GT producer - Damage still the same.

  • Thread starter bigspleen
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Did they need to ? It's obvious that for better calculation/animation you need hardware resources, and what when you get to a point where there is no spere bits of it? You downgrade something or do it like PD did.

I'm totaly Ok with 720p but they wanted to shine with a 1080p racing game.

Yes all you are saying is what you think,it could be true but it does not mean it is why PD don't have a decent damage model.

also GT5 doesn't stay 1080p 60 fps all the time.

ANyway if somehow the reason for not implementing the damage model is a reduction to 720 p then that is a price I'd gladly pay.
 
Yes all you are saying is what you think,it could be true but it does not mean it is why PD don't have a decent damage model.

also GT5 doesn't stay 1080p 60 fps all the time.

ANyway if somehow the reason for not implementing the damage model is a reduction to 720 p then that is a price I'd gladly pay.

From the pre release E3 subaru wrc gameplay videos , damage looked very nice . Then they turned it down to finally turn it near off.

for the 720p thing I think they run into a dead end(1080p) and there was to late do do something about it(we had HD and prolouge).
 
From the pre release E3 subaru wrc gameplay videos , damage looked very nice . Then they turned it down to finally turn it near off.

for the 720p thing I think they run into a dead end(1080p) and there was to late do do something about it(we had HD and prolouge).

Exactly everyone was Hyped when we saw that Impreza why did they turn it down? and with what 8 years optimizing the PS3 code surely a damage model won't have a big effect on performance .

Also the Impreza level of damage is doable in GT5 with a WRC car but you'd have to crash alot and I do mean alot to reach the level of bumper falling off damage.

Standard cars probably can not be damaged like that because they are modeled as a single block not like premium where individual panels are models,so if the reason is the inclusion of standards then scrap them.
 
@ Coiler - Physics aren't the only thing that makes a racing game immersive. GT is actually one of the worst immersion racing sims IMO. Immersion has to include sounds (terrible), feel (driving physics, best on a console. Wall physics, terrible), and visuals. Damage is visual immersion. No damage means terrible immersion. GT is actually one of the most numb feeling sim racers, again IMO. I have more fun playing F1 2012 than I do playing GT5.

GTR2 for PC is still one of the most immersive sims made, where if you downshifted to early or too many gears you don't just bounce off the limiter and drive out of the corner like nothing happened. It actually locks the diff and can damage transmission and engine. And if the shunt is big enough, you hit the wall and got visual damage which could bring more mechanical damage with it.

Again, if PD keeps going this route they will be left behind soon enough.
 
Exactly everyone was Hyped when we saw that Impreza why did they turn it down? and with what 8 years optimizing the PS3 code surely a damage model won't have a big effect on performance .

Also the Impreza level of damage is doable in GT5 with a WRC car but you'd have to crash alot and I do mean alot to reach the level of bumper falling off damage.

Standard cars probably can not be damaged like that because they are modeled as a single block not like premium where individual panels are models,so if the reason is the inclusion of standards then scrap them.

Yeah IMO they should scrap 80% of standards, for the subaru damage i think its about framerate, or I like to believe it's about it ;)
 
Standard cars probably can not be damaged like that because they are modeled as a single block not like premium where individual panels are models,so if the reason is the inclusion of standards then scrap them.

Premium cars aren't even modeled for damage, so to enable a full damage system like that GT3RS in Shift 2 they would have to redo almost all of the premium cars to make parts fall off accurately, if you noticed with hex editing you can remove certain parts of premium cars, and behind them there's absolutely nothing at all, so on 99% of the cars if your hood flew off you would see a hole there peering through to the drivers legs and feet :lol:
 
I agree with Simon. It would be weird to have mechanical damage that was caused by a collision, but have absolutely no physical damage whatsoever. Its a turn off to me, and for a game that's claiming to be a simulator, that is something that should not be left out.
All simulators dont have these features.2 off the top of my mind is euro truck simulator ( without the mods) and city car driving ( the real Real Driving Simulator)Both only do small scratches and cracked windshield.So its like its law a simulator should have detailed damage.
 
Exactly everyone was Hyped when we saw that Impreza why did they turn it down? and with what 8 years optimizing the PS3 code surely a damage model won't have a big effect on performance .

Also the Impreza level of damage is doable in GT5 with a WRC car but you'd have to crash alot and I do mean alot to reach the level of bumper falling off damage.

Standard cars probably can not be damaged like that because they are modeled as a single block not like premium where individual panels are models,so if the reason is the inclusion of standards then scrap them.

Yeah IMO they should scrap 80% of standards, for the subaru damage i think its about framerate, or I like to believe it's about it ;)

@ Coiler - Physics aren't the only thing that makes a racing game immersive. GT is actually one of the worst immersion racing sims IMO. Immersion has to include sounds (terrible), feel (driving physics, best on a console. Wall physics, terrible), and visuals. Damage is visual immersion. No damage means terrible immersion. GT is actually one of the most numb feeling sim racers, again IMO. I have more fun playing F1 2012 than I do playing GT5.

