GT producer - Damage still the same.

  • Thread starter bigspleen
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I find it funny that people try to replicate damage ingame by driving slower and complaining that they should have been taken out of commission, and then they forget the quit race option.

Not every crash is the end of the car. It would be nice if the game could realisticly make the call so I wouldn't have to myself.

Real Driving Simulator.
That means nothing. It's a racing game, and crashing is part of driving and racing as well.

If you can't drive without crashing, you're pretty terrible at driving.
Tell that to the countless number of people who have been in a crash that was no fault of their own. This includes everyday people are professional drivers.
 
This seems to be your answer to everything.

I will continue to do so as well due to how many here have yet to come grips with how business as a whole works.

Unfortunately he's right though.

Of course I am right. In residential construction there is a practice that is followed and has been adopted by just about every contractor/developer firm I have been associated with. I call it the 90/10 rule. You design/build for 90% of those who are or will purchase a home and for lack of a better term, don't concern yourself over the remaining 10%.

Over 10.5 million people purchased GT5 and even if we include all of GTPlanet 240,000, I say the rule that I described above is working perfectly.

No real need for innovation unless your a company that prides itself.

An unnecessary dig, don't you think?

I know that but we as fans should WANT them to improve things but it seems when any legitimate problems with the series are brought up he will tell us how many copies GT sold, that plenty therefore are happy and things don't need fixing, we should just pipe down.

It also serves as a reality check to those who believe and post as if Gran Turismo is in some sort of trouble.

As a fan of Kaz and PDI's work, I do not want Kaz to see the GTPlanet community as an ungrateful collection of individuals. Yes, even with the issues and problems the games have.

Too many people fail to understand that compliments with criticism go a long way as compared to constant gripes. Seriously Simon, you must understand this concept...

http://ezinearticles.com/?Whats-More-Important---What-You-Say-Or-How-You-Say-It?&id=3047777

but company's today are getting more stringent and savvy with regards to what they can get away with.

Of course they are, and that's because even though you and Simon (for example) are unhappy with GT5, PDI and Sony has each of you hooked like a Trout. Both of you have several thousands of posts on a website entitled Gran Turismo Planet.

I ask you this question; Do you really believe you are the type they are concerned with? The fan who posts many times day in and day out? No, it's the people who don't that have a much bigger target on their consumer back.

Grid for example has estimated 5% drop in sales for not implementing cockpit views.

Indeed. It's smart business, no matter how much I disagree with it.

I'm tired of how "great" PD are portrayed around here.

You must not be looking at the same GTPlanet GT6 subsection I am.

You can only vote with your wallet, that's all they will listen to, unfortunately there's wallets out there that will drown us out.

And that sir, is the bottom line. When I design homes, I don't worry about the one that got away due to dislikes as nearly as much as the 9 behind him who I know have a better chance at purchasing a home anyways.
 
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motor storm damage,grid damage * very poor at scuffs , any little bump makes your bumper fall off* or full auto 2 damage * its the best i have seen..makes grid and burn out paradise look bad*
 
I can drive without crashing, it's other people that seem to have the problem. :P

Good for you, but damage actually encourages to NOT crash and play bumper cars, so bad drivers are the ones that normally would not want damage. In gt5 you can smash into other cares with impunity. Crashes, contact is a part of racing, gt5 is way too easy right now.
 
It also serves as a reality check to those who believe and post as if Gran Turismo is in some sort of trouble.
It may be, or might have been. Strong GT5 sales don't indicate a strong franchise. Pre GT5 reputation may have had a lot to do with GT5 sales, and the impact of GT5 on the series might not show itself until much later.

I ask you this question; Do you really believe you are the type they are concerned with? The fan who posts many times day in and day out? No, it's the people who don't that have a much bigger target on their consumer back.
Possibly. The average player will pick up the game and play it for a while, or occasionally, and that's about it. The hardcore players are more likely to generate content about and in the game. Who will generate music videos, race series replays, videos and articles about physics or awesome game moments, etc. The hardcore fan might be exponentially more valuable than the average person in promoting the series. They can serve as free advertising or content generators. For example if GT6 has a livery editor, who is going to make the awesome designs for people who don't have the time/skill/drive to make their own? Probably a bunch of livery editor fanatics. The same can go for tuning.


And that sir, is the bottom line. When I design homes, I don't worry about the one that got away due to dislikes as nearly as much as the 9 behind him who I know have a better chance at purchasing a home anyways.
That would assume they're mutually exclusive. After all, 10 of 10 is better than 9 of 10. If you can reach it, it makes sense to go for it.
 
And what about other people hitting you? Or using your car as a portable crash barrier when braking?

Should they not face any consequences for this?

Now you may just use GT as a hot lap tool, but plenty of people use it to race and crashes happen during races.

You also seem to be forgetting that PD themselves are the ones who trumpeted the damage in GT5, as such it would be nice to see them deliver on it.

This, the fact that people are using the "Don"t crash
argument is laughable, some people here should be politicians the way they spin everything to try to defend PD.
 
An unnecessary dig, don't you think?

