That´s an interesting take. Ever since GT5 they´ve always simulated weight transfer in some way, but giving you a floaty feeling like Magdelayna just mentioned, but none of this had much impact performance wise, so i´m curious to know if you have tried games like AC or Pcars, who also simulate this but with huge consequences on the driving itself.
All of the cars i´ve tried yesterday felt about the same - understeer, you can slam the brakes any way you want, you can machine gun downshift without consequences and you have to apply the same principles you did in GT5-6 to go fast.
I've read a bunch of good impressions regarding the handling of the cars, some even saying that it felt better than AC or Pcars, but i genuinely don´t understand what people are seeing in this game that i´m not seeing, in terms of complex and intricate driving physics.
Any driving game that didn't model weight transfer 'in some way' wouldn't be much use, would it?
Never played Project Cars, but I have been playing AC exclusively this year (last time I looked I was one of only 7 people to have Platinum). I never really clicked with it. Some of the race cars are good to drive (991GT3 Cup car is pretty awesome), but the road cars are all pretty rubbish. None of the cars really have any feeling of rotation in to the corners, no matter what you do with brakes, steering or throttle... I never felt weight transfer was modeled correctly in AC. Plus the game suffers massively from brake release oversteer if you trail brake. Overall, the word I would use to describe the way the cars feel to drive is 'dead'.
And that's without starting on the tyre model, which is a complete joke... slide a car even slightly, and the tyres immediately overheat, with a corresponding huge grip drop off. Or the massive steering deadzone that makes placing a car in to high speed corners, or catching small slides overly difficult. Or the on-line where races never start since private lobbies were launched.
Might be the game is brilliant on a PC, but it's not all that on a PS4. I just never got the hype with AC. Simulator? Well it has plenty of adjustments... unfortunately they don't add up to a good to drive feeling.
As for GTS... yes, you can choose to slam down the gears if you like, but it is a choice... it's not how i play, and you don't need to drive like that to be fast. You can brake just the same in AC as you can in GTS with ABS on, so not sure why that's a criticism?
If you think GTS is understeery you're trying to carry to much entry speed. It's not underseery at all IME. The cars I've driven so far have a lovely feeling of wanting to rotate in to the corner if you get your entry speed right.
I did the 30 lap enduro last night and the tire wear feels good, causing me to turn in more to counter understeering. However I did think it happened a bit too quickly, or it could've been the 911 I was driving. I think I will do some practice laps and emulate more tire wear with RM and RS tires too. While I didn't have to change tires during the pit stop I chose to do so cause I was afraid to do more laps as it was my first real race with pit stops.
Jerome
Hey Jerome 👍
Try trail braking in the RSR... kills all the entry understeer. You can use any tyre compound - softs easily last the 6 laps between fuel stops.