Any driving game that didn't model weight transfer 'in some way' wouldn't be much use, would it?
Never played Project Cars, but I have been playing AC exclusively this year (last time I looked I was one of only 7 people to have Platinum). I never really clicked with it. Some of the race cars are good to drive (991GT3 Cup car is pretty awesome), but the road cars are all pretty rubbish. None of the cars really have any feeling of rotation in to the corners, no matter what you do with brakes, steering or throttle... I never felt weight transfer was modeled correctly in AC. Plus the game suffers massively from brake release oversteer if you trail brake. Overall, the word I would use to describe the way the cars feel to drive is 'dead'.
And that's without starting on the tyre model, which is a complete joke... slide a car even slightly, and the tyres immediately overheat, with a corresponding huge grip drop off. Or the massive steering deadzone that makes placing a car in to high speed corners, or catching small slides overly difficult. Or the on-line where races never start since private lobbies were launched.
Might be the game is brilliant on a PC, but it's not all that on a PS4. I just never got the hype with AC. Simulator? Well it has plenty of adjustments... unfortunately they don't add up to a good to drive feeling.
As for GTS... yes, you can choose to slam down the gears if you like, but it is a choice... it's not how i play, and you don't need to drive like that to be fast. You can brake just the same in AC as you can in GTS with ABS on, so not sure why that's a criticism?
If you think GTS is understeery you're trying to carry to much entry speed. It's not underseery at all IME. The cars I've driven so far have a lovely feeling of wanting to rotate in to the corner if you get your entry speed right.
Hey Jerome 👍
Try trail braking in the RSR... kills all the entry understeer. You can use any tyre compound - softs easily last the 6 laps between fuel stops.