Overall, it's OK, but it feels very bland compared to PCars2 or iRacing.
- Tires generally seem to have too little grip. This affects all sorts of stuff:
-- Try accelerating from a stand-still with the N200 MX-5 without TCS and your wheels will spin like crazy, even in 2nd gear. IRL, a car with this little power won't have so much wheel spin.
- Braking seems to take quite long, in particular getting down from 30 km/h to 0 km/h.
-- Very sudden over-steer when pushing hard in corners with RWD cars. Even the MX-5, which is supposedly very easy to drive IRL, snap-over-steers like crazy without TCS.
- Force-feedback is poor. There's hardly any feel for what the tires are doing, both with RWD and FWD cars. In PCars2 I feel exactly what's going on through the wheel; on GTS there's very little information. This makes countering snap-over-steer very hard.
- Suspensions and roll-bars are ultra-soft. All cars, even the Group 4 and 3 race-spec cars, are very soft. They also drive over curbs at high speeds without any fuss, whereas IRL cars would lose balance and spin out, or even lift off into the air.
In PCars2, I can drive fairly well without TCS, because when I get close to losing traction, I feel it and can react in time. In GTS, I don't know what's going on and I need TCS to drive consistently.
With wheel i presume?
Its very simple . take same ds4 controller and try play some assetto corsa with it eith default settings with some bmw m3 m4. And see how you will do . even after hrs of tweaking that controller it was terrible feeling of car rly. Yes i can drive car there and make ok lap but i must adapt to style that car csnt slide ever or you cant make mistakes because game just kills you and its not fun.
In forza or gts its all fun rly . in GTS i played with that genesis rear wheel drive and i could catch car when i needed.
Its simple as that rly. Its how you feel car. Not gt3 car , road car
I agree with most, but I think they have adjusted FFB from the demo to production. Its not good, but I have driven a Peugeot around the different tracks yesterday and felt a difference in my T300rs every time the front wheels lost traction. It felt completely different (worse) in the demo.- Force-feedback is poor. There's hardly any feel for what the tires are doing, both with RWD and FWD cars. In PCars2 I feel exactly what's going on through the wheel; on GTS there's very little information. This makes countering snap-over-steer very hard.
I spent most of my time with AC on controller (sometimes when family permits g29 on wheelstand) in the past (with the exception of the beta periodes), and i feel what you are saying. After a while i found out for myself that i had to find car's in AC that i didn't have to fight (E30, mx5 club, tt-cup,elise, 4c, 190tc, 155tc and so on) with these car's and no assists (ok, factory) i had to find a groove and after a while i was able to run clean and satisfying (hot-)laps on Nordschleife...
So after coming back from the beta's i had to reset my "groove" and find fun again.
It is nice to see that AC changed my habit, so i am tail-braking more, find the spot where mechanical grip takes over and so on...
Feels good on wheel, not the best of course, but it feels right, everything makes sense, you feel the car leaning on the tyres, but the FFB does feel a little vague on some cars.
The lack of FFB is the ONLY reason I haven't bought GT Sport.
As others have said, there is literally no feel for braking. As such it's pretty much impossible to tell when the fronts lock until you get more tyre squeal than normal or you start going straight on, in both cases this is too late.
Also while the low powered cars, say < 300hp, the rear wheel tyre slip and weight of the car was pretty good, but as soon as you go higher than this it seems to evaporate completely. Strange that. E.g the Mx5 in my very first go on the demo was great, but the SLS GT3 car I tried next was soulless and empty.
FFB is so completely critical for pushing hard and it has become the standard for "sims". GT Sport feels very old by design in this.
One thing that confuses me is there is a vid of Lewis Hamilton playing the same GT3 SLS in the demo I tried. In this vid at 1:29 he seems to fight the wheel for oversteer. Impossible to say if that is FFB but I certainly didn't get any. What wheel is that anyway? A T500?
http://www.thrustmaster.com/en_UK/products/t-gtWhat wheel is that anyway?
It's definitely not bad. The wheel rotation angles and the weight felt through the wheel in GTS is accurate, which is something Forza completely and utterly fails at. Forza feels very realistic when you play it with a controller, but the wheel implementation is terrible. But there isn't much feedback as in PCars2.
PCars 2 is very very vague with it's feel
PCars 2 is very very vague with it's feel
Can you point out the people that said PC2 was faultless?What format are you on? There are people having serious issues still with FFB in PC2.
Don't worry about some strange people who think PC2 is faultless, they clearly haven't see the bug thread which is 29 pages long. It's the most bugged release I've ever seen.