GTR2 for PC is still one of the most immersive sims made, where if you downshifted to early or too many gears you don't just bounce off the limiter and drive out of the corner like nothing happened. It actually locks the diff and can damage transmission and engine. And if the shunt is big enough, you hit the wall and got visual damage which could bring more mechanical damage with it.

Again, if PD keeps going this route they will be left behind soon enough.

I'm not an ignorant, GT is far from perfect. F1 is a decent game(the lack of downforce in low speed is great), and again it traded those things you like for resolution and framerate. PD gone another route, if it was good is everyone to decide.

The downshift thing was addressed on the last weeks show someone said its there.
 
Premium cars aren't even modeled for damage, so to enable a full damage system like that GT3RS in Shift 2 they would have to redo almost all of the premium cars to make parts fall off accurately, if you noticed with hex editing you can remove certain parts of premium cars, and behind them there's absolutely nothing at all, so on 99% of the cars if your hood flew off you would see a hole there peering through to the drivers legs and feet :lol:

Really? well if that is the case then we now have an even bigger problem :(
 
All simulators dont have these features.2 off the top of my mind is euro truck simulator ( without the mods) and city car driving ( the real Real Driving Simulator)Both only do small scratches and cracked windshield.So its like its law a simulator should have detailed damage.

I understand that not all sims have it, what I posted was just something I feel should not be left out in any sim. Sure, the physical damage wont affect gameplay or change the physics or anything, but it is aesthetically pleasing imo and is something I would very much want.
 
Yeah IMO they should scrap 80% of standards, for the subaru damage i think its about framerate, or I like to believe it's about it ;)



I'm not an ignorant, GT is far from perfect. F1 is a decent game(the lack of downforce in low speed is great), and again it traded those things you like for resolution and framerate. PD gone another route, if it was good is everyone to decide.

The downshift thing was addressed on the last weeks show someone said its there.

I never called you ignorant :confused:

I'm not sure what you mean by they traded "those things" for framerate. The framerate on F1 2012 for PS3 is terrible, horrid. Regardless it's still more fun for me with the immersion it provides.

I haven't heard about diff lockup being addressed, I can only hope it comes with drivetrain damage as well.
 
F1 is a decent game
Stop right there.

and again it traded those things you like for resolution and framerate.

face_palm_star_trek_picard.jpg


I knew it! The less content a game has, the better resolution and framerate games are! It's not because a game is a poorly ported game or none of that jazz!

This means that if developers make a game with one level and one character, I can get 4k resolution on my PS3!!!!!!!!!!!!

Genius!

You need to patent this stuff ASAP!
 
I never called you ignorant :confused:

I'm not sure what you mean by they traded "those things" for framerate. The framerate on F1 2012 for PS3 is terrible, horrid. Regardless it's still more fun for me with the immersion it provides.

I haven't heard about diff lockup being addressed, I can only hope it comes with drivetrain damage as well.

I didn't refer you did ;)

Someone who was at silverstoe wrote that you need to look more on revs while downshift .

And by those things i mean better damage and some more effects, and still as you said the framerate is bad. PD on the other side gone for other goals .
 
I never called you ignorant :confused:

I'm not sure what you mean by they traded "those things" for framerate. The framerate on F1 2012 for PS3 is terrible, horrid. Regardless it's still more fun for me with the immersion it provides.

I haven't heard about diff lockup being addressed, I can only hope it comes with drivetrain damage as well.

I didn't refer you did ;)

Someone who was at silverstoe wrote that you need to look more on revs while downshift .
Stop right there.



face_palm_star_trek_picard.jpg


I knew it! The less content a game has, the better resolution and framerate games are! It's not because a game is a poorly ported game or none of that jazz!

This means that if developers make a game with one level and one character, I can get 4k resolution on my PS3!!!!!!!!!!!!

Genius!

You need to patent this stuff ASAP!

LOL what's your problem ? What it has to do with the game content? It's all to things rendered on screen at one time.
 
Why are you dissapointed? This is not NFS, the producer wants people to see the beauty of the cars, not smash them up. I could care less about damage. It be would neat if it was a little better, but it really doesn't bother me. GT is a racing game where crashing will loose you the race, its Burnout paradise.

He did say it is similar to GT5, so there is a chance that it could be slightly better.

Yep. I honestly don't mind current damage, especially seeing as how I occaisionally have some wild crashes in rally races.
Damage is something I can live without in Gran Turismo.
Agreed.

