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Real Driving Simulator.
If you can't drive without crashing, you're pretty terrible at driving.
I can drive without crashing, it's other people that seem to have the problem.
Real Driving Simulator.
If you can't drive without crashing, you're pretty terrible at driving.
I find it funny that people try to replicate damage ingame by driving slower and complaining that they should have been taken out of commission, and then they forget the quit race option.
That means nothing. It's a racing game, and crashing is part of driving and racing as well.Real Driving Simulator.
Tell that to the countless number of people who have been in a crash that was no fault of their own. This includes everyday people are professional drivers.If you can't drive without crashing, you're pretty terrible at driving.
This seems to be your answer to everything.
Unfortunately he's right though.
No real need for innovation unless your a company that prides itself.
I know that but we as fans should WANT them to improve things but it seems when any legitimate problems with the series are brought up he will tell us how many copies GT sold, that plenty therefore are happy and things don't need fixing, we should just pipe down.
but company's today are getting more stringent and savvy with regards to what they can get away with.
Grid for example has estimated 5% drop in sales for not implementing cockpit views.
I'm tired of how "great" PD are portrayed around here.
You can only vote with your wallet, that's all they will listen to, unfortunately there's wallets out there that will drown us out.
In case of GT selling 500'000-600'000 units less is smart?Indeed. It's smart business, no matter how much I disagree with it.
I can drive without crashing, it's other people that seem to have the problem.
It may be, or might have been. Strong GT5 sales don't indicate a strong franchise. Pre GT5 reputation may have had a lot to do with GT5 sales, and the impact of GT5 on the series might not show itself until much later.It also serves as a reality check to those who believe and post as if Gran Turismo is in some sort of trouble.
Possibly. The average player will pick up the game and play it for a while, or occasionally, and that's about it. The hardcore players are more likely to generate content about and in the game. Who will generate music videos, race series replays, videos and articles about physics or awesome game moments, etc. The hardcore fan might be exponentially more valuable than the average person in promoting the series. They can serve as free advertising or content generators. For example if GT6 has a livery editor, who is going to make the awesome designs for people who don't have the time/skill/drive to make their own? Probably a bunch of livery editor fanatics. The same can go for tuning.I ask you this question; Do you really believe you are the type they are concerned with? The fan who posts many times day in and day out? No, it's the people who don't that have a much bigger target on their consumer back.
That would assume they're mutually exclusive. After all, 10 of 10 is better than 9 of 10. If you can reach it, it makes sense to go for it.And that sir, is the bottom line. When I design homes, I don't worry about the one that got away due to dislikes as nearly as much as the 9 behind him who I know have a better chance at purchasing a home anyways.
And what about other people hitting you? Or using your car as a portable crash barrier when braking?
Should they not face any consequences for this?
Now you may just use GT as a hot lap tool, but plenty of people use it to race and crashes happen during races.
You also seem to be forgetting that PD themselves are the ones who trumpeted the damage in GT5, as such it would be nice to see them deliver on it.
An unnecessary dig, don't you think?
If I would want to crash and make crap my car, I would play Burnout instead of GT..
?? This point has been refutted 50 times already.... Damage, encourages clean driving, right now in GT there is no penalty for smashing into cars, walla, it's bumper cars....
Contact, crashes are a part of racing...This is not even a valid argument. Right now GT encourages people to smash their way to the front, and like it or not people can bang into you, it happens.
I dont think you know what refuted means.I mean if you want to say that a persons opinion has been refuted then we can say you posting I will not buy gt6 for questionable reasons over and over has been refuted.Yet you keep posting it, your being a hypocrite, if you can keep typing that people can keep making that statement.No matter how stupid it is
?? This point has been refutted 50 times already.... Damage, encourages clean driving, right now in GT there is no penalty for smashing into cars, walla, it's bumper cars....
Contact, crashes are a part of racing...This is not even a valid argument. Right now GT encourages people to smash their way to the front, and like it or not people can bang into you, it happens.
