GT Sport - Trailers, Videos and Screenshots

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Willow Springs... What a revelation. There is SOOOOO much more life in the GT Sport version. The GT6 version looks like a ghost town.
 
Willow Springs... What a revelation. There is SOOOOO much more life in the GT Sport version. The GT6 version looks like a ghost town.
It almost looks like a different region too. It's stunning what Polyphony are doing with all that power and ram. GT5 and 6 looked great, but it's getting very hard to tell the difference between GT Sport and real life. Good grief... looks like Kaz is, dare I say it, bringing it. :D

November can't come soon enough.
 
The reflections look really strange, blurrier than GT5/6 and seems inaccurate, not reflecting the road color properly.

Nurburgring was also the ugliest lowest detail track in GT6 because of memory shortages. Overall I'm not terribly impressed, we've had some remasters with bigger upgrades this generation. Everything seems to be in the same place which is concerning because GT6's nurburgring is from GT4 era scan accuracy wise, they could've at least updated the graffiti which gets washed off quite often, but it seems they've taken the easy way.

So, some parts done from scratch, some ported from lastgen directly, okay.

Perhaps you're forgetting that Nurburgring has been repaved more than a few times since 2004. You're free to believe what you want, I'm simply pointing out sloppy work by PD.

I am sensing an obvious pattern with you.
 
Is it just me, or does the GT-R cockpit lack a detail? (the airbag inscription on the wheel). And for the Mitsubishi Lancer interior, shouldn't there be a silver curved finish above the screen? And in all the Mitsubishi's, the screen knob is on the right side (regardless whether wheel is on RHS or LHS), yet in GT Sport the knob is on the left.
And in the AMG GT S, the carbon fiber on the center console should be diagonal to the left, but in Sport it is to the right.

I'm serious nitpicking, and please correct me if I'm wrong. ah well.
 
Is it just me, or does the GT-R cockpit lack a detail? (the airbag inscription on the wheel). And for the Mitsubishi Lancer interior, shouldn't there be a silver curved finish above the screen? And in all the Mitsubishi's, the screen knob is on the right side (regardless whether wheel is on RHS or LHS), yet in GT Sport the knob is on the left.
And in the AMG GT S, the carbon fiber on the center console should be diagonal to the left, but in Sport it is to the right.

I'm serious nitpicking, and please correct me if I'm wrong. ah well.


You are right about the GT-R, it lacks the airbag inscription on the wheel. The mitsubishi that we have seems to have a different GPS/radio compared to the real one. Don't know if it's unfinished or an optional equipment. And yes, there seems to lack that silver finish, but as I said before, could be a different center console.
The Mercedes, also the carbon fiver is in a different diagonal compared to the photos that I searched. If there is a different carbon fiber center console, that appears the same way as GTSport, I don't know.

Either way, nice finds.
 
Perhaps you're forgetting that Nurburgring has been repaved more than a few times since 2004. You're free to believe what you want, I'm simply pointing out sloppy work by PD.

Even GT4 was very realistic and one of the best model for a very longtime unlike Forza games:


Forza updated the track now but according to this thread it is still not accurate. Other games have got the Hatzenbach bend right with the curbs unlike Forza:

https://www.gtplanet.net/forum/thre...rza-6-poll-added-september-18th.334286/page-4
 
Even GT4 was very realistic and one of the best model for a very longtime unlike Forza games:


Forza updated the track now but according to this thread it is still not accurate. Other games have got the Hatzenbach bend right with the curbs unlike Forza:

https://www.gtplanet.net/forum/thre...rza-6-poll-added-september-18th.334286/page-4

so, according to that poster, the painted road on pcars is more precise than forza's laser scans
................ok...........
 
so, according to that poster, the painted road on pcars is more precise than forza's laser scans
................ok...........

Just because a track is laser scanned does not guarantee there are no mistakes/inaccuracies.
I know some say iRacing's laser scanned tracks are superior to Assetto Corsa's laser scanned tracks (but honestly I'm not too sure on the details).
 
Just because a track is laser scanned does not guarantee there are no mistakes/inaccuracies.
I know some say iRacing's laser scanned tracks are superior to Assetto Corsa's laser scanned tracks (but honestly I'm not too sure on the details).
I will give you that there might be some bugs/mapping errors/whatever on the track's 20 kilometers of length. on all iracing/ac/fm. ok? still,
bringing up gt4 and pcars for accuracy against laser scans is kind of funny (to me)
 
Why are these very minor differences between the games such a problem for some? I've never really understood it. I never understood the need to grasp on to something so trivial.

People will grasp on to the fact that PD might have a better modeled 'Ring, but completely overlook the car modeling of the vast majority of the cars, in the process? At that point, what are they really even proving? That they can find something small somewhere to nitpick to prove that game A does something just slightly better than game B?
 
Then again, getting close without laser scanning is more impressive.
Don't they use their own hybrid approach? I heard it said that they used their own scanning technique for the Nordschleife on PS2, and that they started laser scanning early on without fanfare.

The tech used for creating the scapes, for instance, would easily work on video (as we've potentially seen in the loading screens for GT Sport). So you drive the circuit, "laser scan" it with whatever wobbly bit of laser kit you can afford to borrow, but also take high resolution video of the whole thing at the same time.

Double-whammy: an accurate laser-scanned point-cloud backed up with full-colour polygonal surface information that can be used as a very fast method of culling and grouping and otherwise sanitising (i.e. sane-ifying) the point cloud data before anyone touches it.
 
The whole "experience" thing does not interest me. I need to do extended sessions and not puke after that. Otherwise I'll rather buy a bigger TV.
 
The tech used for creating the scapes, for instance, would easily work on video (as we've potentially seen in the loading screens for GT Sport). So you drive the circuit, "laser scan" it with whatever wobbly bit of laser kit you can afford to borrow, but also take high resolution video of the whole thing at the same time.

If this was true, the Scapes wouldn't be limited to a single point in 3D space and you could "easily" move around. That's not the case though and I don't think it would be that easy. Let alone to it for entire tracks (huge amount of data).
 
If this was true, the Scapes wouldn't be limited to a single point in 3D space and you could "easily" move around. That's not the case though and I don't think it would be that easy. Let alone to it for entire tracks (huge amount of data).
That is true, it would produce/require a huge amount of data. If it were possible and I highly doubt it then you'd probably be limited to a couple of 360 'video' scapes rather than 1000+ photo scapes.
 
so, according to that poster, the painted road on pcars is more precise than forza's laser scans
................ok...........

The real life comparison is also not having the painted roads. Many people go and paint their name on the road. It keeps changing from time to time. That does not mean anything. It depends when they prepared the track and during that time what was painted.
 
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