GT Sport Impressions

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I woulnd't be so sure about that. I mean you could be right of course but there was some info bit about that few weeks ago. Dumb decision if true.

From http://www.gran-turismo.com/us/gtsport/news/00_5690288.html
Regarding Arcade Mode while Offline
10/10/2017
In the Open Beta Test version, it is not possible to play the Arcade Mode while offline and during maintenance.
This only holds true for the Open Beta version. In the full product version, it will be possible to play in the Arcade Mode while offline and during maintenance.

We apologize for the inconvenience and we kindly ask for everyone’s understanding.
 

Driving wise it still 'feels' like Gran Turismo has always done - a floaty feeling on the road and the same bouncy collisions. You dont really feel in contact with the road,and cant feel the physics of the car. Just not on the same level as Pcars & AC. I thought at least this aspect wouldve been brought more to their level after all these years of development - it really needs it or it feels just so behind and dated.

I take these words back - after playing the demo with the Mercedes GT3,i REALLY like the feel of the driving - feels really planted and you can really feel the weight of the car,the curbs feel superb aswell. AI seems to have improved a lot from previous GT's aswell,not a train anymore.

Dare i say - i like this better than Pcars2 atm to actually drive - its a revelation to me haha.
 
From http://www.gran-turismo.com/us/gtsport/news/00_5690288.html
Regarding Arcade Mode while Offline
10/10/2017
In the Open Beta Test version, it is not possible to play the Arcade Mode while offline and during maintenance.
This only holds true for the Open Beta version. In the full product version, it will be possible to play in the Arcade Mode while offline and during maintenance.

We apologize for the inconvenience and we kindly ask for everyone’s understanding.
You will be able to play offline but, if I am reading everything correctly, you might still have to be online to save your progress.
 
It's a bit underwhelming and feels lifeless for me after trying all the modes and most of the cars over the past 2 days. Feels like it could have been the sequel to Driving Club. Have been playing racing games/sims for nearly 30 years. Don't feel any of the satisfaction when racing like when I first did a race in project cars 1 or even F1 2016. I havent tried pcars 2 or F1 2017, but currently I'd prefer last year's versions over GTS. Presentation is very slick, but the driving feeling seems off somehow. Missing many of the classic tracks like Grand Valley, trial mountain, High speed ring, deep forest, midfield, etc. AI is mwoah (they keep bumping into me a lot). Why are most races still about "start in the middle and then try to win", where are the lap long battles for position like in racing simulators? No quali in offline? (I really dont bhave the patience for online, too much waiting around).

I'd wish they spent more time on the core physics (tire temps anyone?) and AI, than on pointless (for me) features like photomode, random history facts (1917 russian revolution, or the launch of Windows 10 -- what does that have to do with GT?!), and rallying (network q rally from the 1990s is much more enjoyable). Anyway, as a driving simulator it might be ok (but lacks good fun); it's not a racing sim.

I disagree, every racing sim can be played as a bad racing sim if you focus on its "issues". You can say that a racing sim is not a racing sim if you don't play it with a "real life" mentality, for example, you can push other cars, switch on some aids, screen-display aids, no "re-start" and many other things that should disqualify you in Real Life or are not real. Taken to the extreme we should drive with helmet, gloves, suit, and under real hot-temperature conditions in order to be realistic... We take many many shortcuts in racing sim.

If you limit yourself to keep in the level of realism that you want you can relax and enjoy. All is about mental inmersion and accepting your own "clean" rules.

No racing sim is perfect, but the overall racing sim ranking is a personal and subjective choice.
 
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The online only saves suck, but they're not a deal breaker for me IF the servers work out of the gate. Another reason, after the controller issues, to hold off purchasing the game.
 
I disagree, every racing sim can be played as a bad racing sim if you focus on its "issues". You can say that a racing sim is not a racing sim if you don't play it with a "real life" mentality, for example, you can push other cars, switch on some aids, screen-display aids, no "re-start" and many other things that should disqualify you in Real Life or are not real. Taken to the extreme we should drive with helmet, gloves, suit, and under real hot-temperature conditions in order to be realistic... We take many many shortcuts in racing sim.

If you limit yourself to keep in the level of realism that you want you can relax and enjoy. All is about mental inmersion and accepting your own "clean" rules.

No racing sim is perfect, but the overall classment of racing sims is a personal and subjective choice.

Fair enough, but still I didn't get the satisfaction out of playing this compared to other racing games out there. That's including GT1,2 and 4 which I liked a lot at the time. GTS is too sterile/clinical for me somehow, primarily because of the pretty bland racing against AI.
 
