- 1,748
- vspectra06
- vspectra06
Nope, not at this stage. I'm currently uploading a video which runs through the entire menu system. Should be up in an hour or two.
Any chance you can get some cockpit gameplay vids too?
Nope, not at this stage. I'm currently uploading a video which runs through the entire menu system. Should be up in an hour or two.
Am I right in saying @SlipZtrEm hinted that there would be direct-feed footage coming to GTPlanet? I advise we don't judge sound and visuals too definitively until that happens...
I recorded a few, will upload tonight. 👍Any chance you can get some cockpit gameplay vids too?
You are really riding the Community train, huh SlipZ?
You are really riding the Community train, huh SlipZ?
Just a little question, can somebody explains to me the thing about different builds of the game? There are people claiming that the trailer used old builds, and that the game they were using was completely different, graphically speaking for example.
If that's true, does anyone have a source to make that kind of claim?
Did you have a crash? If so hows the damage?Been playing for almost an hour, you are basically stuck using arcade mode on all 5 available tracks (two of which are brands hatch). Most of the menu system cannot be used in this version either. Sport mode is unavailable although it shows what you can do. I did however manage to turn off all assists, only issue I found was that I could only hear the cars as I passed them or if they came right up behind - I couldn't hear my own car so it was hard to adjust the gears as I like to hear the engine as to when I change gear etc. Everything looked smooth and yes it is only 16 cars on track but like I say you could only use ARCADE mode which to me represents nothing in my eyes.
Been playing for almost an hour, you are basically stuck using arcade mode on all 5 available tracks (two of which are brands hatch). Most of the menu system cannot be used in this version either. Sport mode is unavailable although it shows what you can do. I did however manage to turn off all assists, only issue I found was that I could only hear the cars as I passed them or if they came right up behind - I couldn't hear my own car so it was hard to adjust the gears as I like to hear the engine as to when I change gear etc. Everything looked smooth and yes it is only 16 cars on track but like I say you could only use ARCADE mode which to me represents nothing in my eyes.
Can someone please go to any Scene and try to move around (walk) in the place or around a car? that would be nice. Some shots of the menus would also be cool.
No livery editer to play with today... or photomode.
Been playing for almost an hour, you are basically stuck using arcade mode on all 5 available tracks (two of which are brands hatch). Most of the menu system cannot be used in this version either. Sport mode is unavailable although it shows what you can do. I did however manage to turn off all assists, only issue I found was that I could only hear the cars as I passed them or if they came right up behind - I couldn't hear my own car so it was hard to adjust the gears as I like to hear the engine as to when I change gear etc. Everything looked smooth and yes it is only 16 cars on track but like I say you could only use ARCADE mode which to me represents nothing in my eyes.
That would be incredibly dumb, ideally all options should be available in all game modes.Nope, there are a few sections which are greyed out. I'm only guessing that the serious options are to be found in GT Sport Mode and not in the ltd Arcade mode.
Nope, there are a few sections which are greyed out. I'm only guessing that the serious options are to be found in GT Sport Mode and not in the ltd Arcade mode. Also you have to tame it from a standing start, I found I was turning either left or right form a standing start which I quite like
That would be incredibly dumb, ideally all options should be available in all game modes.
My main interest is practice and setting up custom races in arcade mode (similar to what I do in PCars' solo mode), if GTS doesn't have a good offline mode that lets me setup proper races offline then it's pretty much a no-buy for me.
That would be incredibly dumb, ideally all options should be available in all game modes.
My main interest is practice and setting up custom races in arcade mode (similar to what I do in PCars' solo mode), if GTS doesn't have a good offline mode that lets me setup proper races offline then it's pretty much a no-buy for me.
To hide options that may not be complete. Lol.Or maybe they have restricted options for the on floor build.
My Impressions:
First of all I have to thank @Jordan and the other forum staff for arranging the GTP tickets for this fantastic event. gtplanet has been my primary source of procrastination for the last 6/7 years and it is great to see how successfully it has grown. Oh, and cheers for the magnet!
Now for GT Sport:
Played various combinations, I'll list all the ones I can remember below;
MX-5 at Brands Indy (controller)
Golf GTI at the 'Ring
Renault Sport GT3 at Willow
F-Type GT3 at Willow
MX-5 Gr N200 at Tokyo
Alpine VGT at Brands
MX-5 at the 'Ring (on CM tyres with all assists off - great fun!)
AI:
Used 50/50 Intermediate/Professional, the former were pretty easy to beat, rather like the GT6 AI. The latter however were significantly faster, and pretty hard to beat, you would easily end up well down the pack after one 'off' and struggle to make it back up the field. In terms of intelligence I noticed a few incidences of them making their own mistakes, plus they seemed to follow the racing line less religiously than I remember from previous games. I still had a few cases of blindly being punted off by a car that had not realised that I was there though.
Graphics:
The Cars were stunning, honestly the best models I have seen in any current gen racer. Yes a couple (SLS GT3) had some small tessellation issues around the arches in certain scenes but on the whole I was seriously impressed. I did not expect such a large leap in quality from PS3-4. As for tracks, Brands, Willow and Tokyo looked like fair improvement to GT6, although some lighting a scenery tweaking is needed for them to really look complete. The 'Ring was more of a mixture, there are some proper ruts in the grass now which looks great, but something about the rest of the grass didn't look quite 'right'. I also suffered some frame rate drops and flickering of the scenery which was quite noticeable.
Physics:
Seem like a fair improvement on what was already a good base. The cars seemed to move around more naturally in response to acceleration or cornering which was good to see. The collision physics were bad considering the type of game although Kaz did mention that they plan to implement a damage model in the Q+A. Driving the MX-5 with all assists off was excellent fun, I did not expect a 130bhp car to be as enjoyable as that was which is promising for the game as it means the lower powered cars can be properly enjoyed. The racing MX-5 behaved unusually on the Tokyo track, and I found myself sliding around like the people in the stream, could be a bug on just an unusual set up on the car. Braking and Steering assist are now an option (so you presumably literally have to mash the throttle in order to go round a track, trying to add appeal to a casual audience?).
Sounds:
Experienced a few knackered pairs of headphones so can't be 100% certain with my points. On the whole they seemed like a fair improvement. Best comparison I can do is for the Golf GTI, since my old man has an 'R' of the same generation and I would say the sound is very close to how the real car sounds when its cabin resonator/speaker thing is switched off. The MX-5 sounded reasonably sporty, and the difference in volume from bumper/cockpit view and chase cam seemed more apparent than in previous games. The F-Type sounded very good too. The tyre squeal is a bit overpowering although it is not as bad in practice than it is in the videos shown on here.
Finally, whilst I was somewhat cynical at first, now I have seen and tried out the game I firmly believe that the whole 'E-Sports' idea behind the game could be a really successful one. Competed in one of the network races on the main stage with a variety of people, and it was a very fun experience, even if I did get pushed wide on the last corner of Willow and lose 5 places...
Don't want to make this post too long so I'll leave it there, if anyone wants to know anything else then please ask!