GT producer - Damage still the same.

  • Thread starter bigspleen
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Do you know what you are talking about? A-SPEC does not have this and yes you can smash into cars, walls all day in GT5.
Just because you don't have it in A-spec doesn't mean it's not in the game. Try harder bigspleen.

I mean it's not as if you couldn't have said they should implement the existing damage system in the a-spec mode. Noooo, you did have to say that it's non-existant, which is utterly wrong.
 
Just because you don't have it in A-spec doesn't mean it's not in the game. Try harder bigspleen.

I mean it's not as if you couldn't have said they should implement the existing damage system in the a-spec mode. Noooo, you did have to say that it's non-existant, which is utterly wrong.

I figured most on this forum had an IQ high enough so I wouldn't have to spell everything out lol, my bad.
 
You blindly defending damage in GT5 is tiring, its blind sheep like you why PD keeps gettinmg away with the most moronic damage system in modern rracing games. They should be embarassed and you should have better standards.

Can you? Stop posting if you want it to stop lol, hypocrite.

You're double posting, how nice... :rolleyes: I'm not replying to you anymore....
 
Here ? " All a matter of opinion really. I actually felt more immersed while playing Forza, but that doesnt mean everyone else does"

It all comes to personal preferences.

I still dont understand how you got this

Yes and it doesn't mean one on another games is worse

From that post.
 
You blindly defending damage in GT5 is tiring, its blind sheep like you why PD keeps gettinmg away with the most moronic damage system in modern rracing games. They should be embarassed and you should have better standards.

The whole point is that a racing game isn't just about damage, in GT it's bad but for more reasons than just developer laziness.
 
I figured most on this forum had an IQ high enough so I wouldn't have to spell everything out lol, my bad.
I prayed to god that your IQ would be enough to see that you just posted false information (GT not having mechanical damage at all). I got disappointed though.

It's indeed your bad, I agree. At least you admit it! 👍


:rolleyes:
 
?? No you cannot, many racing games the race is over if you crash and ruin the car, Shift has this as do many others.

Well, If you have damage set to heavy, one solid hit and chances are you're not going to be getting very far or finishing the race for that matter.(Unless you pit)

And on a side note, can you stop double posting please?
 
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Okay yeah in A-Spec, there you go damage yaaaay *yaying while clappling* Can you just give it a rest already? Ugh this is getting tiresome. :grumpy:



CAN YOU STOP?

Give what a rest? This is a thread discussing damage in GT6 and that is what i'm doing, if you don't like the topic nobody is forcing you to open it.
 
I still dont understand how you got this



From that post.
It all goes Forza vs GT , for you Forza is more immersive because for you it has better damage, for me GT with it's crap damage and other things traded for it.
Ok now ?
 
Lol... Maybe you could try driving a real car?

Damage has nothing to do with the driving experience of the car itself. What are you going to say next? People with a controler are not proper racers or people that drive automatic instead of manual should play nfs? Maybe everone should invest in a racingrig with wheel and pedales to play a so called simulation?

Your flaws are not someone else's

Maybe you could try watching a race once in your life? We're not talking about a Sunday drive here. It's a racing simulation. Damage is just as much inherently a part of racing as pit stops are for example. You can't have one without the other.
 
Give what a rest? This is a thread discussing damage in GT6 and that is what i'm doing, if you don't like the topic nobody is forcing you to open it.

*Sigh* Look, the reason I said that is because GT6 will still feature damage (despite it being the same but hopefully at least improved). I understand this a discussion thread but I think you're going a bit to far on the visual damage imo. :\
 
That video of NFS shift 2 makes me want to go buy the game just to crash into walls. The interior view while crashing looks crazy and I wouldnt mind that in a sim at all.

It all goes Forza vs GT , for you Forza is more immersive because for you it has better damage, for me GT with it's crap damage and other things traded for it.

Never brought up Forza's damage, I was just replying to, and disagreeing with, what you said about no game can beat GT in terms of immersion on consoles.

@Toko, unless hes verbally assaulting you, then how is he taking it to far? Is it because hes not caving in to agree with your ideas? He's discussing his views on damage, in a thread made for talking about the damage of the game.

I wish both Forza and GT would improve on physical damage, but to not improve it at all on a next iteration would be something that I wouldnt agree on. Especially with how lackluster it can be on these two sims.
 
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*Sigh* Look, the reason I said that is because GT6 will still feature damage (despite it being the same but hopefully at least improved). I understand this a discussion thread but I think you're going a bit to far on the visual damage imo. :\

I'm not "going" anywhere with it, i'm just discussing it. :confused:
 
Never brought up Forza's damage, I was just replying to, and disagreeing with, what you said about no game can beat GT in terms of immersion on consoles.

In a damage and what it ads to immersion discussion, and you talking about forza did not mean it's damage? What then ?
 
@Toko, unless hes verbally assaulting you, then how is he taking it to far? Is it because hes not caving in to agree with your ideas? He's discussing his views on damage, in a thread made for talking about the damage of the game.

