GT Sport beta physics discussion - Read the First Post Before Replying

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Thank you - that makes sense.

We are rambling more towards AC thread, but let me post this last one to close the conversation. ;)

I found a cure to the lack of sensation of speed. Used the newly added cockpit view setting. Set fov all the way 85-87 and moved the camera forward and slightly down to match realistic view. Now i can see the side window and mirror. The differense in sensation of speed and immersion is INTENSE..  Now i find my self taking the turns TOO SLOW.. :lol: Also the brake and throttle control comes naturally due to being able to visually estimate speed. 👍 I really hope GTS could implement similar settings for cockpit.

I think im in love.. For AC.. Sorry Scaff.. :lol::cheers:

This is the 458 gt2 on "green" track with all off but abs to factory.

That's a cure for the lack of speed sensation but it's not "realistic". Realistic is a mathematical calculation that involves your screen size and distance from the screen. Mine is 35 and I love it. One of the best things about pc racing was the ability to adjust your FOV to suit your exact setup. Glad it's finally coming to console in some games at least.
And which should be the closest to real?
There is no one setting for the most real. Tracks can and do change grip levels from day to day and throughout a weekend. A good rain can wash away much of the rubber on the tarmac. An intense, dry weekend can lay down a lot of rubber. Etc.
 
Thank you - that makes sense.

We are rambling more towards AC thread, but let me post this last one to close the conversation. ;)

I found a cure to the lack of sensation of speed. Used the newly added cockpit view setting. Set fov all the way 85-87 and moved the camera forward and slightly down to match realistic view. Now i can see the side window and mirror. The differense in sensation of speed and immersion is INTENSE..  Now i find my self taking the turns TOO SLOW.. :lol: Also the brake and throttle control comes naturally due to being able to visually estimate speed. 👍 I really hope GTS could implement similar settings for cockpit.

I think im in love.. For AC.. Sorry Scaff.. :lol::cheers:

This is the 458 gt2 on "green" track with all off but abs to factory.

I have my FOV set to towards 90 in drift cars, sense of speed is really good. If you read the description in AC it does say having a lower FOV allows you to see the apex better whilst lowering the sense of speed, while a higher FOV does the opposite.

Can you remove the wheel and hands in AC? If I was gonna use that view, it'd have to be no steering wheel.
There is no option to remove then on PS4, but it can be done rather easily. You set FOV beyong 60 degrees and the steering wheel and arms disappear and leave the steering colum exposed. When I'm on my laptop i'll upload some pics and tag you in the post, or i will just edit them into this post.
 
I have my FOV set to towards 90 in drift cars, sense of speed is really good. If you read the description in AC it does say having a lower FOV allows you to see the apex better whilst lowering the sense of speed, while a higher FOV does the opposite.

There is no option to remove then on PS4, but it can be done rather easily. You set FOV beyong 60 degrees and the steering wheel and arms disappear and leave the steering colum exposed. When I'm on my laptop i'll upload some pics and tag you in the post, or i will just edit them into this post.
My ability to hit the apex went up dramatically when I switched to a mathematically correct FOV. Because everything looks slower it's much easier to place your car on the track, even though you're actually travelling the same speed as you are with a higher FOV. The sense of speed isn't the same but it's not one of the things I care about. You can also introduce motion blur on pc if you want to.
 
There is no one setting for the most real. Tracks can and do change grip levels from day to day and throughout a weekend. A good rain can wash away much of the rubber on the tarmac. An intense, dry weekend can lay down a lot of rubber. Etc.

In real life, if someone drops a wheel over the apex three cars in front of you it can fling dirt across the center of the apex and you need to be alert enough and ready to react to that. I haven't yet seen a simulator with that level of sophistication built in.

Forza 6 did a nice job with rain. If you hit a puddle, the car will most certainly hydroplane or even spin out. What Forza missed is that real life puddles grow and shrink based upon the amount of rain fall, Forza's do not. I also have not seen a true "rain line" built into a sim. Kaz has done enough road racing to have been on track with rain so I still can't believe that it has not been modeled in Gran Turismo. @OdeFinn claims that he can feel a difference using a rain line, but I haven't seen any confirming evidence beyond feel, like lap time comparisons. How cool would it be for Gran Turismo to add the rain line sensation to the game? It needs to provide a lap time advantage in heavy rain and needs to change as rain fall changes. We would know it has been programmed into the game if the driving line would change from the racing line to the wet line during your session.
 
