GT producer - Damage still the same.

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The magic word is console "horse power", in GT5 it gone for other things , and from the sales perspective it's the better way.

So if GT6 had a decent damage model with an option to turn if off it will hurt sales?
 
So if GT6 had a decent damage model with an option to turn if off it will hurt sales?

No, to make damage model better they would need to make the game 720p and propably 30fps , and that could compromise the game for most gtplanet members, and sales btw.
 
visual and mechanical are one, I agree, Project CARS producers knows it too and are coding also the mecahnical dammage which goes along with the already amazing visual damage... where is GT6 damage? nowhere as usual.

This, the GT series lack of realistic damage is also why you see dirty drivers in just about every online room that isn't an organized series, because there's no consequences for driving like an asshat.
 
Utter garbage. GT6 is just going to be closer to what GT5 should have been from day 1. I've been a huge fan of GT, I have bought and played every release, but I hope GT6 sales flop so PD finally pulls their heads out of their arse and realizes their potential. Not having damage because KY "doesn't want to ruin the beauty of the cars" is BS. A good damage model is essential now to be considered a top sim. Seriously losing more and more faith in PD and Sony. Project CARS will be what's in my system when it's released.
 
I'm with you LVracerGT, Project CARS on PS4 will be the final nail in the coffin for PD.

Im near 100% sure pCARS won't get even half the sels of GT6, and whats the point discusing it here from the PS4 perspective? Let's see what pCARS on PS3 will be.
 
then don't call GT, the "real car simulator"... :sly:

Does it say "real car simulator" though? It's saids "The Real DRIVING Simulator", thus you drive cars. :dunce: You don't drive cars to crash into other cars or walls like in Burnout you know.

I don't care for visual damage as well, I always found it BORING and ANNOYING anyways. Like Kitten said. Those who want visual damage, go play Grid or Forza, simple...
 
For me, I think visual damage isn't something I care about, but when I race, I want some sort of penalty for causing the collision. I know I __try__ not run into other cars, but when you make contact, that's just bad and if you're at fault, should be penalized. I think this was sloppily implemented in multiplayer in GT5, but hoping it is improved in GT6.
 
This is utterly ridiculous

How can one be so deaf tot the claims of its fanbase ?

People and fans all over the world have been craving for both visual and mechanicals damages for at least a decade : the game is going to be smacked by the press over that in addition of the return of the return of standard/premium nonsense.

I personally do not care that much about visual damages as I always avoid to make mistakes to the point of restarting evertytime the car hits something : in reality any little mistake usually results into a DNF.

This is a feature that every single racing game on the market has in 2013 be it sim,semi-sim,arcade or whatever .Polyphony must be really disconnected if they feel that they can get away with it .
 
^ Seen it all and it's not good enough for me. At least not good enough to be that big a deal to me.

Mechanical damage on the other hand...

Lmao, not good enough? That damage is fantastic. Can't believe some of the fanboy minds on here who defend GT like it's a family member. Yet if GT had that kind of damage everyone would be very excited.

Fact is, damage is part of a "realistic simulation" which is what GT tries to be. Guess what, if you crash in real life your car doesn't look pristine with only "mechanical damage." Saying you want mechanical but no physical damage sounds like some extreme fanboyism, defending a game designer that stubbornly added damage after 10 years down the line and failed severely at it.

GT5's damage model is absolutely pathetic -- it's actually embarrassing and I'm surprised PD even implemented it at all if it looked that bad. They need to get it to an at least respectable or "decent" level and right now they're nowhere near that. I would never expect anything close to Project Cars or NFS Shift 2's damage model, especially in GT6, but if they could at least get it half on the level of what Forza's doing then it would be okay.

I'm just getting tired of people pretending like damage isn't an important part of a simulation because they're blindly defending a flawed game design. If you don't want physical damage then why do you even need a physical car? Hey, you've got the mechanics and physics of the car, why have the appearance? Absolute nonsense.
 
Does it say "real car simulator" though? It's saids "The Real DRIVING Simulator", thus you drive cars. :dunce: You don't drive cars to crash into other cars or walls like in Burnout you know.

I don't care for visual damage as well, I always found it BORING and ANNOYING anyways. Like Kitten said. Those who want visual damage, go play Grid or Forza, simple...

..and if I want damage in GT? Telling someone to play a different game if they want a basic component of driving and racing is stupid.
 
..and if I want damage in GT? Telling someone to play a different game if they want a basic component of driving and racing is stupid.

*Sigh* :indiff: I don't want to get into any arguments so I'll leave it at that.

EDIT: But I'll stick with this though. *The Real Driving Simulator*
 
"Those who want visual damage, go play Grid or Forza, simple..."
Am I the only one having the impression that some people of this forum would defend GT even if was the same game with few new cars and bugfixes on PS5? :) It is surely nice that you are willing to pay for a game of which you are a hard-core fan no matter how much the creators don't give a single **** about you, but it doesn't mean that other people can't express their opinion on the matter or that they are not qualified for understanding your perfect game and should leave, just for the fact that they actually care about the future of one of their favourite games and want it to be AT LEAST up-to-date, which GT is simply not and nothing yet indicates that its gonna change with GT6. I love GT and all about it, but I can see its flaws and I am getting worried that the series is kinda going down, when there are so many things that should've been fixed and implemented years ago.
 
*Sigh* :indiff: I don't want to get into any arguments so I'll leave it at that.

EDIT: But I'll stick with this though. *The Real Driving Simulator*

Crashing and damage is very much a part of real driving. It may not be intentional but it happens and so it should in a simulation.

The whole point of GT and other sims like it is immersion. Immersion falls massively when you have an accident and nothing happens.
 
