I woulnd't be so sure about that. I mean you could be right of course but there was some info bit about that few weeks ago. Dumb decision if true.
Driving wise it still 'feels' like Gran Turismo has always done - a floaty feeling on the road and the same bouncy collisions. You dont really feel in contact with the road,and cant feel the physics of the car. Just not on the same level as Pcars & AC. I thought at least this aspect wouldve been brought more to their level after all these years of development - it really needs it or it feels just so behind and dated.
No: "GT Sport will require an internet connection for the majority of functionality"That's for the beta. The full game will allow full offline gameplay.
You will be able to play offline but, if I am reading everything correctly, you might still have to be online to save your progress.From http://www.gran-turismo.com/us/gtsport/news/00_5690288.html
Regarding Arcade Mode while Offline
10/10/2017
In the Open Beta Test version, it is not possible to play the Arcade Mode while offline and during maintenance.
This only holds true for the Open Beta version. In the full product version, it will be possible to play in the Arcade Mode while offline and during maintenance.
We apologize for the inconvenience and we kindly ask for everyone’s understanding.
It's a bit underwhelming and feels lifeless for me after trying all the modes and most of the cars over the past 2 days. Feels like it could have been the sequel to Driving Club. Have been playing racing games/sims for nearly 30 years. Don't feel any of the satisfaction when racing like when I first did a race in project cars 1 or even F1 2016. I havent tried pcars 2 or F1 2017, but currently I'd prefer last year's versions over GTS. Presentation is very slick, but the driving feeling seems off somehow. Missing many of the classic tracks like Grand Valley, trial mountain, High speed ring, deep forest, midfield, etc. AI is mwoah (they keep bumping into me a lot). Why are most races still about "start in the middle and then try to win", where are the lap long battles for position like in racing simulators? No quali in offline? (I really dont bhave the patience for online, too much waiting around).
I'd wish they spent more time on the core physics (tire temps anyone?) and AI, than on pointless (for me) features like photomode, random history facts (1917 russian revolution, or the launch of Windows 10 -- what does that have to do with GT?!), and rallying (network q rally from the 1990s is much more enjoyable). Anyway, as a driving simulator it might be ok (but lacks good fun); it's not a racing sim.
I disagree, every racing sim can be played as a bad racing sim if you focus on its "issues". You can say that a racing sim is not a racing sim if you don't play it with a "real life" mentality, for example, you can push other cars, switch on some aids, screen-display aids, no "re-start" and many other things that should disqualify you in Real Life or are not real. Taken to the extreme we should drive with helmet, gloves, suit, and under real hot-temperature conditions in order to be realistic... We take many many shortcuts in racing sim.
If you limit yourself to keep in the level of realism that you want you can relax and enjoy. All is about mental inmersion and accepting your own "clean" rules.
No racing sim is perfect, but the overall classment of racing sims is a personal and subjective choice.
I agree but there are a lot of quality cars and tracks that got cut. I don't consider some of the new tracks to be that good meanwhile, classics like Apricot Hill, Autumn Ring, Grand Valley, Mid Field, etc are missing. I don't know anyone that enjoyed SSR7 but here it is in GT S and it even got a facelift. The new street circuit to replace Tokyo R246 is absolutely awful to drive on, let alone race.Sure car selection is shorter, but lets be real, did anyone really care about having 50 different Miatas and 100 different GT-R's? Quality > Quantity any day of the week
Fair enough, but still I didn't get the satisfaction out of playing this compared to other racing games out there. That's including GT1,2 and 4 which I liked a lot at the time. GTS is too sterile/clinical for me somehow, primarily because of the pretty bland racing against AI.
I don't know, the character and style of GT Sport is hugely appealing compared to the very straight faced sim offerings on the market. Just navigating the UI, listening to the music, it actually encourages you to dig deep into the game. I've spent 10hrs in the demo so far and yet to play online, the missions and custom races where rewarding and well balanced. I feel so many sims on the market are wildly unbalanced. I expect it a little with AI races, but even challenges in Assetto Corsa have drastically differing difficulty levels, to the point some are near impossible.Fair enough, but still I didn't get the satisfaction out of playing this compared to other racing games out there. That's including GT1,2 and 4 which I liked a lot at the time. GTS is too sterile/clinical for me somehow, primarily because of the pretty bland racing against AI.
