums represent such a low amount of the user base. As far as casuals picking the game up, playing it and moving on, Sony and PDI will consider that mission accomplished being how a consumer spent 60 dollars on the game.
That would assume they're mutually exclusive. After all, 10 of 10 is better than 9 of 10. If you can reach it, it makes sense to go for it.
Yes, and experience has taught me and others around the world that "it's impossible to please everyone". I know based on two decades of experience (and doing my homework) that I need to come up with designs that have the widest appeal possible all the while
staying within budgets and time constraints.
In case of GT selling 500'000-600'000 units less is smart? Although the 5% in general is a ludicrous assumption.
It's a tradeoff. Look at this way, Gran Turismo over the past 15 years has sold 9-10 million copies per every major edition they have released. Have they included everything under the sun? No. Have they continued to sell their product at levels no comes close too? Yes.
Not really. You're making the argument that the silent majority doesn't care about such things, be they a highly detailed damage engine or Standard cars or what have you; so they aren't much of a concern to fix when the people who care enough to voice opinions about it are so small in percentage as to be insignificant. It directly follows that the sentiment applies to innovation in general if/when the same majority aren't concerned with it except for companies that place innovation on a pedestal anyway.
Spagetti69 suggested that PDI has no pride. Anyone who has followed PDI and Kaz knows this not to be accurate. PDI is a business, and tradeoffs and compromises have to made daily in order to stay a profitable venture.
As I said before in an earlier post, PDI has obviously seen that their product sells quite well, so they have to believe that what they are doing is still acceptable to the fans. Right or wrong, it's going to stay that way until a GT title fails to reach the GT sales standards.
Innovation is fine and all, but in a stressed global economy, sometimes innovation takes a back seat to reality. Look around friend, economies all over the world are in serious trouble and we all know of Sony's recent financial woes. I could bore you with a massive change my company recently had to make in order to keep costs down and budgets where they need to be, but I won't.
No, I never said the silent majority doesn't care, I simply have argued that the loud majority doesn't represent all of us.
So GT thinks it's OK to have sensible damage and penalty in arcade mode but not the main mode of the game?
By all means, show me where any representative from PDI has stated this. I am pretty sure that Kaz would love to see damage (among other things) reach the full potential. The system itself, time, entities, and other resources may be standing in the way.