Sure car selection is shorter, but lets be real, did anyone really care about having 50 different Miatas and 100 different GT-R's? Quality > Quantity any day of the week
I agree but there are a lot of quality cars and tracks that got cut. I don't consider some of the new tracks to be that good meanwhile, classics like Apricot Hill, Autumn Ring, Grand Valley, Mid Field, etc are missing. I don't know anyone that enjoyed SSR7 but here it is in GT S and it even got a facelift. The new street circuit to replace Tokyo R246 is absolutely awful to drive on, let alone race.

Same with the cars- the vision cars are neat in theory but most are just absurd to drive. I can appreciate that maybe they need to update the handling dynamics of the legacy vehicles- I would have just preferred it if they had started with cars people can actually drive.

If they start releasing some of the older cars and tracks (for free), I'll change my tune right quick. I just don't feel that what we have right now feels much better than 6 and with fewer/worse cars and tracks, I can't really see how it's much of an improvement.
 
I drove the karts in the Sport race and OH MY GOD are those things sensitive. One tiny movement of the steering wheel causes it to slide.
 
Fair enough, but still I didn't get the satisfaction out of playing this compared to other racing games out there. That's including GT1,2 and 4 which I liked a lot at the time. GTS is too sterile/clinical for me somehow, primarily because of the pretty bland racing against AI.

I've got that impression this monday, at the first try for me in GTS, I understand you.

But after 500 km or more I'm getting into the details and depth of GTS well-done-work, even its artistic side, cinema inspiration and subtle little things. If it can help you, try to drive with a 2/10 and 2/10 FFB settings, use headphones and try to drive as clean and as hard as you can in the 911 RSR mission... For me it was a brutal conexion with the game and with the racing sim side of GTS.

Other missions are too much easy and your brain can disconect easily from your goal.

The thing abour GT1,2,3 and 4 maybe is because at that age you kept your brain connected and focus into the pleasure and with some more age we all begin to think more in real life problems (but you can reverse this situation if you keep your child inside alive (that child is the real you) :) ).
 
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Fair enough, but still I didn't get the satisfaction out of playing this compared to other racing games out there. That's including GT1,2 and 4 which I liked a lot at the time. GTS is too sterile/clinical for me somehow, primarily because of the pretty bland racing against AI.
I don't know, the character and style of GT Sport is hugely appealing compared to the very straight faced sim offerings on the market. Just navigating the UI, listening to the music, it actually encourages you to dig deep into the game. I've spent 10hrs in the demo so far and yet to play online, the missions and custom races where rewarding and well balanced. I feel so many sims on the market are wildly unbalanced. I expect it a little with AI races, but even challenges in Assetto Corsa have drastically differing difficulty levels, to the point some are near impossible.
 
Thoughts after 3 days:

Negative:
  • Livery Editor is almost useless if there is no layer grouping (SVG import is good though)
  • DS4 drifting is very hard because of the steering problems (see the thread)
  • Driving feels a little floaty and dull, but OK
  • R2 throttle is not fully linear
  • Slow sense of speed
  • GT86 very slow gear shifts
  • SR could work better
Positive:
  • Good enough graphics
  • Sound is OK
  • Sport Mode can often be fun
  • Gran Turismo feel after many years, and even better as an online game!
  • Great soundtrack
  • Museums are interesting
  • 125cc Kart was sensitive but fun
  • Turn signals are an appreciated detail
I was looking forward to drifting, liveries and online racing...

Drifting is very bad unless the controls are fixed... Livery Editor, I can only hope layer grouping will be included... Racing is OK though.

I was hoping for those to be better but I'll probably still buy the game (preorder on the 17th to get the great Pace Car Pack).
 
Thoughts after 3 days:

Drifting is very bad unless the controls are fixed... Livery Editor, I can only hope layer grouping will be included... Racing is OK though.

I was hoping for those to be better but I'll probably still buy the game (preorder on the 17th to get the great Pace Car Pack).

I found Drifting very natural and great fun, a great improvement IMO. Going sideways in dirt tracks is awesome too ! I see very big end deep improvements since GT6. For now I only miss a more accurate impact system with barriers and with other cars and an Alien/Hardcore mode for a harder AI. Sun shadows can be improved too, sometimes they are disturbing. +Online save = bad joke, WTF.
 
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Pros:
Graphics - looks amazing on PS4 Pro
Attention To Detail
Livery Editor

Cons:
Driving still feels very floaty and too easy in comparison to iRacing or PCars, you can throw cars around with very little effort and virtually no consequences other than mild oversteer.
Sounds - while better still lacking in comparison to other AAA offerings
The Tachometer - why does it feel so sluggish when shifting, it’s like it constantly bogs down in every car then redlines in half a second...strange...you have to play by your ears rather than what the tach is doing.
Always Online - WTF
Rally - Literally driving on ice, very poor physics, PD should give up on dirt simulation altogether.

