This is the link I tried. It is the same link you posted, but with my ID number.The rank in the stat is the in-game rank, not calculated from DR points. But a .1 difference is insignificant here.
It should work the same, i think there is (were?) a problem with the profile itself. Do you have a link or its id number?
An id must be > 1000000 (1 million), this one can't work, you probably truncated it as short of it's two digits.This is the link I tried. It is the same link you posted, but with my ID number.
http://www.kudosprime.com/gts/stats.php?profile=47298
i added a kg/Kw value on the main car list.With kg/hp being maybe one of the more important criteria to get an idea of a car's performance, is it possible to add that ratio like AC does?
Amazing, thank you so much!i added a kg/Kw value on the main car list.
I've just published an update of those Stats, based on a new and bigger sample.A Statistics section: GT Sport number of players over the weeks, Players by Country, Final game players Vs Demo, Sport Mode players ratio, Campaign progress, Players by XP level, distance driven, Active players, Daily Activity in Sport Mode.
It really looks like an ELO system, which would transfert points from every player to or from every opponent based on how the actual result challenged the expected result.I'll have to stare at this in a spreadsheet for a while, but the first thing that's popped out is that the total DR (sum of all players) is unchanged by the race.
It really looks like an ELO system, which would transfert points from every player to or from every opponent based on how the actual result challenged the expected result.
It would also match the fact that the better ranked P9 lost points as P10 won points.
@Outspacer, i'm feeding you with an [edit: two] other FIA races
montero4610 | 51359 / 90 (230 races)
->
montero4610 | 46932 / 83 (230 races)
That's what i get for 5 or more races (770profiles out of 6108 profiles):
E 0.6%
D 74.4%
C 15.5%
B 9%
A 0.5%
S ?
I don't answer your question but shouldn't the average value of all drivers be 2000 if the input was just the level 5 initial points. I check that value from 1/100th of all existing players and found an average DR of 4366.Thinking about the problem of driver point creation... how many players have >5 races, that this breakdown corresponds to?
I don't answer your question but shouldn't the average value of all drivers be 2000 if the input was just the level 5 initial points. I check that value from 1/100th of all existing players and found an average DR of 4366.
An other note: i found out that an unusual number of very low SR (14 pts or less) seems to have their DR points capped at 20,000 pts (which is middle-B). A few players are above, but i can imagine that the later tanked their SR after having gained a higher DR score. Maybe extremely low SR can block DR points ELO-like exchange.
I don't try to overwhelm you, but a last race for today:
Yes, well, > 4 races, so 5 races or more.No idea The 2000 is the only 'pure' input, but I'm not sure how much to allow for the other boosts/drops that happen when crossing levels. We can assume that there are more boosts than drops, since everyone starts at E. Considering just the D->C transition brings us a bit closer to 4366... 25% of players with more than 5 races have managed that, with its gain of 1200 (?) points. But it still doesn't seem like enough, and only ~10% have managed the next level.
I might spot something when I analyze that B level race, but I suspect that any other input to the DR point pool would happen (or be most obvious) at D or C levels.
4366 is the average of players with >5 sport races, right?
How did you see that?edit: Points effectively get taken out of the system when a player stops playing completely ("done with GTS"), so that will be an interesting stat as time goes on - total DR points of players who haven't played for some weeks.
Yes, well, > 4 races, so 5 races or more.
I just analysed 15,000 entries of various Sport ranking lines from day 1 in order to spot specific DR where points would be poured into the system. I counted entries for each DR score, and only 3 values pop out:
2000 pts (1685 lines) as the real start point after 5 races.
20,000 pts (281 lines) as an apparent limit in case of Manner points <15
7,000 pts (73 lines) as an apparent probable limit in case of Manner points < 5
How did you see that?
I'll investigate this in my data.
I don't see this as a problem at all. Even on a given finite number of players, the system would have started without all the points it contains today. The system id designed to produce graciously the points it needs. We don't know how yet, but my best bet would be an introduction of fresh points on very low ranked players that would spread towards higher DR players by a sort of capillarity process. This is where those points would be the more crucially needed - imagine a race full of players with one point, they wouldn't have anything to exchange, so a little boost to wining driver would be welcome.If a player gives up while they still have some points, and don't play again, nobody can win those points off them
Guess who got very very lucky a few minutes ago?Unless we are very very lucky and catch the stats for a race including one of those limited, we won't know if it adds or removes points to the system, or is neutral (which would be my guess).
I don't see this as a problem at all. Even on a given finite number of players, the system would have started without all the points it contains today. The system id designed to produce graciously the points it needs. We don't know how yet, but my best bet would be an introduction of fresh points on very low ranked players that would spread towards higher DR players by a sort of capillarity process. This is where those points would be the more crucially needed - imagine a race full of players with one point, they wouldn't have anything to exchange, so a little boost to wining driver would be welcome.
We see Dayrone capping at 75 000 pts
Guess who got very very lucky a few minutes ago?
I caught a DR->2000 and TWO DR->7000 in one race
Other FIA race with 12 racers:
The how is a problem of its own, our comprehension of the system doesn't affect it.It's a problem when we don't know how
The capped players exchange points before the cap is applies, right?Overall, the race loses 11701 pts.
My calcs are within 8 pts for each player, apart from those two and mad-man-den. He got a boost to 2000, but the calculated score for him was -392, so others in the race would've gained those points. Also, the two capped players would've otherwise won about 50 pts between them. 14000 - 2000 - 392 + 50 = 11658 which is pretty close to 11701 (considering that the 392 and 50 are just my estimates).
The capped players exchange points before the cap is applies, right?
Also, wouldn't <5 races players be in a sanctuary zone where no point exchanges occurs at all.
Not sure if there's anything worthwhile here, but still, two low to average Dr races:
Race 2:
Edit: 2248 pts generated!!!
The race was buggy for TX3_Devil who saw all others stuck on the grid during the whole race.
Anyway, the final positions:
Would you make use of more race results?So, so far I've seen that S->A is -3000 and D->C is +1500 in the races I've analysed. Are we sure of any other boosts/drops already?
Would you make use of more race results?
I try to be selective, watching ranks before the race.I could, but I appreciate that it takes quite some time to find and capture these races (especially when looking for specific events), so it's something we could leave for now if you like. I'm expecting that the changes are symmetrical, so A->S is +3000 - but it would be quite interesting if they weren't! These figures can only be guessed at when watching an individual's DR, since they are added to any other DR change in the race.
I try to be selective, watching ranks before the race.
I thought this one could be interesting since there is a good range of DR, but at first glimpse, didn't see anything notable:
He's now paconet_plus | 7311 / 3 (269 races)Edit: i put those 7000 pts cap players on a watch-list to see if the game was given them their points back but it seems that they are lost for good:
paconet_plus | 6979 / 13 (267 races) <= now back above SR 5 after two more races
I saw one of them, crossing the SR 5 limit, stating that the DR progress is "a long process". It's one of many GT Sport Sisyphus: winning points, destroying them, and repeat.Just those seven with 1 DR each, even after having 950 races between them!
Doesn't the number of races have a small role?Sometimes my calcs work well, but this one wasn't very accurate even after tweaking the constants a bit...
He's now paconet_plus | 7311 / 3 (269 races)
The SR 5 limit is not really one apparently, but would work as a gate when crossed downward and that gives a penalty (bring score back to 7000 if it was above).
I saw one of them, crossing the SR 5 limit, stating that the DR progress is "a long process". It's one of many GT Sport Sisyphus: winning points, destroying them, and repeat.
Doesn't the number of races have a small role?