The only thing I care about is mechanical damage and how cars behave in a collision. They might as well not bother with visual damage at all in sims since no one gets it right anyway.

like wheels falling off after flipping or hitting a wall at a ton? otherwise I don't care.
 
All simulators dont have these features.2 off the top of my mind is euro truck simulator ( without the mods) and city car driving ( the real Real Driving Simulator)Both only do small scratches and cracked windshield.So its like its law a simulator should have detailed damage.

I bet the guys who made Euro Truck Simulator could do amazing damage with a budget the size of Gran Turismo's. :drool:
 
^^ I dont doubt it.Im sure they also have more knowledge on it too.You can have all the money in the world but if you dont have the knowledge on something, you simply cant do it... unless you pay someone else to do it.

Stop right there.





I knew it! The less content a game has, the better resolution and framerate games are! It's not because a game is a poorly ported game or none of that jazz!

This means that if developers make a game with one level and one character, I can get 4k resolution on my PS3!!!!!!!!!!!!

Genius!

You need to patent this stuff ASAP!

Particle dispersion of some sort (which is what kaz basically said when he said "reducing the car down to a bolt "type of damage)and real time deformation can drop the frame rate,.I know your being sarcastic but PS3 doesnt support 4k .. well you will need multiple ps3's to pull it off also your sarcasm is actually true, besides the 4k bit.Im not sure what you mean by poorly ported.The game was developed on a ps3 dev kit for the ps3 so its technically impossible to be ported, because it has nothing to be ported from.
Didnt know you were talking about F1.Yea that game was a horrible port.
 
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I'm going to say this again, but in a peaceful way this time.

I don't mind there being no visual damage, I mean, I never really liked seeing my cars being damaged anyway, except the inside of the car. So I'm good without visual damage.
 
LOL what's your problem ? What it has to do with the game content? It's all to things rendered on screen at one time.

So it's not that F1 is a poorly ported game for the PS3, right? Right???
 
So it's not that F1 is a poorly ported game for the PS3, right? Right???

I don't know that, I don't realy care. Multi platforms usualy are worse on PS3 than XO's. Should I refer to other platforms because of it?
 
Aww man isn't car damage supposed to be a norm in racing sims these days?

It still is, GT isn't in the norm bracket. Basically two standards of modelling cars has probably knocked visible damage on the head.

Maybe GT7 will have a consistent standard of models and then damage may get implemented.... Maybe.
 
I don't know that, I don't realy care. Multi platforms usualy are worse on PS3 than XO's. Should I refer to other platforms because of it?

PS3 is the only platform that has a frame rate issue. Codemasters basically half assed the port.
 
I don't know that, I don't realy care.
Then why.
Why mention framerate in the first place if you don't care?

Why?

Why..?

Multi platforms usualy are worse on PS3 than XO's. Should I refer to other platforms because of it?

What the hell is an XO? And refer what to other platforms?

Aww man isn't car damage supposed to be a norm in racing sims these days?

One would think so.
 
Are those who are unhappy the "alleged" (we have yet to see it) damage system actually surprised over this?

10.5 million people have bought GT5, so PDI has to believe that only a minority will even care about this.

I will say this though (I said the same thing in 2010 when GT5 was out), when the dust settles and GT6 sells another 9-10 million coppies all the while outselling FM5, PCars, etc., I be here posting this very thing in a thread when some other "hot button" is pressed by PDI.
 
Then why.
Why mention framerate in the first place if you don't care?

Why?

Why..?



What the hell is an XO? And refer what to other platforms?



One would think so.
I mention did that GT is 60fps and F1 30fps, someone else added that f1 has some major drops nothing more...
BTW isn't 360deg a ring/circle?
 
Aww man isn't car damage supposed to be a norm in racing sims these days?

It still is, GT isn't in the norm bracket. Basically two standards of modelling cars has probably knocked visible damage on the head.

Maybe GT7 will have a consistent standard of models and then damage may get implemented.... Maybe.

I dont get this.. Are you saying GT5 doesnt have damage?
 
Are those who are unhappy the "alleged" (we have yet to see it) damage system actually surprised over this?

10.5 million people have bought GT5, so PDI has to believe that only a minority will even care about this.

I will say this though (I said the same thing in 2010 when GT5 was out), when the dust settles and GT6 sells another 9-10 million coppies all the while outselling FM5, PCars, etc., I be here posting this very thing in a thread when some other "hot button" is pressed by PDI.

I was mainly pointing out that if the damage model remains untouched then thats a thumbs down in my opinion. When it gets closer to the release of the game, then I'll be able to make my judgement.

GT has sold alot of copy's, that much is true, but that doesnt automatically mean that its better then every other game just because it sold more. Also, it doesnt mean that people dont prefer a nother game over GT. Looking at pCars, it seems like it would blow GT away, all that is is a mater of opinion though, but until its released theres no way I can compare the two.
 

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