I clearly have not played previous GT games?? Oh. Ok then. Please, tell me more to bring me up to speed on the games I’ve played. Way to start the conversation with a completely rediculous assumption
This should be good
Repeatedly doing the same race over and over to earn credits “keeps the game alive” for you? Driving and tuning the cars doesn’t do it? Mastering a circuit? Creating a work of art with the livery editor? Becoming the highest rank you possibly can in sport mode? None of those things keep the game alive for you, it’s the endless grind, the carrot on a stick to earn credits. M’kay then. I’m glad you enjoy that, but there’s a number of people who don’t.
There’s already no reason to do career mode, it’s garbage. It’s not a career mode at all. The only reason to do it is to grind credits and learn bad racing habits against the AI.
I bought my first copy of the original Gran Turismo the day it released. I’ve played every edition of the game since (minus the portable ones). No previous GT game was as grind oriented as GTS is, and regardless whether they were or not, that’s a terrible attempt to justify locking certain cars behind a time-sink/grind wall.
Maybe you’ll have a go at answering my questions. Since you support the idea of certain cars being locked behind a grind wall, would you also support the idea of certain cars being locked behind skill walls and/or pay walls.
- Ferrari GTO only available in the PlayStation store.
- all Gr1 and VGT cars available only to A/S drivers.
- W08 available only to those who place Top 10 in weekly Time Trials.
If you support trophy cars being locked behind grind walls, surely you’d support trophy cars being locked behind skill walls and pay walls (another way to interpret “pay wall” is “showing support to the developer”)