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- Cairo, Egypt
- GTP_SEMS
EU GTP, let's hear your impressions (if you can actually connect to the servers)
If this is true it means they adjusted the longitudinal grip levels of the tires without adjusting the lateral grip much, if at all, a good sign that they are tweaking the physics. I recall some earlier discussion that braking distances were quite short in the initial phase of the beta. Problem is, they should be telling people in the beta what adjustments they are making instead of waiting for them to figure it out themselves.
That's so great to hear. I never liked the way Forza does it. I understand it and it's actually really fun to learn it. I didn't end up liking it, though I really wanted to because of how good it felt. It's subjective beyond saying it's simply about preference. It's physiological psychology as much as anything.I really enjoyed the handling of the cars I played around with. Using a controller and only raced in the GT3 spec cars and Brands.
The breaking distances took a bit of getting used too but the over steer was a joy to play around with and a lot of step outs seemed a lot easier to catch with a controller as the cars felt a lot more alive than in GT6.
I really enjoyed lapping in the SLS (which is what I spent most of my time with), it had the right feel and was a lot more forgiving than say PCars.
I could, give me sometime though im out at the moment.That's so great to hear. I never liked the way Forza does it. I understand it and it's actually really fun to learn it. I didn't end up liking it, though I really wanted to because of how good it felt. It's subjective beyond saying it's simply about preference. It's physiological as much as anything.
Anyone able to compare FM6 and GTS as of now? I've only played FM using a controller. That's why I'm curious. I have FM6 and lost interest. After using a steering wheel for so long, I don't much like to play games with cars using a controller, unless it's arcadey like NFS Underground.
My gaming dream is to play GTA using a steering wheel IF the physics were in the realm of GTA IV's physics. Those Bastards weakened them for GTA V! Not nearly as much fun driving in V as it was in IV. GTA IV is almost a decade old!!!
That's so great to hear. I never liked the way Forza does it. I understand it and it's actually really fun to learn it. I didn't end up liking it, though I really wanted to because of how good it felt. It's subjective beyond saying it's simply about preference. It's physiological as much as anything.
Anyone able to compare FM6 and GTS as of now? I've only played FM using a controller. That's why I'm curious. I have FM6 and lost interest. After using a steering wheel for so long, I don't much like to play games with cars using a controller, unless it's arcadey like NFS Underground.
My gaming dream is to play GTA using a steering wheel IF the physics were in the realm of GTA IV's physics. Those Bastards weakened them for GTA V! Not nearly as much fun driving in V as it was in IV. GTA IV is almost a decade old!!!
I hear you. I'm curious about comparing the feedback we get through controllers, not steering wheels nor the physics.If you scroll back to the early pages of this thread there is comparison of Forza, and also AC. I have used both extensively with a wheel (G920 for forza, G29 & T300 for AC). Some of us really wanted GTS to be AC physics & FFB, combined with everything good that is GT. It didn't quite turn out that way but I think many feel the physics are definitely more accurate than GT6
The physics thing that bugs me most in GTS is that 🤬 4 wheel "lift drift" thing that often happens if you lift in a corner. So many times I have gone off because I lifted.
Pretty much this.The physics seem like an arcade game to me, at least a simcade type feel. Nowhere near as sim as AC or P CARS. However, still finding the cars more-ish to drive, it's still fun.
Imo it feels like an evolutionary step from gt6Tires still feel like static things with a grip level based on a set amount of dropoff per angle and temperature.
It doesn't feel alive, the tires are ever so set in stone sculptures with no real model. It still feels the same as 6's model.
exactly that. I will test this more with different cars. Would be nice if we can drive the same car on different tracks to compare this braking behavior.Especially under braking you don't feel the connection between tires, suspension and the road...
It feels unresponsive and numb. I simply don't like the way it drives. The cars woble unrealisticly in 3th person view. As stated elsewhere, feedback is missing a lot and it feels unfinished. The driving is even boring.
Damn, really hoped this beta could bring me back in but all I am left with is a big dissappointment.
I don't see this wobble effect in 3rd person view. AC has some serious wobbling effect in that case, but nobody plays AC in 3rd person, I think.It feels unresponsive and numb. I simply don't like the way it drives. The cars woble unrealisticly in 3th person view. As stated elsewhere, feedback is missing a lot and it feels unfinished. The driving is even boring.
Damn, really hoped this beta could bring me back in but all I am left with is a big dissappointment.
I don't see this wobble effect in 3rd person view. AC has some serious wobbling effect in that case, but nobody plays AC in 3rd person, I think.
What happens in real life with real physics is that any lifting will add weight to the front/remove weight from the rear. This means the front tires can then produce higher peak lateral forces (more grip) so you can turn better and tighten the line.I hear you. I'm curious about comparing the feedback we get through controllers, not steering wheels nor the physics.
Either way, wouldn't lifting while the revs are in a high range usually cause your momentum to drift you away from the direction you intend to direct your car? Isn't that a more significant consequence to lift off oversteer?
Edit - autocorrect inserted "study" instead of "drift"
I'm finding lack of turn-in grip if anything, also you have to be quite careful with weight transfer and how you come off the brakes and apply throttle. Seems really accessible to play with a pad compared to likes of pCARS and Assetto Corsa so I think it might help getting more players interested in sim driving games or at least keeping their attention for longer.GT Sport has this very typical GT-issue of having crazy turn-in grip with cars. When I watch the fastest guys especially, they are just chucking cars into corners and they just *immediately* go right where they are aimed. Having spent the last few years playing things like Assetto Corsa and iRacing and Project Cars, I'm having a really hard time coming back to this sort of mindset that I dont need to carefully manage weight distribution and how I come off the brakes while turning in. I'm trying to round off corners and enter smoothly to ensure my car is as stable as possible in order to have the best exit, but what I really need to be doing is just saying "F THAT" and slamming the car into the corner in what I would normally consider a very reckless fashion. But my brain just keeps stopping me from doing it.
Driving them the same way should result in similar relative speed in both games, good driving technique is rewarded. Why the need to downshift and have engine bouncing off the limiter all the time, seems an odd thing to do?Assetto Corsa is why I've got no speed in GTS. I can't bring myself to do those GT things anymore. Especially downshifting and leaving the engine bouncing off the limiter all the time. 👎