GT Sport - Trailers, Videos and Screenshots

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Sure @JKgo, which one?

...The blue one. :lol:

Normally, I prefer the road car but the shots of Gr.3 one floating around looks pretty dope. Can you do that one? Lemme rummage around and see first. I'll get back to you.

Edit: oh, here it is.

Gran-Turismo-Sport_2016_06-14-16_001.jpg
 
@JKgo That I understood, hahaha :D Meant which picture of it :)

The road car pictures has better standard resolution (the pictures I have anyway) but I did this one for you :)

Edit: ahh crap that one, I thought of the rally car (Tired. :lol: Group 3 and Group B looked similar to me for a moment) haha. Gimme a moment.
 
@JKgo That I understood, hahaha :D Meant which picture of it :)

The road car pictures has better standard resolution (the pictures I have anyway) but I did this one for you :)

Edit: ahh crap that one, I thought of the rally car (Tired. :lol: Group 3 and Group B looked similar to me for a moment) haha. Gimme a moment.

...Oh, I forgot about that one completely. Nice.

Thank you!!
 
@zzz_pt Not doing anything? I beg to differ. I do what @Samus says, but not only that, I'm also making them sharper (when you upscale from 1080p, what you call high resolution, you lose some quality. I'm remaking them in near 4K resolution). But not only sharpening them, also changing aspect ratio, and if you look close I also ADD more stuff to the pictures which can't be seen in the original photos. Look at the Group B Mustang and you'll see what I mean.

So to answer you with a short sentence - I am sharing the link of the HIGH RESOLUTION FILES.
^--- After I'm making them in 3360x2100 instead of 1920x1080.
 
The visuals were never really an area I was worried about: it's always been a PD strong suit. Sure enough, after the underwhelming original unveil in London, they've been improved quite nicely. Though, as big of a fan of Photomode as I am, I maintain it's more than ever a work-around to produce bullshots as "in-game" images. :P
 
playtime visuals, I am far from happy yet slipztrem. even in the latest videos, I see tearing when engine under load.
what I noticed is that they do a kind of ..layered render, and probably they get to choose which elements on screen will tear. so I notice something distracting in the wall, its the wall tearing momentarily. something catches my eye on the fence, its the fence tearing, etc.
I hope this gets really optimized until launch time.

replays and photomode though.. its another story. this game will have zero opponent there for ever is my guess.
 
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Can't be sure, DC looks a lot better in the rain for example but in previous GT games they looked better in the dry during sunrise for example. Also Rain is more taxing.

I'm very intrigued but optimistic.
Those things I take as granted, many other things need to be updated from two generations back ;)
 
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