GT Sport - Trailers, Videos and Screenshots

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If this was true, the Scapes wouldn't be limited to a single point in 3D space and you could "easily" move around. That's not the case though and I don't think it would be that easy. Let alone to it for entire tracks (huge amount of data).
The scapes are a single, or limited number of viewpoints. A video is not, it effectively contains parallax information because you're moving along the track (and you can easily have GPS data recorded as well); a wide angle could capture enough detail. A track need not look correct in the reverse direction, but that'd need a second camera at most.

I've seen (academic) videos of drones used to map areas, years ago. Now the "method" is for sale from more than one vendor. I've seen similar results from dash-cam footage with no exotic hardware and in fact photogrammetry has a great many interesting uses. The bonus is it's as easy as taking some photos and downloading some software.



How do you suppose Google Maps' / Earth's "3D mode" works?

The data size aspect is irrelevant when talking about point clouds in the same breath, it's just HD video. You can generate a point cloud from the pixel data, and in fact that's the easiest, basest representation, but it can also be used to generate polygonal surfaces.
 
Why are these very minor differences between the games such a problem for some? I've never really understood it. I never understood the need to grasp on to something so trivial.

People will grasp on to the fact that PD might have a better modeled 'Ring, but completely overlook the car modeling of the vast majority of the cars, in the process? At that point, what are they really even proving? That they can find something small somewhere to nitpick to prove that game A does something just slightly better than game B?

Completely agree!
Honestly, I find it disturbing and don't understand why some are so obsessed with these add-on/removal of things on the tracks (no hard feelings if my post offended those pple :cool:)...I am referring to the graffiti/ hot air balloons/ stars/ fire-works/ buildings/ a bit of off-frames (jagged) etc... I am not saying that quality doesn't matter... just that given PS4 prowess and modern day technology, shouldn't these already comes as a "standard" (but they may be slightly off for some small reasons) and therefore PD's discretion to implement them or not?

At the end of the day, when you are racing, pushing the car to the limits, trying to break your old record and/or even having a good/fun battle with your friends, does these graffiti/ hot air balloons etc REALLY matter?

My point is that shouldn't PD focus more on modeling cars (for e.g. turn more standards to premiums therefore adding more cars to the premium stable or putting more new cars), improving physics, adding new "touchable" features, putting more tracks, designing a good/better career mode...etc?

Perhaps different people have different playing objectives...:indiff:

I find a lot of developers nowadays are so focused on graphics and such things.... that they are forgetting what its games are originally or should be about... if it is a graphics game like FFXV then i have nothing to say... but for racing games like GT...
 
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Small details such as Atmospheric perspective and background images are not really important when I'm pushing it hard on the track. Those features are important when Cruising, chilling or photos. Which is what I do for the majority of online play. Only con with the new set of courses for GTS is Tokyo. R246 was accurate to real life. Yet, they couldn't recreate the C1 circuit. It's a bit of a tease when they beat around the bush.

Yet, this is just the beginning. I've noticed that GT has kinda sucked in the beginning of 5 and 6. Over time the ok updates come and clear up the bugs, though not all are appreciated as they are either unfinished or off topic.
I say give it time, work on your real life car and when you look again it'll be more impressive and cheaper. Which is what the smart consumer should do. Unless you really want to hop on the bandwagon to have it when it's released, which is ok too. That means PD will get slightly more revenue to put towards updates and fixes.
 
Completely agree!
Honestly, I find it disturbing and don't understand why some are so obsessed with these add-on/removal of things on the tracks (no hard feelings if my post offended those pple :cool:)...I am referring to the graffiti/ hot air balloons/ stars/ fire-works/ buildings/ a bit of off-frames (jagged) etc... I am not saying that quality doesn't matter... just that given PS4 prowess and modern day technology, shouldn't these already comes as a "standard" (but they may be slightly off for some small reasons) and therefore PD's discretion to implement them or not?

At the end of the day, when you are racing, pushing the car to the limits, trying to break your old record and/or even having a good/fun battle with your friends, does these graffiti/ hot air balloons etc REALLY matter?

My point is that shouldn't PD focus more on modeling cars (for e.g. turn more standards to premiums therefore adding more cars to the premium stable or putting more new cars), improving physics, adding new "touchable" features, putting more tracks, designing a good/better career mode...etc?

Perhaps different people have different playing objectives...:indiff:

I find a lot of developers nowadays are so focused on graphics and such things.... that they are forgetting what its games are originally or should be about... if it is a graphics game like FFXV then i have nothing to say... but for racing games like GT...
Anyone that's ever done any modeling, be it car kits or model trains etc., knows that it's the details that bring things to life. The more detail you have the more immersive the experience and the more enjoyable it is. Get the details and the lighting right and even little plastic toy models can look strikingly realistic:
nerdgazim.jpg


It's also true that the people working on the tracks aren't the same people doing the coding, designing the career mode, working on physics etc.
 
Those features are important when Cruising, chilling or photos.