Overall it still feels like a GT game, extremely polished but with core gameplay elements lacking, it’s pretty clear Kaz is more focused on creating something artistic rather than fully functional, you can see where his priorities are with the franchise now.
 
Pros:
Graphics - looks amazing on PS4 Pro
Attention To Detail
Livery Editor

Cons:
Driving still feels very floaty and too easy in comparison to iRacing or PCars, you can throw cars around with very little effort and virtually no consequences other than mild oversteer.
Sounds - while better still lacking in comparison to other AAA offerings
The Tachometer - why does it feel so sluggish when shifting, it’s like it constantly bogs down in every car then redlines in half a second...strange...you have to play by your ears rather than what the tach is doing.
Always Online - WTF
Rally - Literally driving on ice, very poor physics, PD should give up on dirt simulation altogether.

Overall it still feels like a GT game, extremely polished but with core gameplay elements lacking, it’s pretty clear Kaz is more focused on creating something artistic rather than fully functional, you can see where his priorities are with the franchise now.
I've seen that critique a lot but, I don't really get it. The game was never going to be on that level of complexity in terms of physics. The game at it's core is till very much a arcade/sim hybrid.
 
I've seen that critique a lot but, I don't really get it. The game was never going to be on that level of complexity in terms of physics. The game at it's core is till very much a arcade/sim hybrid.

Very often others racing sims claim 1000 complex and accurate areas in terms of physics and many features but we get an approximative / fake realism. For example tyre temperatures and tyre pressures... I've lived many WTF situations with "that complex and accurate" simulation that get away all my faith in auto-claimed racing sims.
 
I agree but there are a lot of quality cars and tracks that got cut. I don't consider some of the new tracks to be that good meanwhile, classics like Apricot Hill, Autumn Ring, Grand Valley, Mid Field, etc are missing. I don't know anyone that enjoyed SSR7 but here it is in GT S and it even got a facelift. The new street circuit to replace Tokyo R246 is absolutely awful to drive on, let alone race.

Same with the cars- the vision cars are neat in theory but most are just absurd to drive. I can appreciate that maybe they need to update the handling dynamics of the legacy vehicles- I would have just preferred it if they had started with cars people can actually drive.

If they start releasing some of the older cars and tracks (for free), I'll change my tune right quick. I just don't feel that what we have right now feels much better than 6 and with fewer/worse cars and tracks, I can't really see how it's much of an improvement.
This right here, is what concerns me most of all. :(
Okay, make some cuts if absolutely necessary......but really, you've cut 90% of what people LOVED so much. :confused:
I just hope and pray the eventually a lot of the good "old" stuff returns as DLC. Even paid DLC would be nearly worth getting some great old tracks back.
Some of the old famous muscle cars too, Dodge Challenger, Cuda, 69 Camaro (:eek: where's my Camaro? :( ) and what about the passed Concourse winners? The 69 Big Red? That beautiful orange 70 Pozzi Camaro. :( Not to mention some of the more well liked Japanese Classics, the 22B Subaru??? :eek: :dunce: 🤬

C'mon, at least give us guys some hope and pre-notify us of some of the up coming DLC.......
 
The no saving of progression offline is a quite a big deal. I expected if I did a few arcade races offline and connect online later it would update my progress to the cloud. Offline arcade mode play is dead then.

Also doing 15-30 lap race online and PD's servers dropping out would be annoying, even doing a 4 lap race would be as previous games it didn't matter if connection was lost.

Also we're not sure if you can access My Library in the full game offline. Right now you can't access so no sorting photos offline probably.

Another bizarre aspect is the licence video being on youtube, what's wrong with having a few kb's of data like every game in full render quality from the system I bought next to my television? Why do you have to wait for the YT video player to emerge and stream some compressed big video file. It's a gross waste of bandwidth that is utterly inferior to a save file rendered uncompressed from the PS4 through your HDMI cable.

I'm liking some of the sound improvements. The backdrops to the tracks are nicely done. Throttle response is really detailed. Presentation is overall very nice and very snappy on my pro considering the use of lots of moving scenes. It's fine PD quality in that regard.

Photo mode while extensive and feels like they've been studying gtplanet's GT5 photomode comps and photoshop tricks, you can't move and zoom in and out at the same time, you have to tediously back out to change position. Once you're done in photo mode, you hit the back button a few times and get dumped on the far left of the selection screen and need to cycle through 5-6 camara angles to get to the final back button. it would help if you could just press left once and then end up on the far right back button, that's what all good game menus do.

With GT5P I had lots of fun running online racing and time trials, GT5 I loved the photomode, GTS is not for me right now and the full game content is quite disappointing after 4 years considering the amount of sales and money this franchise has produced. I totally get an emphasis on online racing but if you include photos and arcade racing at least allow me to progress getting the cars and function while my PS4 is disconnected or just open it all up like a PC game.
 