?? This point has been refutted 50 times already.... Damage, encourages clean driving, right now in GT there is no penalty for smashing into cars, walla, it's bumper cars....
Contact, crashes are a part of racing...This is not even a valid argument. Right now GT encourages people to smash their way to the front, and like it or not people can bang into you, it happens.
I dont think you know what refuted means.I mean if you want to say that a persons opinion has been refuted then we can say you posting I will not buy gt6 for questionable reasons over and over has been refuted.Yet you keep posting it, your being a hypocrite, if you can keep typing that people can keep making that statement.No matter how stupid it is
I don't understand how this guy can constantly state info that is false, I play online with my family and friends and theres penalty and damage. If you're talking about A-spec then you need to be more clear. Saying GT5 doesn't have damage or penalty does not make sense to me. If you want to race the AI with penalty and damage like I said before try arcade mode.
I know, but I think that a game with realistic damage would be boring for most people and desperating for the pro's. Because if someone crash you from behind, or you just crash with another guy very strong, you can lose the race and be out of it is just 3 seconds. Even if the race just started. We can see this in every race every week, and that's normal, you want that? You want a extremely experience in damage? Or you just want a car without the bumper, spoiler or hood?
Like I said, I just want to drive my favorite car like it has to be, no just suffering what the other stupid did to me. The experience of GT is the driving, not the damage.
Sorry for my english.
I know, but I think that a game with realistic damage would be boring for most people and desperating for the pro's. Because if someone crash you from behind, or you just crash with another guy very strong, you can lose the race and be out of it is just 3 seconds. Even if the race just started. We can see this in every race every week, and that's normal, you want that? You want a extremely experience in damage? Or you just want a car without the bumper, spoiler or hood?
Like I said, I just want to drive my favorite car like it has to be, no just suffering what the other stupid did to me. The experience of GT is the driving, not the damage.
Sorry for my english.
I wasnt addressing your point because I somewhat agree with some of it.Im addressing your hypocrisy.But im going off topic so il stop here.The fact that you ignored the point of my post says it all.
Plenty of other racing title have a perfectly functional damage model (both on and off line) and it both encourages cleaner racing (GT5 on-line is still the most ram filled experience of almost any game I've played) and provides a more realistic environment in which to race.
Its an integral part of racing and as such PD should be modelling it as best they can.
PD could easily add the option for you to either choose no damage (no damage at all), cosmetic damage (just damaged bumpers, doors and hoods), or simulation damage... it's not that complicated and would allow people to play the game the way they want.
So GT thinks it's OK to have sensible damage and penalty in arcade mode but not the main mode of the game? I don't and should not have to play arcade mode to get realistic damage and penalty in a SIM, lol. It's this type of inconsistent garbage why GT5 was such a disappointment. GT mode is the single most popular and important mode in GT.
I know, but I think that a game with realistic damage would be boring for most people and desperating for the pro's. Because if someone crash you from behind, or you just crash with another guy very strong, you can lose the race and be out of it is just 3 seconds. Even if the race just started. We can see this in every race every week, and that's normal, you want that? You want a extremely experience in damage? Or you just want a car without the bumper, spoiler or hood?
Like I said, I just want to drive my favorite car like it has to be, no just suffering what the other stupid did to me. The experience of GT is the driving, not the damage.
Sorry for my english.
We already have this online, but few servers turn mechanical dmg on. I wouldn't want to race at the ring with Pugs if damage is on. I wouldn't to race with damage offline because the AI is just to crappy.
I never had problems with damage in Grid 1, neither online nor offline. The damage system was awesome and no game has matched it till now.
I know how you feel man, and I very much agree with your point. I never play GT to damage my car until its dead or some sort. I play GT to drive my favorite cars because I want to drive them. That's why I don't want nor care for damage, I just love my car as is. Me as well that's what GT is all about, not the Burnout or Grid 1 way IMO...
I'll be very angry if damage was like Grid 1's damage, I will seriously not have with that, nor will I enjoy seeing my car's bumpers fall off. It'll rather be annoying if I'm honest. :\