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..and if I want damage in GT? Telling someone to play a different game if they want a basic component of driving and racing is stupid.

Yep thats not a good way to lead a discussion. Damage in GT5 is bad, but for that flaw we got much more pros and im totaly ok with that, and I think that anyone who has driven more than 100K km's in the game feels the same way.

Crashing and damage is very much a part of real driving. It may not be intentional but it happens and so it should in a simulation.

If that should be the case near all hits should give an DNF. In one interview Kaz said they ware trying that out.
 
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It would be good to have an option to turn On damage on GT6's A-Spec. I don't care much about visual damage. But I hope they improve it a little over GT5, with deformation on bodyparts like the bumper and hood but not on headlights, grill, etc.
 
What? In what world does only mechanical damage occur?

Ughhh... Maybe it can occur when somebody is in 4th gear,and they drop to first gear, or even a person who constantly bounces of the rev limiter will cause mechanical damage.
 
Lmao, not good enough? That damage is fantastic. Can't believe some of the fanboy minds on here who defend GT like it's a family member. Yet if GT had that kind of damage everyone would be very excited.

Fact is, damage is part of a "realistic simulation" which is what GT tries to be. Guess what, if you crash in real life your car doesn't look pristine with only "mechanical damage." Saying you want mechanical but no physical damage sounds like some extreme fanboyism, defending a game designer that stubbornly added damage after 10 years down the line and failed severely at it.

GT5's damage model is absolutely pathetic -- it's actually embarrassing and I'm surprised PD even implemented it at all if it looked that bad. They need to get it to an at least respectable or "decent" level and right now they're nowhere near that. I would never expect anything close to Project Cars or NFS Shift 2's damage model, especially in GT6, but if they could at least get it half on the level of what Forza's doing then it would be okay.

I'm just getting tired of people pretending like damage isn't an important part of a simulation because they're blindly defending a flawed game design. If you don't want physical damage then why do you even need a physical car? Hey, you've got the mechanics and physics of the car, why have the appearance? Absolute nonsense.

I'm not defending anything. I'm just saying there's plenty of far more important things for PD to worry about. Visual damage comes pretty far down the list of things that PD needs to improve. In my opinion.
 
Ughhh... Maybe it can occur when somebody is in 4th gear,and they drop to first gear, or even a person who constantly bounces of the rev limiter will cause mechanical damage.

That is how damage should work in first place, not swaping paint and loosing body parts. And again mayby this dosen't sell so well ?
 
I'm just getting tired of people pretending like damage isn't an important part of a simulation because they're blindly defending a flawed game design. If you don't want physical damage then why do you even need a physical car? Hey, you've got the mechanics and physics of the car, why have the appearance? Absolute nonsense.

Lol... Maybe you could try driving a real car?

Damage has nothing to do with the driving experience of the car itself. What are you going to say next? People with a controler are not proper racers or people that drive automatic instead of manual should play nfs? Maybe everone should invest in a racingrig with wheel and pedales to play a so called simulation?

Your flaws are not someone else's

For god sake, it's a game! Every game has it fanbase and every game has it flaws. Something you have to live with i guess. As a customer you have choice of many others. Next to that, a japanese developer is not a european or us developer and there are cultural differences and other businesspoints of view.

That's why i prefer Vanquish over COD and that's why i prefer GT over Iracing. They are games i enjoy because i like the way they are made and designed! With gt5 i struggled and i switched to M$ rival...it was nice but in the end i keep comming back to this different game, GT
 
Well damaging your car's suspension, its engine. Oh you know what I mean, don't do that. ;)

No I don't know what you mean. Visual and physical damage are one in the same, you can't have one without the other otherwise the immersion is still killed. "Oh my suspension is supposedly broken after that bump but my car looks pristine".
 
This is utterly ridiculous

How can one be so deaf tot the claims of its fanbase ?

People and fans all over the world have been craving for both visual and mechanicals damages for at least a decade : the game is going to be smacked by the press over that in addition of the return of the return of standard/premium nonsense.

I personally do not care that much about visual damages as I always avoid to make mistakes to the point of restarting evertytime the car hits something : in reality any little mistake usually results into a DNF.

This is a feature that every single racing game on the market has in 2013 be it sim,semi-sim,arcade or whatever .Polyphony must be really disconnected if they feel that they can get away with it .

Thats contradicting to this statement
They'd added some car damage effects in the previous game because people asked.
. Rather you enjoy it or not is subjective.But to say they ignored the fan base is a lie, point blank.Every single racing game on the market does have some sort of damage.. so does gt6 so I dont get the point of saying that, same with
fans all over the world have been craving for both visual and mechanicals damages
because gt5 have both.If they were to tackle the issue of making better damage and collision physic, they will more than likely have to work with an outside studio because neither have ever been a strong point in the series,they cant become experts on it over night.
 
No I don't know what you mean. Visual and physical damage are one in the same, you can't have one without the other otherwise the immersion is still killed. "Oh my suspension is supposedly broken after that bump but my car looks pristine".

Gt's damage is just an compromise, does it make the game less immersive than others in your eyes?
 
No I don't know what you mean. Visual and physical damage are one in the same, you can't have one without the other otherwise the immersion is still killed. "Oh my suspension is supposedly broken after that bump but my car looks pristine".

Simon GT is just a game, why should it also simulate "visual" damage as well? :irked: I'm okay with having just physical damage anyday, because PD has important stuff to worry about. Do people really play racing games to total their cars? I hope you're not thinking that Simon, I really hope so.

But since GT5 had visual damage, I at least hope PD can improve it just alittle.
 

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