On a different subject, what do people think about the new PD racing cars shown? I don't know if it indicates that racing mods are destined for a comeback, but I hope they're at least on an even keel with some real-life regs so we can have some varied grids. Throwing them in with random performance figures like in previous titles would be a bit of a waste.
On a different subject, what do people think about the new PD racing cars shown? I don't know if it indicates that racing mods are destined for a comeback, but I hope they're at least on an even keel with some real-life regs so we can have some varied grids. Throwing them in with random performance figures like in previous titles would be a bit of a waste.
I'm sure both on and offline play would be a lot more enjoyable for the majority of players if cars were pre-set with a proper BoP. It would be nifty if data from various tracks were to be collected from all online players so each update could bring a BoP change, so it's ever-evolving - I doubt it would ever happen, but I'm sure it wouldn't be too hard to implement.When I think about this as a whole separate adventure that just happens to follow the general FIA structure instead of an existing series' rulebook to a tee, then I'm much more okay with it. Especially as I always loved the Race Modifications of GT's 1 and 2.
720 is the highest available.Anyone have these screenshots in at least 1920x1080?
Thank you kind sir.
Seems like the Jay leno Tank car
Or it can be some sort of pre-war race carSeems like the Jay leno Tank car
I wasn't impressed by the graphics, but I am impressed they were able to build so many 2016 cars in such as short time period.So I take it I was the only one here that was seriously impressed by the graphics?
I wasn't impressed by the graphics, but I am impressed they were able to build so many 2016 cars in such as short time period.
I nearly had a seizure after seeing the Scapes feature.The absolute best thing about this is the photomode. God tier.
There were a lot of bugs too, List of bugs I noticed watching the stream.I wasn't impressed either, but I'm willing to look past that if the gameplay and sound are good. So far it's 1/3 of those things confirmed with the gameplay looking pretty much exactly like GT6. But the sound... Oh boiiiyiyiyyiyy
Has anyone heard the "new sounds"? The American producer said that we really need to hear them, believing that they're good but I haven't heard nothing new.
#4 - Not really a bug, but the BoP seems absolutely horrible for Group 1 and Group 3 and I hope they make changes.
There were a lot of bugs too, List of bugs I noticed watching the stream.
#1 - texture bug at Brands Hatch.
#2 - Cars were clipping through the ground at Carosel
#3 - Positions flicker a bit. Sometimes it will flash 5th and 6th, when there were clearly no position changes.
#4 - Not really a bug, but the BoP seems absolutely horrible for Group 1 and Group 3 and I hope they make changes.
#5 - Also not a bug, but I was disappointed the cars didn't get dirty after driving through the grass, and there were no surface scratches like in GT5/GT6.
Or it can be some sort of pre-war race car
Either way, the inclusion of either is odd in this case.
It would be great if it collided and took weight off the front wheels and understeered.Cars was clipping in Daytona Raceway since GT5P. Nothing new, sadly.
I think you've hit it. Read in the main thread that they're is some sort of mode that has a history of Racing, much like the museum. Looks very similar.Well the one news article mentioned a revamped museum like was in GT5, so I'd imagine it's something to do with that and it's not an actual usable car in game.
Hopefully I'm wrong though