Not really. You're making the argument that the silent majority doesn't care about such things, be they a highly detailed damage engine or Standard cars or what have you; so they aren't much of a concern to fix when the people who care enough to voice opinions about it are so small in percentage as to be insignificant. It directly follows that the sentiment applies to innovation in general if/when the same majority aren't concerned with it except for companies that place innovation on a pedestal anyway.
 
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i hope they fix the car collision. it still like 90s racing games.
and make standard cars had damage model (simple damage model like GTA III its fine).
if they make it same as GT5, probably it will hurt their first week sales and people want to buy it when the price went down.
 
If I would want to crash and make crap my car, I would play Burnout instead of GT..

?? This point has been refutted 50 times already.... Damage, encourages clean driving, right now in GT there is no penalty for smashing into cars, walla, it's bumper cars....

Contact, crashes are a part of racing...This is not even a valid argument. Right now GT encourages people to smash their way to the front, and like it or not people can bang into you, it happens.

There is no sense in driving carefully in GT you can smash other cars off the track without penalty, A sim my arse lol. Damage encourages clean driving.
 
?? This point has been refutted 50 times already.... Damage, encourages clean driving, right now in GT there is no penalty for smashing into cars, walla, it's bumper cars....

Contact, crashes are a part of racing...This is not even a valid argument. Right now GT encourages people to smash their way to the front, and like it or not people can bang into you, it happens.

I dont think you know what refuted means.I mean if you want to say that a persons opinion has been refuted then we can say you posting I will not buy gt6 for questionable reasons over and over has been refuted.Yet you keep posting it, your being a hypocrite, if you can keep typing that people can keep making that statement.No matter how stupid it is :)
 
I dont think you know what refuted means.I mean if you want to say that a persons opinion has been refuted then we can say you posting I will not buy gt6 for questionable reasons over and over has been refuted.Yet you keep posting it, your being a hypocrite, if you can keep typing that people can keep making that statement.No matter how stupid it is :)

The fact that you ignored the point of my post says it all.
 
?? This point has been refutted 50 times already.... Damage, encourages clean driving, right now in GT there is no penalty for smashing into cars, walla, it's bumper cars....

Contact, crashes are a part of racing...This is not even a valid argument. Right now GT encourages people to smash their way to the front, and like it or not people can bang into you, it happens.

I know, but I think that a game with realistic damage would be boring for most people and desperating for the pro's. Because if someone crash you from behind, or you just crash with another guy very strong, you can lose the race and be out of it is just 3 seconds. Even if the race just started. We can see this in every race every week, and that's normal, you want that? You want a extremely experience in damage? Or you just want a car without the bumper, spoiler or hood?

Like I said, I just want to drive my favorite car like it has to be, no just suffering what the other stupid did to me. The experience of GT is the driving, not the damage.

Sorry for my english.
 
?? This point has been refutted 50 times already.... Damage, encourages clean driving, right now in GT there is no penalty for smashing into cars, walla, it's bumper cars....

Contact, crashes are a part of racing...This is not even a valid argument. Right now GT encourages people to smash their way to the front, and like it or not people can bang into you, it happens.

I don't understand how this guy can constantly state info that is false, I play online with my family and friends and theres penalty and damage. If you're talking about A-spec then you need to be more clear. Saying GT5 doesn't have damage or penalty does not make sense to me. If you want to race the AI with penalty and damage like I said before try arcade mode.
 
I dont think you know what refuted means.I mean if you want to say that a persons opinion has been refuted then we can say you posting I will not buy gt6 for questionable reasons over and over has been refuted.Yet you keep posting it, your being a hypocrite, if you can keep typing that people can keep making that statement.No matter how stupid it is :)

Agreed. U_U
 
I don't understand how this guy can constantly state info that is false, I play online with my family and friends and theres penalty and damage. If you're talking about A-spec then you need to be more clear. Saying GT5 doesn't have damage or penalty does not make sense to me. If you want to race the AI with penalty and damage like I said before try arcade mode.

So GT thinks it's OK to have sensible damage and penalty in arcade mode but not the main mode of the game? I don't and should not have to play arcade mode to get realistic damage and penalty in a SIM, lol. It's this type of inconsistent garbage why GT5 was such a disappointment. GT mode is the single most popular and important mode in GT.
 
I know, but I think that a game with realistic damage would be boring for most people and desperating for the pro's. Because if someone crash you from behind, or you just crash with another guy very strong, you can lose the race and be out of it is just 3 seconds. Even if the race just started. We can see this in every race every week, and that's normal, you want that? You want a extremely experience in damage? Or you just want a car without the bumper, spoiler or hood?

Like I said, I just want to drive my favorite car like it has to be, no just suffering what the other stupid did to me. The experience of GT is the driving, not the damage.

Sorry for my english.

PD could easily add the option for you to either choose no damage (no damage at all), cosmetic damage (just damaged bumpers, doors and hoods), or simulation damage... it's not that complicated and would allow people to play the game the way they want.
 
I know, but I think that a game with realistic damage would be boring for most people and desperating for the pro's. Because if someone crash you from behind, or you just crash with another guy very strong, you can lose the race and be out of it is just 3 seconds. Even if the race just started. We can see this in every race every week, and that's normal, you want that? You want a extremely experience in damage? Or you just want a car without the bumper, spoiler or hood?