No, it's not because I want him to agree with me. It's just, Simon is to much. lol :lol: I meant that in a funny way, not serious. :)

I'm not "going" anywhere with it, i'm just discussing it. :confused:

Ohh. Well, I'm discussing as well so yeah.
 
Damage doesn't affect me, I drive with the bumper camera and actually try to race properly instead of deliberately hitting a wall just to inspect a single scuff on the bumper and complain about it.
 
Is it confirmed that pCars will have a ps4 version?

Yes, funding has started and they've stated that they're now PS4 Developers as well 👍👍

Thankfully better options are out there now, no more support for this failed franchise based on reputation alone, it will take the die hard fanboys more time to come to their senses, but for most of the "community" it's already happened especially after the weak GT6 announcement.
 
In a damage and what it ads to immersion discussion, and you talking about forza did not mean it's damage? What then ?
Not the thread for this to be honest, if you feel like talking about it then there are plenty of threads for it.

No, it's not because I want him to agree with me. It's just, Simon is to much. lol :lol: I meant that in a funny way, not serious. :)
Lol, It can be hard to figure that out. Throwing in the sideways face kind of made it seem like you where serious.

To get back on topic, an effect that I would love that I noticed in that NFS video is cracked windshields in violent crashes. Since I strictly use interior view for any racing game, I would absolutely love it. I always use full damage when I play offline or online, that being said I hope there is some sort of improvement.

The news of GT6 honestly has me thinking about picking up a ps3 again, hell I need a blu ray player anyways. I need more information on it though as its to early to decide for me.
 
Yes, funding has started and they've stated that they're now PS4 Developers as well 👍👍

Thankfully better options are out there now, no more support for this failed franchise based on reputation alone, it will take the die hard fanboys more time to come to their senses, but for most of the "community" it's already happened especially after the weak GT6 announcement.
So only existing members can fund for the PS4 version?
 
Lol, It can be hard to figure that out. Throwing in the sideways face kind of made it seem like you where serious.

Haha. Oh you know, I like having fun. ;) But to be honest my other posts were serious though.

Yes, funding has started and they've stated that they're now PS4 Developers as well 👍👍

Thankfully better options are out there now, no more support for this failed franchise based on reputation alone, it will take the die hard fanboys more time to come to their senses, but for most of the "community" it's already happened especially after the weak GT6 announcement.

Yeah, alright so from small information people will to come to their sense from what excatly?.... Even for you who was looking for a "Supra" in the trailer. :rolleyes:
 
Haha. Oh you know, I like having fun. ;) But to be honest my other posts were serious though.



Yeah, alright so from small information people will to come to their sense from what excatly?.... Even for you who was looking for a "Supra" in the trailer. :rolleyes:

Shouldn't you be in the GT6 (No Whining Thread) for fanboys or do you enjoy responding to every unfavorable comment about the game? :lol: with all the negativity surrounding GT6 it must be keeping you awfully busy!
 
One reason I've heard brought up over and over again is that manufacturers don't like seeing "extreme" damage on their cars and the licenses provided to game developers as a result don't allow high levels of damage. While that reason makes sense, I have personally not seen a statement where an auto manufacturer or game dev has actually said this was a reason for limiting damage, and a Google search on the topic only seems to bring up message board discussions where someone without sources brings up this reason again. This kind of reminds me prior to around Need For Speed: High Stakes (approximately 1999) when people used to toss out "car manufacturers don't like seeing damage on their cars so that is why no games with licensed cars have damage".

What seems more plausible in a way IMO is that things such as modeling crumple zones is difficult to do (and look realistic) and thus we may still be a few years off from more realistic appearing forms of damage.

On another note, I notice very few games actually do both having licensed cars and the potential for them to catch fire. The PC versions of NFS 3 and 4 seemed to allow this, (though only if the car rolled over onto its rough, and in 4 the fire had no impact on mechanical damage) and the Getaway.
 
He did say it is similar to GT5, so there is a chance that it could be slightly better.

Yeah, I don't think 'slightly better' will be able to make up for this.

img_0204.jpg
 
Shouldn't you be in the GT6 (No Whining Thread) for fanboys or do you enjoy responding to every unfavorable comment about the game? :lol: with all the negativity surrounding GT6 it must be keeping you awfully busy!

And shouldn't you be in the "GT6 (Whining and Crying) Thread as well? For crybabies, or do you like going after all of the positive and favorable comments about the game that tick you off. Guess you hope the game fails and other games beat it, correct? :mischievous:
 
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No, to make damage model better they would need to make the game 720p and propably 30fps , and that could compromise the game for most gtplanet members, and sales btw.

Again when did PD ever mention that a damage model drops frame rates?

also 720p 30 fps won't suddenly make GT6 a less desirable game.
 
Again when did PD ever mention that a damage model drops frame rates?

also 720p 30 fps won't suddenly make GT6 a less desirable game.

Did they need to ? It's obvious that for better calculation/animation you need hardware resources, and what when you get to a point where there is no spere bits of it? You downgrade something or do it like PD did.

I'm totaly Ok with 720p but they wanted to shine with a 1080p racing game.
 
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