Thoughts after 3 days:
Drifting is very bad unless the controls are fixed... Livery Editor, I can only hope layer grouping will be included... Racing is OK though.
I was hoping for those to be better but I'll probably still buy the game (preorder on the 17th to get the great Pace Car Pack).
I've seen that critique a lot but, I don't really get it. The game was never going to be on that level of complexity in terms of physics. The game at it's core is till very much a arcade/sim hybrid.Pros:
Graphics - looks amazing on PS4 Pro
Attention To Detail
Livery Editor
Cons:
Driving still feels very floaty and too easy in comparison to iRacing or PCars, you can throw cars around with very little effort and virtually no consequences other than mild oversteer.
Sounds - while better still lacking in comparison to other AAA offerings
The Tachometer - why does it feel so sluggish when shifting, it’s like it constantly bogs down in every car then redlines in half a second...strange...you have to play by your ears rather than what the tach is doing.
Always Online - WTF
Rally - Literally driving on ice, very poor physics, PD should give up on dirt simulation altogether.
Overall it still feels like a GT game, extremely polished but with core gameplay elements lacking, it’s pretty clear Kaz is more focused on creating something artistic rather than fully functional, you can see where his priorities are with the franchise now.
I've seen that critique a lot but, I don't really get it. The game was never going to be on that level of complexity in terms of physics. The game at it's core is till very much a arcade/sim hybrid.
This right here, is what concerns me most of all.I agree but there are a lot of quality cars and tracks that got cut. I don't consider some of the new tracks to be that good meanwhile, classics like Apricot Hill, Autumn Ring, Grand Valley, Mid Field, etc are missing. I don't know anyone that enjoyed SSR7 but here it is in GT S and it even got a facelift. The new street circuit to replace Tokyo R246 is absolutely awful to drive on, let alone race.
Same with the cars- the vision cars are neat in theory but most are just absurd to drive. I can appreciate that maybe they need to update the handling dynamics of the legacy vehicles- I would have just preferred it if they had started with cars people can actually drive.
If they start releasing some of the older cars and tracks (for free), I'll change my tune right quick. I just don't feel that what we have right now feels much better than 6 and with fewer/worse cars and tracks, I can't really see how it's much of an improvement.
Photo travel is indeed much better. Scapes are novel but very limiting, once you've seen a couple that's it really but they're good to showcase your own livery creations quickly and maybe get some printed. Wonder if they have some more photo travel planned?
Any load time concerns? The Demo is running completely off the hard drive and there are some heft load times for nearly everything. Playing off the disc is only going to be worse.
Actually the load times aren't bad. Compared to Pcars2, it feels like an SSD to a floppy disc.
Just to clear up, as I haven't been able to get my hands on the demo yet as I'm travelling, is there no photo travel in GTS? Just scapes and photo mode during races?
I loved Photo Travel before, finding the best angles and experimenting .
PC2 load times are very fast now thanks to patch 2.0
I used to sit there for 2-3 minutes what's going on? Now screen to screen, menu to menu is literally seconds.
I'm a big fan of Photo Travel too. The key limitation of Scapes is that you can't move the camera around inside them. That said, I prefer Scapes because it is incredibly rich in content. Over 1,000 Scapes! Photo Travel had such a small number of locations.
You can move the cars (up to 3, I think) around in the Scape. They reflect off each other, and the color of the reflected light affects the image.
A second big advantage of Scapes is that you can create motion blur, as though the car is moving through the Scape and past the camera. One nice detail is that if you turn the front wheels, the "motion" becomes a curve, and the blur reveals that "movement".
I was skeptical about Scapes, but having spent hours and hours with it, I'm a convert. I suspect you'll be very happy.