I have my FOV set to towards 90 in drift cars, sense of speed is really good. If you read the description in AC it does say having a lower FOV allows you to see the apex better whilst lowering the sense of speed, while a higher FOV does the opposite.

There is no option to remove then on PS4, but it can be done rather easily. You set FOV beyong 60 degrees and the steering wheel and arms disappear and leave the steering colum exposed. When I'm on my laptop i'll upload some pics and tag you in the post, or i will just edit them into this post.

Actually there is a view without the wheel, but one cant adjust it further.
 
In real life, if someone drops a wheel over the apex three cars in front of you it can fling dirt across the center of the apex and you need to be alert enough and ready to react to that. I haven't yet seen a simulator with that level of sophistication built in.

Forza 6 did a nice job with rain. If you hit a puddle, the car will most certainly hydroplane or even spin out. What Forza missed is that real life puddles grow and shrink based upon the amount of rain fall, Forza's do not. I also have not seen a true "rain line" built into a sim. Kaz has done enough road racing to have been on track with rain so I still can't believe that it has not been modeled in Gran Turismo. @OdeFinn claims that he can feel a difference using a rain line, but I haven't seen any confirming evidence beyond feel, like lap time comparisons. How cool would it be for Gran Turismo to add the rain line sensation to the game? It needs to provide a lap time advantage in heavy rain and needs to change as rain fall changes. We would know it has been programmed into the game if the driving line would change from the racing line to the wet line during your session.
PCars2 LiveTrack is supposed to introduce this element of particulate flung onto the track. Hope it works well enough to be convincing.
 
Thank you - that makes sense.

We are rambling more towards AC thread, but let me post this last one to close the conversation. ;)

I found a cure to the lack of sensation of speed. Used the newly added cockpit view setting. Set fov all the way 85-87 and moved the camera forward and slightly down to match realistic view. Now i can see the side window and mirror. The differense in sensation of speed and immersion is INTENSE..  Now i find my self taking the turns TOO SLOW.. :lol: Also the brake and throttle control comes naturally due to being able to visually estimate speed. 👍 I really hope GTS could implement similar settings for cockpit.

I think im in love.. For AC.. Sorry Scaff.. :lol::cheers:

This is the 458 gt2 on "green" track with all off but abs to factory.



But that's too much exagerated ! hahaha I've also tested that to improve the lack of sense of speed, but when the width of the track decrease to a few cms that no more a realistic perception of driving... except in the case you were at 30 cms from the screen :)

That's the benefit of a huge screen or a triple screen or a curved one, the peripherical vision helps a lot in order to feel the speed.
 
My ability to hit the apex went up dramatically when I switched to a mathematically correct FOV. Because everything looks slower it's much easier to place your car on the track, even though you're actually travelling the same speed as you are with a higher FOV. The sense of speed isn't the same but it's not one of the things I care about. You can also introduce motion blur on pc if you want to.
I've never had an issue with my car's position or the track width, even in games that don't render a cockpit, but I absolutely cannot manage when the FOV is too narrow to convey an appropriate sense of speed for judging braking distances. If I had a triple-screen setup I'd use the mathematically correct FOV, but with a "fast" FOV I'm good to go with a single screen of any practical size -- a 15" laptop or whatever.

In any case, an adjustable FOV is great for everyone. Every sim should have a slider.
 
But that's too much exagerated ! hahaha I've also tested that to improve the lack of sense of speed, but when the width of the track decrease to a few cms that no more a realistic perception of driving... except in the case you were at 30 cms from the screen :)

That's the benefit of a huge screen or a triple screen or a curved one, the peripherical vision helps a lot in order to feel the speed.

Ok.. Realistic was clearly a wrong choice of words from me here.:lol:

I meant the position of the camera is roughly where my head would be. 👍
 
My ability to hit the apex went up dramatically when I switched to a mathematically correct FOV. Because everything looks slower it's much easier to place your car on the track, even though you're actually travelling the same speed as you are with a higher FOV. The sense of speed isn't the same but it's not one of the things I care about. You can also introduce motion blur on pc if you want to.
I don't have a problem with sense of speed tbh. It looks pretty realistic to me, 70mph on the motorway looks slower than 30mph down my street. I feel like people say there's no sense of speed in some games do so because they are use to exaggerated sense of speed from certain games.
Actually there is a view without the wheel, but one cant adjust it further.
Yes dash cam, but you can't see the wheel by default because the camera is so close to the dash. When people refer to removing the wheel and hands it's usually because they want the same view as cockpit cam but without the wheel. Now regarding the view you said can't be adjusted. That is no longer the case since the update. FOV also changes dash cam. I'm still yet to go on my laptop but will try to post a pic today.
 