Yup for photomode locations 👍... what I am trying to say is not too obsessed with the small details... I believe you get what i am trying to say :cheers:

Anyone that's ever done any modeling, be it car kits or model trains etc., knows that it's the details that bring things to life. The more detail you have the more immersive the experience and the more enjoyable it is. Get the details and the lighting right and even little plastic toy models can look strikingly realistic:

Truth enough, at this point in time, what i saw in those videos are enough for a casual gamer like me (although i am not buying the game :ouch:)...anything more than that, I think PD can divert its attention away from... onto improve/ develop other stuffs...

It's also true that the people working on the tracks aren't the same people doing the coding, designing the career mode, working on physics etc.

yup, agreed:tup:
 
I think that details is important, let's look at the photos posted here comparing the nurb on GT6 and GTS, is the details that realy made the difference:

The grass on the side of the road are better(but there's still grass on GT6).

The tarmac have better textures(nevertheless, the tarmac still there on GT6).

The kerbs now have some kind of depth and they are a little bit damage on GTS, while in GT6 they looks like "too clean".

And there's a lot more of those details that made the game looks great, but sure, fight because the game you like have this or that and the other game don't, just don't worth it.
 
Anyone that's ever done any modeling, be it car kits or model trains etc., knows that it's the details that bring things to life. The more detail you have the more immersive the experience and the more enjoyable it is. Get the details and the lighting right and even little plastic toy models can look strikingly realistic:
I understand that, but sometimes the differences are so minuscule that it seems that its a hunt to try to downplay something or try to tout up something, rather than doing it for any other reason. To try to nitpick certain things like what is going on in the thread, all the while outright ignoring the many faults the same game has is just odd.
 
Before i go on (last post for this),
1. puts on flame suit, KISS (keep it short & sweet)
2. quotes from my previous post
I am not saying that quality doesn't matter
my bad if I come across that details are not important at all... I believe there is a trade-off...

Ultimately we all want GT to mimic real-life as close as possible (conditions, sounds, cars...etc) to produce the best gaming experience, i don't disagree and I completely agree, no doubt about. (Not trying to B.S here if you are thinking :sly:) I am sure there are numerous perfectionists here...(but you have to recognize this game will never be perfect or even close) even though our opinions might differ but everyone is entitled to his/her opinions......

The grass on the side of the road are better(but there's still grass on GT6).

The tarmac have better textures(nevertheless, the tarmac still there on GT6).

The kerbs now have some kind of depth and they are a little bit damage on GTS, while in GT6 they looks like "too clean".

My answer to this from my last post:
just that given PS4 prowess and modern day technology, shouldn't these already comes as a "standard" (but they may be slightly off for some small reasons) and therefore PD's discretion to implement them or not?

Definitely, I welcome these implementations.
However, even if these are missing (e.g. missing graffiti, grass at some sections etc), I will ultimately still buy a GT 7 when it comes. I don't think missing these will result in an arm or a leg lost (but the discussions here seems otherwise). If given trade-off, I would gladly exchange the things that I mentioned
graffiti/ hot air balloons/ stars/ fire-works/ buildings/
for a few more premium cars/ a track for example.

At the end
Perhaps different people have different playing objectives...

Don't flame me :indiff:, keep calm, peace and enjoy your weekends:gtpflag:
 
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I have yet MORE gameplay footage of GT Sport, you ask?

Yes more. This time from the VW stand at the Goodwood Festival of Speed

A short clip...


And then something a little longer on the VW Vision GT driving round Brands Hatch. Don't be too hard on the kid who was driving in this video who was clearly a novice...



This was all the time we could spare for GT Sport, what with all the rest that was there to see and do at the event and the time that would have been spent queuing to play the game, but this should hopefully keep @jpbonadio occupied :sly: until someone else posts some gameplay footage from the event hopefully over the weekend (I was only attending on the Friday).

Sorry about the reflections from the blue light of the pod itself and the other people watching, which I couldn't avoid.
 
I have yet MORE gameplay footage of GT Sport, you ask?

Yes more. This time from the VW stand at the Goodwood Festival of Speed

A short clip...
I wonder if GTSport is going to have the GT5/6 option of realistic or sticky grass in the race setup? So far, in the videos I've seen, the grass seems to have way more grip than it should.
 
I've just noticed the grass spray out when you go offroad, i didn't seen before in Gt Sport videos till now.:cheers:

You're right, a good spot. Haven't really had a chance to revisit the videos, always takes a day to recover from the excesses of a long day at Goodwood.

Didn't have long to look yesterday, but in the couple of minutes I was viewing the play screen I was astounded by the difference between this build and the one at the Community Event which was only a month ago.

I think that was my last opportunity to play the game before the November release, which is a shame as I have enjoyed this rare opportunity to experience the game developing first hand.

I'm also pleased that, after many years of not being in a position to contribute much to the GTPlanet forum, I have had the opportunity to return some of what the forum has given me in terms of information and discussion, in the way of these videos.