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I think I will wait until it is well out of beta. If I see plenty of updates and good noises from players in the next few months I might buy. As the game is right now though - not a chance.
 
Photo travel is indeed much better. Scapes are novel but very limiting, once you've seen a couple that's it really but they're good to showcase your own livery creations quickly and maybe get some printed. Wonder if they have some more photo travel planned?

Just to clear up, as I haven't been able to get my hands on the demo yet as I'm travelling, is there no photo travel in GTS? Just scapes and photo mode during races?

I loved Photo Travel before, finding the best angles and experimenting :).
 
Any load time concerns? The Demo is running completely off the hard drive and there are some heft load times for nearly everything. Playing off the disc is only going to be worse.
 
Any load time concerns? The Demo is running completely off the hard drive and there are some heft load times for nearly everything. Playing off the disc is only going to be worse.

Actually the load times aren't bad. Compared to Pcars2, it feels like an SSD to a floppy disc.
 
Just to clear up, as I haven't been able to get my hands on the demo yet as I'm travelling, is there no photo travel in GTS? Just scapes and photo mode during races?

I loved Photo Travel before, finding the best angles and experimenting :).

I'm a big fan of Photo Travel too. The key limitation of Scapes is that you can't move the camera around inside them. That said, I prefer Scapes because it is incredibly rich in content. Over 1,000 Scapes! Photo Travel had such a small number of locations.

You can move the cars (up to 3, I think) around in the Scape. They reflect off each other, and the color of the reflected light affects the image.

A second big advantage of Scapes is that you can create motion blur, as though the car is moving through the Scape and past the camera. One nice detail is that if you turn the front wheels, the "motion" becomes a curve, and the blur reveals that "movement".

I was skeptical about Scapes, but having spent hours and hours with it, I'm a convert. I suspect you'll be very happy.
 
XXI
PC2 load times are very fast now thanks to patch 2.0
I used to sit there for 2-3 minutes what's going on? Now screen to screen, menu to menu is literally seconds.

Well if PC2 can fix it with a patch, maybe GT can improve theirs with a patch as well.
 
What I have seen from playing the Demo is my pre order is going to be fulfilled. I have not played any online but have been doing some custom offline races.
Car wise I have been using the Mercedes AMG GT3 car. Traction control dialed back to "1" and ABS left at default, all other aids turned off. Once you turn off the stability control then you need to start planning your turn ins, your throttle control and your braking points because if not you will be hitting the wall or spinning the car out, the car demands you to be smooth. None of the throwing it into the corner at the last second and expect good results.

Also I am not a fan of a "few lap" sprint races as I think they make you drive reckless trying to get to the front to win in a short time frame. The custom races can be set up with specific laps or as a "timed"endurance race. Tire wear and fuel consumption can be turned on or off but since I like more of an actual race feel I turn them on and usually have been doing about 30 minute races which require a couple of stops so pit strategy is part of the experience.

Also driving the longer races let you actually get into a more realistic race mode and set up passes in certain areas and not feel as forced to make a move right then. As you race you can see the opposing cars strong and weak points and use that to set up your passing, one brand of car may have slower corner entry speed while another brand may lack the drive out of the corners.

As far as the AI it may not be perfect but I have never seen a better example that actually races and runs different lines and will actually push you to make a mistake trying to set up a pass or trade positions with you lap after lap corner after corner. Also the closer you are to running up front the faster the AI is which is how it should be. Even the AI back in 10th place will run you hard and make you work to pass they just are a bit slower than the guys at the front, again very realistic.
If you have not tried the custom races give them a try, to me this is the meat and potatoes everyone seems to be looking for in the offline experience.

My initial impression is out of the gate that they have got more right than wrong and as the game matures they can definitely polish any edges which need to be polished.
 
I'm a big fan of Photo Travel too. The key limitation of Scapes is that you can't move the camera around inside them. That said, I prefer Scapes because it is incredibly rich in content. Over 1,000 Scapes! Photo Travel had such a small number of locations.

You can move the cars (up to 3, I think) around in the Scape. They reflect off each other, and the color of the reflected light affects the image.

A second big advantage of Scapes is that you can create motion blur, as though the car is moving through the Scape and past the camera. One nice detail is that if you turn the front wheels, the "motion" becomes a curve, and the blur reveals that "movement".

I was skeptical about Scapes, but having spent hours and hours with it, I'm a convert. I suspect you'll be very happy.

Sounds great, and from what I had seen of it online I don't have any doubt I'll love it and spend countless hours in it down the line! :)

However I was just wondering if we still had the option of Photo Travel mode, but it isn't so, right?
 
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