Yes dash cam, but you can't see the wheel by default because the camera is so close to the dash. When people refer to removing the wheel and hands it's usually because they want the same view as cockpit cam but without the wheel. Now regarding the view you said can't be adjusted. That is no longer the case since the update. FOV also changes dash cam. I'm still yet to go on my laptop but will try to post a pic today.

I mean this view. Quite clearly wheel + hands removed as one can see the steering column..

 
I mean this view. Quite clearly wheel + hands removed as one can see the steering column..


Yes i know which view you mean, dash cam. Though I've never used that car so have never seen, It's one of the few you could see the colum before the update. It can now be adjusted though.

Edit.

PS_Messages_20170521_041123.jpg
PS_Messages_20170521_041118.jpg
PS_Messages_20170521_041121.jpg
These photos are all in dash cam.
 
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If you're a PS4 player, I believe you press square on the pause menu and the FOV options screen pops up.
Yeah, I know that but I thought that was only for the cockpit view. I wasn't aware you could alter the dashcam view.
 
But afects also the dash cam view, what most, the VoF setting.
Those shots are from PS4 yes,take some time playing with the new camera settings and you will see.
So the camera view is also affected in dashcam view? I tried this last night but it didn't seem to make any difference. More testing needed!
 
From PS4?
Indeed.

How do you adjust this view?

Yeah, I know that but I thought that was only for the cockpit view. I wasn't aware you could alter the dashcam view.
Well technically you can't as even Kunos said it won't be possible, but it is. You just adjust your FOV in cockpit view (go passed 65 degrees) then switch to dash cam. It only effects FOV, seat position will not be moved ( I.e seat up/down etc).
 
I really don´t understand why taking out the wheel and pilot hands. What positive point does it bring in your driving sensation or performance ? I´m just asking, not saying it´s better or worst.
 
I really don´t understand why taking out the wheel and pilot hands. What positive point does it bring in your driving sensation or performance ? I´m just asking, not saying it´s better or worst.
In a game like Assetto Corsa where you can both do that and adjust your cockpit seat position, I can place my real wheel where the virtual wheel is in the game. I sit 40ish inches from a 60" screen with an FOV of 35. The timing of the virtual wheel and shifting is never in sync with my real actions and it's nothing more than a distraction. Getting rid of it helps with immersion for me. It likely also helps slightly with frame rates as well although I've never tested it
 
I really don´t understand why taking out the wheel and pilot hands. What positive point does it bring in your driving sensation or performance ? I´m just asking, not saying it´s better or worst.
For anyone who uses a wheel on a rig they already have wheel and hands. So the ability to adjust seat position, FOV & remove wheel and hands make it much more aesthetically pleasing. An with a game like GT where the wheel and hands do not move 1:1 it can be very distracting.
 
I really don´t understand why taking out the wheel and pilot hands. What positive point does it bring in your driving sensation or performance ? I´m just asking, not saying it´s better or worst.

I think it would only make a difference if your TV was lined up low compared to your racing chair. If you align your wheel to line up, then it may add be a nice view. If not, then pointless, in my opinion.

My wheel sits much lower than the screen - using a PlaySeat.
 
For anyone who uses a wheel on a rig they already have wheel and hands. So the ability to adjust seat position, FOV & remove wheel and hands make it much more aesthetically pleasing.
Ok, i understand now. I´ll test this soon lowering my TV behind the wheel.👍
 
Ok, i understand now. I´ll test this soon lowering my TV behind the wheel.👍
Yes give it a go. The immersion will be greatly increased. It's much more effective on a triple screen setup when you can adjust the FOV to match your screen size. Gives a much greater feeling of being sat in the car rather than looking through a screen into a car.
 
Ok, i understand now. I´ll test this soon lowering my TV behind the wheel.👍

I am tall, so there is no way with my PlaySeat rig to raise the wheel (or lower the chair) enough to simulate real world. In my Miata, my seat is mounted 5mm off the floor and as far back as I can get. It also has a seat with about 25 degrees of tip back. I just can't get that out of my PlaySeat. With my current set up, if I lowered the TV to line up with the wheel, I would be looking toward the floor.
 
I really don´t understand why taking out the wheel and pilot hands. What positive point does it bring in your driving sensation or performance ? I´m just asking, not saying it´s better or worst.

I also find that often it blocks the in-game dashboard, which I like to use instead of the HUD elements.
 
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