Thanks to all of those who have viewed the content over the last few weeks and those who have commented. :cheers::gtpflag:
 
hand painted vs laser scanned
not the drawings on the tarmac :)

If they did the laser scan some how they forgot to the the curb right :confused: which is the most important stuff. Because if you hit the curb too hard especially if the car is not lined up properly you can unsettle the car and loose lot of time.
 
^
If they did the laser scan some how they forgot to the the curb right :confused: which is the most important stuff. Because if you hit the curb too hard especially if the car is not lined up properly you can unsettle the car and loose lot of time.
Physics, nothing to do with laser scan
 
The scapes are a single, or limited number of viewpoints. A video is not, it effectively contains parallax information because you're moving along the track (and you can easily have GPS data recorded as well); a wide angle could capture enough detail. A track need not look correct in the reverse direction, but that'd need a second camera at most.

I've seen (academic) videos of drones used to map areas, years ago. Now the "method" is for sale from more than one vendor. I've seen similar results from dash-cam footage with no exotic hardware and in fact photogrammetry has a great many interesting uses. The bonus is it's as easy as taking some photos and downloading some software.



How do you suppose Google Maps' / Earth's "3D mode" works?

The data size aspect is irrelevant when talking about point clouds in the same breath, it's just HD video. You can generate a point cloud from the pixel data, and in fact that's the easiest, basest representation, but it can also be used to generate polygonal surfaces.


Google Maps only allows to "walk" from point to point (360º in 360º photograph). You can't move at all. It's basically a bunch of Scapes but in 360º. And the Earth 3D mode is basically a bunch of boxes with low res textures (because buildings are pretty much all the same, they just have to adjust the scale). I don't thing any of them is close to the video you shared - quality and technology wise. Which looks great by the way.

I think that, at the moment, having a race track modeled in 3D allows for things that this capture you're talking about doesn't (for example, choosing the weather for the race or having a day/night cycle). With "photo capture" you only capture 1 particular hour of one day (if you manage to do it in one day) or we would need a file for every hour/weather we wanted to race in.

I come back to my point that I don't think what you propose is that easy as you may think it is. Would I like for every racetrack to be photo-realistic? Yes ofc. I'm not arguing that. :) I think PD (and others) are making huge improvements on their 3D models and they're looking better and better each iteration.
 
So I'm assuming that they didn't drive the Bugatti Vision Gran Turismo around Le Mans like I've always dreamed huh. If so I guess I just have to wait another year.

Doesn't appear so. Don't understand why, it clearly works. Maybe it works enough to move around and not be so clunky (unlike the Citreon GT from years ago), but not so much that its actually setup to run around a race track.
 
Doesn't appear so. Don't understand why, it clearly works. Maybe it works enough to move around and not be so clunky (unlike the Citreon GT from years ago), but not so much that its actually setup to run around a race track.
I would imagine so, I've only ever seen it move at 5mph.
 
Google Maps only allows to "walk" from point to point (360º in 360º photograph). You can't move at all. It's basically a bunch of Scapes but in 360º. And the Earth 3D mode is basically a bunch of boxes with low res textures (because buildings are pretty much all the same, they just have to adjust the scale). I don't thing any of them is close to the video you shared - quality and technology wise. Which looks great by the way.

I think that, at the moment, having a race track modeled in 3D allows for things that this capture you're talking about doesn't (for example, choosing the weather for the race or having a day/night cycle). With "photo capture" you only capture 1 particular hour of one day (if you manage to do it in one day) or we would need a file for every hour/weather we wanted to race in.

I come back to my point that I don't think what you propose is that easy as you may think it is. Would I like for every racetrack to be photo-realistic? Yes ofc. I'm not arguing that. :) I think PD (and others) are making huge improvements on their 3D models and they're looking better and better each iteration.
With Google maps, I'm referring to their aerial photography. Some locations have a textured polygonal representation obtained directly from photographs taken at different angles during multiple flyovers. London is a good example. It is quite distinct from older versions of Google Earth with its "DEM and hand-modeled props" approach.

GE3D.jpg

GE3D2.jpg

GE3D3.jpg

Perhaps you should go have a look rather than assume you know how it works already. ;)
Especially since you don't seem to understand how the Scapes themselves work. Google street view, as it currently stands, is not "a bunch of Scapes" - although there is clearly some ground-plane and building facade reckoning at least going on in there somewhere.


I'm not suggesting that PD use scene photographs for "time of day" or directly for textures, it's plainly obvious they've never done that before the Scapes (or the photo travel skydomes e.g. in GT5P). I'm simply suggesting you don't need to laser scan anything in order to get a high-precision 3D representation, textured or otherwise.

Photogrammetry is a great alternative and, given the Scapes, I'd be surprised if PD weren't already using it in some capacity internally for some time - again, going by reports of their "scanning" methods over the years.

EDIT: I realise this is actually off-topic here. Apologies to all.
 
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^

Physics, nothing to do with laser scan
The exclusion of the curb would have to do with the laser scan, not the physics of the game. He mentioned that with it gone, it'll make that turn relatively easier to get around since there is no curb to worry about. The physics will determine how easy or hard it will be to get over that curb, but has nothing to do with the curb being there or not.
 
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