Like I said, I just want to drive my favorite car like it has to be, no just suffering what the other stupid did to me. The experience of GT is the driving, not the damage.

Sorry for my english.

Plenty of other racing title have a perfectly functional damage model (both on and off line) and it both encourages cleaner racing (GT5 on-line is still the most ram filled experience of almost any game I've played) and provides a more realistic environment in which to race.

Its an integral part of racing and as such PD should be modelling it as best they can.
 
The fact that you ignored the point of my post says it all.
I wasnt addressing your point because I somewhat agree with some of it.Im addressing your hypocrisy.But im going off topic so il stop here.
To get back on topic.I think PD could make cars ball up into a little ball ( lower the constraint, white part of the beetle example) if they wanted to using real time deformation.But I think they are too worried about keeping the cars pretty.
 
Plenty of other racing title have a perfectly functional damage model (both on and off line) and it both encourages cleaner racing (GT5 on-line is still the most ram filled experience of almost any game I've played) and provides a more realistic environment in which to race.

Its an integral part of racing and as such PD should be modelling it as best they can.

This, so amazing people cannot fathom this. On top of this, PD themselves were mentioning damage as being a big part of GT5.

Damage would make it a much more cleaner, and realistic environment, right now I cannot consider GT a sim until this is implemented.
 
PD could easily add the option for you to either choose no damage (no damage at all), cosmetic damage (just damaged bumpers, doors and hoods), or simulation damage... it's not that complicated and would allow people to play the game the way they want.

We already have this online, but few servers turn mechanical dmg on. I wouldn't want to race at the ring with Pugs if damage is on. I wouldn't to race with damage offline because the AI is just to crappy.

I never had problems with damage in Grid 1, neither online nor offline. The damage system was awesome and no game has matched it till now.
 
So GT thinks it's OK to have sensible damage and penalty in arcade mode but not the main mode of the game? I don't and should not have to play arcade mode to get realistic damage and penalty in a SIM, lol. It's this type of inconsistent garbage why GT5 was such a disappointment. GT mode is the single most popular and important mode in GT.

bigspleen If you are upset because GT doesn't have damage in GT mode all power to you, you have a legitimate argument on that, but please stop writing GT5 doesn't have damage or penalties and state that it only occurs in GT mode. obviously you care a lot about GT mode which I do also but not to a point where I need hardcore experience with it. I rather make my own room with friends and race hardcore with them. 👍 In the end damage is in GT, and it might not be implemented in the mode you desire the most, but it is in.
 
I know, but I think that a game with realistic damage would be boring for most people and desperating for the pro's. Because if someone crash you from behind, or you just crash with another guy very strong, you can lose the race and be out of it is just 3 seconds. Even if the race just started. We can see this in every race every week, and that's normal, you want that? You want a extremely experience in damage? Or you just want a car without the bumper, spoiler or hood?

Like I said, I just want to drive my favorite car like it has to be, no just suffering what the other stupid did to me. The experience of GT is the driving, not the damage.

Sorry for my english.

I know how you feel man, and I very much agree with your point. I never play GT to damage my car until its dead or some sort. I play GT to drive my favorite cars because I want to drive them. That's why I don't want nor care for damage, I just love my car as is. Me as well that's what GT is all about, not the Burnout or Grid 1 way IMO...

I'll be very angry if damage was like Grid 1's damage, I will seriously not have with that, nor will I enjoy seeing my car's bumpers fall off. It'll rather be annoying if I'm honest. :\

EDIT: I remember Simon telling me damage can be turned on and off so that'll be good to have as well. :)
 
We already have this online, but few servers turn mechanical dmg on. I wouldn't want to race at the ring with Pugs if damage is on. I wouldn't to race with damage offline because the AI is just to crappy.

I never had problems with damage in Grid 1, neither online nor offline. The damage system was awesome and no game has matched it till now.

Your argument makes zero sense, damage being on would only discourage people crashing into you. Because GT5 never did it well is irrelevant, GT6 should that's the point.

Ai is bad so don't need damage? The answer is to improve AI and A-spec. 2 wrongs do not make a right.
 
I know how you feel man, and I very much agree with your point. I never play GT to damage my car until its dead or some sort. I play GT to drive my favorite cars because I want to drive them. That's why I don't want nor care for damage, I just love my car as is. Me as well that's what GT is all about, not the Burnout or Grid 1 way IMO...

I'll be very angry if damage was like Grid 1's damage, I will seriously not have with that, nor will I enjoy seeing my car's bumpers fall off. It'll rather be annoying if I'm honest. :\

Sigh, again this arguemnt makes zero sense and has beenr efuted to be pointless, see scaff's post sums it up:

Plenty of other racing title have a perfectly functional damage model (both on and off line) and it both encourages cleaner racing (GT5 on-line is still the most ram filled experience of almost any game I've played) and provides a more realistic environment in which to race.

Its an integral part of racing and as such PD should be modelling it as best they can.
 

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